valliammai engineering college semester/it6501-graphics and... · algorithm .(7) ... write down and...
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VALLIAMMAI ENGINEERING COLLEGE
SRM Nagar, Kattankulathur – 603 203
DEPARTMENT OF INFORMATION TECHNOLOGY
QUESTION BANK
V SEMESTER
IT 6501 – Graphics and Multimedia
Regulation – 2013
Academic Year 2017-2018 (ODD Semester)
Prepared by
Dr.N.Krishnaraj, Assistant Professor (Sel.G)/IT
Ms.R.Thenmozhi, Assistant Professor (Sel.G)/IT
1
VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur – 603 203.
DEPARTMENT OF INFORMATION TECHNOLOGY
QUESTION BANK SUBJECT : IT 6501- GRAPHICS AND MULTIMEDIA
SEM / YEAR: V Sem / III Year
UNIT I - OUTPUT PRIMITIVES
Basic − Line − Curve and ellipse drawing algorithms − Examples – Applications - Attributes − Two-
Dimensional geometric transformations − Two-Dimensional clipping and viewing – Input techniques.
PART - A Q.N
o.No
Questions BT
Level
Competence
1. Classify the nature of line primitive in graphics BTL 4 Analysing
2. Outline viewing pipeline BTL 2 Understanding
3. What is composite transformation? BTL 1 Remembering
4. What is the equation of initial decision parameter in Bresenham’s line
drawing algorithm? compare with DDA.
BTL 1 Remembering
5. How do incremental methods of line drawing works? BTL 1 Remembering
6. What do you mean by clipping? BTL 1 Remembering
7. Applying DDA algorithm to rasterize the line from (0,0) to (6,7) BTL 3 Applying
8. Evaluating the effect of scaling factor Sx=
2
1 and Sy=
2
1 on a given triangle
ABC whose co-ordinates are A=[4,1], B=[5,2],C=[4,3]
BTL 5 Evaluating
9. Applying the use of error term in Bresenham’s line drawing algorithm? BTL 3 Applying
10. Is Sutherland Cohen line clipping algorithm applicable to any type of
window?
BTL 5 Evaluating
11. What would you Understanding the Octant symmetry of a circle? BTL 2 Understanding
12. Design transformation matrix for reflection with respect to the line y=x? BTL 6 Creating
13. Identify any two attributes of a line? BTL 3 Applying
14. Distinguish between window and viewport? BTL 2 Understanding
15. Define Aspect Ratio BTL 1 Remembering
16. Write about scan conversion? BTL 4 Analysing
17. Differentiate aliasing and antialiasing? BTL 2 Understanding
18. Creating a line from (10,12) to (15,15) on a raster screen using
Bresenham’s straight line algorithm.
BTL 6 Creating
2
19. Give the final coordinates of a unit square ABCD with vertex A placed on
the origin after applying a uniform scaling of 2 units with respect to the
centre of the square.
BTL 1 Remembering
20. Point out, how you will clip a point? BTL 4 Analysing
PART-B
1. (i) Explain midpoint circle algorithm in detail. (7)
(ii) Discuss briefly about curve attributes. (6)
BTL4
BTL2
Analysing
Understanding
2. (i) Describe 2D geometric transformations . (7)
(ii) Write brief notes on clipping against rectangular boundaries. (6)
BTL2
BTL4
Understanding
Analysing
3. Compose the Bresenham’s line drawing algorithm for lines with all possible
slopes (13)
BTL6
Creating
4. (i) Explain attributes of output primitives. (6)
(ii) Define clipping. Write and explain cohen-sutherland line clipping
algorithm .(7)
BTL4 Analysing
5. Express on line attributes, circle attributes and ellipse attributes in
detail.(13)
BTL2 Understanding
6. (i) Illustrate with example the available two dimensional geometric
transformations . (6)
(ii) Describe about the Bresenham’s ellipse drawing algorithm. (7)
BTL2
BTL3
Understanding
Applying
7. (i) Using midpoint circle algorithm calculate the pixel that will be put ON
for an origin center at (4,5) of a circle with radius 4. (7)
(ii) Explain two dimensional translation and scaling with an example. (6)
BTL3
BTL1
Applying
Remembering
8. (i) Scale a square ABCD A(0,0) , B(3,0),C(3,3),D(0,3) three units in X
direction and three units in Y direction. (7)
(ii)How would you transform an object from one coordinate system to
another coordinate system? (6)
