welcome. special thanks to our sponsors special thanks to our diamond sponsor

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Special Thanks to Our Diamond Sponsor

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Welcome Special Thanks to Our Sponsors Special Thanks to Our Diamond Sponsor Special Thanks to Our Emerald Sponsors Special Thanks to Our Topaz Sponsors VSS & iNACOL VSS 2010 Trends in K-12 Education: Next Generation Models of Online and Blended Learning Hybrid/ Blended Programs Blended Courses Online course and/or Online content Online instruction Digital/adaptive curriculum or software LMS/Technology Buffet: F2F & Online Courses Emporium: F2F place with blended/hybrid approaches to learning Online and Blended Course Definitions Allen & Seaman, 2007 Blended Learning: The Convergence of Online and Face-to-Facethe Best of Both Worlds Blended learning should be approached as not only a temporal construct, but rather as a fundamental redesign of the instructional model with the following characteristics: -A shift from lecture- to student-centered instruction where students become interactive learners (this shift should apply to entire course, including face-to-face sessions); -Increases in interaction between student-instructor, student-student, student-content, and student-outside resources; and -Integrated formative and summative assessment mechanisms for student and instructor. - Educause, Blended Learning (2004) Blended/Hybrid Learning Combining face-to-face with fully online components optimizes both environments in ways impossible in other formats -Educause Research Bulletin, 2004 Digital content/curriculum, LMS, online assessments, data system, AI, simulations Shift in instructional model and PD/training Self-direction, high engagement, (Less direct student support needed) Struggling student, low-engagement, (More direct student support needed) Table 1: Key enablers for effective E-Learning Infrastructure and Support EnablerCapability Rating (Low, Average, High) Support for dynamic content and resource management Content management system Collaborative tools for groupware management Online communities of learners; Web- conferencing; discussion boards; 2L/Virtual Worlds; asynchronous/synchronous tools Intelligent indexing/match-making for resources and contents Playlists; tools for intervention; recommendation engines; adaptive assessments Standards for security and trustNot open to general public On-Demand Quality of Service Technical ability to handle varying internet loads Knowledge Management Integration with powerful SIS and relational database tools Seamless sharing of large pool of resources (information, storage, customized software/hardware and computational power) Software/CBT; customized tools; All constituents can access critical information Support for a dynamic and continuously evolving set of participants Registration system; mobility; rolling enrollment? Abbas, Umer, Odeh, McClatchey, Ali, Ahmed (authors) of paper, A Semantic Grid-based E-Learning Framework (SELF); Pakistan/U.K. Retrieved March 17, 2010 online: World Future Society Top 10 Breakthroughs Transforming Life over the next years Best forecast data ever assembled 1.Alternative energy 2.Desalination of water 3.Precision farming 4.Biometrics 5.Quantum computers 6.Entertainment on demand 7.Global access 8.Virtual education 9.Nanotechnology 10.Smart Robots The Futurist Outlook: 2011 Computers: Skinput The Futurist Outlook: 2011 Energy: Solar Glitter The Futurist Outlook: Education Class time vs. non-class time interlaced: self-directed learning becomes most important taught skill of the future. The Futurist: Education China may be the first country to succeed in educating most of its population through the Internet. From , China spent about $1 billion to implement online learning projects in the rural country-side. The Futurist Outlook: Education Social networking could facilitate a more collaborative form of learning. The Futurist Outlook: Education The next generation of students will be living wherever they want and taking many if not all of their courses online. They will earn degrees that are accredited by international accrediting agencies. 2010 Horizons Report by Educause 1.Mobile computing 2.Open content 3.Visualization: data analysis 4.Gesture-based computing Global Trends in ICT and Education 1.Mobile learning 2.Cloud computing 3.One-to-one computing 4.Ubiquitous learning 5.Gaming for learning (progressions, leveling up) 6.Personalized learning 7.Redefinition of learning spaces 8.Teacher-generated open content 9.Smart portfolio assessment 10.Teacher managers and mentors Our partners span the K-12 and higher education communities Next Generation Learning Challenges Next Generation Learning Challenges: College-Readiness & Completion Provide Investment Capital Build an Evidence Base Foster Collaborative Innovators Designing Competency-Based Pathways for Next Generation Learning A Working Definition: Competency-based Pathways 1.Students Advance Upon Mastery 2.Explicit and Measurable Learning Objectives Empower Students 3.Assessment is Meaningful and Positive Learning Experience for Students VSS & iNACOL