warhammer: an old grumbler's edition. bestiary of magical creatures

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  • 8/11/2019 Warhammer: an old Grumbler's edition. Bestiary of magical Creatures

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    ContentsAnimal Form .................................................................... 3

    Summoned Creatures ..................................................... 3

    Undead ............................................................................ 3

    Undeath ...................................................................... 3

    Hierophant .................................................................. 3

    Bestiary of Magical Creatures and Forms ....................... 4

    Chimera ................................................................... 4

    Crow Form ................................................................... 4

    Crow Swarm ................................................................ 4

    Bear Form .................................................................... 4

    Dragon 1 ...................................................................... 5

    2 .................................................................................. 5

    3 .................................................................................. 5

    4 .................................................................................. 5

    5 .................................................................................. 5

    6 .................................................................................. 5

    Ghost ........................................................................... 5Gigantic Spider ............................................................ 5

    Great Stag ................................................................... 5

    Merwyrm .................................................................... 7

    Pixies ........................................................................... 7

    Rat Swarm ................................................................... 7

    Serpent Swarm ........................................................... 7Rot Zombie ................................................................. 8

    Unicorn ....................................................................... 8

    Wraith ......................................................................... 8

    Wyvern........................................................................ 9

    Zombie ........................................................................ 8

    ........................................................ 10

    General Rules ............................................................ 10

    Otherworldly Creatures: ....................................... 10

    Daemon psychology: ............................................ 10

    Lord of Change .......................................................... 11

    Horror (pink) ............................................................. 11

    Horror (blue) ............................................................. 11

    Discs .......................................................................... 11

    Bloodthirster ............................................................. 12

    Bloodletter ................................................................ 12

    Keeper of Secrets ...................................................... 12

    Daemonette .............................................................. 12

    Unclean one 13

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    Animal FormCasters taking on another animals form abide by thefollowing rules

    The caster retains his/her Ld, Int, Cl and WP aswell as previous psychologies The caster does not benefit from any magicitems he/she possesses unless otherwise noted

    The caster may not cast spells The caster may attempt once per turn at any time

    to return to his/her original state, to do thishe/she must pass a WP test.

    The caster s wounds are equal to the new forms

    wound allowance minus any wounds they havealready sustained. In the event that the casterwould revert to their original state or vice versaand this would result in 0 or fewer woundsremaining they are instead reduced to a singlewound.

    *means that it mirrors the stat of the originalcreature

    If dispelled, the caster simply reverts to theirnormal form.

    Summoned/Bound Creatures May not move/attack the turn they appear Once routed/panicked, the caster dies or the

    spell is dispelled after the first turn, the GM rollsa D6 and consults the failed animal reactionchart.

    Bound Creatures require a magic user to foregocasting a spell during the pregame magic phaseas the are b s binding the animal or nit of

    normally fail instead the unit takes woundsdistributed as per missile fire equal in number tohow much it failed the test, no armor save.

    Undead use the Leadership, Coolness,Intelligence, and Will power of the controlling

    Hierophant, or leader model in their unit

    HierophantBefore the battle you must elect from your higher mostranking liches to be the hierophant. For Vampire Countsthe Vampire General fulfills this role. All undead unitsin play and not lead but a lich or Tomb lord may usehis/her Ld, Cl, Int, an d WP. In the event of this modelsdeath, at the beginning of each tomb king compulsory

    phase each unit takes a WP test, if failed the unit sufferswounds equal to how much it failed the test by.

    In the event that your army did not begin the game witha Hierophant, the first magic user to summon an undeadmodel becomes the hierophant

    EtherealMay pass through terrain without penalty. The onlyexception to this are linear obstacles and houses. Theseobjects were created with the intentionality of safetyand protection. Ethereal beings may not cross thethreshold of a house unless the door is already openand may not cross linear obstacles. Nor may ethereal

    beings harm these obstacles.

