warthrone rulebook

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  • RULES INDEX

    UNITS ................................................................. 4

    MOVEMENT........................................................ 4 STATS .................................................................. 4

    STAT ROLLS ...................................................... 4 BONUSES AND PENALTIES ............................... 4

    ORDER DICE ........................................................ 4 VALUE ................................................................. 4 ORDERS .............................................................. 4 SIZE ..................................................................... 4

    CRITICAL HIT .................................................... 5 EQUIPMENT........................................................ 5

    WEAPONS ........................................................ 5 ARMOR ............................................................ 5

    MOUNTS ............................................................. 5 MOUNTS WITHOUT ORDER DICE IN THEIR

    PROFILE ............................................................... 5 MOUNTS WITH ORDER DICE IN THEIR PROFILE ... 5

    FORMATIONS ..................................................... 5 THE UNITS COMMAND GROUP ...................... 6

    EXTRA COMMAND GROUPS ................................ 6 CHAMPIONS ........................................................ 6

    COMPLETE ROWS AND MOMENTUM ............. 6 TYPES OF FORMATIONS .................................. 6

    LINE ...................................................................... 6 RECTANGLE .......................................................... 6 SQUARE ............................................................... 7 RAM ..................................................................... 7 COLUMN .............................................................. 7 HORDE AND WARPACK ........................................ 8 MOB..................................................................... 8 SKIRMISHERS ....................................................... 8

    UNBREAKABLE UNITS ...................................... 8 CASUALTIES AND FORMATIONS ...................... 9 HOW TO QUICKLY RECOGNIZE FORMATIONS . 9

    CHARACTERS...................................................... 1

    COMMANDERS ................................................ 1 HEROES............................................................ 1

    ORDERS ............................................................. 1

    ISSUING AN ORDER ............................................. 1 COUNTER-ORDERS ............................................. 2 RANGE AND ORDERS .......................................... 2 ORDERS AND CHARACTERS ................................ 2 REACTION ORDERS ............................................. 3

    ISSUING A REACTION ORDER .......................... 3 WHEN DOES THE REACTION ORDER TAKE PLACE? ............................................................. 3

    ADVANCE ORDERS .............................................. 3

    BEFORE THE BATTLE ........................................... 5

    EXPLORATION AND DEPLOYMENT PHASE .......... 5 PLACING SCENERY ........................................... 5 DEPLOYING ARMIES ........................................ 5

    BATTLE ............................................................... 7

    PHASE 1 - TACTICS .............................................. 7 BASIC TACTICAL ORDERS ................................. 7

    STEADY ADVANCE! .............................................. 7 MARCH! ............................................................... 8 CHARGE! .............................................................. 8 RETREAT! ........................................................... 10 CHANGE FORMATION! ...................................... 10 SPLIT! ................................................................. 11

    PHASE 2 MAGIC ............................................. 11 CHANNEL MAGIC........................................... 12 CASTING A SPELL ........................................... 12 DISPELLING MAGIC ....................................... 12

    PHASE 3 - SHOOTING ........................................ 13 LINE OF SIGHT ............................................... 13 MODIFIERS TO SHOOT .................................. 13

    COVER MODIFIERS ............................................ 13 DISTANCE MODIFIERS ....................................... 13 INDIVIDUAL MINIATURE MODIFIERS ................. 14

    FIRE! .............................................................. 14 ROLL TO HIT....................................................... 14 EVASION ROLL ................................................... 14 DAMAGE ROLL ................................................... 15

    RANGED WEAPON CLASSIFICATIONS ............ 15 FIRING SPEED RULES ......................................... 15 WEAPON SPECIAL RULES ................................... 15

    SHOOTING ORDERS ....................................... 16 WAR MACHINES ............................................ 16 TEMPLATE ATTACKS ...................................... 16

    SHOOTING AT CHARACTERS IN UNITS............... 16 PHASE 4 COMBAT .......................................... 17

    LOCKED IN MELEE? ....................................... 17 WHO FIGHTS AGAINST WHO ........................ 17 ESTABLISHING ACTIVATION ORDER .............. 17 COMBAT ORDERS .......................................... 18 ATTACKS ........................................................ 18

