wfrp mentally divergence

Upload: aronofthedreaming

Post on 02-Jun-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/11/2019 WFRP Mentally Divergence

    1/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    Are You Mentally Divergent?Expanded insanity rules for WFRP

    By Roysten Crow

    Roll d100 Disorder

    01 05 Agoraphobia

    06 10 Alcohol Dependence11 15 Anxiety

    16 20 Catatonia

    21 25 Delirium

    26 30 Delusion31 35 Depression

    36 40 Drug Dependence

    41 45 Eating Disorder46 50 Epilepsy

    51 55 Hypochondria

    56 60 Hysteria61 65 Mania

    66 70 Manic Depression

    71 75 Paranoid Disorder76 80 Pathological Liar

    85 85 Phobias

    86 90 Psychopathic Disorder

    91 00 Schizophrenia

    Minor Disorders: These are personal quirks, or the initial symptoms and warning signsprior to the onset of a full blown disorder.

    Secondary Insanities: A number of insanities can either become acute or develop into

    new disorders. If this is possible, the next time a disorder is gained, the six insanity pointsare deducted and the disorder either becomes acute or develops. If a disorder has reached

    its full conclusion and no more development or accentuation can occur, a new disorder is

    then rolled for.

    Agoraphobia

    The central feature of this most common phobia is actually of leaving ones home,

    especially alone. It also covers entering to a particular situation or more usually a numberof related situations and especially where there are crowds involved.

    In its initial stage, the situation/s provokefearand panic. In acute cases

    agoraphobia not only involves fear of heading out from a place of familiarity, safety, and

    security but also of being left there alone. Situations include riding, shopping, or walkingin the street.

    When the disorder is first gained, roll to determine type.

  • 8/11/2019 WFRP Mentally Divergence

    2/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    D6 Cause1 2 Fear of going out.

    3 A situation4 6 D3 + 1 Situations

    At first, these circumstances cause trepidation (half cooland willpower). Agoraphobia

    can develop and it will either become acute (feartests) or instead of trepidation, theperson develops anxietyor depressionwith regard to the situation. For typical treatments

    see those forphobias.

    Alcohol Dependence

    As listed in WFRP. The person will become irritable, depressed, quarrelsome, and

    unpredictable. They may have trouble sleeping or concentrating. Alcohol dependence

    frequently develops into aparanoiddisorder. Theft and financial difficulty oftenaccompany the disorder as sating the need for alcohol takes precedence over all other

    considerations.

    Amnesia

    As listed in WFRP. Caused by head trauma or severe psychological distress.

    Anxiety

    A normal feeling that when gained as a disorder starts to occur for no reason and is

    excessive in view of the demands of the situation provoking it. It is unremitting and thesufferer cannot escape it by thinking of or doing something else. They are continuallytense, frightened, and apprehensive.

    In its initial stages, the person reacts to a minor upset as a great catastrophe. They

    cannot forget past incidents and worry about whether they said or did the right thing,what the implications might be, and how events might turn out badly in the future

    because of it. The person suffers 10 cool, willpowerandfellowship.

    When placed in a stressful situation or when they become tense a cooltest is

    required or they will suffer a panic attack. Symptoms of such an attack include a racingpulse, dry mouth, sweating, nausea, and diarrhoea. (additional -10 Cl, Wp, -10 allRisk

    tests, -1 all toughnesstests).

    Another cooltest is permitted every turn to overcome the attack. If it continues formore than their toughnessin turns, hyperventilation and dizziness will occur (-20 allRisk

    tests).Anxiety can develop into psychosis unless treated, in which case the person

    experiences hallucinations, hears voices, or suffers from delusions that they are being

    plotted against. SeeParanoid Disorder.Hypnotherapy, and relaxation techniques are normal methods to treat anxiety.

    Abreaction may be used in acute cases.

  • 8/11/2019 WFRP Mentally Divergence

    3/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    Catatonia

    As listed in WFRP. Catatonia can become acute and this will mean that the sufferer mustmake a willpowertest every d6 hours or withdraw from reality for d6 hours. Even if they

    pass they will ramble and talk nonsense most of the time. If left untreated it can develop

    and lead to a near permanent comatose state.

