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Web Usability 1

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Page 1: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Web Usability 1

Page 2: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Web Usability

Goal : Your average user can use it without frustration.

Usability guidelines:

Don’t make users think.

Avoid obscure messages.

Web Usability

Web Usability 2

Page 3: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

We don’t read pages, we scan them

We are usually in a hurry.

We know we don’t need to read everything.

We are good at it.

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Page 4: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

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Page 5: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

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Page 6: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Brochure / Billboard

Convey message quickly.

Create visual hierarchy on each page. Font sizes Group related things Nested blocks

Take advantage of conventions.

Minimize noise.

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Page 7: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

What we see on a page depends on what we have in mind

We tend to focus on words/phrases that seem to match

Task on hand.

Current / Ongoing personal Interests.

Trigger words that are hardwired into our nervous systems like Free Sale Se Our own name.

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Page 8: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

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Page 9: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Homepage

Different from all other pages.

It communicates the site’s value and purpose.

Shows all major options available on the site.

Enable access to home page from any other page.

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Page 10: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Navigation

We don’t make optimal choices, we satisfice.

Back button is the most used feature.

Navigation links: Primary, Secondary, Tertiary..

Page names are like street signs of the web.

Bread crumbs.

You are here: Home > Gallery > Art > Photography > Nature

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Page 11: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Usability Testing

Iterative design approach.

Create prototypes.

Wireframes.

Study: 30% more task completions on sites redesigned following usability rules.

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Page 12: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Conclusion

No single way to design, but follow the rules.

Watch for the trend, don’t copy.

Your competition is just one click away, don’t frustrate your users.

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Page 13: Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web

Reference / Further reading

Don’t make me think – Steve Krug.

http://usability.gov/guidelines/index.html (research based guidelines)

http://www.useit.com (Jakob Nielsen)

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