BTL3
BTL1
Applying
Remembering
9. (i) Explain in brief any of the popular line clipping procedures. (7)
(ii) Write about text clipping techniques. (6)
BTL5
BTL5
Evaluating
Evaluating
10. Use the midpoint method to derive decision parameters for generating
points along a straight line path with slope in the range 0<m<1. Show that
the midpoint decision parameters are the same as those in the Bresenham’s
line drawing algorithm. (13)
BTL1
Remembering
11. (i)Explain Cohen-Sutherland line clipping with example. (7)
(ii) Discuss in brief Antialiasing techniques . (6)
BTL3
BTL2
Applying
Understanding
12. (i)Explain Liang-Barsky line clipping algorithm (7)
(ii) Show that two successive reflections about the coordinate axes is
equivalent to a single rotation about the coordinate origin.(6)
(6)
BTL4
BTL1
Analysing
Remembering
13. Explain Midpoint Ellipse algorithm in detail with an example. (13) BTL4 Analysing
14. (i)Discuss on the various input techniques in detail. (7)
(ii) Show a transformation matrix for rotating an object about a specified
pivot point.(6)
BTL1
Analysing
Remembering
3
PART-C
1. (i) Reflect the diamond shaped polygon whose vertices are A(-1,0),
B(0,-2), C(1,0) and D(0,2)
1. The horizontal line y=2
2. The vertical line x=2 (8)
(ii) Perform 45° rotation of triangle A(0,0) , B(1,1), C(5,2) about P(-1,-1).
(7)
BTL 6 Evaluating
2. (i)Prove that the intersection point of two straight lines PQ(-1,-1)(3,5/3) and
RS(-1/2,3)(3,-1/2) will be exactly the same as the intersection point of
transformed intersecting lines P’Q’ and R’S’ drawn after the
transformation. The transformation is given as [1 2]. (8)
(ii)A Clipping window PQRS has left corner at (3,4) and upper right corner
at (10,9). Find the section of the clipped line AB (2,11), (9,2) using Cohen
Sutherland line clipping algorithm.(7)
BTL 5 Creating
3. At R be Rectangular window whose lower left head corner is at
L(-3,1) and upper right head corner is at R(2,6). Find the region codes
for the endpoints A(-4,2),B(-1,7),C(-1,5),D(3,8), G(1,-2),H(3,3),I(-4,7)
and J(-2,10). (15)
BTL5 Creating
4. Write down and explain the midpoint circle drawing algorithm. Assume 10
cm as the radius and co-ordinate origin as the centre of the circle.(15) BTL 6 Evaluating
UNIT II - THREE-DIMENSIONAL CONCEPTS
Three-Dimensional object representations − Three-Dimensional geometric and modeling
transformations − Three-Dimensional viewing − Hidden surface elimination − Color models – Virtual
reality - Animation.
PART - A
Q.No Questions BT Level Competence
1. Express about polygon surface? BTL 1 Remembering
2. Define raster animation BTL 1 Remembering
3. How do you represent sphere in three dimension? BTL 1 Remembering
4. What do you infer by complementary colors and primary colors? BTL 4 Analysing
5. Mention the properties of Bezier Curves? BTL 1 Remembering
6. Compare orthographic and oblique parallel projections BTL 5 Evaluating
7. Give the single point perspective projection transformation matrix when
projectors are placed on Z-axis
BTL 2 Understanding
8. Classify the common representation in solid modeling technique. BTL 4 Analysing
9. Differentiate: Parallel and perspective projections. BTL 2 Understanding
10. Express about morphing and give examples? BTL 2 Understanding
11. Show the 3D viewing pipeline BTL 3 Applying
4
12. Define spline BTL 1 Remembering
13. What is surface rendering? BTL 1 Remembering
14. How do we identify the principal vanishing point? BTL 3 Applying
15. Differentiate augmented reality and virtual reality. BTL 2 Understanding
16. Prepare the need for modeling transformations? BTL 6 Creating
17. Rewrite about ‘Self-Affine’ fractals? BTL 6 Creating
18. Compare the advantage of B-spline over Bezier curve BTL 5 Evaluating
19. How are fractals classified? BTL 3 Applying
20. Point out, how Y,I,Q represent in YIQ color model? BTL 4 Analysing
PART-B
1. (i) Describe how 3D curves are stored in computers. (7)
