Virtual Worlds and Education

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Overview of the characteristics of virtual worlds, examples, activities Kennisnet has taken

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<ul><li> 1. Virtual Worlds and Education Wietse van Bruggen</li></ul> <p> 2. Outline </p> <ul><li>What are virtual worlds </li></ul> <ul><li>Virtual worlds vs. Games </li></ul> <ul><li>Key characteristics </li></ul> <ul><li>Value for education </li></ul> <p> 3. 3D Virtual Worlds </p> <ul><li>Second Life </li></ul> <ul><li>Active Worlds </li></ul> <p> 4. Virtual Worlds </p> <ul><li>Avatars, visual presentation of a person </li></ul> <ul><li>Be who you want to be </li></ul> <p> 5. Virtual Worlds </p> <ul><li>Everything in these virtual worlds is created by its own users </li></ul> <p> 6. Meet/communicate/play form identities recreate the real world Or create something new 7. Virtual worlds vs. Games </p> <ul><li>Games have predefined goals </li></ul> <ul><li>Goals are embedded in the structure of the game </li></ul> <ul><li>Virtual worlds have no predefined goals </li></ul> <ul><li>Users have to set their own goals </li></ul> <p> 8. Virtual worlds are.. </p> <ul><li>Multimedia </li></ul> <ul><li><ul><li>Combination of media </li></ul></li></ul> <ul><li><ul><li>Create/consume media </li></ul></li></ul> <ul><li><ul><li>Simulations </li></ul></li></ul> <p> 9. Virtual worlds are.. </p> <ul><li>Time and place </li></ul> <ul><li><ul><li>has its own time </li></ul></li></ul> <ul><li><ul><li>has its own sense of place </li></ul></li></ul> <ul><li><ul><li>distance learning </li></ul></li></ul> <ul><li><ul><li>internationalisation </li></ul></li></ul> <p> 10. Virtual worlds are.. </p> <ul><li>Communication </li></ul> <ul><li><ul><li>Synchronous </li></ul></li></ul> <ul><li><ul><li>Asynchronous </li></ul></li></ul> <ul><li><ul><li>Collaboration </li></ul></li></ul> <ul><li><ul><li>Internationalisation </li></ul></li></ul> <p> 11. Virtual worlds are.. </p> <ul><li>Identity </li></ul> <ul><li><ul><li>experimentation </li></ul></li></ul> <ul><li><ul><li>take on different roles </li></ul></li></ul> <p> 12. Virtual worlds are.. </p> <ul><li>flexible </li></ul> <ul><li><ul><li>adapt to learning goals </li></ul></li></ul> <ul><li><ul><li>learning styles </li></ul></li></ul> <ul><li><ul><li>Manipulate existing objects </li></ul></li></ul> <p> 13. So... </p> <ul><li>How does that translate to education? </li></ul> <p> 14. </p> <ul><li>2007 </li></ul> <ul><li><ul><li>Pilot projects </li></ul></li></ul> <ul><li><ul><li>Support with training </li></ul></li></ul> <ul><li><ul><li>Let schools come up with their own ideas </li></ul></li></ul> <ul><li><ul><li>Evaluate their findings </li></ul></li></ul> <p> 15. Kunstklas/Scienceklas wereldDe Ideale SchoolPortfolioOstrea HotelVirtueel TaaldorpTechniek op de CSVMiss Hair on Avatar verkiezingExpose your Talent Deventer in 2025 De Burgh in Brugge 16. Some conclusions </p> <ul><li>Very complex</li></ul> <ul><li>Very time-consuming </li></ul> <ul><li>recreating school buildings </li></ul> <ul><li>But: </li></ul> <ul><li><ul><li>Definitely educational potential </li></ul></li></ul> <ul><li><ul><li>Student motivation </li></ul></li></ul> <p> 17. 2008</p> <ul><li>Wider variety of didactic scenarios </li></ul> <ul><li>More variation in teaching styles </li></ul> <ul><li>Develop with VW experts, teachers, game designers etc. </li></ul> <ul><li>Let teachers give their opinion through short films </li></ul> <p> 18. Scenarios </p> <ul><li>Science classroom </li></ul> <ul><li>Virtual history lecture </li></ul> <ul><li>Virtual Body </li></ul> <ul><li>Showroom </li></ul> <ul><li>Language space </li></ul> <ul><li>Virtual company </li></ul> <ul><li>Virtual city </li></ul> <ul><li>Virtual cultures </li></ul> <p>Complexity 19. Highest rated not too complex Added value 20. Lowest rated Simple but not a lot of added value Complex, not efficint 21. </p> <ul><li>questions ?</li></ul> <ul><li>[email_address] </li></ul>