warthrone apocalypse

24
Commanders At most 15% Heroes At most 15% Regular troops At least 20% Elite troops No limit Special troops No limit War machines No limit Creatures and monsters No limit You must meet the following requirements regarding the percentage of each type of troop. WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE http://www.avatars-of-war.com/army-throne/ This army list is everything you need to create a Legions of the Apocalypse army for Warthrone. For details about how to create an army for Warthrone, see page 39 of the Warthrone rulebook. As an alternative to making pen and paper army lists, you can use Army Throne; a web browser based application designed to create and print your Warthrone armies quickly and easily. You can access Army Throne at: Commanders Mov Ag St Mi Com At Def Sh Arm OD Val 6 3+ 3+ 3+ 3+ 5@3+ 5+/4+ 5+ 1 3 4 Lord of Torment 166 pts. Base size 25x25 MAGIC OBJECTS & SPECIAL PROPERTIES • Novice sorcerer (The sorcerer is unskilled with magic arts. When accepting a "Channel magic" order, he may convert each accepted order die into only one magic die) •For 0 pts. can be equiped with Familiar of Torment (The sorcerer can cast spells as if it were at its familiar's location, using its own Mind stat. If, at the beginning of the tactics phase, the familiar is further than 8" from the sorcerer, remove the familiar from play. The familiar can move up to 10". It may only be damaged by characters and it is removed from play if it is hit) WEAPONS (May equip one and only one option) • Hand weapon & shield (Bonus to Def) •For 3 pts. can be equiped with Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures) ARMOR • Armor of Torment (Arm 1. PSY. Enemies that attack this unit must use their Mi stat. Bonuses or penalties applicable to At shall be applied to the Mi stat) ORDERS •For 15 pts. can train the order [T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT) •For 15 pts. can train the order [C]Unleash the Apocalypse (The regiment gains ONE attack) SPECIAL RULES • Bloodbath (Enemies in combat check morale with a penalty) • Saving throw (3+) • Standard of Torment (Enemies within 4" suffer a penalty to Com) SPELLS •For 17 pts. can master the spell Aura of Pain (PSY. Select a unit in LoS up to 12" away. All miniatures in that unit must Page 1 of 24 All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the Avatars of War logo, the Warthrone logo, are trademarked and/or registered. Copyright © Avatars of War SLNE, 2007-2015. All rights reserved. Artwork by Wayne England

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Page 1: Warthrone Apocalypse

Commanders At most 15%

Heroes At most 15%

Regular troops At least 20%

Elite troops No limit

Special troops No limit

War machines No limit

Creatures and monsters No limit

You must meet the following requirements regarding the

percentage of each type of troop.

WARTHRONE ARMIES: LEGIONS OF THE

APOCALYPSE

http://www.avatars-of-war.com/army-throne/

This army list is everything you need to create a Legions of the

Apocalypse army for Warthrone.

For details about how to create an army for Warthrone, see page 39 of

the Warthrone rulebook.

As an alternative to making pen and paper army lists, you can use

Army Throne; a web browser based application designed to create and

print your Warthrone armies quickly and easily.

You can access Army Throne at:

2Commanders

Mov Ag St Mi Com At Def Sh Arm OD Val

6 3+ 3+ 3+ 3+ 5@3+ 5+/4+ 5+ 1 3 4

Lord of Torment 166 pts.

Base size 25x25

MAGIC OBJECTS & SPECIAL PROPERTIES

• Novice sorcerer (The sorcerer is unskilled with magic arts. When accepting a "Channel magic" order, he may convert each accepted order die into only one magic die)

•For 0 pts. can be equiped with Familiar of Torment (The sorcerer can cast spells as if it

were at its familiar's location, using its own Mind stat. If, at the beginning of the tactics phase, the familiar is further than 8" from the sorcerer, remove the familiar from play.The familiar can move up to 10". It may only be damaged by characters and it is removed from play if it is hit)

WEAPONS (May equip one and only one option)

• Hand weapon & shield (Bonus to Def)

•For 3 pts. can be equiped with Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

ARMOR

• Armor of Torment (Arm 1. PSY. Enemies that attack this unit must use their Mi stat. Bonuses or penalties applicable to At shall be applied to the Mi stat)

ORDERS

•For 15 pts. can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE

point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 15 pts. can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES

• Bloodbath (Enemies in combat check morale with a penalty)

• Saving throw (3+)

• Standard of Torment (Enemies within 4" suffer a penalty to Com)

SPELLS

•For 17 pts. can master the spell

Aura of Pain (PSY. Select a unit in LoS up to 12" away. All miniatures in that unit must

Page 1 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 2: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

pass a Mi check with ONE penalty or make an attack against their own unit)

•For 17 pts. can master the spell

Mental Torture (PSY. Choose a miniature in LoS and within 18”. It may be a commander or a character in a unit. The victim may not support orders for ONE turn)

Mov Ag St Mi Com At Def Sh Arm OD Val

5 5+ 3+ 5+ 3+ 4@3+ 4+/3+ 4+ 1 3 4

Lord of Pestilence 107 pts.