(ii) Explain in detail about rotations in 3D space.(6)
BTL 2
BTL 4
Understanding
Analysing
2. (i) Discuss briefly about parallel projections.(7)
(ii) Write brief notes on color models.(6)
BTL 2
BTL 4
Understanding
Analysing
3. (i)What are the properties of Bezier Curves?(7)
(ii)Explain about Perspective Projection method.(6)
BTL1
BTL4
Remembering
Analysing
4. (i)Explain the Depth-Buffer method for visible surface detection.(7)
(ii)Write notes on YIQ and HSV color models.(6)
BTL4
BTL4
Analysing
Analysing
5. Describe in detail on three dimensional transformations. (13) BTL 1 Remembering
6. (i) Find the equation of the plane passing through the points (2,4,3) ,
(4,4,5) and (8,9,3). (7)
(ii) Explain the process of morphing and chroma keying in animation
generation. (6)
BTL 5
BTL 2
Evaluating
Understanding
7. (i)Discuss on approximation spline characteristics , representation and
properties.(7)
(ii)Derive the oblique projection matrix and Applying it to find the
transformation for cavalier projection with θ=45oand cabinet projection
θ=30o.(6)
BTL 2
BTL 3
Understanding
Applying
8. (i)How will you construct deterministic self similar fractals? Explain.(7)
(ii)Applying 3D geometric transformations to make the given tetrahedron
ABCD rotate about the x-axis, making it erect with its bare ABC resting
on the x-z plane. Next ,magnify it four times about a fixed point
P[1,1,2]=
1111
1051
1002
1000
(6)
BTL1
BTL3
Remembering
Applying
9. (i)Describe about CIE color model. What are its advantages?(7)
(ii)What do you Understanding by keyframe animation? Give
example.(6)
BTL1
BTL1
Remembering
Remembering
5
10. (i)Explain properties of Bezier curve. How it differ from B-Spline? (7).
(ii)Define Animation. Explain in detail about the animation languages.(6)
BTL5
BTL4
Evaluating
Analysing
11. (i)Describe briefly modeling and coordinate transformation in computer
graphics.(7)
(i)Discuss about the properties of light.(6)
BTL2
BTL2
Understanding
Understanding
12. (i) Explain about animation.(7)
(ii) Compare and contrast between the RGB and CMY color models.(6)
BTL6 Evaluating
13. Show a procedure for rotating an object that is represented in an octree
structure also explain how to represent 3D objects using octress? (13)
BTL3 Applying
14. (i)Explain the painter’s algorithm for visible surface detection.(7)
(ii)How do you Applying morphing animation technique? Discuss with
an example.(6)
BTL1
BTL1
Remembering
Remembering
PART-C
1. (i) Determine the projected image onto the xy plane of a tetrahedron
ABCD =
1 0 0 1
0 1 0 1
0 0 1 1
1 1 1 1
using standard single point perspective transformation. The distance of
the vanishing point from the view plane may be taken as 5 units.(8)
(ii) Two objects A and B are located one behind the other . Explain any
one method of identifying the visible surfaces of the two objects. (7)
BTL6 Evaluating
2. Given the plane parameters A,B,C,D for all surfaces of an object, device
and algorithm to determine whether any specified points is inside or
outside the object.(15)
BTL 5 Creating
3. (i) A cube has its vertices located at A(0,0,10) , B(0,0,10) , c(10,10,10) ,
d(0,10,10) , e(0,0,0) , f(10,0,0) , g(10,10,0), H(0,10,0). The Y axis is
vertical and Z axis is oriented towards the viewer. The cube is being
viewed from point (0,20,80). Calculate the perspective view of the cube
on XY plane. (07)
(ii)Calculate the new coordinates of a block rotated about x axis by an
angle 30 degrees. The original coordinates of the block are given relative
to the global xyz axis system.(08)
A(1,1,2) B(2,1,2) C(2,2,2) D(1,2,2) E(1,1,1) F(2,1,1) G(2,2,1) H(1,2,1)
BTL6 Evaluating
4. Determine the blending function for uniform periodic B-Spline curve for
n=4 , d=4. (15) BTL 5 Creating
6
UNIT III - MULTIMEDIA SYSTEMS DESIGN
Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving
technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface
standards − Multimedia databases.
