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Visceral and Cognitive Levels of Credibility Judgment in an Authorless Environment: A Factor Analysis of the Influence of Visual Design Jason Holmes (corresponding author) School of Library and Information Science, Kent State University, PO Box 5190, Kent, OH 44242; Tel:330-672-0007 David Robins Information Architecture/Knowledge Management Program, Kent State University, PO Box 5190, Kent, OH 44242; Tel:330-672-5852 In thinking about the impact of social computing and Web 2.0 trends affecting information seekers (and the professionals who help them), the age-old problem of determining credibility in an authorless environment again comes to the fore. First impressions are key for web page content. Regardless of the quality or credibility of content, a poorly designed or aesthetically unappealing web page will likely produce a negative impression of credibility. This study compared credibility judgments for websites in which the visual design had been varied. A factor analysis showed patterns of higher credibility scores for higher visual design treatments. The importance of the findings presented here is that visual design has impact beyond decoration. It is a common (if latent) assumption that all serious web sites wish to be perceived as credible, believa ble, and trustworthy, especially in an authorless environment. Introduction In thinking about the impact of social computing and Web 2.0 trends affecting information seekers (and the professionals who help them), the age-old problem of determining credibility in an authorless environment again comes to the fore. First impressions are key for web page content. Regardless of the quality or credibility of content, a poorly designed or aesthetically unappealing web page will likely produce a negative impression of credibility. In an environment such as the World Wide Web, where there are billions of documents and thousands of pages on a given topic, it is critical to present information in

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Visceral and Cognitive Levels of Credibility Judgment in an Authorless Environment: A Factor Analysis of

the Influence of Visual Design

Jason Holmes (corresponding author)School of Library and Information Science, Kent State University, PO Box 5190,

Kent, OH 44242; Tel:330-672-0007

David RobinsInformation Architecture/Knowledge Management Program, Kent State

University, PO Box 5190, Kent, OH 44242; Tel:330-672-5852

In thinking about the impact of social computing and Web 2.0 trends affecting information seekers (and the professionals who help them), the age-old problem of determining credibility in an authorless environment again comes to the fore.First impressions are key for web page content. Regardless of the quality orcredibility of content, a poorly designed or aesthetically unappealing web page will likely produce a negative impression of credibility. This study comparedcredibility judgments for websites in which the visual design had been varied. Afactor analysis showed patterns of higher credibility scores for higher visual design treatments. The importance of the findings presented here is that visualdesign has impact beyond decoration. It is a common (if latent) assumption thatall serious web sites wish to be perceived as credible, believable, and trustworthy,especially in an authorless environment.

Introduction

In thinking about the impact of social computing and Web 2.0 trends affecting information

seekers (and the professionals who help them), the age-old problem of determining

credibility in an authorless environment again comes to the fore. First impressions are key

for web page content. Regardless of the quality or credibility of content, a poorly designed

or aesthetically unappealing web page will likely produce a negative impression of

credibility. In an environment such as the World Wide Web, where there are billions of

documents and thousands of pages on a given topic, it is critical to present information in

such a way that it does not produce a negative visceral judgment before the viewer even

has a chance to engage the content at the cognitive level. People are quick to abandon a

site and move on to one of any number of competing options. Lack of perceived credibility

is surely one of those reasons. If, at the visceral level, the design of a website suggests

non-credible information, the viewer might not stay with the site long enough for the

content credibility to be perceived and judged at the cognitive level.

The visual design of a web site is thought to impact user experience in ways ranging from

simple decoration to directing users to view important areas on a page. This study seeks to

show whether a relationship exists between visual design and user judgment of the

credibility of the information on a web site. We are interested in how the perception of

credibility is affected by a variation of the visual design on identical content. Furthermore,

we are interested in the factors that contribute to the perception of credibility in a website.

Credibility is defined in this study as the trustworthiness of information presented as

content on web-based information resources. In the broadest sense, credibility may include

considerations of security, privacy, and authority of sources. This study evaluates user

perception of the veracity of information presented on web sites that are informational in

nature as opposed to an e-commerce, health care provider, or some other genre of website.

In other words, the web sites used for this study presented information about a specific

research topic of interest, and were not engaged in sales or the collection of private

information from its users. Evaluations of security and privacy were not studied.

This research focuses on how users perceive two types of aesthetic treatments applied to

the same content in a given scenario: low aesthetic treatment and high aesthetic

treatment. A low aesthetic treatment (LAT) is one in which content is simply placed on a

web site without professional graphic design. There may be graphical elements and some

page layout meant to help the reader comprehend the content, but the elements and layout

are crudely implemented. Our hypothesis is that this type of treatment creates a

"low-budget" impression in the user, and a concomitant feeling that the content in the site

is not credible.