Base size 25x25

WEAPONS (May equip one and only one option)

• Hand weapon & shield (Bonus to Def)

•For 3 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 1 point can be equiped with Two hand weapons (Miniatures in the front row get an

extra attack. Not applicable to mounted miniatures)

ARMOR (May equip one and only one option)

• Armor of Pestilence (Each time this armor is hit, the putrefaction covering the armor splashes onto the attacker.

Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4+)

ORDERS

•For 15 pts. can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

•For 10 pts. can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 25 pts. can train the order

[S]Corrupting vomit (Select a target up to 4" away. If it does not pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat order)

SPECIAL RULES

• Saving throw (3+)

• Causes fear (PSI. Penalty to enemy morale checks in combat. To be charged by the enemy they must obtain at least two successes on the charge order)

• Standard of Pestilence (Enemies in melee suffer a penalty to St)

• Hard to kill (This unit can make evasion checks with its original Def, even without a shield, any time it would be able to use "Shields up" if it had a shield)

MOUNT

•For 35 pts. can mount a Scorpion of Pestilence (Mov Ag St Mi Com At Def Sh Arm

9 5+ 3+ 6+ 5+ 3@5+ 4+ 4+ 0 Ignores terrain. Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in the same combat phase. Each complete row counts for two. Break the enemy formation if you make a furious charge and have greater momentum than the target of the charge) Base 40x40

[C]Nailing stinger (One miniature from the enemy unit, either in direct contact or not, at the choice of the player, must pass a Def check or suffer ONEd6 attacks at St 3+))

Page 2 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 3: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

4 4+/5+ 3+/1+ 4+ 3+ 4@2+ 5+ 5+ 2 3 4

Dwarf Lord of War 136 pts.

Base size 20x20

WEAPONS (May equip one and only one option)

• Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 3 pts. can be equiped with Hand weapon & great shield (Double bonus to Def)

ARMOR

• Armor of War (Arm 2. Ignore the rule "Penetrates armor".)

ORDERS

•For 15 pts. can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 15 pts. can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES

• Saving throw (3+)

• Magic Resistance (Remove 3 successful dice from each spell cast against this regiment)

• Stout (For the purposes of Critical Hit, consider this model to have a one point larger base size)

•For 15 pts. can have the special rule Great champion (When joined to a unit that knows square formation, the unit may also use ram formation. If the model leaves the unit, the unit automatically goes into square formation when it executes a movement order or is

forced to check morale)

• War Bringer (Friendly units within 4" charge with a bonus to Critical Hit)

MOUNT

•For 35 pts. can mount a War bear (

Mov Ag St Mi Com At Def Sh Arm 7 4+ 3+ 5+ 4+ 2@4+ 5+ 6+ - 1 Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in the same combat phase. Each entire row counts as two. Break the enemy formation whenever you make a furious charge and have more momentum than the target of the charge) Barding (Arm -1) Base size 40x40)

Page 3 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 4: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+/5+ 3+/1+ 4+ 3+ 5@2+ 5+ 5+ 2 3 4

Lord of War 121 pts.

Base size 25x25

WEAPONS (May equip one and only one option)

• Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 1 point can be equiped with Two hand weapons (Miniatures in the front row get an

extra attack. Not applicable to mounted miniatures)

•For 7 pts. can be equiped with Halberd (Bonus to St. In phalanx formation, one additional file may attack)

•For 6 pts. can be equiped with Hand weapon & great shield (Double bonus to Def)

ARMOR

• Armor of War (Arm 2. Ignore the rule "Penetrates armor".)

ORDERS

•For 15 pts. can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

•For 15 pts. can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 15 pts. can train the order

[C]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat - except Arm - or to their number of attacks.The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES

• Saving throw (3+)

•For 15 pts. can have the special rule Great champion (When joined to a unit that knows square formation, the unit may also use ram formation. If the model leaves the unit, the

unit automatically goes into square formation when it executes a movement order or is forced to check morale)

• War Bringer (Friendly units within 4" charge with a bonus to Critical Hit)•For 0 pts. can have the special rule ()

MOUNT

•For 45 pts. can mount a Great Beast of War (Mov Ag St Mi Com At Def Sh Arm 8 5+ 3+ 6+ 4+ 3@4+ 4+ 6+ -1 Very Heavy Cavalry (Double bonus to the rider's Def. This unit may pursue/sweeping advance twice in the same combat phase. Each complete row counts as two. Break the

enemy formation if you make a furious charge and have a greater momentum than the target of the charge) Base size 50x50. Only usable by characters of War)

•For 30 pts. can mount a Steed of War (Mov Ag St Mi Com At Def Sh Arm 9 5+ 3+ 5+ 3+ 2@4+ 4+ 6+ 1 Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in

the same combat phase. Each complete row counts for two. Break the enemy formation if you make a furious charge and have greater momentum than the target of the charge) Barding of War (Arm 1) Base size 25x50[C]Only usable by characters of War)

Page 4 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 5: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 3+ 5+ 3+ 4@3+ 6+/5+ 5+ -1 2 3

Marauder Warlord 65 pts.

