w3i_case studies & testimonials
TRANSCRIPT
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7/31/2019 W3i_Case Studies & Testimonials
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acquire. monetize. grow.
Lets get to work.
W3i Media Campaign Drives DesignSimulation Game to Top Gross Ranking
W3i Delivers
After being a Top 10 grossing
game in other westerncountries, we knew we had
to penetrate the US market.
We talked to many potential
partners, but it was only
until we spoke with W3i that
we found someone who we
thought could help us reach
our goal. They took us from
obscurity in the US to a Top
10 grossing app, rubbing
shoulders with Angry Birds
and Draw Something. It wasthrough W3is aggressive
targeting and cost effective
marketing that our design
simulation game was able
to take the US iOS market
by storm and stay there.
CEO, Design
Simulation Company
The ChallengeThe team at a leading, independent app development companyknew they had a great idea when they developed a designsimulation game allowing users to design their dream homes. Thegame was in the App Stores Top 10 Grossing in European marketsbut had minimal penetration in the US. They wanted to scale by
acquiring quality users in the US to penetrate this key market.
The SolutionThe indie developer partnered with W3i to take advantage of W3ismedia buying expertise, with a goal of obtaining 50,000 US installsin 24 hours. The design simulation game was promoted across the
W3i network through a performance-priced campaign.
The ResultsNot only did users start building homes, they brought their friendsand constructed neighborhoods! Installs exceeded the 50,000install goal by 65%, 82,739 installs in 24 hours. Along with theorganic installs generated from top ranking in the App Store postcampaign, DAUs climbed to more than 700,000, allowing theapp to retain this position for more than two weeks. The designsimulation game was now grossing more than Angry Birds--nettingover $1 million for the developer.
Source: AppAnnie.com
Design Simulation Game
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7/31/2019 W3i_Case Studies & Testimonials
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SpellCraft School of Magic -
Propelled to Top Grossing Apps
W3i Delivers
It is true of all iOS
games that your jobis only just getting
started when you
ship a game, but it is
doubly true of social/
mobile games, and
weve been fortunate
in picking a good
partner to navigate
these waters in W3i.
The Challenge
The developers at AppyEntertainment realized that theiOS market had shifted to thefreemium model, and it was timeto get on board with their nextgame. Appy is the developer ofTrucks & Skulls and FaceFighter,
both successful games launchedas paid apps. The Appydevelopers realized that theywere at a disadvantage as they had little expertise inlaunching and analyzing social/mobile games. To besuccessful it was important to quickly acquire these skills asWKH\EHJDQGHYHORSPHQWRIWKHLUUVWVRFLDOPRELOHJDPH
The SolutionAppy joined forces with W3i in producing and marketingtheir new game, SpellCraft School of Magic. Pre-launchW3i worked with Appy to develop the concept, determinethe optimum monetization strategy and laying out a
launch plan. Post-launch, W3i provided guidance onhow best to market the game with targeted ad buysputting the game in front of the right audience. W3ialso used its mountains of player data and analyticalexpertise to make the game more engaging andoptimize in-app purchase touchpoints, essentialelements of sustaining revenue in freemium games.
The Result SpellCraft School of Magic was the WINNER
of the 2011 148apps BEST APP EVER forRole Playing and Free To Play Games!
The launch was deemed successful propellingSpellCraft School of Magic to the top 200 inTop Grossing Apps in the App Store.
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300,000 MAUs (Monthly Average Users).
Monetize. Acquire. Grow.
Paul OConner
Brand Director,
Appy Entertainment
1.855.W3i.APPS
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Due to changes in consumer demand, it was clear Battle Bears Royale(BBR), the new game from SkyVu, needed to adapt to the evolving freemiummarket. Battle Bears has a strong brand following based on the popularity ofits characters, the huggable hunters. All the other Battle Bears games weredeveloped using the paid model, and SkyVu was looking for a partner toaccelerate their knowledge of the freemium model.
W3i partnered with the developers at SkyVu to co-produce their rstfreemium Battle Bears game. Not only did SkyVu develop BBR withmultiplayer game play for the rst time, it was their rst game using thefreemium business model. In contrast to the paid model, the freemiummodel requires developers to consider factors such as retention and oerplacement to maximize revenue. After a receptive welcome in test markets,SkyVu launched Battle Bears Royale (BBR) globally in the App Store onDecember 1st, 2011.
