ux insight 2017 keynote - insightful ux methods, from research to practice

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Insightful UX Methods - from research to practice Dr Carine Lallemand University of Luxembourg @carilall

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Insightful UX Methods - from research to practice

Dr Carine LallemandUniversity of Luxembourg

@carilall

01

WHO AM I?DR. CARINE LALLEMAND

Carine LallemandGuillaume Gronier

Méthodes de design

30 MÉTHODES FONDAMENTALES POUR CONCEVOIR ET ÉVALUER LES SYSTÈMES INTERACTIFS

DESIGN

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Articulant théorie et pratique, cet ouvrage présente 30 fiches méthodologiques couvrant l’essentiel du design UX et de l’ergonomie des interactions homme-machine (IHM). Vous serez guidé pas à pas à travers les étapes de réalisation de chaque méthode et accompagné pour prendre les décisions les plus adaptées à votre projet. Chaque fiche méthode intègre égale-ment une partie théorique et des illustrations concrètes pour faciliter la compréhension.

Véritable portfolio théorique et méthodologique, cet ouvrage est un guide indispensable à toute personne impliquée dans la conception de systèmes interactifs. Professionnels, chefs de projets, étudiants, enseignants et chercheurs y trouveront de précieuses ressources pour mener à bien leurs projets.

Grâce aux méthodes d’UX design, créez des produits et des services qui attirent, qui captivent, qui enchantent et inspirent pour améliorer la vie de ceux qui les utilisent !

AU SOMMAIREIntroduction au design UX ⍟ Planification ⍟ Définition du projet ⍟ Recrute-ment des utilisateurs ⍟ Déontologie et éthique ⍟ Exploration ⍟ Entretien ⍟ Focus group ⍟ Observation ⍟ Questionnaire exploratoire ⍟ Sondes culturelles ⍟ Idéation ⍟ Brainstorming ⍟ Cartes d’idéation ⍟ Design studio ⍟ Experience maps ⍟ Personas ⍟ Techniques génératives ⍟ Génération ⍟ Design persuasif ⍟ Gamification ⍟ Iconographie ⍟ Maquettage ⍟ Storyboarding ⍟ Tri de cartes ⍟ Évaluation ⍟ Complétion de phrases ⍟ Courbes d’éva-luation UX ⍟ Échelles d’utilisabilité ⍟ Échelles UX ⍟ Éva-luation des émotions ⍟ Évaluation experte ⍟ Inspection cognitive ⍟ Journal de bord UX ⍟ Test des 5 secondes ⍟ Tests utilisateurs

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« Aucun ouvrage francophone ne rassemble autant

de savoir-faire ! Simple, pratique et pédagogique,

c’est LE guide essentiel de l’UX au quotidien. »

Corinne Leulier, Psychologue - Ergonome,

directrice UX chez Klee Group

« Ergonomie, psychologie, ingénierie, design, sociologie,

ethnographie… Ce livre est une formidable proposition

pragmatique, claire et actualisée des méthodes pour

la conception et l’évaluation de l’expérience utilisateur ! »

Julien Kahn, responsable pôle ergonomie

chez Orange

Chercheur à l’université de Luxembourg, Carine Lallemand est spécialisée dans les méthodes de conception et d’évaluation de l’expérience utilisateur (UX). Impliquée depuis 2010 dans l’association FLUPA, elle est également conférencière et enseigne l’UX design. Guillaume Gronier est chercheur ergo-nome au Luxembourg Institute of Science and Technology. Ses principales activités portent sur l’amélioration de l’expérience utilisateur, l’acceptation technologique et l’implication des utilisateurs dans le processus de conception. Il est l’un des fondateurs de l’association FLUPA.

