week nine - further hardware
DESCRIPTION
The remaining material required for the assignmentTRANSCRIPT
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Computer Game Platforms & Technologies
Week 9Introduction to Hardware
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So Far We Have...
• Covered the first half of the Hardware material focusing specifically on the CPU, GPU, Memory and Power requirements
• Discussed various platforms and their hardware requirements in relation to these terms
• Done a comparison of two platforms regarding their hardware requirements and components
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Hardware
• Storage– Storing and accessing content is key with games– Variety of formats have been used while some have
adapted over time– Dependant on environment
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Hardware
• Storage– Cartridge
• Relatively small in size• Fast Loading Times• ROM• Durable• Limited storage capacity• Last console used: N64
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Hardware
• Storage– CD / DVD Media
• Larger storage capacity than cartridge formats– Graphics & Sounds– FMV’s
• Slower access speed than cartridges• Cheaper to manufacture than cartridge
– New N64 Game - £50-£70– PS1 Game - £30-£40
• Widely accepted storage medium• Most common storage medium for games today
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Hardware
• Storage– Flash Memory
• Commonly used today for Game Storage (Save Files etc)• Xbox 360 provides support for USB Flash Storage
– Requires Flash Drive format to conform with standards (1GB)
• Non Volatile• Relatively quick (depends on read/write speeds on the
individual drive)• Durable (number of cycles)
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Hardware
• Display– Built in
• Heavily used within the Handheld market• LCD (Liquid Crystal Display) screen
– Portable– Reliable
• Powered by internal components rather than an external source (batteries – although AC adapter can be used)
• Relatively low consumption to enable gameplay to last over a period of hours
• Monochrome / colour
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Hardware
• Display– External
• Powered by an additional mains connection• Requires an interface to be made between the platform &
the display in question– HDMI– Component (see image)– Scart– DVI
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Hardware
• Sound– Sound Card
• Enables the computer to convert digital signals into an analogue output which can be heard by us (DAC)
• Can either be inbuilt (on the motherboard) or as an additional piece of hardware which can be added to a PCI slot (image)
• Variety of functionality provided• Number of connections
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Hardware
• Sound– Game play
• Enhanced our experience within the environment– Immersion– Realism
• No longer single blips or synthesized sounds (Pong)• Capable of playing orchestral themes (i.e. Halo) • Capable due to the advancement of Hardware & Software
components
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Hardware
• Sound– Channels
• Mono• Stereo• 5.1 – Surround Sound / 3D Audio
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So...