uxsg2014 #5 keynote (part 2) - spatial design (rahul pradhan)
DESCRIPTION
Spatial design: Storytelling through the spaces Presented by Rahul Pradhan Senior Art Director Philips Design, IndiaTRANSCRIPT
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Spa&al design Storytelling through the spaces
Rahul Pradhan Philips Design 3 October 2014
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Tell me where is fancy bred? Or in the heart or in the head
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Case Study 1
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Design anchors
Brand Personas
Experience Flows
Shopper Profiles
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Design anchors
Brand Personas
Experience Flows
Shopper Profiles
Experience Flows
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Approachable
Personalized
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Entry In-‐store Interac=on
Delivery & Customer Service
Entrance Lobby
Concierge
Personalized interac&ons
Product presenta&ons
Touchdown rooms
Interac&on seOngs
Enduring rela&onship
Personal touch
Celebra&ng ‘MOMENT’
My ‘clubhouse’
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Entry In-‐store Interac=on
Delivery & Customer Service
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Hero Car
Hero Car
Hospitality Area
Delivery Bay Visual Skin
Visual Skin
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Showcasing the ‘heros’
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700 SqR. of visual skin
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Celebra&ng the ‘moment’
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Clubhouse
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Case Study 2
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Experience Flow | Mapping the customer journey
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Seduc&on with light
Plan the path
Come, let’s play
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Seduc&on with light
Plan the path
Playground of light
Visual spectacle Emo=onal to Ra=onal Intui=ve interac=on
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Seduc&on with light
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Dynamic Interplay | Colors, intensity and shadows
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Dynamic Interplay | Colors, intensity and shadows
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Dynamic Interplay | Colors, intensity and shadows
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Plan the path
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Winning with scale | Case studies and product presenta&ons
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Interac=ve demos | Explain complex concepts
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Interac=ve demos | Demonstrate the ‘state of the art’ technology
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Interac=on spaces| Collabora&ve working
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Come! Let’s play
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Intui=ve interac=on | Special app to explore effects, features & informa&on
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Case Study 3
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Disney FHC Pediatric floors
Realism & Abstrac&on
Public space
Cartoon & Fantasy Transi=on
transi&on
Disney Lobby
Fun, Play Care, healing
Pediatric Floor
Transi=on
Clinical space
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Savann
a Jungle
Und
erwater
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Und
erwater
Jungle
Savann
a
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“Whenever there is a conflict between modern technology and the desires of our primi:ve ancestors, these primi:ve desires win each :me” Caveman’s law, Michio Kaku
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Storytelling 2.0
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61 "Hippocampus" by Images are generated by Life Science Databases (LSDB).
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Cleveland Museum of Arts | Nonlinear story telling
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Hyper real
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New immersive experiences| VR Headsets
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Fiat LIVESTORE | Products at your doorsteps
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465,000 Unique users/month
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67% Video chats scheduled the test drives
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7.5 Minutes Average &me spent on the video chat
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Daquri Smart hard hat | Pushing the boundaries
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Sensors
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Electronic polymer skin patch| Sensing & dispensing
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Smart diapers | Monitoring hydra&on and infec&ons
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Happiness blanket| Headband + Bluetooth + Blanket with fiber op&c
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We are the music makers, And we are the dreamers of
dreams
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References
• Caveman’s law : hop://www.digitaltonto.com/2011/4-‐digital-‐laws/
• Storytelling 2.0 : hop://localprojects.net/project/gallery-‐one/#1
• LiveStore : hop://livestore.fiat.com.br/
• Daquri Helmets : hop://gizmodo.com/the-‐daqri-‐smart-‐helmet-‐wants-‐to-‐put-‐augmented-‐reality-‐t-‐1631615644 • Goosebumps: hop://scita&on.aip.org/content/aip/journal/apl/104/25/10.1063/1.4881888
• Smart diapers : hop://www.pixiescien&fic.com/
• Digital skin patch : hop://www.core77.com/blog/medical/wearable_technology_smart_band-‐aids_can_do_a_lot_more_than_cover_up_cuts_26751.asp
• Happiness blanket : hop://www.bri&shairways.com/en-‐gb/offers/partners/happiness-‐blanket
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… Now, through careful manipula-on and good storytelling, you can get everybody to clap at the same :me, to hopefully laugh at the same :me, and to be afraid at the same :me.
-‐ Steven Spielberg
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… Now, through careful manipula-on and good storytelling, you can get everybody to clap at the same :me, to hopefully laugh at the same :me, and to be afraid at the same :me. -‐ Steven Spielberg
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Key insights
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90 Dynamic Interplay | Colors, intensity and shadows
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“Whenever there is a conflict between modern technology and the desires or our primi:ve ancestors, these primi:ve desires win each :me” Caveman’s law, Michio Kaku
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Electronic polymer skin ta[oo| Sensing & dispensing
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Customized Experiences
Hyper real Experiences
Sensory Experiences
Post Digital Experiences