    ROLL TO HIT....................................................... 18 DEFENSE ROLL ................................................... 19 DAMAGE ROLL ................................................... 19 SAVING THROW ................................................ 19 REMOVE CASUALTIES ........................................ 19

    MORALE CHECKS ........................................... 21 AERIAL MELEE ............................................... 21

    END OF TURN ................................................... 21

    PSYCHOLOGY .................................................... 22

    MORALE ........................................................... 22 CASUALTY MORALE CHECKS ......................... 22 PANIC MORALE CHECKS ................................ 22 HOLD YOUR POSITION! ................................. 23 FAILED MORALE CHECKS ............................... 23

    EVERY MAN FOR HIMSELF! ............................... 23 FLEE! .................................................................. 23 HALT! ................................................................. 24 WITHDRAW! ...................................................... 24 RETALIATE! ........................................................ 25

    BATTLE MORALE ............................................... 25

  • FEAR ................................................................. 25 EFFECTS OF FEAR ........................................... 25

    HATRED ............................................................ 26 EFFECTS OF HATRED ...................................... 26

    MIND CONTROL ................................................ 26

    TERRAIN............................................................ 27

    CLEAR TERRAIN ................................................. 27 DIFFICULT TERRAIN .......................................... 27 DANGEROUS TERRAIN ...................................... 27 IMPASSABLE TERRAIN ...................................... 27 TYPES OF SCENERY............................................ 27

    FORESTS ........................................................ 27 LIGHT FORESTS .................................................. 27 DENSE FORESTS ................................................. 27

    WATER ........................................................... 27 DEEP WATER ...................................................... 27 SHALLOW WATER .............................................. 28

    OBSTACLES .................................................... 28 BUILDINGS ..................................................... 28

    LIGHT BUILDINGS ............................................... 28 FORTIFIED BUILDINGS........................................ 28 ENTERING BUILDINGS ........................................ 28 DESTROYING BUILDINGS ................................... 29

    MAKING YOUR ARMY ....................................... 30

    ARMY LISTS ....................................................... 30 ARMY THRONE ................................................. 30

    GENERAL RULES ................................................ 31

    RULE PRIORITY .................................................. 31 EFFECT DURATION ............................................ 31 RANDOM MOVEMENT AND DIRECTION ........... 31 EXTRA ORDERS AND ATTACKS .......................... 31 ROUNDING ....................................................... 31

    INDEX & QRS ..................................................... 32

  • UNITS

    MOVEMENT

    STATS

    STAT ROLLS

    BONUSES AND PENALTIES

    ORDER DICE

    VALUE

    ORDERS

    SIZE

  • CRITICAL HIT

    EQUIPMENT

    WEAPONS

    ARMOR

    MOUNTS

    MOUNTS WITHOUT ORDER DICE IN

    THEIR PROFILE

    MOUNTS WITH ORDER DICE IN THEIR

    PROFILE

    FORMATIONS

  • THE UNITS COMMAND GROUP

    EXTRA COMMAND GROUPS

    CHAMPIONS

    COMPLETE ROWS AND

    MOMENTUM

    TYPES OF FORMATIONS

    LINE

    RECTANGLE

  • SQUARE

    RAM

    COLUMN

  • HORDE AND WARPACK

    MOB

    SKIRMISHERS

    UNBREAKABLE UNITS

  • CASUALTIES AND FORMATIONS

    HOW TO QUICKLY RECOGNIZE

    FORMATIONS

  • CHARACTERS

    COMMANDERS

    HEROES

    ORDERS

    ISSUING AN ORDER

  • COUNTER-ORDERS

    RANGE AND ORDERS

    ORDERS AND

    CHARACTERS

  • REACTION ORDERS

    ISSUING A REACTION ORDER

    WHEN DOES THE REACTION

    ORDER TAKE PLACE?

