warhammer character sheet - amazing tales

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Talent (times taken) Description Advanced Skills Skill Stat Adv % Stat Adv % Skill Stat Adv % M WS BS S T I Ag Dex Int WP Fel Current Advances Initial Psychology: Corruption and mutations: Fate Fortune Resilience Resolve Characteristics Dex Ag Fel Fel WP S WP T Ag Ag T Fel Int ) Basic Skills Skill Art( ) Athletics Bribery Charm Charm Animal Climb Cool Consume Alcohol Dodge Drive Endurance Entertain( Gamble Gossip Talents Fel Haggle Fel S I Fel ) ) WS WS Intimidate Intuition Leadership Melee (Basic) Melee ( Melee ( Navigation Outdoor Survival Perception Ride Row Stealth (Rural) Stealth (Urban) I Int I Ag S Ag Ag WS Status: Pure soul? Corruption points Limit

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Page 1: Warhammer Character Sheet - Amazing Tales

Talent (times taken) Description

Advanced Skills

Skill Stat Adv %Stat Adv % Skill Stat Adv %

M WS BS S T I Ag Dex Int WP Fel

Current

Advances

Initial

Psychology: Corruption and mutations:

Fate

Fortune

Resilience

Resolve

Characteristics

Dex

Ag

Fel

Fel

WP

S

WP

T

Ag

Ag

T

Fel

Int

)

Basic SkillsSkill

Art( )

Athletics

Bribery

Charm

Charm Animal

Climb

Cool

Consume Alcohol

Dodge

Drive

Endurance

Entertain(

Gamble

Gossip

Talents

Fel

Haggle Fel

SI

Fel

)

)

WS

WS

Intimidate

Intuition

Leadership

Melee (Basic)

Melee (

Melee (

Navigation

Outdoor Survival

Perception

Ride

Row

Stealth (Rural)

Stealth (Urban)

I

Int

I

Ag

S

Ag

Ag

WS

Status:

Pure soul?Corruption points

Limit

Page 2: Warhammer Character Sheet - Amazing Tales

Career and Experience

Career path:

Total experience earned Total experience spent Experience available

Wealth: GC SS D1 Gold Crown (GC) = 20 Silver Shillings (SS)

1 Silver Shilling (SS) = 12 pence (D)

Max encumbrance:Total encumbrance:

Reduce the encumbrance of worn objects by one

Trappings

Name Enc Name Enc

Armour AP Qualities Enc

Armour and Injuries

Wounds:

Injuries

Initiative: Walk: Run:

Combat

Weapon (Group) Range/Reach To hit Damage Qualities Enc.

Toughness bonus: Strength Bonus: Dodge:

Wounds:Wounds:

Hardy ?

Strong back ?

Sturdy ?

Head (01-09)

Left arm (10-24)

Right arm (25-44)

Body (45-79)

Left leg (80-89)

Right leg (90-00)

Shield

Halfling ?