visualizing gameplay: visual techniques for guiding players through 3d environments
DESCRIPTION
This Presentation is about using composition, form, lighting, color and arches to create visual understanding of the intended player path. Compositions create lines pointing you in the right direction. Lighting, contrast and color draw your attention. Archways are architectural elements used to draw people through spaces. Screenshots from 2 games are used as examples. This small talk was given at the GLS 2012 Conference.TRANSCRIPT
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VISUALIZING GAMEPLAY
Scene design techniques for guiding players through a 3D environment
Brian Pelletier - Creative Director, Games Learning Society
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Game Art is
Game Play Visualized
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Art Reinforces the Game Design
Action areasWhere enemies are coming from
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Art Reinforces the Game Design
MoodWhat the player is feeling
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Art Reinforces the Game Design
Puzzle areasSteps needed to overcome an obstacle
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Art Reinforces the Game Design
TraversalWhere player needs to go
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Techniques to visualizeTRAVERSAL
Composition
Form
Lighting
Color
Arches
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2009
Examples from:
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Composition and Color
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High Contrast area
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Compositional Lines and Archways
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Foreign Shapes draw attention
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Exit door is not the focal point
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This is.
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Use of Lines…
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…and arches to guide you
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2010
Examples from:
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Lines and arches
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1 exterior light fixture used guide player
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3 pathways all draw your attention
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Composition and Color
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Side paths lead to center
Center lines and high contrast shapes lead eye to doorway
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Techniques to visualizeTRAVERSAL
Composition
Form
Lighting
Color
Arches
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VISUALIZING GAMEPLAY
Scene design techniques for guiding players through a 3D environment
Brian Pelletier - Creative Director, Games Learning Society
THANK YOU