    ADVANCE ORDERS

  • BEFORE THE BATTLE

    EXPLORATION AND

    DEPLOYMENT PHASE

    PLACING SCENERY

    DEPLOYING ARMIES

  • BATTLE

    PHASE 1 - TACTICS

    BASIC TACTICAL ORDERS

    STEADY ADVANCE!

    HOW TO MOVE UNITS

  • MARCH!

    CHARGE!

  • SWEEPING ADVANCE

    MOVEMENTS WITH RANDOM DIRECTION AND

    CHARGES

  • REACTION ORDERS TO CHARGES

    RETREAT!

    CHANGE FORMATION!

  • REGROUPING FLEEING UNITS

    SPLIT!

    SPLITTING DURING A CHARGE

    SPLITTING IN MELEE

    PHASE 2 MAGIC

  • CHANNEL MAGIC

    CASTING A SPELL

    CASTING A SPELL AS A REACTION

    ORDER

    DISPELLING MAGIC

  • PHASE 3 - SHOOTING

    LINE OF SIGHT

    MODIFIERS TO SHOOT

    COVER MODIFIERS

    DISTANCE MODIFIERS

  • INDIVIDUAL MINIATURE MODIFIERS

    FIRE!

    ROLL TO HIT

    EVASION ROLL

    SHIELDS UP!

    HIT THE DIRT!

  • EVADE ENEMY FIRE!

    DIG IN!

    DAMAGE ROLL

    SAVING THROW

    REMOVING CASUALTIES

    MORALE CHECK

    RANGED WEAPON

    CLASSIFICATIONS

    FIRING SPEED RULES

    WEAPON SPECIAL RULES

  • SHOOTING ORDERS

    WAR MACHINES

    TEMPLATE ATTACKS

    SHOOTING AT CHARACTERS IN UNITS

  • PHASE 4 COMBAT

    LOCKED IN MELEE?

    WHO FIGHTS AGAINST WHO

    ESTABLISHING ACTIVATION

    ORDER

  • COMBAT ORDERS

    ATTACKS

    ROLL TO HIT

  • DEFENSE ROLL

    DAMAGE ROLL

    SAVING THROW

    REMOVE CASUALTIES

  • MORALE CHECKS

    AERIAL MELEE

    END OF TURN

  • PSYCHOLOGY

    MORALE

    CASUALTY MORALE CHECKS

    PANIC MORALE CHECKS

  • HOLD YOUR POSITION!

    FAILED MORALE CHECKS

    EVERY MAN FOR HIMSELF!

    FLEE! PURSUIT

  • REMOVED FROM PLAY

    MOVEMENT IN RANDOM DIRECTIONS

    HALT!

    WITHDRAW!

  • RETALIATE!

    BATTLE MORALE FEAR

    EFFECTS OF FEAR

  • HATRED

    EFFECTS OF HATRED

    MIND CONTROL

  • TERRAIN

    CLEAR TERRAIN

    DIFFICULT TERRAIN

    DANGEROUS TERRAIN

    IMPASSABLE TERRAIN

    TYPES OF SCENERY

    FORESTS

    LIGHT FORESTS

    DENSE FORESTS

    WATER

    DEEP WATER

  • SHALLOW WATER

    OBSTACLES

    BUILDINGS

    LIGHT BUILDINGS

    FORTIFIED BUILDINGS

    ENTERING BUILDINGS

    SHOOTING

    COMBAT

  • DESTROYING BUILDINGS

  • MAKING YOUR ARMY

    ARMY LISTS

    ARMY THRONE

  • GENERAL RULES

    RULE PRIORITY

    EFFECT DURATION

    RANDOM MOVEMENT AND

    DIRECTION

    EXTRA ORDERS AND

    ATTACKS

    ROUNDING

  • INDEX & QRS

  • WARTHRONE QUICK REFERENCE SHEET

    PHASE 1 - TACTICS

    PHASE 2 - MAGIC

    PHASE 3 - SHOOTING

    PHASE 4 - COMBAT

    END OF TURN

  • WARTHRONE QUICK REFERENCE SHEET

    SIZE TABLE

    FORMATIONS

    MORALE CHECKS