virtual worlds best practices conference slideshare2
DESCRIPTION
.TRANSCRIPT
Building Community Through Virtual Worlds in K12
Lisa Durff
Broadfording Christian Academy
The Pew Report found that:
• 85% of teens use email
• 97% of teens play video games
• 10% of teens play in a virtual world
1. How is learning in a virtual world different from learning in a traditional classroom?
2. What do you learn in a virtual world?
3. Which virtual world do you prefer?
4. How could learning in a virtual world be used in one content area classroom?
5. How could learning in a virtual world be used in one content area classroom?
72% of respondents feel learning in a virtual world is easier than
learning in a traditional classroom.
48% report learning social skills in virtual worlds
24% focus upon musical / artistic content in virtual worlds
• 35% of respondents enjoy sims2
• 34% like Webkinz
• 29% prefer Club Penguin
• 10% enjoy runescape
• while 9 wrote in virtual worlds they frequent that I didn't even list.
Discuss your thoughts
in the SL chat now =
¿Why do digital natives seem to feel that their elders are
untrustworthy?
Discuss your thoughts
in the SL chat now =
¿How can K12 classrooms
exploit virtual learning environments?
Special thanks
to
Abacus Capalini
LoriVonne Lustre
Zana Kohime
&
Gwenette Writer
Bio Page at http://acsiseminar.wikispaces.co
m/Bio+Page