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TRANSCRIPT
Project name: Catching Values
Students name: Greysi Martínez Arce
Victor Tapia Silva
Ulises Alberto Lezama Salas
Jessica Margarita Muños Hernandez
Group: 8° A
February 8, 2012
Introduction
EX
CELE
NCIA
UNIVERSITARIA, FORTALEZA DE M
EXICO
I ZUCAR DE MATAMOROS
This game will contain a compilation of the core values the player to raise awareness about the importance of these. In the game there are two optional characters (a boy and a girl). The game is basically, to pass obstacles (anti-values) and end of each level of catch as many values which are represented by a figure, these values will bond to increase the strength of the player. In the end will show where a chart the players' scores. The player that trapped more values will be the winner.
Mission Teach to the society by means of this game to foment and to teach the human values to create a society where the aggression doesn’t exist towards the others.
Vision This game will be the world-wide tool used by the people of all the ages anywhere in the world to promote the human values of an amused way.
Objectives Be a fun game Be a nice game and preferably for people Promote human values in players of all ages through this game.
Justification
Actually the human values aren’t used for the society. This is a problem because the new people generation don´t setting the values in practice. This videogame will teach all values to the players to show how the values are important in our lifestyle. CATCHING VALUES is the name of our game and it is to all ages.
Ilustración 1. Girl of the videogame.
Ilustración 2. Kid of the videogame.