ux strat usa 2017: peter morville, "planning for strategic design"
TRANSCRIPT
Planning for Strategic Design
Peter Morville, UX STRAT, Boulder, Colorado, 2017
Agenda
• Introduction • Purpose • Principles • Practices • Conclusion
“Do you know how to make God laugh? Tell him your plans.”
Planning
Planning for Strategic Design
Introduction, Purpose, Principles, Practices
The Ants and the Grasshopper On a cold, frosty day the ants began dragging out some of the grain they had stored during the summer and began drying it. A grasshopper, half-dead with hunger, came by and asked for a morsel to save his life. “What did you do this past summer?” responded the ants. “Oh,” said the grasshopper, “I kept myself busy by singing all day long and all night too.” “Well then,” remarked the ants, as they laughed and shut their storehouse, “since you kept yourself busy by singing all summer, you can do the same by dancing all winter.”
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Goal è
“Planning is the crowning achievement of human cognition.” The Cognitive Psychology of Planning (2005)
The findings suggest planning can be accelerated by relevant education, both formal and informal.
Age 5 7 9 11 Searching for lost items 12 18 16 28 Manipulating grownups 4 34 24 22 Avoiding punishment 0 44 12 8 Relations with peers 6 26 68 92
Our brains use stored memories to constantly make predictions about everything we see, feel, and hear.
Prediction is not just one of the things your brain does. It is the primary function of the neocortex, and the foundation of intelligence.
System 1 is intuitive, emotional, fast, automatic, and biased by data and heuristics.
System 2 is conscious, logical, deliberate, and thinks it’s in charge.
What if perception is less about the registration of what is present, than about generating a reliable hallucination of what to expect?
What if emotion is not agitation from the now, but guidance for the future?
“I had left the Marine Corps not just with a sense that I could do what I wanted but also with the capacity to plan.”
If you put people in situations where they can practice feeling in control, where that internal locus of control is reawakened, then people can start building habits that make them feel like they’re in charge of their own lives – and the more they feel that way, the more they really are in control of themselves. It violated one of the ground rules. Recruits had been told they could not act until they heard a verbal command from their team leader. But with their gas masks on, no one could hear anything.
“Planning is the art and science of envisioning a desired future and laying out effective ways of bringing it about.”
“The purpose of design is to achieve a greater understanding of the environment and the nature of the problem in order to identify an appropriate conceptual solution.”
Better decision-making cannot be taught, but it can be self-taught.
A key to developing successful strategies is to be aware of your strengths and weaknesses, to know what you do well.
10 Theses 1. Planning is impossible and essential (prediction, uncertainty)
2. Planning is making (false dichotomy, commitment, discipline)
3. Planning is a skill (we can get better, practice, understanding)
4. Planning creates possibility (autopilot, lever)
5. Plans are built on beliefs (models, research, experiments)
10 Theses 6. Strategies are built on options (habits as traps, awareness)
7. There is no one right way (preference, context, fit)
8. We must use experts wisely (gaps, tradeoffs, incentives)
9. Planning can be fun (meaningful goals, health, happiness)
10. We can plan a better future (technology, optimism, hope)
The dark matter of strategic designers is organizational culture, policies, market mechanisms, legislation, finance models, governance structures, tradition, habits.
• Design • Planning • Positioning • Entrepreneurial • Cognitive
• Learning • Power • Cultural • Environmental • Configuration
What is Strategy? by Michael Porter
• Strategy is the creation of a unique and valuable position involving a different set of activities.
• Operational effectiveness (performing similar activities better than rivals) is not strategy.
• A sustainable strategic position requires tradeoffs.
Activity System Map for Vanguard from On Competition by Michael Porter
Digital Strategy • See any differences? • Why might they exist? • What are the tradeoffs?
Strategic Design 1. Align with business strategy
2. Shape digital + experience strategy
3. Help executives with planning
Stories
Proverbs
Personas
Scenarios
Content Inventories Analytics
User SurveysConcept MapsSystem MapsProcess Flows
Wireframes
Storyboards
Concept Designs
Prototypes
Narrative Reports
Presentations
PlansStyle Guides
SpecificationsDesign Patterns
User EXperience Treasure Mapby Jeffery Callender and Peter Morville
Planning for Strategic Design
Introduction, Purpose, Principles, Practices
★ Social • What (plan with people, early and often)
• Who (family, friends, mentors, stakeholders)
• Why (get started, better ideas, empathy, buy-in)
★ Tangible • What (get ideas out of your mind-body)
• Why (embodied cognition, extended mind, collaboration)
• How (writing, sketching, modeling, prototyping)
“How can I know what I think until I see what I say?” - E.M. Forster
★ Agile • What (plan for disruption, embrace change)
• Why (volatility, uncertainty, complexity, ambiguity)
• How (Agile, Lean, improv, optionality, mindfulness)
“Plans are worthless, but planning is everything.” - Eisenhower
★ Reflective • What (question beliefs, methods, and goals)
• Why (human fallibility, context shifts, wisdom)
• How (metrics, feedback, metacognition, meditation)
“The power of authoritative knowledge is not that it is correct but that it counts.” – Brigitte Jordan
★ Framing • What (seeing problems, defining goals, designing process)
• How (research, sketching, OKRs, impossible list)
Social | Tangible | Agile | Reflective
Marines Corp Planning Process
An essential function of planning is to promote understanding of the problem.
Framing is the most important step.
