welcome to class! -settle in -visit professorklein -read aim wait for directions
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WELCOME TO CLASS! -Settle in -Visit http://professorklein.com -Read Aim Wait for Directions. Aim:. Today we start programming our own computer game. Our first unit is based on the early classic game, “PONG”. Vocabulary:. - PowerPoint PPT PresentationTRANSCRIPT
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WELCOME TO CLASS!-Settle in
-Visit http://professorklein.com
-Read Aim Wait for Directions
![Page 2: WELCOME TO CLASS! -Settle in -Visit professorklein -Read Aim Wait for Directions](https://reader036.vdocuments.mx/reader036/viewer/2022062422/56813c64550346895da5f0ff/html5/thumbnails/2.jpg)
Today we start programming our own computer game.
Our first unit is based on the early classic game, “PONG”.
Aim:
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Before we begin, please write our vocabulary words in your notebook. Write in the definitions when we go over them in class if you don’t know the answers.
Vocabulary:
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SPRITE-
GAME ENGINE-
Vocabulary:
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-Create a new PROJECT
-Prepare for a “2-D” game
-Create a BACKGROUNDSprite Image
-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP:
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-Create a SORTING LAYER called “Background”
-Give the Background Image an order of -10
-Create & Lock the Background Layer
-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT
UNITY STEP:
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-Rename the Camera in the Project “MainCamera”
-Give the Background Image an order of -10
-Create & import the PLAYER SPRITE (PADDLE)
-Create a package file and submit called YourNamePong.unitypackage
UNITY STEP:
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The Odyssey came out before Atari had a blockbuster with “PONG”.
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Atari’s “PONG” was a nationwide success.
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Please design a PONG GAME CABINET.
This will need to include:
-TITLE/SCORE AREA
-FRONT AND SIDES
-SOUNDS
-OTHER