A high aesthetic treatment (HAT) presents a professional look and feel appropriate to the

organization it represents. Sites employing HAT employ principles of layout to enhance

communication, and strategically and professionally use color and graphics to build brand

and concept. The pages in these sites convey professionalism and care in how they are

presented. These pages should immediately invoke confidence, enjoyment, or some other

positive emotion in users that makes them want to stay on the site. It is hypothesized that

this type of design will create a lucid impression of the site's intentions and invoke in users

a feeling that the content in the site is credible.

The purpose of this study is to perform a factor analysis to discover patterns of variation

effecting credibility judgments. In other words, "What factors emerge from credibility

judgments of the information on web sites with varying levels of aesthetic treatment?"

Related Research

Credibility, for the purpose of this research, is limited to the believability or trustworthiness

of information found in the World Wide Web. The focus on web-based information is

important because such information is often freely contributed to publicly available space

without being subjected to peer-review or editorial processes that, in general, improve its

veracity. This leaves a greater burden of credibility judgment on users (Warnick, 2004).

This study focuses on how visual design impacts these credibility judgments. Garrett (2003)

shows the surface plane to be visual design (including aesthetic consideration and

positioning of elements in a grid, typography and so forth) laid on top of the "skeleton" of

the site (the result of information architecture activities such as navigation design). The

surface plane is where branding takes place and branding is critical for making a positive

first impression that will grab users and hold them there (and potentially increase

conversion rates).

Although Rosenfeld and Morville (2002) and Wodtke (2003) concentrate mainly on what

Garrett would call the skeleton plane of user experience, they encourage designers to use

sketches to communicate to graphic designers their overall concept of what the site should

convey. This is similar to how architects in the physical world create preliminary sketches to

work out how a building should look and feel, even to the point of the design of happiness

(de Botton, 2006). Happiness, according to de Botton, can be experienced by living in

environments designed to reinforce positive aspects of humanity such as balance of

opposing elements and effortless grace.

Researchers at the Stanford Persuasive Technology Lab have conducted extensive studies

on the phenomenon of web credibility (Fogg et al., 2002), and were surprised to find the

extent to which the visual and information design of a web site mattered to users.

Comments elicited from users were categorized, and the largest category was "design and

look," indicated by 46.1% of respondents. The next highest category was of a similar nature:

28.5% indicated that the "information design" of a site contributed to their credibility

judgments. So nearly 75% of respondents reported making credibility judgments on the

basis of content presentation rather than evaluation of the content's/creator's authority,

trustworthiness, reputation, or expertise.

For this study, it is useful to borrow terminology from Norman (2004), who breaks down

reactions to design in three experience levels: visceral, behavioral and reflective. Both the

behavioral and reflective levels of experience are cognitive in nature. Visceral experience in

design is an immediate powerful reaction to a design. In describing various brands of

bottled water bottle designs, he asks:

How does one brand of water distinguish itself from another? Packaging is one answer,

distinctive packaging that, in the case of water, means bottle design. Glass, plastic,

whatever the material, the design becomes the product. This is bottling that appeals to

the powerful visceral level of emotion, that causes an immediate visceral reaction:

"Wow, yes, I like it, I want it." It is, as one design explained to me, the "wow" factor. (pp.

64-65)

The behavioral level is experienced in the use of a design. The presentation of the

experience is less important than the ease and practicality of use. Whereas visceral design

tries to immediately capture the user's attention, behavior design seeks to hold the user

through ease of use and ease of learning. It may be, however, that users will use objects

that do not perform well because of some emotional attachment to the object. Reflective

design is highly analytic and cognitive. It represents an attempt to make a design better by

incorporating the experience of use and the knowledge of goals and objectives of the

product or service.

Norman, Ortony and Russell (2003) bolster the importance of emotion and enjoyment in

people's interactions with objects in everyday life. Tractinsky, Katz and Ikar (2000) found

that high aesthetic treatments on ATM interfaces positively influenced users' perceptions of

the device's usability. This confirms notions put forth by Dion, Berscheid and Walster

(1972), who found that people who are considered physically attractive are more likely to

be perceived as better mates, more successful, more competent, and overall more

desirable people.

Lindgaard, Fernandes, Dudek and Brown (2006) found that significant judgments about the

acceptability of a web site are made within 50 milliseconds. This is certainly not enough

time for cognitive processes to occur at an analytical or reflective manner. They also

demonstrated that "visual appeal" was the prime determiner of a positive reaction to a web

site. Wathen and Burkell (2002) present a similar notion in their model of the credibility

judgment process. They identify "surface credibility" (visceral) and "message credibility"

(cognitive). The former addresses appearance issues that are quickly addressed, and the

latter requires further analysis to evaluate more objective criteria such as expertise and

accuracy.