Beliefs are models (and) are often the main thing standing in the way of change.
Goals Gone Wild: The Systematic Side Effects of Over-Prescribing Goal Setting • The harmful side effects of goal setting are far more
serious and systematic than prior work has acknowledged.
• The use of goal setting can degrade employee performance, shift focus away from important but non-specified goals, harm interpersonal relationships, corrode organizational culture, and motivate risky and unethical behaviors.
“We project a straight
line only because we
have a linear model
in our head.”
Nassim Taleb
“One of the most common myths of agile software development is that agile teams don’t plan. In fact, agile teams do a much more thorough job of planning than many traditional project teams.”
short iterations, pairing, daily standups, last responsible moment, tests, fail fast, feedback, reflection
Making Software Interview with Jonah Bailey and Micah Alles
• Software creation is preceded by a research, design, and planning phase (design artifacts).
• A well-groomed and executable backlog (estimated with points) is the core of a living plan.
https://soundcloud.com/peter-morville/making-software
As an entrepreneur, nothing plagued me more than the question of whether my company was making progress toward creating a successful business.
What if we found ourselves building something that nobody wanted?
Our job was to find the synthesis between our vision and what customers would accept.
Design the smallest possible thing that you can that might invalidate your hypothesis.
Prototype tests are the single best way to validate your product as early as possible.
Lean UX always has a measurable goal, and you should always figure out how to measure that goal before you start designing.
An inability to predict means an inability to plan.
No real world strategy can be purely deliberate or purely emergent, since one precludes learning while the other precludes control.
Step Activity / Outcome Artifacts Framing current state description
context, what we know a look back, point of view problem definition
written summary problem statement point of view statement sketches, mindmaps stakeholder list
Imagining Narrowing Deciding Executing Reflecting
★ Imagining • What (expanding awareness of paths and possibilities)
• How (research, mental models, counterfactuals, play, simulation)
Social | Tangible | Agile | Reflective
“I walked around answering calls with this block of wood, and of course it didn’t do anything.
I did it to see if it worked. I decided it worked pretty well.”
Jeff Hawkins
Plans fail because of what we have called tunneling, the neglect of sources of uncertainty outside the plan itself.
An option makes you antifragile and able to benefit from the positive side of uncertainty, without a corresponding serious harm from the negative side.
Step Activity / Outcome Artifacts Framing Imagining brainstorming
bodystorming research daydreaming
business model canvas ideas + research summary mental models sketches, prototypes
Narrowing Deciding Executing Reflecting
★ Narrowing • What (evaluating and filtering paths + options, estimates, risks)
• How (research, COG analysis, planning poker, affinity estimation)
Social | Tangible | Agile | Reflective
“It’s not fear that stops you; it’s your unwillingness to feel fear. That’s what stops you.”
“I mean: is it really an adventure if there’s no fear?”
Breadth First Depth First
Search Objects
Portal
Find
About
Discov
ery
PathsPatterns
Incentives
Users
Brand
Findable Social
GoalGateway
CollectionAsk Browse
FederatedFaceted
Fast
“Give me a fulcrum and a place to stand, and I will move the world.”
—Archimedes
Planning Poker
If passengers die in a crash, pilots die as well, whereas if patients die, doctors’ lives are not endangered.
“To achieve great things, two things are needed; a plan, and not quite enough time.” – Leonard Bernstein
Step Activity / Outcome Artifacts Framing Imagining Narrowing needs + wants defined
priorities identified plans + options evaluated negotiation
ranking requirements parking lot written / graphic plan(s)
Deciding Executing Reflecting
★ Deciding • What (committing to and communicating a course of action)
• Who (the “decider” / RACI - responsible, accountable, consulted, informed)
Social | Tangible | Agile | Reflective
The (COA) course of action graphic and narrative portray how the organization will accomplish the mission.
No more detail than needed; balance guidance + freedom (commander’s intent).
When writing plans or orders, words matter.
Marines Corp Planning Process
Ambushing Santa Claus by Trip ODell Maeve (10 years old) documented three potential plans, each included:
• A map of furniture + features
• Likely “points of entry” by Santa Claus
• Likely paths of travel to/from the tree
• Observation posts (personnel, tools)
• Checklists (equipment, tasks, rations)
Step Activity / Outcome Artifacts Framing Imagining Narrowing Deciding milestones defined
costs calculated approval process
schedule + budget orders + instructions OKRs RACI matrix
Executing Reflecting
★ Executing • What (making, building, traveling, getting things done)
• How (systems, tools, feedback, mindfulness, motivation)
Social | Tangible | Agile | Reflective
Progressive elaboration involves continuously improving and detailing a plan as more detailed and specific information and more accurate estimates become available.
DISRUPTION
Step Activity / Outcome Artifacts Framing Imagining Narrowing Deciding Executing sprint
build, measure, learn testing, feedback loops
MVPs burndown chart change orders
Reflecting
★ Reflecting
Social | Tangible | Agile | Reflective
• What (look back at the whole from the end)
• How (project debrief, data analysis, counterfactuals, meditation)
To Reflect, Look Back and Within • what you did, what worked • how might you do it differently
People who as a matter of habit extract underlying principles or rules from new experiences are more successful learners than those who take their experiences at face value.
Step Activity / Outcome Artifacts Framing Imagining Narrowing Deciding Executing Reflecting evaluate results + process
review analytics identify trends + influences counterfactuals (what if)
project debriefs lessons learned