    Delirium

    There are three main symptoms of delirium. A person gaining this disorder will acquire

    d3 of them.

    Disorientation: They do not know the time, are unsure of where they are, and in rare

    cases may not even know who they are.

    Impaired consciousness: They sometimes appear awake and alert (+5 initiative), but at

    other times they are drowsy and require a shake to attract their attention (-5 initiative).They quickly become incoherent in this state as they ramble about several unrelated

    subjects. They may speak only a few words or speak only to themselves.

    Impaired Perception: They mistake animate objects as being animate, such as poles fortall people. They will see things that are not there, such as people climbing in through

    their window or hiding behind a chair or round a corner. These are often frightening to

    the person who will suffer fromfear.

    Delirium can develop into aparanoid disorderwhere the hallucinations become evenmore threatening. Delirium often occurs most at night.

    D100 roll Delirium duration01 50 d10 Hours51 80 d6 days

    81 00 d3 weeks

    Delusion

    As listed in Warhammer Companion page 88 or Apocrypha Now page 102. Delusion can

    develop into anxietyandparanoiddisorder.

    Depression

    The person feels isolated and lonely. The mental illness causes them to reject any attempt

    to comfort them. They frequently cry, and lack energy or interest (-10I,Int, Cl, Wp,Fel).This disorder leads into withdrawal when talking and moving require too much

    effort to even attempt. Lack of emotion, pessimism, inability to sleep, loss of appetite,

    and an absence of libido are other symptoms. A willpowertest is required to perform anyaction.

  • 8/11/2019 WFRP Mentally Divergence

    4/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    Acute depression leads to a risk of suicide, most often when they awake in the

    morning. Depression can develop alcohol dependence, drug dependence, hypochondria,

    andparanoid disorder.

    Drug Dependence

    As listed in WFRP. The person will become irritable, depressed, quarrelsome, andunpredictable. They may have trouble sleeping or concentrating. Drug dependence

    frequently develops into aparanoiddisorder. Theft and financial difficulty often

    accompany the disorder as sating the need for drugs takes precedence over all other

    considerations.

    Eating Disorder

    There are three distinct variations involved in an eating disorder. Roll d6 when thedisorder is gained to determine which type is acquired.

    1 3 Anorexia

    4 Bulimia

    5 6 Compulsive

    Anorexia: They believe that they are overweight and will eat very little. They dread the

    accumulation of fat. Anorexics suffer the penalties as in WFRP. Anorexia can develop

    intoDepression, and/orBulimia. Anorexics generally will not eat in front of people.

    Bulimia: The binge and vomit syndrome. In most aspects, it is the same as anorexia butevery 2d10 days a Wptest is required to avoid bingeing and then attempting to inducevomiting. This can become increasingly difficult to do and leads to physical harm and

    sometimes death. ADextest (+10 healwounds, + 30surgery, minus toughness x 2) is

    required per round to succeed. Each attempt causes a S: 3 hit with critical hits beingrolled on the sudden death table.

    Bulimia can develop into severe depressionand very often into suicidal impulses.

    Those suffering from Bulimia will eat in front of people and immediately after the

    culmination of the meal, they will seek privacy in which to purge.

    Compulsive: The frequent intake of food. Stealing may be required to provide the correct

    amount of food. Their insatiable craving for food results in them gain d4 pounds perweek. Sweet consumables are their main diet, as well as excessively large main meals.

    This disorder can develop into depressionand suicidal impulses.

    Epilepsy

    Damage to brain cells can cause this disorder of mental function. Lack of sleep, alcohol,

    or flickering lights can bring about a fit. There are two types of epilepsy. When the

    disorder is gained, roll a d6 to determine which.

  • 8/11/2019 WFRP Mentally Divergence

    5/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    1 3 Absence

    4 6 Grandmal

    Absence: When a fit occurs the person stops what they are doing and they stare blankly,

    blink frequently, or appear to be day dreaming. Consciousness is lost for d6 rounds but

    balance is maintained and they may not even be aware that they have succumbed to a fit.