We have shown that researchers are beginning to pay attention to the visceral aspects of

design and that the visual design of an interface impacts these visceral or precognitive

experiences. It is the visual design element that has not been extensively tested with regard

to its impact on credibility judgments. We set up an experiment to test some of these

notions.

Research Design

The aims of this study required a means of determining the direction of the judgment

(credible or not credible) and the magnitude of the judgment. The study also required

stimuli (web sites) of varying design/aesthetic treatment that subjects could judge. The

design of the web site needed to be carefully controlled so that judgments could be

compared across users for the same stimuli. Consequently it was decided that a judgment

of the effects of design/aesthetic treatment would be more informative if the same content

was presented with different designs.

Three steps needed to be completed in order to carry out the study: select stimuli, select

subjects and procedural design.

Selecting the Stimuli

A Google search on the terms "web accessibility" produced a large group of results. Stimuli

were chosen from the results on the basis of moderate to high aesthetic treatment in the

visual design. The determination of whether an aesthetic treatment was moderate to high

was made on the basis of researcher judgment, since there is no objective measure of the

degree of aesthetic treatment. The important thing to consider, however, is that the designs

found on the retrieved web sites were starting points for the study.

Most of these sites were informational in nature or were the sites of consultants offering

services in the area of accessible web design. The next task was to make two versions of

each site selected: one left as it was found on the web, and one with reduced aesthetic

design. To do this, each of the 20 landing pages selected were saved on a local computer,

opened in an html editor, and stripped of its visual enhancements. None of the content was

altered, only the visual design. This left us with 20 pairs of pages (i.e., 40 pages total). To

make these pages consistent, each of the 40 pages was opened in a web browser and

saved as an image file that could not be altered as easily as an html file. The image was

contextualized by also showing the browser window to give subjects the feeling they were

browsing the web. Of the web sites chosen for stimuli, eight were ".com," six were ".org,"

three were ".gov," three were ".edu," and one was ".net."

Finally, the images were arranged in random order. We were concerned that a fatigue effect

might skew the results, so we made two stimulus sets to show subjects: one of 40 from the

original randomization, and the other a reverse of the original randomization. Odd

numbered subjects were shown the original randomized set, and even numbered subjects

were shown the reversal of the randomized set.

Subjects

Twenty subjects were chosen for this study from a convenience sample of Library and

Information Science graduate students (14 females, 6 males), although six were

undergraduates from a variety of majors. Since web accessibility had only been covered in

one unit in one Library and Information Science elective course, it was assumed that the

subjects would not have much knowledge about web accessibility. Even though the number

of subjects tested is small, the number of judgments was quite high (20 subjects x 40

stimuli = 800 judgments overall). A power analysis showed that 20 subjects is enough to

detect the phenomenon we are measuring (Power = .99).

Procedure

Subjects were shown each of these 40 images in sequence and asked to quickly judge the

site's credibility. We shuffled the order of the images so that the pairs of differently treated

content would not be shown side-by-side. We did not tell subjects that the purpose of the

study was to judge credibility on the basis of visual design, only that they were to judge each

site's credibility on first impressions. We also created two sets of the stimuli (set 1 and set

2): set 1 given to odd numbered subjects and set 2 to even numbered subjects in reverse

order of presentation. This step was taken to control for fatigue and ordering effects among

subjects.

Each image in each set was separated by a white slide with centrally located cross hairs so

that subjects would not move directly from one image to another without a break. The cross

hair image was shown for 2 seconds, and then the next image was loaded. Images

remained visible until subjects indicated their credibility judgments.

Subjects indicated credibility judgments by moving a dial to the right for a positive judgment

and to the left for a negative judgment. The dial was programmed to register judgments on

a 14 point scale (1 through 7 (right direction) for positive judgments and -1 through -7 (left

direction) for negative judgments. The dial device itself was built with 14 programmable

positions on the dial, each of which could be assigned a value.

The computer on which the study was performed was able to collect screen capture (video),

the time for each judgment, and the values registered by the dial. Each image was

displayed until the user moved the dial. The value that was assigned as the magnitude

estimate for each image was the last position of the dial in the direction turned by the

subject before he or she allowed the dial to return to the center position.

Results

General Time Observations

Overall, subjects clustered into three groups with respect to rating scores and judgment

time. Five of the subjects tended to give overall high credibility ratings, five subjects tended

toward low ratings and 10 subjects tended to hover near zero (see Figure 1).

Figure 1: Average credibility score as a function of judgment time with representative

subjects identified for each factor.

