virtual block 9: twilight of the republic

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— Special Thanks to — Proofing Team: Paul Bansal, Chris Kelly, Reid Smith, Ronald J. Fonck, Matthew Schuitt, Matt Sherrington, Peter Tenneson, Casper Jørgensen, Phil Aasen, Brian Stoiber, Nate Louderback, Greg Zinn, Nate Davis, Matt Goodman, Peter Hansen, Camden Yanaga Graphic Design Team: Jeremy Gardner, Brian Stoiber, Ryan Jellison, Dennis Hes. To use these cards, simply print them out and cut out the area beneath the card title (not on the actual card), and place the cutout in a sleeve with the original card (found in the bottom left corner of the cutout). We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using rubber cement, tape, or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticeably increase the thickness of the card. If it does, the tournament director may interpret it as cheating and may penalize you appropriately. The SWCCG Players Committee Presents Virtual Block 9: Twilight Of The Republic Official text as of July 14, 2014 Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players Committee 2014 DISCLAIMER: For best card size printing results, click on the print icon (or File, then Print) and uncheck all boxes under Copies and Adjustments, located on the right side and/or set page scaling to “none”. This set consists of 11 cards. 5 Dark and 6 Light

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Page 1: Virtual Block 9: Twilight Of The Republic

— Special Thanks to —

Proofi ng Team: Paul Bansal, Chris Kelly, Reid Smith, Ronald J. Fonck, Matthew Schuitt, Matt Sherrington, Peter Tenneson, Casper Jørgensen, Phil Aasen, Brian Stoiber, Nate Louderback, Greg Zinn, Nate Davis, Matt Goodman, Peter Hansen, Camden Yanaga

Graphic Design Team: Jeremy Gardner, Brian Stoiber, Ryan Jellison, Dennis Hes.

To use these cards, simply print them out and cut out the area beneath the card title (not on the actual card), and place the cutout in a sleeve with the original card (found in the bottom left corner of the cutout). We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using rubber cement, tape, or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticeably increase the thickness of the card. If it does, the tournament director may interpret it as cheating and may penalize you appropriately.

The SWCCG Players Committee Presents

Virtual Block 9: Twilight Of The RepublicOffi cial text as of July 14, 2014

Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players Committee 2014

DISCLAIMER: For best card size printing results, click on the print icon (or File, then Print) and uncheck all boxes under Copies and Adjustments, located on the right side and/or set page scaling to “none”.

This set consists of 11 cards. 5 Dark and 6 Light

Page 2: Virtual Block 9: Twilight Of The Republic

L O S T I N T E R R U P T

99

•I Have You Now (V)

If Vader is in battle with an opponent’s character of ability > 2, add one battle destiny (if with Anakin or Luke, all of your destiny draws are +1 for remainder of battle).

POWER 2 ABILITY 3

2

3

•Toonbuck Toora (V)

99

POLITICS 2

While at Separatist Council Room, Jar Jar may not deploy here and opponent’s non- A Effects deployed on that site are suspended.

•Executor: Meditation Chamber (V)

•EXECUTOR: MEDITATION CHAM

BER•E

XECU

TOR:

MED

ITATI

ON C

HAM

BER

If Va

der c

ontro

ls a b

attleg

roun

d sit

e, Fo

rce l

oss f

rom

h

ologr

ams m

ay n

ot be

redu

ced.

99

Virtual Block 9: Twilight Of The RepublicD A R K S I D E

SWCCG Players Committee 2014Not endorsed or sponsored by LucasFilm Ltd.

Droideka •Toonbuck Toora

•Executor: Meditation Chamber (V) •Durge’s NovaSword Fighter

•I Have You Now (V)

2Droideka

EPISODEI

Art

wor

k no

t affi

liate

d or

end

orse

d by

Luc

asfi l

m L

td.

3•Durge’s NovaSword Fighter

EPISODEI

POWER 3 ARMOR 3

3

3

LIN-V8M (Elleyein-Veeateemm) (V)

99

DESTROYER DROID

Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another droid at a site, adds one battle destiny.

Combat Cloud Car (V)

3

5

POWER 3 MANEUVER 4 HYPERSPEED 5

May add 2 pilots or passengers. Durge deploys -1 aboard. Adds one destiny to power if your card aboard (or one battle destiny if Durge aboard). Immune to attrition < 4 (< 6 if Durge aboard).

STARFIGHTER: SPACE SUPERIORITY FIGHTER

99

Image courtesy of Ryan JellisonImage courtesy of Ryan Jellison

Page 3: Virtual Block 9: Twilight Of The Republic

POWER 3 ABILITY 4

4

7

•Boushh (V)

99

ARMOR 4

May deploy as an Undercover spy to Coruscant, Tatooine, or same site as a gangster. Power +2 while alone or with a scoundrel. During battle, may peek at top card of a Reserve Deck; may place that card under that deck. Immune to attrition < 3.

99

•Major Haash’n (V)

2. Your Force drains and Force drain bonuses may not be canceled at same system.

POWER 2 ABILITY 2

2

3

L I G H T S I D E

SWCCG Players Committee 2014Not endorsed or sponsored by LucasFilm Ltd.

Virtual Block 9: Twilight Of The Republic

•Boushh (V) •Commander Cody

•Jan Ors With Blaster Pistol •Major Haash’n (V) •Mandalorian Mishap & •Jedi Mind Trick

•Dexter Jettster

•Commander Cody

Leader. Clone trooper.

3

EPISODEI

Art

wor

k no

t affi

liate

d or

end

orse

d by

Luc

asfi l

m L

td.

•Jan Ors With Blaster Pistol

Scoundrel. Female.

2

•Dexter Jettster

Information broker.

3

EPISODEI

•Mandalorian Mishap & •Jedi Mind Trick 4

99

Cloud City Trooper (Light) (V)

Deploys -1 to same site as Obi-Wan. cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.

POWER 3 ABILITY 2 ARMOR 4

3

5 99

•Boss Nass (V)

Deploys -1 to Coruscant or to same location as Obi-Wan. Adds one battle destiny with Jango. During your move phase, may use X Force to “break cover” of opponent’s Undercover spy at same site, where X = spy’s printed deploy cost –2.

POWER 3 ABILITY 3 FORCE-ATTUNED

3

4

99

Corellian (V)

2, 3: Moldy Crow. Permanent weapon is Blaster Pistol (may target a character for free; draw destiny; target hit and forfeit –3, if destiny +1 > defense value). Your characters here are immune to Trample and You Are Beaten.

POWER 2 ABILITY 2

2

5

U S E D O R L O S T I N T E R R U P T

•Mandalorian Mishap (V)

99

USED: Use 1 Force to suspend Hutt Bounty or Scum And Villainy for remainder of turn. OR Target a planet site you occupy (even at the beginning of a turn). For remainder of turn, add one icon to that site.LOST: If your character of ability > 4 is with opponent’s character of lesser ability (except Jabba or Watto), reveal opponent’s hand. Select a card there; if opponent does not use or lose 2 Force, it is lost.

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Image courtesy of Oliver Chua (www.oliverchua.com)Image courtesy of Oliver Chua (www.oliverchua.com)