Base size 25x25

WEAPONS (Must equip at least one option)

• Hand weapon & shield (Bonus to Def)

•For 3 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in

combat)

•For 2 pts. can be equiped with Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

ARMOR (May equip one and only one option)

• Light armor (Arm -1)

•For 2 pts. can be equiped with Heavy armor (Arm 0)

•For 5 pts. can be equiped with Armor of Apocalypse (Arm 1)

ORDERS

•For 7 pts. can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES

• Saving throw (3+)

• Unfriendly (May only pass its OD to, and may only join, units of its same type)•For 0 pts. can have the special rule ()

MOUNT

•For 20 pts. can mount a Charger of the Apocalypse (Mov Ag St Mi Com At Def Sh Arm

9 5+ 4+ 5+ 5+ 4+ 5+ 6+ 0 Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in the same combat phase. Each entire row counts as two. Break the enemy formation whenever you make a furious charge and have more momentum than the target of the charge) Heavy barding (Arm 0) Base size 25x50)

Page 5 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 6: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 3+ 5+ 4+ 4@3+ 6+ 5+ -2 2 3

Berserker Tyrant 52 pts.

Base size 25x25

WEAPONS (May equip one and only one option)

• Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

•For 2 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

ARMOR

•For 4 pts. can be equiped with Light armor (Arm -1)

ORDERS

•For 7 pts. can train the order

[C]Berserker’s Wrath (The unit gains TWO attacks. If this order is failed, the unit does not need to wait to make its attacks)

•For 5 pts. can train the order

[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus to critical hit)

SPECIAL RULES

• Crazed assassin (Check Morale without modifiers. Add one accepted die to charge orders.Must pursue and trample)

• Saving throw (3+)

• Immune to Fear (Ignores the rule “Causes Fear”)

• Unfriendly (May only pass its OD to, and may only join, units of its same type)

Page 6 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 7: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

3Heroes

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 3+ 4+ 3+ 4@3+ 5+/4+ 5+ 1 2 2

Army standard bearer 90 pts.

Base size 25x25

WEAPONS

• Battle standard (Commanders within 6” and not joined to a unit may support orders as if

they were in this standard bearer’s position)

• Hand weapon & shield (Bonus to Def)

ARMOR (May equip one and only one option)

• Armor of Apocalypse (Arm 1)

ORDERS

•For 12 pts/miniature can train the order

[C]Unleash the Apocalypse (The regiment gains ONE attack)

•For 10 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES

• Inspiring Presence (PSY. Units within 8" gain the "Tenatious" rule and may use this model's Com when using the "Hold your position!" rule. )

• Saving throw (3+)

•For 20 pts/miniature can have the special rule War Bringer (Friendly units within 4" charge with a bonus to Critical Hit)

•For 20 pts/miniature can have the special rule Standard of Torment (Enemies within 4" suffer a penalty to Com)

•For 20 pts/miniature can have the special rule Standard of Pestilence (Enemies in melee suffer a penalty to St)

MOUNT

•For 20 pts/miniature can mount a Charger of the Apocalypse (Mov Ag St Mi Com At Def Sh Arm 9 5+ 4+ 5+ 5+ 4+ 5+ 6+ 0 Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in the same combat phase. Each entire row counts as two. Break the enemy formation

whenever you make a furious charge and have more momentum than the target of the charge) Heavy barding (Arm 0) Base size 25x50)

Page 7 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 8: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 5+ 5+ 3+ 3+ 2@5+ 4+ 4+ -1 3 2

Sorcerer of Pestilence 90 pts.

Base size 25x25

MAGIC OBJECTS & SPECIAL PROPERTIES

•For 20 pts/miniature can be equiped with Ancient sorcerer (The sorcerer is skilled with magic arts for is old and wizened.

When accepting a "Channel magic" order, he may convert each accepted order die into three magic dice. Penalty to Ag)

WEAPONS

• Hand weapon ()

ARMOR (May equip one and only one option)

• Light armor (Arm -1)

•For 1 pt/miniature can be equiped with Heavy armor (Arm 0)

ORDERS

•For 25 pts/miniature can train the order

[S]Corrupting vomit (Select a target up to 4" away. If it does not pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat order)

•For 10 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES

• Saving throw (5+)

SPELLS (Must equip at least one option)•For 15 pts/miniature can master the spell

Mist of putrification (Select a friendly unit in LoS and up to 20" away. Each projectile

attack against this unit receives ONE penalty to Sh until the beginning of the next magic phase)

•For 10 pts/miniature can master the spell

Corrupted flesh (Select a target unit in LoS and up to 12" away, the unit may be locked in melee. The unit must pass a St check with ONE penalty or suffer a penalty to their At or to

their Critical Hit (the choice is made by the defending player)You may use this ability against units in combat)

•For 25 pts/miniature can master the spell

Deluge of Rot (Select a point in LoS and up to 12” away. Place the small blast template

there. With 1 success it scatters 2d6”. With 2 successes it scatters 1d6”. With 3 successes it lands on target. Each non Pestilence miniature that the template touches suffers a wound unless they pass an unmodified Def check. If this causes a morale check, apply a penalty to the morale check)

•For 15 pts/miniature can master the spell

Putrid Marsh (Select a point on the battlefield in Line of Sight and within 20”. A putrid marsh -difficult terrain- appears there, with a diameter of ONE inch. Each non Pestilence miniature that passes through the marsh suffers a wound if it does not pass an unmodified Def check. The marsh may not be created beneath a miniature)

Page 8 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 9: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

6 3+ 4+ 3+ 3+ 5@3+ 5+/4+ 5+ -2 3 2

Archdomina of Torment 99 pts.