Méthodes de design UX

UX

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Préface d’Alain Robillard-Bastien

VICE-PRESIDENT OF THE FRENCH UXPA CHAPTER

RESEARCHER AT THE UNIVERSITY OF LUXEMBOURG

@CARILALL

HOT AIR BALLOON STUDENT PILOT

AUTHOR OF A HANDBOOK ON UX DESIGN METHODS

« I DESIGN, ADAPT AND VALIDATE

UX RESEARCH AND DESIGN METHODS »

BUILDING BRIDGES BETWEEN RESEARCH AND PRACTICE

01WORLD IA DAY 2016

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UNDERSTANDING THE NATURE OF UX TO SELECT THE RIGHT METHODS1

2 ASSESSING UX ACROSS TIME BY FOCUSING ON THE MEMORY OF EXPERIENCE

3 THINKING ABOUT EXPERIENCES FIRST BY UNDERSTANDING HUMAN EXPERIENCE

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UNDERSTANDING THE NATURE OF UX TO SELECT THE RIGHT METHODS

1

01

5 MAIN CHARACTERISTICS OF UX

UX is highly dynamic

The memory of an experience matters more than the experience itself

UX is highly contextual

UX is holistic1

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3

4

5 UX is a human experience involving emotions, values, needs,…

01

UX IS HOLISTIC

System

User

Context

Interaction characteristics

Perception of non-instrumental qualities

Emotions

Perception of instrumental qualities

Components of User Experience

Consequences

overall evaluation, acceptance, intention to

use, choice of alternatives

Thüring & Mahlke, 2007

We need to assess both pragmatic and hedonic perceived qualities of a system

1

01WORLD IA DAY 2016

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UX SCALES STANDARDIZED QUESTIONNAIRES

UX

AttrakDiff scale (Hassenzahl et al., 2003)

User Experience Questionnaire (Laugwitz et al., 2008)

meCUE questionnaire (Minge & Riedel, 2013)

http://www.attrakdiff.de

http://www.ueq-online.org http://mecue.de/english

01

UX IS HIGHLY CONTEXTUAL

We need to evaluate UX in a natural or realistic setting Context

User System

Social context

Technical context

Temporal context

Task context

Physical context

Time

2

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ECOLOGICAL VALIDITY AND THE TURN TO THE WILD

UX

Field testing and observation

"In-sitro" user testing (Kjeldskov et al., 2004)

Experience sampling

Remote user testing

01

UX IS HIGHLY DYNAMIC

We need to assess UX across time and to extend the scope of user research beyond momentary UX

Before usage

Anticipated UX

Imagining experience

During usage

Momentary UX

Experiencing

After usage

Episodic UX

Reflecting on an experience

Over time

Cumulative UX

Recollecting multiple periods of use

When:

What:

How:

UX White Paper, 2010

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THE MEMORY OF AN EXPERIENCE MATTERS MORE THAN THE EXPERIENCE ITSELFMeasuring users' experience - or, the memory of them?

4

Episodic UX is a reconstruction, a remembered experience biased by cognitive processes

The momentary experience is not as important as the way it is remembered.

It’s the memory of an experience that influences user’s behavior and the way he talks or recommends the product to someone

01WORLD IA DAY 2016

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LONG-TERM UX EVALUATION

UX

UX Curve (Kujala et al., 2011)

Diary methods (e.g., Lallemand, 2012)

Analytic scale (Karapanos et al., 2010)

Retrospective UX assessmentLongitudinal study

01

UX IS ABOUT EMOTIONS AND HUMAN NEEDS

We need to use science-based tools supporting an exploration of fundamental human motivations

5

Thinking about the experience first

Designing for emotions and psychological needs

Established user research methods only explore a limited part of UX

single lab testing sessions

psychophysiological measurements

expert evaluationusability scales

As we gain a deeper understanding of UX, we have to adapt the methods we use to ensure validity

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2ASSESSING UX ACROSS TIME BY FOCUSING ON THE MEMORY OF EXPERIENCE

01

LONG-TERM EVALUATION PARADIGMS

Cross-sectional

Longitudinal Retrospective reconstruction

Karapanos, Martens & Hassenzahl, 2010

Pre-post repeated measures

01

THEORIES OF HUMAN MEMORY

CONSTRUCTIVE APPROACHReconstruction happens in a forward temporal order

Emotional experience can neither be stored nor retrieved, but can only be reconstructed on the basis of recalled contextual cues

People recall an overall emotional assessment of an experience, but not the exact details of the event

Reconstruction takes place in a top-down fashionWhat do you remember about your last holidays?

