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The history of difficulty in Video Games By: Kevin Lenyo

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Page 1: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

The history of difficulty in

Video GamesBy: Kevin Lenyo

Page 2: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Explaining DifficultyDifficulty in Video Games is often associated with the term difficulty curve and how this curve looks has changed somewhat drastically over time.

Difficulty is the challenge to “complete” the game as if there is no uncertainty of victory or defeat the game becomes defunct.

Games with the primary focus on multiplayer have a different set of rules, so for this presentation I will be focusing on Single Player Games.

Page 3: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

The Arcade Era

Page 4: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Games created around the time of the emergence of arcades had a primary purpose - to collect as many coins from children as possible.

With this in mind the difficulty curve for these games was extremely linear.

The idea behind this is that the game becomes continually more difficult requiring players to insert more coins to master or continue playing the game.

Page 5: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Arcade Game Examples

Page 6: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

1-3rd Gen Consoles

Page 7: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

The rise of the home consoleWith the success of the arcade in making money companies decided this industry was big enough to be brought into the home.

With the draw of high-score becoming negligible companies had to find a new curve.

The amount of time it took players to master games was no longer profitable.

The response to this was to just make games difficult to complete and in many cases the games were long.

Page 8: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

1-3rd Gen Examples

Page 9: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

4-5th Gen Consoles

Page 10: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were now popular enough to be offered in these stores and because of that companies had to find ways to push rental sales.

Developers created choke points to prevent players to pass that certain spot in the game without spending a large amount of time.

Page 11: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Blockbuster Era Example

Page 12: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

6th Gen and Beyond

Page 13: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Triple A GamingTriple A gaming brought upon several different curves and ideals as now the industry had become larger than expected. With this the draw for an increase in narrative.

Bigger budgets were being supplied along with the improvements of equipment allowed for less limitations in games.

Page 14: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Puzzle / Casual GamesGood puzzle games reward players for figuring out the puzzles presented.

The goal for puzzle games is to introduce a new piece, have the players figure them out and then use their knowledge to continue solving puzzles.

Page 15: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Puzzle Game Example

Page 16: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Designer Hideo Kojima has gone on to say that players should never die in video games, that the idea of Game Over is archaic.

Dying in a narrative game naturally drops immersion as there is nothing that separates you more from the game than when your character dies and you are left with the Try Again screen.

Narrative Games

Page 17: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Narrative Example

Page 18: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Since Triple A gaming came out there have always been a few games that have come out that have just been deemed hard.

The point here in these games is very retro in a way that the player should always be struggling never dropping the difficulty curve.

Hard Games

Page 19: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

Hard Games Examples

Page 20: Video Games difficulty in The history of · Blockbuster Blockbuster and other rental stores actually had a much greater effect than one might think. Games were ... Bigger budgets

This is the end of the slideshow.