Base size 20x20

MAGIC OBJECTS & SPECIAL PROPERTIES

• Nemesis Effigy (The miniatures have four arms, to emulate the likeness of Nemesis, the goddess of vengeance.

These miniatures gain two attacks and a bonus to Def)

WEAPONS

• Poisoned claws (Gain an attack. Defense rolls may not be made against melee attacks made by this model, unless the enemy has a shield)

•For 6 pts/miniature can be equiped with Slaver's whip (In the shooting phase, if not in melee, this model can make an attack against an enemy unit - as if it were in melee with the enemy - with a maximum range of 6")

ORDERS

• [C]Hypnotic Beauty (NT. PSY. ONE miniature in combat may not act for the rest of the

combat round)

•For 7 pts/miniature can train the order

[T]Shadow step (Make one movement up to 16+ONE", ignoring difficult or dangerous terrain)

•For 10 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES

• Saving throw (4+)

• Immune to psychology (The miniature is immune to morale, fear, hatred, and any rule marked with “PSY”)

• Bloodbath (Enemies in combat check morale with a penalty)

• Hypnotic Movement (PSY. Enemies shooting at this unit suffer a penalty to Sh)

SPELLS (Must equip at least one option)•For 15 pts/miniature can master the spell

Mental Torture (PSY. Choose a miniature in LoS and within 18”. It may be a commander

or a character in a unit. The victim may not support orders for ONE turn)

•For 15 pts/miniature can master the spell

Aura of Pain (PSY. Select a unit in LoS up to 12" away. All miniatures in that unit must pass a Mi check with ONE penalty or make an attack against their own unit)

•For 25 pts/miniature can master the spell

Mortal desire (PSY. Choose a model in line of sight and within 24+TWO inches. It may be a character in a unit. The victim must pass a Mi check each turn when activated (in which case the spell loses its effect) or move at steady advance speed toward the caster. If it reaches the caster during its movement, the victim dies.

If the victim engages in combat, or the caster dies, it immediatelly breaks free from the effect)

Page 9 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 10: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

4Regular troops

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 4+ 5+ 5+ 4+ 6+/5+ 5+ -2 1 1

Marauders of the

Apocalypse

4 pts.

Base size 25x25 / 16 or more miniatures per regiment

WEAPONS (Must equip at least one option)

• Hand weapon & shield (Bonus to Def)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 1 pt/miniature can be equiped with Throwing axes (F! Range 6+1d6". St 4+. Up to two rows may shoot. May fire when charging. Quick fire)

ARMOR

•For 1 pt/miniature can be equiped with Light armor (Arm -1)

COMMAND OPTIONS

•For 30 pts. you can convert one miniature into a Ogre Marauders

(NombreMovAgFuMeMaAtDefDisArm Ogro Saqueador65+/6+3+/1+ 5+5+ 3@4+4+6+ -1 Arma de dos manos. Un Ogro por cada 8 Saqueadores (y hasta 5).Peana de 40x40. Duro de pelar. TS (5+). Unidad mixta (El regimiento está formado por una combinación de Humanos y Ogros. Los Ogros se colocarán a lo largo de la segunda fila pudiendo atacar y ser atacados. Mientras queden Ogros, la fila de Ogros cuenta

como una fila entera, pero no podrá haber ningún Saqueador humano en dicha fila, ni inicialmente, ni por ocupar el espacio de un Ogro que haya sido baja. Los Ogros pueden ser tomados como objetivos de ataques a distancia, pero siempre que haya humanos vivos, los Ogros se considerarán en LdV parcial)[C]Barrido demoledor (Cada regimiento enemigo trabado en combate por el frente de

la unidad sufre UNd6 impactos de Fu 3+) )

•For 3 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 16 pts. you can convert one miniature into a Scout (The unit may explore before the deployment phase)

•For 10 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 23 pts. you can convert one miniature into a Marauder Champion (Gain 1 OD. Bonus to Com)

FORMATIONS

• Horde ()

ORDERS

• [T]Fire while charging (NT. Execute a Charge! As normal, and make one shot per miniature. Must be equipped with projectile weapons)

SPECIAL RULES

•For 0 pts/miniature can have the special rule ()

Page 10 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 11: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 3+ 4+ 3+ 2@3+ 6+ 4+ 1 1 1

Warriors of the

Apocalypse

10 pts.

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

•For 1 pt/miniature can be equiped with Halberd (Bonus to St. In phalanx formation, one additional file may attack)

•For 0 pts/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 1 pt/miniature can be equiped with Hand weapon & great shield (Double bonus to

Def)

ARMOR (May equip one and only one option)

• Armor of Apocalypse (Arm 1)

•For 2 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule "Penetrates armor".)