The App Store is a competitive space full of zombies, ninjas, and birdswith anger problems so how do you make room for battling teddybears? Easy, give them war paint and bazookas. When thats notenough, you recharge them with the support of 100+ app experts atW3i.
Monetization and Optimization - After launching the gameand upon further review of the performance of the games virtualgoods, W3i noticed a major opportunity to increase conversions andrecommended more weapons and battle gear. To get more bang outof the virtual goods buck, W3i optimized the values of the virtual goodsto create additional demand from users. Team W3i also suggestedthe use of interstitial oers after battles, prompting users to takeaction after returning from the bunkers. On top of that, a feature oerwas prescribed to add an additional revenue stream. W3i nds thatfeatures when implemented can provide a 50% increase in revenue.
User Acquisition W3is media buyers provided user acquisitionstrategy, execution and analysis through the rst two updates of BBRto understand the sources giving the best return. With the additionalrevenue BBR generated from optimization, SkyVu and W3i developedand implemented a user acquisition strategy using the W3i networkthus growing the user base and revenue generated.
Smarter than the Average Bear - the Ramp-up of Battle Bears Royale
www.W3i.com [email protected]
Lets get to work.700 million installs and grow
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7/31/2019 W3i_Case Studies & Testimonials
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www.W3i.com 1.855.W3i.AP
The Result
December 1st, 2011 went live in the App Store
December 3rd, 2011 First time in the Top 500 Grossing iPhone Apps
December 4th, 2011 First time in Top 25 iPhone Apps
December 10th, 2011 1st Iteration: Tweaked consumables and conversion rates
December 19th, 2011 2nd Iteration: Removed forced login
January 27th, 2011 3rd Iteration: Adjusted 17 consumables
March 11th, 2012 First time in the Top 200 Grossing iPhone and iPad Apps
March 12th, 2012 First time in the Top 125 Grossing iPhone and iPad Games
acquire
DAUs increased by 78%
7-day retention rate doubled
acquire. monetize. grow.
Lets get to work.700 million installs and growi
Timeline
W3i was essential in the production and pre- and post-launch strategy of Battle Bears Royale. By moving to the
freemium model and using the monetization and user acquisition tools that W3i provided supported by their expertise
we were able to beat our revenue and user acquisition goals very quickly.
Ben Vu, CEO, SkyVu Entertainmen
Smarter than the Average Bear - the Ramp-up of Battle Bears Royale
monetize
Revenue increased by 650% ARPU increased by 400%
49% of revenue driven by interstitial oers
$34.47 eCPM on interstitial oers during campaign
grow
Port game to Android
Continued optimization
Franchise brand due to popularity
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W3i Mobile Testimonials
W3i Delivers
I just wanted to
express my thanks to
you and the Rechargeteam for the advice
and continued support
for SpellCraft. The
game is generating
enormously positive
reviews by users
(4.5 Stars with 1,100
reviews) and has the
potential to be the next
big social-mobile game
on iOS. We are actively
working on bug fxes
and enhancements to
make the game more
W3i has proven to be a valued partner in marketing ourgame, My Pet Zombie. Not only did we quickly becomeprotable with our app, W3i helped increase the lifetimevalue of our users by three times. We would highlyrecommend using W3i to market your mobile game.
Brian Robbins, Founder, Riptide Games
W3is user acquisition eorts took my quality game, andturned it into a hit. By working with W3i, my companysrevenue and protability increased beyond even my wildestprojections. I would highly recommend W3i. commentsRaik Bittner. We will continue to use W3i for cost eectivedistribution of Fish Farm and other games in development.
Raik Bittner, Managing Director, Raix Games
W3i knows their app marketing onions; and AppAllStaris a great tool for gaining App Store chart traction.
Will Luton, Mobile Pie
It was great working with W3i on the launch of ournew game, Monsterz Revenge. With the help oftheir platform, Monsterz really climbed the overallrankings in the App Store. We would recommendusing W3i for your next app campaign.
Chieh Huang, Astro Ape Studios
Our collaboration with W3i has allowed us to transition
from building great games to releasing protable games.W3i brings deep expertise in app marketing and analyticsto the table, and has helped us improve the performanceof our game Fairy Tale City on all key metrics across theboard. It doesnt hurt that the W3i guys are awesome towork with, and truly enjoy working on mobile games.
Nilesh Jahagirdar, COO, YesGnome
Monetize. Acquire. Grow.
Chris Ulm
CEO,
Appy Entertainment
1.855.W3i.APPS