PART - A
Q.No Questions BT Level Competence
1. Write short notes on multimedia element. BTL 1 Remembering
2. What is meant by multimedia database and list out its characteristics. BTL 1 Remembering
3. What is a hypertext? BTL 1 Remembering
4. Show the basic objects of multimedia BTL 1 Remembering
5. Write about image annotation. BTL 4 Analysing
6. Rank the key issues for data organization in multimedia? BTL 5 Evaluating
7. What is task based multilevel networking? BTL 1 Remembering
8. Write down the features of Apple’s quick time standard for compression. BTL 4 Analysing
9. Express in short about RDIB? BTL 2 Understanding
10. What are the predominant areas of multimedia Applications? BTL 2 Understanding
11. Point out basic objects of multimedia systems? BTL 4 Analysing
12. Show examples of Multimedia Data Interface Standards BTL 3 Applying
13. Write about how are image annotation useful for information systems? BTL 6 Creating
14. Show the data objects used in multimedia system? BTL 2 Understanding
15. Rearrange the issues Analysingd in Multimedia Data Interface Standards? BTL 6 Creating
16. Classify the methods of defining objects for multimedia systems. BTL 3 Applying
17. Define orchestration BTL 1 Remembering
18. Assess the challenges in multimedia databases. BTL 5 Evaluating
19. Discuss few analog and digital video broadcast standards. BTL 2 Understanding
20. Relate the preferred database management systems for multimedia data. BTL 3 Applying
PART-B
1. (i)Explain in detail about full motion digital video applications(6)
(ii)Explain multimedia system architecture (7)
BTL 5
BTL 5
Evaluating
Evaluating
2. (i)Illustrate briefly about multimedia data interface standards.(6)
(ii)Illustrate brief notes on multimedia storage and retrieval.(7)
BTL 3
BTL 3
Applying
Applying
3. (i)Explain about the data types of Multimedia Systems(7)
(ii)Explain the different file formats used in Multimedia.(6)
BTL 4
Analysing
4. (i)Show how to define objects for multimedia system.(7)
(ii)Illustrate short notes on multimedia data interface standards.(6)
BTL 3
BTL 3
Applying
Applying
7
5. (i) Write a detailed note on predominant areas of multimedia
applications.(7)
(ii) What are the evolving technologies for multimedia systems? Explain
them. (6)
BTL 4
BTL 1
Analysing
Remembering
6. Write briefly about multimedia databases. (13) BTL 4 Analysing
7. Discuss the task based networking and their standards required to transfer
multimedia data. (13)
BTL 2 Understanding
8. Discuss any four multimedia applications in detail. (13) BTL 2 Understanding
9. (i)Summarize the characteristics of multimedia DBMS.(7)
(ii)How can you organize a database for multimedia applications .Discuss
the key issues involved in the same.(6)
BTL 2
Understanding
10. (i)How multimedia databases are different from ordinary text based
databases? Compare.(7)
(ii)Draw schematic diagram of multimedia systems architecture and write
about the function of various components.(6)
BTL 1
BTL 6
Remembering
Creating
11. (i)Describe in detail about multimedia database.(7)
(ii)Describe about hypermedia documents.(6)
BTL 1
BTL 1
Remembering
Remembering
12. (i)Define and discuss the term ‘Multimedia Database”(6)
(ii) Derive the issues involved in multimedia storage and retrieval.(7)
BTL 1
BTL 6
Remembering
Creating
13. Describe the various aspects of ‘querying the contents of video libraries’
with reference to video databases. (13)
BTL 1 Remembering
14. (i) Compare and contrast Apples’s Quicktime and Microsoft AVI file
format in detail. (7)
(ii) How will you design the network architecture for multimedia
systems? Explain(6)
BTL 1
BTL 4
Remembering
Analysing
PART-C
1. Develop a simple multimedia application that receives one of the
biometrics of an employee and announces the status of matching with the
records along with suitable displays.(15)
BTL 6 Creating
2. An E publishing company ABC is in the process of converting e books in
the form of document images into text . Discuss on the challenges faced
by the company in implementing the above process. (15)
BTL 5 Evaluating
3. Describe a multimedia application used in your current college or work
environment.(15)
BTL 6 Creating
4. Suggest with reasons a potential Applications of multimedia other than
the applications in the field of entertainment and education.(15)
BTL 5 Evaluating
UNIT IV - MULTIMEDIA FILE HANDLING
Compression and decompression − Data and file format standards − Multimedia I/O technologies −
Digital voice and audio − Video image and animation − Full motion video − Storage and retrieval
technologies.