COMMAND OPTIONS

•For 25 pts. you can convert one miniature into a Champion of War (Gain 1 OD)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 35 pts. you can convert one miniature into a Extra command group (An extra leader, standard bearer, and musician)

FORMATIONS

• Square ()

ORDERS

•For 1 pt/miniature can train the order

[T]Shield Bash (Execute an ordinary Charge! Order. In addition to carrying out a normal

charge, break the enemy formation if your unit's momentum isequal or greater than that of the unit it charged. Must have shields equipped)

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also

transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 2 pts/miniature can train the order

[C]Break the Enemy Formation (The enemy formation becomes a mob)

•For 2 pts/miniature can train the order

[T]Devastating Charge (Execute a Charge! Order as normal. Gain ONE extra attacks and break the enemy's formation if you have more rows than the target of the charge)

•For 2 pts/miniature can train the order

[C]Mutate stats (The unit may change the original value of one stat, transferring ONE

point of Mi to another stat - except Arm - or to their number of attacks.The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES

• Combat Elite (This unit may issue two combat orders in the same round of melee, and play does not proceed to a different unit if they fail the order)•For 0 pts/miniature can have the special rule ()

Page 11 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 12: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 5+ 4+ 5+ 4+ 3+ 5+/4+ 4+ 0 1 1

Corrupters of the

Apocalypse

11 pts.

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Hand weapon & shield (Bonus to Def)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty

to Ag in combat)

ARMOR (May equip one and only one option)

• Heavy armor (Arm 0)

•For 1 pt/miniature can be equiped with Armor of Pestilence (Each time this armor is hit,

the putrefaction covering the armor splashes onto the attacker.Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4+)

COMMAND OPTIONS

•For 35 pts. you can convert one miniature into a Extra command group (An extra leader,

standard bearer, and musician)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 25 pts. you can convert one miniature into a Champion of Pestilence (Gain 1 OD)

•For 25 pts. you can convert one miniature into a Diseased Champion of Pestilence (The unit must have a Champion of Pestilence. The unit's champion has the order [S]Corrupting vomit (Select a target up to 4" away. If it doesn't pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat order))

FORMATIONS

• Rectangle ()

ORDERS

•For 1 pt/miniature can train the order

[C]Break the Enemy Formation (The enemy formation becomes a mob)

•For 1 pt/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also

transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 1 pt/miniature can train the order

[C]Infest (The enemy unit receives ONE penalty to St)

•For 1 pt/miniature can train the order

[T]Shield Bash (Execute an ordinary Charge! Order. In addition to carrying out a normal charge, break the enemy formation if your unit's momentum isequal or greater than that of the unit it charged. Must have shields equipped)

SPECIAL RULES

• Causes fear (PSI. Penalty to enemy morale checks in combat. To be charged by the enemy they must obtain at least two successes on the charge order)

• Bringers of Pestilence (Enemies in melee suffer a penalty to St)

• Hard to kill (This unit can make evasion checks with its original Def, even without a

shield, any time it would be able to use "Shields up" if it had a shield)•For 0 pts/miniature can have the special rule ()

Page 12 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 13: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 4+ 6+ 5+ 2@4+ 6+ 5+ -2 1 1

Berzerkers of the

Apocalypse

7 pts.

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

ARMOR

•For 1 pt/miniature can be equiped with Light armor (Arm -1)

COMMAND OPTIONS

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 25 pts. you can convert one miniature into a Berserker Champion (Gain 1 OD)

FORMATIONS

• Horde ()

ORDERS

•For 1 pt/miniature can train the order

[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus to critical hit)

SPECIAL RULES

• Unfriendly (May only receive their ODs from, and may only be joined by, the general of the army or characters of their same type)

• Crazed assassin (Check Morale without modifiers. Add one accepted die to charge orders.Must pursue and trample)

• Immune to Fear (Ignore the rule “Causes Fear”)

Page 13 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 14: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

5Elite troops

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+/5+ 4+/3+ 4+ 3+ 4+ 6+ 4+ 1 1 1

Incinerators of the

Apocalypse

11 pts.

Base size 25x25 / From 5 to 10 miniatures per regiment

WEAPONS

• Burning bombs axe (Bonus to St. F! Range 5+1d6", St 3+. For each 5 obtained on a roll to shoot - as long as a 5 is not the minimum result required by the roll - add an extra hit. For each 6 - as long as a 6 is not the minimum result required by the roll - add two extra hits. )

ARMOR (May equip one and only one option)

• Armor of Apocalypse (Arm 1)

•For 1 pt/miniature can be equiped with Armor of War (Arm 2. Ignore the rule "Penetrates armor".)