Those giving lower overall ratings were much quicker to do so (averaging 2.0 seconds to

make their judgments), while those who gave higher overall ratings were slower to make

judgments (averaging 4.3 seconds). The middle group had a mid-range average judgment

time of 3.7 seconds. These results indicate a potentially intriguing pattern, namely, that the

longer a subject spent looking at the stimulus websites, the more likely they were to judge

the site as more highly credible. These results, although not statistically significant, suggest

a trend on which further research should be based.

Factor Analysis

A factor analysis on the credibility scores was performed using principal components

analysis in the SPSS statistical software package. Using the Varimax rotation with Kaiser

normalization yielded components scored on six factors that accounted for 67.3% of the

variance. Factors 3-6 had weak loadings and only one or two subjects. For the purposes of

this study, the top 2 factors were selected for closer analysis. Five subjects loaded on Factor

1, which accounted for 22% of the variance. Three subjects loaded on Factor 2, which

accounted for 12% of the variance.

Factor 1 was identified by the researchers as a visceral factor based on the short time in

which credibility judgments were made. The average time for the subjects loading on the

factor to make a credibility judgment was 1.6 seconds. Based on an examination of

representative stimuli, there seems to be a positive correlation between higher aesthetic

treatment and higher perceived credibility. In fact, a t-test found a statistically significant

difference between judgments of credibility of HATs and LATs (p <.001). Mean overall

credibility ratings for HATs was 1.05 and for LATs, -0.55 (on a scale of +7 to -7).

Factor 2 was identified as a cognitive factor in credibility judgments, also based on average

credibility judgment time. The average time for subjects loading on this factor to make a

judgment was 5.6 seconds. The difference in average time to credibility judgment between

these two factors is 4 seconds. In these 4 seconds, it is our contention that the basis for

judgment moves from the visceral level, which is based on a gut-level, nearly instantaneous

judgment using aesthetic design alone, to a cognitive level of experience which is based on

higher level processes such as reading text, relevance judgments, and content analysis.

Furthermore, subjects who loaded on this factor gave HATs high and low credibility scores

without the pattern demonstrated by Factor 1. Instead, these subjects rated HATs both

extremely high and extremely low. This suggests that credibility judgments were not based

purely on design but were the result of more reflection.

In the interest of publication space, we have not included the representative stimuli in this

text. These images will be presented at the conference and/or can be made available on

our website.

Discussion and Conclusion

The two factors identified by this study suggest a relationship between credibility judgment

time, the criteria on which credibility judgments are made, and the impact of visual design.

In general, we found that the longer subjects looked at a stimulus, the more likely they were

to make a positive credibility judgment and the more likely they were to make that

judgment on cognitive criteria.

Interestingly, shorter judgment times resulted in more negative credibility judgments. This

finding suggests that in the short term, visceral judgments impacted by visual design

preempts the effects of content authority. That is, after about two seconds,

multidimensional cognitive processes outweigh the initial visceral reaction to visual design

with respect to credibility judgments.

Subject 04, a representative of Factor 2, represents an anomaly to the above assertion. This

subject made quick judgments that rated LATs low (in his case an average rating of -4.0)

and HATs high (1.7). This subject's LATs were very low and the HATs were only moderately

high. However, if we look specifically at representative stimuli for this factor, this subject

was right in line with the other representative subjects. More research needs to be done to

determine the exact nature of these complex reactions.

This study investigated the visceral and cognitive factors affecting the perceived credibility

of information on web sites with varying levels of aesthetic treatment. In general, our

findings were consistent with our expectations that high aesthetic treatment would produce

high judgments of credibility. We have also established a positive correlation between the

time spent looking at a web page and perceived credibility. The nature of this correlation

has to do with movement of the user's experience from the visceral level to the cognitive

level of judgment.

The importance of the findings presented here is that visual design has impact beyond

decoration. It is a common (if latent) assumption that all serious web sites wish to be

perceived as credible, believable, and trustworthy. The question remains concerning exactly

what features, elements or configurations of features and elements of design impact

credibility judgment in what way. The ultimate result of this line of research is meant to

isolate these features so that designers can project the image necessary to support their

aim--whether it be commercial, informational or educational.

This study has bearing on design considerations and the establishment of credibility in an

authorless environment. By and large, if users do not make a positive credibility judgment

quickly at a visceral level, at the very least, it will be more difficult to establish credibility

through content or authority. It may be possible that a poor visual design will cause users to

abandon a site before they have a chance to engage higher-level cognitive processes.

Moreover, if more time is needed to establish credibility when the author is unknown or

unidentified, the problem of establishing credibility is compounded. Therefore, this first

stage of the establishment of credibility, visual design, is a crucial design consideration.

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