VALUE-ACCOUNT APPROACH

Bottom-up

Top-down

01

UX CURVES METHODS

RETROSPECTIVE UX EVALUATION

Users sketch a curve and add comments to report how their experience has changed during the time of use

The curve drawing area is formed of an horizontal timeline and a vertical line that divides positive and negative experiences.

Focus on the overall attractiveness or on specific aspects such as usability, or utility, or stimulation.

01

UX CURVES METHODS

PROCEDURE (IN A NUTSHELL)

• Ask the person to think about how the product felt in the beginning of use and how her relationship towards the product has changed over time.

• Ask her to annotate the changes that improved the experience or made it worse. Each recalled event is therefore added on the curve and influences its shape.

• When the person has drawn one curve, she is given next curve template and asked to draw a new curve from a different point of view.

von Wilamowitz-Moellendorff, M., Hassenzahl, M., and Platz, A. (2006)

Mobile phone study example

REAL-LIFE EXAMPLE…

This practitioner draw the UX curve of « something he has been using on a daily basis for the past 2 years… »

…his 2-years old son :D

01

UX CURVES METHODS

DATA ANALYSIS• UX Curves indicate trends of UX over time • Experience narratives provide qualitative data to explain why the UX has changed over time

Author's personal copy

performed simply on the basis of whether the starting point of thecurve was higher or lower compared to the end point. For example,the curve in Fig. 2 was categorized as being improving as its start-ing point was lower than its ending point, even though the curvedeteriorates in the middle. If the starting and ending points wereat the same level, the curve was categorized as stable. As the curves

were freehand drawings, they were categorized as stable if therewas a very small deviation (less than one millimeter) betweenthe vertical values of the starting and ending points of the curve.However, it can be seen from Figs. 3–10 that the categorizationwas rather straight-forward to do with the three trend type catego-ries. The relationships between the curve types and the key

Fig. 4. The deteriorating and stable general UX Curves with user IDs.

Fig. 5. The improving Attractiveness curves with user IDs.

Fig. 6. The deteriorating and stable Attractiveness curves with user IDs.

Fig. 7. The improving ease of use curves with user IDs.

Fig. 8. The deteriorating and stable ease of use curves with user IDs.

Fig. 9. The improving utility curves with user IDs.

478 S. Kujala et al. / Interacting with Computers 23 (2011) 473–483

Author's personal copy

performed simply on the basis of whether the starting point of thecurve was higher or lower compared to the end point. For example,the curve in Fig. 2 was categorized as being improving as its start-ing point was lower than its ending point, even though the curvedeteriorates in the middle. If the starting and ending points wereat the same level, the curve was categorized as stable. As the curves

were freehand drawings, they were categorized as stable if therewas a very small deviation (less than one millimeter) betweenthe vertical values of the starting and ending points of the curve.However, it can be seen from Figs. 3–10 that the categorizationwas rather straight-forward to do with the three trend type catego-ries. The relationships between the curve types and the key

Fig. 4. The deteriorating and stable general UX Curves with user IDs.

Fig. 5. The improving Attractiveness curves with user IDs.

Fig. 6. The deteriorating and stable Attractiveness curves with user IDs.

Fig. 7. The improving ease of use curves with user IDs.

Fig. 8. The deteriorating and stable ease of use curves with user IDs.

Fig. 9. The improving utility curves with user IDs.

478 S. Kujala et al. / Interacting with Computers 23 (2011) 473–483

Results: Mean attractiveness curves8

3.6.2011

Facebook Mobile phoneImproving Deteriorating Averaged curves

Kujala et al., 2011

01

HOW VALID ARE RETROSPECTIVE METHODS?

UNVALID, YET RELIABLE?

What they will tell you is biased by their memory, it is not similar to how they really felt

What matters is how they remember the experience with your system because they will behave on this basis.

