virtual floortime: using games to engage children with autism spectrum disorder

Download Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

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International Games Innovation Conference, Rochester Institute of Technology, Rochester, NY. September 8, 2012

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  • 1. Using Games to Engage Childrenwith Autism Spectrum Disorder presented by Jeremy Sarachan St. John Fisher CollegeAssistant Professor, Department of Communication/Journalism and the Digital Cultures and Technologies program
  • 2. Zev and Angry Birds
  • 3. Autism Facts1 in 88 (1 in 54)Language/Social/EmotionalRange of cognitive functioning
  • 4. And the saying goes..."If youve met one child withautism, youve met one childwith autism."
  • 5. High-functioning Autism & Aspergers & AspergersVisual memory and processing(higher than normal, not savant)High intelligenceFocused interestsSocial awkwardness (perhaps), but shy?
  • 6. Social Stories/Procedural RhetoricProcedural Rhetoric ddy.com/blog/speech-therapy-techniques/using-social-stories-in-speech-therapy/ http://mallikat.hotglue.me/?R+and+I/
  • 7. Non-linear narrativeseen as a social storyseen as a social story http://blog.daum.net/ksmcn/18
  • 8. Computer Clubhouse Model http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347Media Lab: 1989 [Lifelongkindergarten]Principles: Support Learning Through Design Experiences HELP MEMBERS BUILD ON THEIR OWN INTERESTSCULTIVATE AN EMERGENT COMMUNITY OF LEARNERSCREATE AN ENVIRONMENT OF RESPECT AND TRUST (RUSK, RESNICK, AND COOKE)
  • 9. How this could work"THE LAB" IN MELBOURNE AS A STARTINGPOINT: LEADING TO COMMUNICATION ANDCOLLABORATION.UNYFEATS SUCCESSESGAMES:DEFINABLECHARACTERS/PREDICTABLE ACTIONSSIA(SPECIAL INTEREST AREA)SOCIAL GAMEOBJECTIVES: "USABILITY","INTERRUPTIBILITY, "LENIENTPUNISHMENTS, "JUICINESS" (JUUL)
  • 10. The format90 MINUTES-TWO HOURS, EITHERWEEKLY OR IN A CAMPFORMATMULTIPLE TRAINED MENTORS,WITH PERHAPS A 3:1 RATIO.SMALL COMPUTER LABWITH COLLABORATIVEWORKINGSPACESTUDENTS WORKIN PAIRS OR GROUPSOF 3SMALL COMPUTER LAB WITH COLLABORATIVE WORKING SPACESTUDENTS WORK IN PAIRS OR GROUPS OF 3 http://www.simpalife.com/school-kids-needing-computers-for-homework/
  • 11. The productPlanning Outlines (Mindmaps)StoryboardsSmall, chunked sectionsStencyl, Game Salad, Scratch
  • 12. next stepsCollaboratorsStudents/Community GroupsGrantsSpace
  • 13. Questions and comments?Jeremy Sarachanjsarachan@sjfc.edu@jeresarachanjeremysarachan.com

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