welcome to the real world

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Welcome To The Real World- How Virtual Worlds Evolve with Produsage Culture MC502- 1104372

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MC502 1104372

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Page 1: Welcome To The Real World

Welcome To The Real World- How Virtual Worlds Evolve with Produsage Culture

MC502- 1104372

Page 2: Welcome To The Real World

MC502- 1104372

Introduction…

Current Trends- Effects and Produsage

How Produsage Culture might effect how we view/play/design?

How a close analysis of current games/design inform future trends/design?

What the future might hold for game effects and analysis…

…Let’s Begin

Page 3: Welcome To The Real World

MC502- 1104372

Current Trends…

Page 4: Welcome To The Real World

MC502- 1104372

Current Trends…

…or is it already here?

Page 5: Welcome To The Real World

MC502- 1104372

How Might Produsage Culture Effect The User?

Page 6: Welcome To The Real World

MC502- 1104372

Close Analysis…

NOW…1970’s-

-1980’s

1990’s-

-2000’s+

Page 7: Welcome To The Real World

MC502- 1104372

Close Analysis…

…FUTURE

Page 8: Welcome To The Real World

MC502- 1104372

What Does The Future Hold?

Page 9: Welcome To The Real World

MC502- 1104372

WELCOME… TO THE REAL WORLD

Page 10: Welcome To The Real World

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Buckingham, D, 2007, Beyond technology : children's learning in the age of digital culture. Cambridge. MA

Current Game Design Trends - Game Design Schools. 2013. Current Game Design Trends - Game Design Schools. [ONLINE] Available at: http://game-designschools.com/current-game-design-trends/. [Accessed 14 August 2013].

Furguson, C, 2010. Video Games and Youth Violence: A Prospective Analysis in Adolescents. Emperical Research, [Online]. 1, 1-2. Available at: http://www.tamiu.edu/~cferguson/Video%20Games%201%20Year.pdf [Accessed 04 August 2013].

Google, (2013), All pictures [ONLINE]. Available at: http://www.google.co.uk/imghp?hl=en&tab=wi&authuser=0 [Accessed 04 August 13].

Here’s what the future of video game development looks like | GamesBeat. 2013. Here’s what the future of video game development looks like | GamesBeat. [ONLINE] Available at: http://venturebeat.com/2013/06/20/heres-what-the-future-of-video-game-development-looks-like/. [Accessed 4 August 2013].

Parna, K, 2010. Believing in the Net (LUP Dissertaties). Edition. Leiden University Press.

Prensky, M, 2001. Digital Natives, Digital Immigrants. On The Horizon, 1, 1-5.

The Escapist : Oculus Rift is Bringing Virtual Reality to the Gaming Masses. 2013. The Escapist : Oculus Rift is Bringing Virtual Reality to the Gaming Masses. [ONLINE] Available at: http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10422-Oculus-Rift-is-Bringing-Virtual-Reality-to-the-Gaming-Masses. [Accessed 4 August 2013].

Video game industry - Wikipedia, the free encyclopedia. 2013. Video game industry - Wikipedia, the free encyclopedia. [ONLINE] Available at: http://en.wikipedia.org/wiki/Video_game_industry#Latest_trends_in_the_game_industry. [Accessed 4 August 2013].