COMMAND OPTIONS

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change

formation” orders)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 25 pts. you can convert one miniature into a Purifier of War (Gain 1 OD)

FORMATIONS

• Skirmisher ()

ORDERS

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE

point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

• [C]Burn (ONE miniature in the second row or further back throws an incendiary bomb at the enemy)

SPECIAL RULES

• Loner (No one may join this unit)

• Immune to Fear (Ignore the rule “Causes Fear”)

• Crazed assassin (Check Morale without modifiers. Add one accepted die to charge

orders.Must pursue and trample)

• Uncontrollable (Orders issued to this unit may only be supported with one OD)

Page 14 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 15: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

4 4+/5+ 4+/2+ 4+ 3+ 3+ 6+ 4+ 0 1 1

Dwarfs of the Apocalypse 12 pts.

Base size 20x20 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Two handed weapon (Double bonus to St. Penalty to Ag in combat)

•For 1 pt/miniature can be equiped with Hand weapon & great shield (Double bonus to

Def)

ARMOR (May equip one and only one option)

• Heavy armor (Arm 0)

•For 1 pt/miniature can be equiped with Armor of Apocalypse (Arm 1)

•For 2 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule "Penetrates armor".)

COMMAND OPTIONS

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 25 pts. you can convert one miniature into a Champion of War (Gain 1 OD)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 35 pts. you can convert one miniature into a Extra command group (An extra leader, standard bearer, and musician)

FORMATIONS

• Ram ()

ORDERS

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 1 pt/miniature can train the order

[C]Close formation (The unit gains ONE point to their Arm, up to a maximum of two points)

•For 2 pts/miniature can train the order

[C]Break the Enemy Formation (The enemy formation becomes a mob)

SPECIAL RULES

• Tank (Add a point to the unit's momentum)

• Magic Resistance (Remove 2 successful dice from each spell cast against this regiment)

• Stout (For the purposes of Critical Hit, consider this model to have a one point larger base

size)

Page 15 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 16: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

6 3+ 4+ 4+ 3+ 2@3+ 5+ 4+ -2 1 1

Dominas of Torment 17 pts.

Base size 20x20 / 10 or more miniatures per regiment

WEAPONS

• Poisoned claws (Gain an attack. Defense rolls may not be made against melee attacks made by this model, unless the enemy has a shield)

•For 1 pt/miniature can be equiped with Slaver's whip (In the shooting phase, if not in melee, this model can make an attack against an enemy unit - as if it were in melee with the enemy - with a maximum range of 6")

COMMAND OPTIONS

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 25 pts. you can convert one miniature into a Castigator (Gain 1 OD. This model has two more attacks than its troops)

FORMATIONS

• Skirmisher ()

ORDERS

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 1 pt/miniature can train the order

[C]Hypnotic Beauty (NT. PSY. ONE miniature in combat may not act for the rest of the combat round)

•For 2 pts/miniature can train the order

[C]Fatal Attraction (PSY. All the miniatures in ONE row that is able to attack a unit must

pass a Mi check. Each miniature that fails the check resolves an attack against its own unit)

SPECIAL RULES

• Bloodbath (Enemies in combat check morale with a penalty)

• Hypnotic Movement (PSY. Enemies shooting at this unit suffer a penalty to Sh)

• Tenatious (Ignore battle morale when checking morale)

Page 16 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 17: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 5+ 4+ 5+ 3+ 3+ 5+/2+ 4+ 1 1 2

Harbingers of Pestilence 30 pts.

Base size 40x40 / 8 or more miniatures per regiment

WEAPONS

• Hand weapon & great shield (Double bonus to Def)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty

to Ag in combat)

ARMOR

• Armor of Pestilence (Each time this armor is hit, the putrefaction covering the armor splashes onto the attacker.

Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4+)

COMMAND OPTIONS

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 30 pts. you can convert one miniature into a Champion of Pestilence (Gain 1 OD)

•For 25 pts. you can convert one miniature into a Diseased Champion of Pestilence (The unit must have a Champion of Pestilence.

The unit's champion has the order [S]Corrupting vomit (Select a target up to 4" away. If it doesn't pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat order))

FORMATIONS

• Rectangle ()

ORDERS

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also

transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 2 pts/miniature can train the order

[C]Infest (The enemy unit receives ONE penalty to St)

SPECIAL RULES

• Bringers of Pestilence (Enemies in melee suffer a penalty to St)

• Causes fear (PSI. Penalty to enemy morale checks in combat. To be charged by the enemy they must obtain at least two successes on the charge order)

• Hard to kill (This unit can make evasion checks with its original Def, even without a

shield, any time it would be able to use "Shields up" if it had a shield)

MOUNT

• Scorpion of Pestilence (Mov Ag St Mi Com At Def Sh Arm 9 5+ 3+ 6+ 5+ 3@5+ 4+ 4+ 0

Ignores terrain. Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in the same combat phase. Each complete row counts for two. Break the enemy formation if you make a furious charge and have greater momentum than the target of the charge) Base 40x40[C]Nailing stinger (One miniature from the enemy unit, either in direct contact or not, at the

choice of the player, must pass a Def check or suffer ONEd6 attacks at St 3+))

Page 17 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 18: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

5 4+ 3+ 4+ 3+ 3+ 6+/3+ 6+ 1 1 1

Kights of War 20 pts.

