video game collection @ your library

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Video Games @ Your Library Maggie Hommel YA Librarian, Park Ridge Public Library [email protected]

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Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

TRANSCRIPT

Page 1: Video Game Collection @ Your Library

Video Games @ Your Library

Maggie Hommel YA Librarian, Park Ridge Public Library

[email protected]

Page 2: Video Game Collection @ Your Library

Video Games … in the Library?

“I love it, don’t change it, but why does a library have video games?…”

--Video Game Survey respondent

The Park Ridge game collection

Page 3: Video Game Collection @ Your Library

Video Games … in the Library?

• Bring new users (teens, males) into the library

• Part of our culture & communities

• A majority of Americans play video games

• Recreation (DVDs and books fill this role too)

• Video games can be educational, interactive, social, story-rich

Page 4: Video Game Collection @ Your Library

Video Games … in the Library?

From left, Steve Meretzky, Christopher Grant, Warren Spector, Henry Lowood and Matteo Bittanti.

Page 5: Video Game Collection @ Your Library

Video Games … in the Library?• 45.7 million households own video

game consoles• 63% of Americans play video games

(NPD group)

• 2/3 of men aged 18-34 have at least one console in their home

• 1.6 million Americans are using video game consoles in any given minute

(Nielsen Media Research)

Page 6: Video Game Collection @ Your Library

Video Games … in the Library?

Page 7: Video Game Collection @ Your Library

Starting a Collection

• Challenges:– Convincing Stakeholders– Establishing Policy– Deciding on Consoles– Selecting Titles– Vendors– Budget– Security

Gaming Collection at the University of Oregon

Page 8: Video Game Collection @ Your Library

Convincing Stakeholders

• Will book circulation go down?• Will it bring in new users? • Will it serve underserved populations

(males 18-34)?• What about violence?

• Surveys, circ stats, reports

Page 9: Video Game Collection @ Your Library

Establishing Policy

• Ratings• Loan period/renewals• Late fines• Lost Instruction Booklets• Limits• Interlibrary loan

Page 10: Video Game Collection @ Your Library

Establishing Policy: Ratings

www.esrb.com

Page 11: Video Game Collection @ Your Library

Establishing Policy: Loaning Games

• Loan Period: 3 weeks (too long?)• Limits on borrowing: 2 per card holder

• Use DVD or CD checkout policies

• Consider number of items you own, flow of materials

• Loan equipment with games?

Page 12: Video Game Collection @ Your Library

Establishing Policy: Fines

• We followed book fine schedules -- $ .10 per day maximum $5.00 fine

• Lost instruction booklet $2.00 replacement fee www.replacementdocs.com

• No interlibrary loan

• Only Park Ridge patrons

Page 14: Video Game Collection @ Your Library

Consoles

Page 15: Video Game Collection @ Your Library

Consoles: Wii

• Released in Dec. 2006• Popular with all ages• Very innovative

remotes & gameplay• Game selection is still

fairly small• Games average $49.99• Most in-demand

Page 16: Video Game Collection @ Your Library

Consoles: Xbox 360

• Oldest of the “new” consoles (Nov. 2005)

• Popular with hardcore gamers, males 15-34

• Halo, Mass Effect, Bioshock

• Games average $49.99 to $59.99

Page 17: Video Game Collection @ Your Library

Consoles: Playstation 3

• Most expensive (recently lowered to $499 / $399)

• Weakest sales of new generation, but growing after price drop

• Impressive graphics, Blu-ray DVD player

• Games average $59.99

Page 18: Video Game Collection @ Your Library

Consoles: Handhelds

• Sony PSP– Plays videos, MP3s– Wireless– Games $19.99 – $39.99

• Nintendo DS– Touch Screen, Wireless – Dual Screens– Games avg. $29.99

Page 19: Video Game Collection @ Your Library

• Online: www.gamespot.com, www.amazon.com, www.metacritic.com,

www.commonsensemedia.org • Magazines:

Electronic Gaming Monthly, GamePro, Game Informer

• Ask your patrons – informally or formally!

• Some traditional review journals

Selecting Titles

Page 20: Video Game Collection @ Your Library

Vendors

• Baker & Taylor (10% discount)

Page 21: Video Game Collection @ Your Library

Vendors

• Web AMI webami.aent.comPrimarily music, discount varies

Page 22: Video Game Collection @ Your Library

Vendors

• Best Buy (no discount for libraries, rewards card offer)

• Game Stop (used games)

Page 23: Video Game Collection @ Your Library

Budget

• Figure around $49.99 – $59.99 for new generation games

• $29.99 per game for PS 2, Xbox, handhelds• Replacement – Discs do get damaged; figure

in about 5% theft/non-return

Page 24: Video Game Collection @ Your Library

Security

• Security cases – fit in DVD cases• Keep discs behind the counter?• Fines• Limits on number of checkouts• Check ID?

Page 25: Video Game Collection @ Your Library

Measuring Results

• We did a two-year, ongoing survey to measure patron response to the video game collection

Page 26: Video Game Collection @ Your Library

How Much Did/Do You Use the Library:

Page 27: Video Game Collection @ Your Library

How Much Did/Do You Use the Library:

Page 28: Video Game Collection @ Your Library

When you come to the Library to check out Video Games, do you usually check out:

Page 29: Video Game Collection @ Your Library

Video Game Circulation

2005-2006 2006-2007 2007-2008 (through Jan.)

Total Circulation 253 1378 1654

Sep 06: 99 games Sep 07: 209 gamesApr 07: 164 games Jan 08: 269 games

Page 30: Video Game Collection @ Your Library

Circulation of Young Adult Books

Date range Book Circulation % change from previous years

Feb 2005-Jan 2006 12959Feb 2006-Jan 2007 14330 Up 11% from 2005-2006

Feb 2007-Jan 2008 19598 Up 37% from 2006-2007, Up 51% from 2005-2006

Page 31: Video Game Collection @ Your Library

Comments from the Survey

Page 32: Video Game Collection @ Your Library

Comments from the Survey

Page 33: Video Game Collection @ Your Library

Comments from the Survey

Page 34: Video Game Collection @ Your Library

Further Discussion of Video Games• “Taking Play Seriously.” New York Times

Magazine. 2/17/08.

• Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 2003.

• Science Daily Articles:– “How Violent Video Games Are Exemplary Agression

Teachers” 11/14/07.– “No Strong Link Seen Between Violent Video Games

and Agression.” 8/12/05.

Page 35: Video Game Collection @ Your Library

Thank You!

Maggie Hommel, Young Adult LibrarianPark Ridge Public Library

[email protected]

www.parkridgelibrary.org