PART - A
8
Q.No Questions BT Level Competence
1. Define lossy compression BTL 1 Remembering
2. Write short notes on MPEG-2 BTL 4 Analysing
3. Rearrange the types of file formats standards for data? BTL 6 Creating
4. Prepare the considerations in Multimedia storage? BTL 6 Creating
5. What is pack bits encoding? BTL 1 Remembering
6. What is TIFF file format specification? BTL 1 Remembering
7. Define entropy encoding BTL 1 Remembering
8. Classify the methods used to reduce rotational latency while retrieving
huge multimedia objects.
BTL 2 Understanding
9. Define quantization BTL 1 Remembering
10. Identify the factors governing the ADC process? BTL 3 Applying
11. Point out the types of voice recognition systems? BTL 4 Analysing
12. Give outline on lossless compression? Give example. BTL 2 Understanding
13. Show the types of chunks used in RIFF. BTL 3 Applying
14. Write about disk spanning? BTL 4 Analysing
15. Conclude the role compression in multimedia. BTL 5 Evaluating
16. Show the components of full motion video models. BTL 3 Applying
17. Express in short about Run length encoding? BTL 2 Understanding
18. Give outline on speech synthesis? BTL 2 Understanding
19. Calculate the file size in 1MB for a 1 minute stereo recording of CD
quality music at 44.1kHz sampling rate and 16 bit resolution.
BTL 5 Evaluating
20. What is palette animation? BTL 1 Remembering
PART-B
1. (i)Describe briefly about image compression schemes(7)
(ii)Explain in detail about TIFF file format and implementation
issues.(6)
BTL 1
BTL 4
Remembering
Analysing
2. (i)Discuss briefly about multimedia I/O technologies.(7)
(ii)Explain briefly about types of voice recognition system.(6)
BTL 2
BTL 4
Remembering
Analysing
3. Explain about JPEG compression. (13) BTL 5 Evaluating
4. Explain how does RAID technologies help in efficient storage and
retrieval of multimedia data? (13)
BTL 1 Remembering
5. Develop TWAIN architecture with a neat diagram .Mention the
specification, objectives and benefits of TWAIN architecture. (13)
BTL 6 Creating
6. Give a detailed summary of MIDI. (13) BTL 2 Understanding
7. (i)Contrast TIFF fill structure and RIFF fill structure.(6)
(ii)Explain CCITT H.261 video coding algorithm.(7)
BTL 2
BTL 4
Understanding
Analysing
8. (i)Show how scanners are used for image enhancements.(7)
(ii)Which storage device is used for storing archival media? Why?
Explain.(6)
BTL 3
BTL 1
Applying
Remembering
9
9. Illustrate briefly about WORM technology. How does a magneto optical
technology differ from WORM technology? (13)
BTL 3 Applying
10. (i)What are the types of compression available in multimedia? Explain
any two types of compression technology.(8)
(ii)Describe about Digital audio in multimedia input and output
techniques.(5)
BTL 1
BTL 1
Remembering
Remembering
11. (i)Explain in detail about the rewritable optical disk technique.(7)
(ii)Relate the need for studying and contents of a file format used for
Multimedia Systems.(6)
BTL 4
BTL 3
Analysing
Applying
12. Discuss in detail the MPEG 4 video compression standard (13) BTL 1 Remembering
13. Discuss in detail about Digital Video Interactive (DVI) with suitable
diagrams. (13)
BTL 2 Understanding
14. (i) Explain the MPEG encoding technique for video. (7)
(ii) Explain the image animation techniques.(6)
BTL 4 Analysing
PART-C
1. How does the display resolution differs from the resolution of laser
printer. How does this affect the quality of the display system? What
limitations does this place on display system.(15)
BTL6 Evaluating
2. Write a c language program to perform packbits compression and
decompression. What kind of compression did you achieve.(15) BTL 5 Creating
3. Examine a TIFF file Creating by a graphics package and identify the
tags in it. Does this packets follow the TIFF5 or TIFF6 standards.(15)
BTL6 Evaluating
4. In a document imaging system ,where would you compress the image:
in the scanner node, in host system, or in the storage node? Explain the
implications of where compression and decompression take place in a
document imaging system.(15)
BTL 5 Creating
UNIT V - HYPERMEDIA
Multimedia authoring and user interface − Hypermedia messaging − Mobile messaging − Hypermedia
message component − Creating hypermedia message − Integrated multimedia message standards −
Integrated document management − Distributed multimedia systems.
