web-enabled creativity: a social process shiona webster, konstantinos zachos, neil maiden centre for...
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Web-enabled Creativity: A Social Process
Shiona Webster, Konstantinos Zachos, Neil Maiden
Centre for Human Computer Interaction DesignCity University London
Objectives• Describe and evaluate new descriptive model
of social creativity and learning• engage users in challenging and enjoyable
situations that can spur creativity• feed the learning process with relevant
information that can inspire users• enable the externalization of ideas• employ game mechanics to
leverage social evaluationto motivate creative activities
Centre for Creativity in Professional Practice
Model of Social Creativity and Learning• Shneiderman’s model of social creativity
(GENEX Framework)
• Boden’s theory of search spaces
• Vygotsky’s conceptualisation of the zone of proximal development (ZPD)
• Flow model (Csíkszentmihályi, Sawyer)
• Gamification and Self-Determination Theory
Centre for Creativity in Professional Practice
Model of Social Creativity and Learning
Goal 1
Goal 2
Goal 3
Goal N
FlowZPD
Anxiety
Boredom
Zone of Proxim
al Development
Task
Cha
lleng
es
Domain-specific knowledge
AA
BB
Creative Search
Activity
Centre for Creativity in Professional Practice
Theory of Creative Search Spaces
Employ game mechanics to set intermediate goals in search space
Problem
Solution
?
Solution
Problem
Centre for Creativity in Professional Practice
Collaborative Learning model
Flow
ZPD
Anxiety
Boredom
Zone of Proxim
al Development
Chal
leng
e le
vel
Domain-specific knowledge
Centre for Creativity in Professional Practice
Model of Social Creativity and Learning
Goal 1
Goal 2
Goal 3
Goal N
FlowZPD
Anxiety
Boredom
Zone of Proxim
al Development
Task
Cha
lleng
es
Domain-specific knowledge
AA
BB
Creative Search
Activity
to enter a stateof flow:
1.Goals
2.Balance
3.Feedback
Centre for Creativity in Professional Practice
FlowZPD
Creativity-supported Feedback Service
Donate
Colle
ct
Social Creativity services
Rela
te
Relate
Create
Relate
Shneiderman’s GENEX framework
Centre for Creativity in Professional Practice
Model of Social Creativity and Learning
Goal 1
Goal 2
Goal 3
Goal N
FlowZPD
Anxiety
Boredom
Zone of Proxim
al Development
Task
Cha
lleng
es
Domain-specific knowledge
AA
BB
Creative Search
Activity
Centre for Creativity in Professional Practice
Creativity-supported Feedback Service
Donate
Colle
ct
Social Creativity services
Rela
te
Relate
Create
Relate
Shneiderman’s GENEX framework
Centre for Creativity in Professional Practice
Internet-enabled Creativity services • E.g. Constraint removal
“Launched as the Nuova (new) 500 in July 1957, it was a cheap and practical town car. Measuring only 3 metres long….”
…Imagine the car does not measure 3 meters long
Centre for Creativity in Professional Practice
Inspiration from search and browsing
Centre for Creativity in Professional Practice