UX UX UX UX

© Adam Cooper (2014)

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UX CURVES METHODS & TOOLS

UX

iScale* (Karapanos et al., 2012)

UX Curve (Kujala et al., 2011)

Analytic scale (Karapanos et al., 2010)

CORPUS interview (von Wilamowitz et al., 2006)

DrawUX* (Varsaluoma & Kentta, 2012)

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FOCUS ON NEEDS & EMOTIONS AT THE HEART OF HUMAN EXPERIENCES

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© Lallemand

01WORLD IA DAY 2016

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CARD SETS FOR UX RESEARCH & DESIGN

UX

Positive Emotional Granularity Cards (Yoon, Desmet, & Pohlmeyer, 2013)

PLEX Cards - playful experiences (Lucéro & Arrasvuori, 2010)

Symbolic meaning for user happiness (Casais, Mugge, & Desmet, 2016)

www.diopd.org/emotioncards

UX Cards - psychological needs (Lallemand, 2015)

uxmind.eu/portfolio/ux-design-and-evaluation-cards

www.funkydesignspaces.com/plex

http://studiolab.ide.tudelft.nl/diopd/library

"Psychological needs are particular qualities of experience that all people require to thrive"

>> Sheldon et al., 2010

RELATEDNESS / BELONGINGNESS

PLEASURE / STIMULATION

SECURITY / CONTROL

AUTONOMY / INDEPENDENCE

COMPETENCE / EFFECTIVENESS

POPULARITY / INFLUENCE

SELF-ACTUALIZING / MEANING

01

« DO GOALS » VS. « BE-GOALS » ?

People perceive interactive products along two quality dimensions:

(Hassenzahl, 2003)

Pragmatic qualities

Hedonic qualities

Perceived ability to support the achievement of « do-goals »

Examples: making a phone call, finding a book in an online library, buying something online

Perceived ability to support the achievement of « be-goals »

Examples: feeling competent, connected to others, feeling special…

01

Or desire to feel connected to

someone?

SIMPLE NEED TO MAKE A CALL?

01

NEED TO « PHONE HOME » ?

Or looking for the support of his relatives?

01

IS THIS ONLY A TEXT MESSAGE?

Or essentially a proof of love?

Good UX is the consequence of fulfilling fundamental psychological needs

01

AN EXPERIENTIAL TABLE LAMP?

01

AN EXPERIENTIAL TABLE LAMP?

Security / Control

Relatedness / BelongingnessInfluence / Popularity

Pleasure / Stimulation

Autonomy / IndependenceCompetence / Effectiveness

Self-actualizing / Meaning

?

?

?

Target users? … kids

Context of use? … night

Needs? … security & autonomy

SOME CLUES

GLO NIGHTLIGHT: SECURITY + AUTONOMY

01

AN EFFECTIVE STROLLER?

01

AN EFFECTIVE STROLLER?

01

A SAFE BIKE?

Bike Zone laser system

01WORLD IA DAY 2016

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CARD SETS FOR UX RESEARCH & DESIGN

UX

Positive Emotional Granularity Cards (Yoon, Desmet, & Pohlmeyer, 2013)

PLEX Cards - playful experiences (Lucéro & Arrasvuori, 2010)

Symbolic meaning for user happiness (Casais, Mugge, & Desmet, 2016)

www.diopd.org/emotioncards

UX Cards - psychological needs (Lallemand, 2015)

uxmind.eu/portfolio/ux-design-and-evaluation-cards

www.funkydesignspaces.com/plex/

http://studiolab.ide.tudelft.nl/diopd/library

01

USING NEEDS OR EMOTIONS IN UX RESEARCH

What are the triggers for positive experiences?

• Uncover what are the « be goals », the fundamental experiences that motivates users through the interaction with your product

• Investigate how these experiences might be fulfilled concretely. What are the triggers for a specific experience?

As an exploratory tool during interviews & focus group

As a ranking exercise to identify users’ priorities and top motivations

As an evaluation tool during a user test

Twitter @carilall http://uxmind.eu

THANK YOU FOR YOUR ATTENTION!

01

REFERENCES• Casais, M., Mugge, R., Desmet, P. (2016). Using symbolic meaning as a means to design for happiness: The development of a card set for designers.

Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference. Brighton, UK, 27–30 June 2016. • Hassenzahl, M. (2013): User Experience and Experience Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-

Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. • Hassenzahl, M., Burmester, M., & Koller, F. (2003). AttrakDiff : Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität.

In J. Ziegler & G. Szwillus (Eds.) Mensch & Computer 2003. Interaktion in Bewegung, 187–196. Stuttgart: B.G. Teubner. • Kahneman, D., et al., (2004). A survey method for characterizing daily life experience: The Day Reconstruction Method, Science, CCCVI(5), 702. • Karapanos, E., Martens, J.-B., Hassenzahl, M. (2012). Reconstructing Experiences with iScale. International Journal of Human-Computer Studies,

70(11), 849-865. doi:10.1016/j.ijhcs.2012.06.004 • Karapanos, E., Martens, J.-B., & Hassenzahl, M. (2010). On the Retrospective Assessment of Users’ Experiences Over Time : Memory or Actuality ?

Proc. of CHI 2010, 2689-2698. • Kjeldskov, J., & Skov, M.B. (2007). Studying Usability In Sitro : Simulating Real World Phenomena in Controlled Environments. International Journal of

Human-Computer Interac- tion, 22(1-2), 7–36. • Kujala,S., Roto,V., Väänänen-Vainio-Mattila, K., Karapanos, E., & Sinnelä, A. (2011). UX Curve: A method for evaluating long-term user experience.

Interacting with Computers, 23, 473-483. • Lallemand, C. (2015). Towards Consolidated Methods for the Design and Evaluation of User Experience. (Doctoral dissertation). University of

Luxembourg. https://publications.uni.lu/handle/10993/21463 • Lallemand, C. (2012). Dear Diary: Using Diaries to Study User Experience. http://uxpamagazine.org/dear-diary-using-diaries-to-study-user-experience

Most of the scientific papers are available for free on Universities’ websites, via Google Scholar or on ResearchGate.net / academia.edu.

01

REFERENCES• Laugwitz, B, Held, T., & Schrepp, M. (2008). Construction and evaluation of a user experience questionnaire. In A. Holzinger (Ed.) USAB 2008, LNCS

5298. Berlin: Springer Verlag. • Lucero, A., & Arrasvuori. J. (2010) PLEX Cards : a source of inspiration when designing for playfulness. Proc. of Fun and Games 2010. New York, USA:

ACM, 28-37. • Minge, M., & Riedel, L. (2013). meCUE – Ein modularer Fragebogen zur Erfassung des Nutzungserlebens. Presented at Mensch und Computer 2013,

Bremen. • Roto, V., Law, E., Vermeeren, A., & Hoonhout, J. (2011) User Experience White Paper: Bringing clarity to the concept of user experience. Result from

Dagstuhl Seminar on Demar- cating User Experience, Finland. • Thüring, M., & Mahlke, S. (2007). Usability, aesthetics and emotions in human-technology interaction. International Journal of Psychology, 42(4),

253-264. • Varsaluoma, J. and Kentta, V. (2012). DrawUX: Web-Based Research Tool for Long-Term User Experience Evaluation. In proceedings of the NordiCHI

2012, the 7th Nordic Conference on Human-Computer Interaction, October 14-17, 2012, Copenhagen, Denmark. p. 769-770. • von Wilamowitz-Moellendorff, M., Hassenzahl, M., & Platz, A. (2006). Dynamics of user experience: how the perceived quality of mobile phones

changes over time. In: User Experience—Towards a Unified View, Workshop at the Fourth Nordic Conference on Human–Computer Interaction, pp. 74–78.

• Yoon, J., Desmet, P. M. A., & Pohlmeyer, A. E. (2013). Embodied Typology of Positive Emotions: The Development of a Tool to Facilitate Emotional Granularity in Design (pp. 1195–1206). 5th International Congress of International Association of Sciences of Design Research, Tokyo, Japan.

• Adam Cooper, Cetis Blog 2014 - http://blogs.cetis.org.uk/

Most of the scientific papers are available for free on Universities’ websites, via Google Scholar or on ResearchGate.net / Academia.edu