    Grandmal: The sufferer falls down, perhaps with a cry, and begins to jerk their limbs.

    The fit will last d6 turns and then consciousness will be regained.

    Whenever a fit occurs there is a 40% chance that it will only be a mild episode. Thesepartial fits include involuntary twitching, pins and needles, detecting a strange smell, dj

    vu, plucking at clothing, appearing confused, or the inability to speak and formulate

    coherent words. These fits last d10 rounds.

    Hypochondria

    A conviction of being ill when there is no disease or affliction present, and despite all

    reassurances from physicians and other knowledgeable sources. The sufferer believes

    they exhibit symptoms and will seek medical advice. They are only reassured for d6 days

    before the fear returns. Typical imagined illnesses will always be of a highly seriousnature, such as Nurgles Rot, Black Plague etc.

    Hypochondria can develop into suicidal impulses as the sufferer chooses to end

    their life before they succumb to the ravages and horrors of their imagined affliction.

    Hysteria

    Hysteria can cause the symptoms generally attributed to Amnesia and Schizophrenia

    (split personality). When gained as a disorder, roll to determine the type of hysteria

    acquired.

    1 2 Dissociation

    3 4 Total Dissociation

    5 6 Hysteria

    Dissociation: The sufferer remains conscious, but remembers nothing of their past up to

    the moment the disorder was acquired, thus deleting the incident that prompted thedisorder. The process of treatment will slowly bring back fragments that will be expanded

    and clarified to try to restore as much memory as possible. Total recall may or may not bepossible, depending on whether the sufferer can face the traumatic memory.

    Total Dissociation: The person develops a new personality over their own to protect fromthe recall of the event. They may also develop more than one, each expressing a different

    emotional state. D6 2 (min of 1) are acquired.

    Roll the personalities up as new characters, with supposed gender, career, age,alignment and so on that they will believe themselves to be. These personalities have

  • 8/11/2019 WFRP Mentally Divergence

    6/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    their own very distinct goals, wants, interests, and motivations. These personalities will

    take over in stressful situations and will remain until the cause of the tension has

    definitely passed and not likely to return in the near future. The new personas earn EPsas individuals that they will then spend on learning the skills of their supposed career and

    interests. The original personality cannot access them and the removal of the assumed

    personality via treatment effectively erases the EPs, skills, and memories of that

    acquired persona.

    Hysteria: The person becomes hysterical for no apparent reason, generally when stressed

    or tense.

    Mania

    In its mild form it in known as hypomania, over activity, and over excitement. The

    sufferer will speak rapidly, and often boast of achievements and plans. Though a readywit is common and may make them good company at first, they will become irritated, and

    even hostile if contradicted or interrupted (+10feluntil this is done, then the bonus isremoved, and a penalty of 15felis applied).

    They will begin to sleep less, and lose inhibitions, then become increasingly

    reckless. Personal appearance may be neglected and they may start to spend money

    extravagantly, drink heavily, gamble, steal, and become sexually over active.Mania can become acute, whereupon delusions of grandeur often set in. Speech

    becomes incomprehensible as they jump from one idea to the next. Visual hallucinations

    may then lead to a collapse through sheer exhaustion. The sufferer steadily loses touch

    with reality and suffers -25Fel, and then -1 Severy d3 months until they collapse and

    remain bed ridden at zero.

    Manic Depression

    A bout of maniaor depression, with an equal chance of each. The bout will last for d100days and then there will follow a period of normality, again of d100 days. If one type

    occurs four times in a row, they will suffer only that type from this point on, thereby

    becoming classed as manic depressive: depressed type, or mania type.

    Manic depressives can develop alcohol dependency.

    Paranoid Disorder

    Feelings of constant persecution and mental distress. They may have hallucinations, hear

    voices that insult or threaten them, and think they are being followed or stalked. Theywill be wary of new situations, be exceedingly suspicious, and will rarely trust even those

    around them. Strangers are the most vehemently reacted against.