    May not cross water

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    Bestiary of Magical Creatures and Forms

    UnitType M WS BS S T W I A Ld Int Cl WP

    imera

    6 4 0 7 6 6 3 6 8 5 7 7

    Equipment Special Rules pts

    4 Bite Attacks, 2 Stompterror, dragon head breathes fire (S4)Fly 16", large targetD4 chaos attributes

    250

    Unit Type M WS BS S T W I A Ld Int Cl WP

    Crow Form 2 2 0 2 2 1 4 1 * * * *

    Equipment Special Rules pts

    Beak

    Fly Speed 18, -1 for opponents to hit in closecombat, small target, if dispelled the caster fallsto the ground, (see the main rulebook forfalling)

    -

    Unit Type M WS BS S T W I A Ld Int Cl WP

    row

    warm

    2 3 0 2 2 5 4 5 6 6 5 4

    Equipment Special Rules

    Little talons and beaks.18" fly speed, may be led

    by a magic user in crowform

    Unit Type M WS BS S T W I A Ld Int Cl WP

    Bear Form 4 3 0 4 4 * 3 3 6 * * *

    Equipment Special Rules

    Claws cause fear in models under 10'

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    Unit Type M WS BS S T W I A Ld Int Cl WP Pt

    Dragon 16 4 0 5 5 6 6 6 7 6 7 7 275

    26 5 0 6 5 7 5 6 7 7 7 7 335

    36 6 0 6 6 7 4 6 8 7 8 8 360

    46 7 0 7 6 8 3 6 8 8 8 8 430

    56 8 0 7 7 8 2 6 9 8 9 9 455

    66 9 0 8 7 9 1 6 9 9 9 9 530

    Special Rules

    4 stomp, 1 tail, 1 bi te (d3 wounds) attacks, Fear W, Large Target, Scaly

    skin: 4+ coverage, thickness equal to the level of the dragon, Fly 18+50 pts.

    Unit

    Type M

    W

    S

    B

    S S T W I A

    L

    d

    In

    t

    C

    l

    W

    P

    Ghost4 2 0 1 3 1 3 1 5 5 5 5

    Special Rules

    Unbreakable, Fear 6", Ethereal, may passed through

    obstacles, Each hit by a ghost reduces the Ld and Cl ofits target by 1, fear of fire and light

    Unit Type M WS BS S T W I A Ld Int Cl WP

    igantic

    pider

    5 3 0 5 4 4 1 2 8 3 6 2

    Equipment Special Rules

    Chitinous armor (4+cov.1 thickness) Giant pincers(-1 armor)

    may ignore movement penalties for all terrainexcept water features, Poisoned attacks,immune to psychology, except fear fire.

    Unit Type M WSBS S T W I A

    Ld

    Int

    Cl

    WP

    Pt

    Great Stag9 5 0 5 4 3 4 2 7 4 4 4

    40

    Equipment Special Rules

    1 Stomp and 1 Gore Trades attacks for d3 impact hits when it

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    attack charges

    Unit Type M WS BS S T W I Ld

    Int

    Cl WP

    Griffon 6 5 0 6 5 4 7 4 8 4 8 8

    Equipment Special Rules pts

    -2 armor, 3 stomp attacks, 1 bite

    Fear 1 increatures lessthan 10, Fly18, D4 chaosattributes ifcommanded byChaotic player 150

    Unit Type M WS BS S T W I A Ld

    Int

    Cl WP

    Hydra6 4 0 5 5 6 2 W 6 4 6 6

    Equipment Special Rules pts

    Many heads (bite attacks) -2 to armor

    Regen 3+, Scaly skin 4+ (no thickness)Fear 6, Large Target 200

    Unit Type M WS BS S T W I A Ld Int Cl WP

    Hippogriff 8 5 0 6 5 4 6 3 8 4 7 7

    Equipment Special Rules pts

    3 stomp attacks1 bite-2 armor

    fly 18, large target, Fear 1 in creaturesless than 10,D4 chaos attributes if commanded by a

    Chaotic player 145

    Unit Type M WS BS S T W I A LdInt

    Cl WP

    Lamasu 6 3 0 5 5 4 1 38+2 9 7 8

    Equipment Special Rules pts

    1 tail, 1 claw, 1bite/gore, 1stomp, -1 armor

    fear 2", magic resistance 4+, magic weaponscount as mundane weapons in base contact,large target, fly 18", D4-2 chaos attributes,chaotic evil,