PART - A
Q.No Questions BT Level Competence
1. What is meant by multimedia authoring system? BTL 1 Remembering
2. Define mobile messaging. BTL 1 Remembering
3. Classify the characteristics of Document store? BTL 3 Applying
4. Define Hypermedia BTL 1 Remembering
5. Prepare the list of any four kinds of user interface development tools. BTL 6 Creating
6. Define video panning. BTL 1 Remembering
7. What are the functions of an object request broker in managing
distributed multimedia objects?
BTL 1 Remembering
10
8. Formulate the essential steps needed for designing a good hypermedia
system.
BTL 6 Creating
9. List the pros and cons of linking and embedding multimedia objects? BTL 4 Analysing
10. What are the six levels of RAID technology? BTL 1 Remembering
11. Give two examples of multimedia authoring systems. BTL 2 Understanding
12. Classify the components of a distributed multimedia application. BTL 3 Applying
13. Give the standard types of multimedia object servers. BTL 2 Understanding
14. Express in short about Premixing? BTL 2 Understanding
15. Design an object identification scheme for a wide area multimedia
application.
BTL 2 Understanding
16. Analysing the needs for distributed multimedia systems. BTL 4 Analysing
17. Compare distributed system with multimedia system. BTL 5 Evaluating
18. Evaluating the need for integrated document management. BTL 5 Evaluating
19. Compare the performances of high speed LAN’s for multimedia data
transfer.
BTL 4 Analysing
20. Classify common navigation modes? BTL 3 Applying
PART-B
1. (i)Explain the types of multimedia authoring systems.(7)
(ii)Describe the term Hypermedia and applications.(6)
BTL 4
BTL 2
Analysing
Understanding
2. (i) Explain the various types of database replication techniques used in
handling very large distributed databases.(6)
(ii)Explain about the Hypermedia Message Components.(7)
BTL 1
BTL 4
Remembering
Analysing
3. (i)Discuss in brief about the components of a distributed multimedia
system.(7)
(ii)Summarize the key issues of data organization for multimedia
systems.(6)
BTL 2
BTL 2
Understanding
Understanding
4. (i)What is editing features? Explain it briefly.(6)
(ii)Explain Integrated multimedia message standards.(7)
BTL 2
BTL 5
Understanding
Evaluating
5. Explain the design issues for multimedia authoring and also explain its
types.(13)
BTL 4 Analysing
6. Develop the procedure to manage Distributed multimedia objects? (13) BTL 6 Creating
7. (i) Describe the common forms of navigation for information access.
(7)
(ii) Explain any two components of a typical multimedia application
environment.(6)
BTL 1 Remembering
8. Illustrate about distributed multimedia systems.(13) BTL 3 Applying
9. (i)Discuss in brief about hypermedia linking and embedding.(7)
(ii)Give n detail about transaction management for distributed
multimedia database systems.(6)
BTL 2
BTL 2
Understanding
Understanding
10. (i)Describe about the popular user interface design metaphors.(7)
(ii)List out and define briefly about playback issues for image , audio
and video objects.(6)
BTL 1 Remembering
11
11. (i)Chart the navigation through an application for editing a hypermedia
mail message. What menu items are required for this application? Can
the user customize this sequence?(7)
(ii)Describe Hypermedia messaging.(6)
BTL 1
BTL 1
Remembering
Remembering
12. (i)Describe mobile messaging.(7)
(ii)Compare multimedia system and hypermedia system.(6)
BTL 1
BTL 5
Remembering
Evaluating
13. Show the features and facilities incorporated in any one of the
integrated document management system.(13)
BTL 3 Applying
14. Write short notes on
(i) Object Revision Management (4)
(ii) Components of a distributed multimedia system (4)
(iii) Metaphors for multimedia applications. (5)
BTL 4 Analysing
PART-C
1. How would you address the requirements for dynamic customization of
display resolution to suite the destination system on which an object is
being rendered? What happens if the resolution of the display device is
higher than the resolution of the stored object.(!5)
BTL 5 Evaluating
2. How does video conferencing related to hypermedia messaging? What
are the implications of building a system where the user starts with
video conferencing and switches to integrated stored messaging.(15)
BTL 5 Evaluating
3. Develop a design scheme for automatic load balancing of video objects
in a cross enterprise wide area network. What are the main design
issues that must be addressed.?(15)
BTL 6 Creating
4. Develop client account management multimedia application for
banking sector.(15) BTL 6 Creating