Base size 25x50 / 8 or more miniatures per regiment

WEAPONS

• Lance & great shield (Bonus to St when charging. During a charge, one additional file may attack, and the enemy may not attack first unless they are using polearms (with the

exception of pikes). Double bonus to Def)

ARMOR (May equip one and only one option)

• Armor of Apocalypse (Arm 1)

•For 4 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule

"Penetrates armor".)

COMMAND OPTIONS

•For 30 pts. you can convert one miniature into a Champion of War (Gain 1 OD)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

FORMATIONS

• Rectangle ()

ORDERS

•For 4 pts/miniature can train the order

[T]Wedge Formation Charge (Execute a charge! As normal. Then, gain ONE extra attack and break the enemy's formation if you cause more casualties than the number of complete rows in the enemy unit)

•For 3 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

MOUNT

• Steed of War (Mov Ag St Mi Com At Def Sh Arm 9 5+ 3+ 5+ 3+ 2@4+ 4+ 6+ 1

Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in the same combat phase. Each complete row counts for two. Break the enemy formation if you make a furious charge and have greater momentum than the target of the charge) Barding of War (Arm 1) Base size 25x50[C]Only usable by characters of War)

Page 18 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 19: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

6Special troops

Mov Ag St Mi Com At Def Sh Arm OD Val

7 5+ 2+ 5+ 4+ 4@4+ 4+ 6+ 0 1 1

Necrotaurs of Death 33 pts.

Base size 40x40 / 3 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to

mounted miniatures)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

ARMOR (May equip one and only one option)

• Heavy armor (Arm 0)

•For 1 pt/miniature can be equiped with Armor of Death (Arm 0. For each failed roll to hit in melee, the enemy suffers a hit at St 6+. Resolve these hits immediately, before removing the dice that failed to wound)

COMMAND OPTIONS

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change formation” orders)

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 30 pts. you can convert one miniature into a Blazing Necrotaur (Gain 1 OD. Bonus to

Com)

FORMATIONS

• Horde ()

ORDERS

•For 2 pts/miniature can train the order

[T]Monstrous Charge (Execute an ordinary Charge! order. Gain ONE extra attack and break the enemy's formation if you have equal to or greater momentum than your target)

•For 3 pts/miniature can train the order

[C]Spread Death (PSY. The enemy loses their current formation and suffers ONE d6 hits at St 4+)

SPECIAL RULES

• Immune to Fear (Ignore the rule “Causes Fear”)

• Causes fear (PSI. Penalty to enemy morale checks in combat. To be charged by the enemy they must obtain at least two successes on the charge order)

• Loner (No one may join this unit)

• Saving throw (5+)

• Hard to kill (This unit can make evasion checks with its original Def, even without a

shield, any time it would be able to use "Shields up" if it had a shield)

• Puppets of Death (Immediately roll 1d6 for each miniature removed as a casualty. If you get a 6, the miniature comes back to life. Place it in its unit, or in the location from which it was removed. Each miniature removed and then later replaced counts as a casualty for all intents and purposes)

Page 19 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 20: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

4 4+ 3+ 5+ 3+ 2@4+ 6+ 5+ -2 1 1

Dwarf Berserkers of Apoc 9 pts.

Base size 20x20 / 12 or more miniatures per regiment

WEAPONS (May equip one and only one option)

• Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to mounted miniatures)

•For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in combat)

ARMOR

•For 1 pt/miniature can be equiped with Tatoos of Apoc (Arm +1. Ignore the rule

"Penetrates armor")

COMMAND OPTIONS

•For 15 pts. you can convert one miniature into a Standard bearer (Orders may be received from 2" further away)

•For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for “change

formation” orders)

•For 25 pts. you can convert one miniature into a Berserker Champion (Gain 1 OD)

FORMATIONS

• Horde ()

ORDERS

•For 1 pt/miniature can train the order

[T]Battle Cry (PSY. Select one target enemy regiment in line of sight with a Value equal to or less than this miniature. If this miniature is in their line of sight and within 12”, target regiment must take a morale check with ONE penalty to Command)

•For 2 pts/miniature can train the order

[T]Mutate stats (The unit may change the original value of one stat, transferring ONE point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

•For 1 pt/miniature can train the order

[C]Berserker’s Wrath (The unit gains TWO attacks. If this order is failed, the unit does not need to wait to make its attacks)

•For 1 pt/miniature can train the order

[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus to critical hit)

SPECIAL RULES

• Unfriendly (May only receive their ODs from, and may only be joined by, the general of the army or characters of their same type)

• Immune to Fear (Ignore the rule “Causes Fear”)

• Stout (For the purposes of Critical Hit, consider this model to have a one point larger base size)

• Magic Resistance (Remove 2 successful dice from each spell cast against this regiment)

• Crazed assassin (Check Morale without modifiers. Add one accepted die to charge orders.Must pursue and trample)

Page 20 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 21: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

4 5+ 5+ 4+ 3+ 5+ 6+ 6+ -2 ESP 1

Acolytes of Cael 9 pts.

