what learning design could be
DESCRIPTION
Presentation on Learning Design and the LAMS conference in Cadiz, Spain. I outline where learning design is now, identify some presuppositions, show how a web 2.0 approach changes those presuppositions, and then outline collaborative and open design processes using objected oriented games as an example.TRANSCRIPT
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What Learning Design Could Be
June 26, 2008
Cadiz, Spain
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Learning Design Now
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Presuppositions
• Learning is Sequential
• Certain Sorts of Activities
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Instructivism
• A basis in teaching
• A bias toward presentation
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Learning Management
• A basis in the institution
• Idea of the Learning Provider
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A Quick Outline of E-Learning 2.0
• The basis in community
• The basis in creativity
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First Interation - Shared Design
• Examp[le - LAMS on a screen, with the students contributing to the design
• Example - LAMS, except that all the students are able to edit in a common Learning Design space
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It’s a Question…
• Of perspective
• Of ownership
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The Group Thing
• For example, there are groups in learning management, but…
• They are closed, not open
• They foster sameness, not diversity
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The Design Perspective
• Showing vs Doing
• Giving Chioces vs Leaving Open
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The Design of Games
• Quiz Games
• Branching Games
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…
• Simulation
• Spreadsheet
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Elements of These Games
• Environment
• Agents
• Operators
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Environment
• Is the matrix, I you will
• Consists of subdivisions
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Agents
• Contained within environment
• Interact within environment
• Interact with each other
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Operators
• Humans that control agents
• Interact with each other outside game parameters
• Interact with informational material
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Some examples:
• MUDs & MOOs
• Sim City
• Civilization
• Doom
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Object Oriented Design
• Object = Properties + Functions
• Eg. A Television
• Eg. A person
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The Original Intent of Learning Objects
• They Would be Interactive
• They would inherit properties
• (But instead they became more like books, and learning environments became more like libraries)
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The Real Learning Objects of Our World
• Photos
• Videos
• Lolcats
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Real World LMSs & LCMSs
• Flickr
• YouTube
• Wikipedia
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Basic Properties - CRUD - Eg. Flickr
• Create (Camera, Camera Phone, etc) + Uploader
• Read - viewing options, tags and groups
• Update - Picnik editor, organizer
• Delete
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Real World Environments
• Facebook and other Social Networks
• Speed Racer the Game
• World of Warcraft
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What Learning Design Could Be…
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A. Environment Builder
= a collection of (types of) objects
+ connections to those objects (= terrain)
+ properties of those objects
+ functions in those objects
( = conditions + input = results )
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Agent Builder
= a collection of (types of) objects
+ location plus movement function (follows connectors)
+ communications layer (for interaction)
+ properties and functions
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Operator Builder
= basic environment (the PLE)
+ interfaces with objects
( = way to change location, way to alter properties, way to initiate interactions)
+ communications tools (chat, discuss, videoconference, etc)
+ (context-sentitive) access to game resources (more traditional learning tools)
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More than just a game
• And more than just a simulation
• Stop thinking of Web 2.0 as sites and applications
• They are environments
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Eg. The Blogging Software
Environment = the blogosphere
Agent = the blog post
Operator = the blog author
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Action in the Blogosphere
The blog post moves - via syndication - to other locations
It interacts with them (via links, trackbacks, tags, etc)
These interactions are mediated by people, who cerate more objects dynamically into the system
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Scoring (in which we learn it is not about grades)
• Is essentially a game value (ie., value of some agent property)
• Typically thought to be a quantitative measure, eg. Most points, most links
• But may reflect state values - eg. Types of harmony, balance
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Educational Examples…
• Budget Simulator
• Interactive Ecosystem (SimEarth)
• Rocket Builder (Math + Physics + Chemistry)
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Stephen Downes
http://www.downes.ca