    Acute paranoid disorder includes jealousy and the belief of unfaithfulness ortreachery in those close them. The hallucinations become more vivid and when they are

    attacked or persecuted by the image they will become aggressive and subject tofrenzy, or

    there is an equal chance that they will become subject to terrorand enter an apatheticstate.

  • 8/11/2019 WFRP Mentally Divergence

    7/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    Pathological Liar

    As listed in WFRP.

    Phobias

    The person will suffer anxiety if they see the phobic item, situation, or creature. Typical

    phobias are

    Claustrophobia: fear of enclosed spaces and/or being trapped, restrained. Acutesymptoms may even cover the wearing of helms or being in crowds, and this will bring

    on anxiety. If they are truly trapped, they will enter terror.

    Social phobias: fear of being in certain circumstances, eating in public, meeting strangersand so on. Acute symptoms will lead to terrorin these circumstances.

    Scotophobia: fear of darkness and of reduced sensory input, again, acute scotophobia

    leads to the suffering of terrorin darkness and anxietywhen a light flickers, the sun is

    setting, or they are otherwise in jeopardy of being plunged into darkness.

    Psychopathic Disorder

    This is the complete lack of moral or social conscience that can be interpreted as a change

    of alignment towards evil or chaos. The sufferer lacks any feeling for people they know,

    and act only on instinct. They take what they want as they want it, make arrangementsand plans, but disregard them if they want to without warning or explanation. They aretypically acting like children, in that their desires must be instantly sated and pandered to

    or they become angry, aggressive, belligerent, insulting, and perhaps violent.

    Alcoholand/or drug dependenceare additional problems that can develop later ifit is not treated.

    Schizophrenia

    This covers several related illnesses. It is a steady crumbling of the divisions between

    reality and fantasy. Thought disorder is the key element. The sufferer will develop d2 of

    the following symptoms, each of which can become acute if left untreated.

    Roll d8 Symptom1 2 Auditory hallucinations

    3 4 Delusion

    5 6 Thought disorder7 8 Hypochondria

    Auditory hallucinations: They may believe that others know their thoughts and may hearthese thoughts being spoken, even before they think of them. They may hear a voice

  • 8/11/2019 WFRP Mentally Divergence

    8/8

    2003 by Strike to Stun.Warhammer, Warhammer Fantasy Roleplay, Warhammer Fantasy Battle, Mordheim are registered trademarks of Games WorkshopLtd. and used without permission. No challenge on their status intended. For further information about Strike to Stuns Web policies,

    please take a look at www.strike-to-stun.com/copyright.htm

    describing what they are doing, commenting on their thoughts and actions often in a very

    critical or threatening manner. Acute cases will believe that an external force is inserting

    or withdrawing thoughts from their mind and will suspect those around them of beinginvolved. This can lead to violence and self-mutilation.

    Delusion: They will have unshakeable conviction that some external force is tampering

    with their mind and thoughts. The source is generally something like sorcery, Chaos, thesuns rays and so on. Sometimes they follow bizarre lines of thought, for example that the

    red hat a person is wearing is a secret message for the sufferer, and was sent by some

    insidious organisation. They may also believe themselves to be extremely important, even

    to the extent of Godhood. They may believe they are being persecuted, and in acutecases, this will lead to violence and them being subject to frenzyas paranoid tendencies

    take over.

    Thought disorder: Going from one subject to another, showing a strange association ofideas, the use of long words that have been made up, and stopping suddenly in mid

    sentence. A loss of emotion, interest, and enthusiasm are other symptoms. They will findit difficult to make even simple decisions, and sometimes their emotions will be

    confused, such as being upset when receiving good news. They may start to sleep a lot,

    and in acute cases, this can lead to a total lack of response to outside stimuli, even though

    they may be very perceptive of what is going on around them. In some acute cases, theywill start to make offensive remarks to visitors and constantly talk to themselves.

    Hypochondria: They will believe that the external forces are changing their body, either

    through mutation, development into a new being, or devolving into something hideous.

    Acute cases will succumb to suicidal tendencies to evade this fate.