Base size 20x20 / 10 or more miniatures per regiment

WEAPONS

• Hand weapon ()

FORMATIONS

• Column ()

ORDERS

• [T]Apocalyptic Prayer (PSY. Grant one or more Blessings of Cael to one or more units

within 6" (use the Blessings table).You may convert each success into- 2" extra range- One blessing point (BP)You may spend blessing points to whatever blessings you like. For example, if you have 6 blessing points, you may take a blessing that costs 3 points, another that costs 2 points, and

a third that costs 1 point. You may distribute the blessings you buy among one or more units.)

• [T]Revelation of Cael (PSY. The acolytes preach the word of Cael and the coming end of Saga throughout the entire battle with a hypnotic chant.

Select a unit up to 8" away. ONE miniature must pass a Command check or it is converted, making all its attacks against its own unit, and then abandoning the battle)

SPECIAL RULES

• Loner (No one may join this unit)

• Strength in numbers (The unit has as many OD as it has entire rows, up to a maximum of four)

• Blessings of Cael (BP Blessings of Cael .3 Unbreakable

2 Saving throw 5+ 2 Check morale without modifiers 2 Bonus to one stat (Except Com and Arm)2 Bonus to Com2 Penalty to an enemy unit's Com1 Penalty to one stat of an enemy unit (Except Com and Arm)1 You may repeat a failed roll

)

Page 21 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 22: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

7Criatures & monsters

Mov Ag St Mi Com At Def Sh Arm OD Val

7 4+ 5+ 6+ 5+ 2@5+ 6+ 5+ -2 2 1

Leeches of Pestilence 8 pts.

Base size 25x50 / From 5 to 10 miniatures per regiment

FORMATIONS

• Warpack ()

ORDERS

• [C]Suck Blood (The enemy unit suffers ONE penalty to St and loses 1d6 attacks)

SPECIAL RULES

• Bloodbath (Enemies in combat check morale with a penalty)

• Loner (No one may join this unit)

Mov Ag St Mi Com At Def Sh Arm OD Val

9 5+ 3+ 6+ 5+ 3@5+ 5+ 4+ 0 2 1

Scorpions of Pestilence 11 pts.

Base size 40x40 / From 3 to 5 miniatures per regiment

FORMATIONS

• Warpack ()

ORDERS

• [C]Stinging Nails (The enemy unit is paralyzed by venom, and loses ONEd6 attacks)

•For 5 pts/miniature can train the order

[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus to critical hit)

SPECIAL RULES

• Loner (No one may join this unit)

• Bringers of Pestilence (Enemies in melee suffer a penalty to St)

• Ignore Terrain (Ignore difficult and dangerous terrain whenever this unit moves)

Page 22 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 23: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

8 3+ 3+ 6+ 5+ 4+ 6+ 6+ -2 2 1

War Hounds 8 pts.

Base size 25x50 / 5 or more miniatures per regiment

COMMAND OPTIONS

•For 20 pts. you can convert one miniature into a Dire War Hound (Gain 1 OD)

•For 17 pts. you can convert one miniature into a Scout (The unit may explore before the

deployment phase)

FORMATIONS

• Warpack ()

ORDERS

• [T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus to critical hit)

SPECIAL RULES

• Loner (No one may join this unit)

• Dispensable (When this unit flees it does not provide battle morale points)

Page 23 of 24

All content, including all illustrations, images, places, elements and characters are ® and/or © 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the

Avatars of War logo, the Warthrone logo, are trademarked and/or registered.

Copyright © Avatars of War SLNE, 2007-2015. All rights reserved.

Artwork by Wayne England

Page 24: Warthrone Apocalypse

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE

Mov Ag St Mi Com At Def Sh Arm OD Val

6 3+ 5+ 5+ 5+ 2@4+ 5+ 5+ -2 2 1

Harpies of the Apocalypse 4 pts.

Base size 20x20 / 5 or more miniatures per regiment

COMMAND OPTIONS

•For 12 pts. you can convert one miniature into a Scout (The unit may explore before the deployment phase)

•For 25 pts. you can convert one miniature into a Dire Harpy (Mov Ag St Mi Com At Def Sh Am 8 3+ 4+ 5+ 5+ 3@4+ 5+ 5+ -2The unit gains 1OD. Saving throw (5+) Base 20x20)

FORMATIONS

• Warpack ()

ORDERS

• [T]Flight of the Harpy (Move up to 20", ignoring difficult terrain and obstacles. Move the harpies to their desired position before rolling the OD for the order. Then, issue the

order: if there are no successes, the harpies scatter 1d6".)

•For 1 pt/miniature can train the order

[T]Steal the Banner (Make any normal flying move (but not a charge). An enemy that has been flown over that has a banner (including battle standards) gives up half their Value

points unless they pass a St check with ONE penalty.)

•For 1 pt/miniature can train the order

[T]Mid-air Attack (NT. Make any normal flying movement(but not a charge). An enemy that has been flown over is hit ONE time at the unit's St)

SPECIAL RULES

• Loner (No one may join this unit)

• Dispensable (When this unit flees it does not provide battle morale points)

• ()

• Flying (When fleeing and pursuing, roll 3d6)

• Uncontrollable (Orders issued to this unit may only be supported with one OD)•For 0 pts/miniature can have the special rule ()