uw-platteville installing the spread with no-huddle capability part-2

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    Slide 14

    Uncovered

    RulesRules

    Any receiver that is not covered up and can

    catch the ball and gain 4 yards. Only throw on 1st and 2nd downs or on 3rd

    down with less than 5 yards to go.

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    Slide 15

    Uncovered

    Throwing UncoveredThrowing Uncovered

    The receiver may widen his alignment or switch his stance.

    The QB will get the ball to receiver as quick as possible, 2 step

    drop, then drift. The receiver show his numbers to the QB, secure the ball, run

    to daylight.

    All other receivers will block the most dangerous man.

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    Slide 16

    UncoveredUncovered--GreenGreen

    C

    FS SS

    X

    W

    R

    Y

    Z

    QB

    M S

    ENTE

    C

    Play Call: Zone Right

    W

    Cadence: Down, Green, Green, Set Go

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    Slide 17

    Foot Race to the Sidel inesFoot Race to the Sidel ines

    Used mostly in a trips formation

    No cut-back, until you get to the numbers Receivers block the most dangerous man

    Uncovered Bubble

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    Slide 18

    Throwing Uncovered BubbleThrowing Uncovered Bubble

    The QB catches the snap, delivers the ball on

    the up-field shoulder, fades back after thethrow.

    The receiver will have his inside foot up in his

    stance and runs the bubble, secures the ball,runs to the sidelines.

    Throwing Bubble

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    Slide 19

    UncoveredUncoveredGreenGreen

    C

    FSSS

    X

    W

    R

    Y

    Z

    QB

    MS

    ENTE

    C W

    Cadence: Down, Green, Green, Set Go

    3 on 2

    Play Call: Trips Left Zone Right

    NO Cut-Back

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    Slide 20

    Recognize itRecognize it Protect i tProtect i t Attack i t!Attack i t!

    Protections must be simple (man scheme).

    Attack (must have a game plan). Sight adjustments

    Hot routes

    Bring in extra protection Screens

    No back/Quick Game

    Hurt the Bl i tz

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    Slide 21

    The Right Tools in the ToolboxThe Right Tools in the Toolbox

    Must be able to adjust during game.

    Routes must be adjustable. Must have the right tools in the toolbox.

    Game Planning

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    Slide 22

    Multiple with Simplici tyMultiple with Simpl ici ty

    Focus Only On The Words That Affect You.

    Think of Landmarks, where is yours?

    Learn To See The Big Picture

    Offensive Mechanics

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    Slide 23

    Running GameRunning Game--Words

    Passing GamePassing Game--Numbers

    Play Calls

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    Slide 24

    Tells us the running play we

    are running.

    Tells us the direction we are

    running the play to.

    Basic Play CallBasic Play Call

    Zone Right

    Run Game

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    Slide 25

    The first number indicatesthe protection and the release

    of the running back.

    The second number indicates theformation and the series that we

    are running.

    The last number indicates what

    concept we are running in our

    routes. It also indicates where

    the strength is located (odd = left,

    even = right)

    Basic Play Cal lBasic Play Call

    962

    Pass Game

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    Slide 26Three Digit Concept

    *962 *The use of a three digit numbering system

    allows 64 play calls using only four different

    protections, four formations and four route

    concepts, all of which have directional calls aswell. From this three digit concept, tags can be

    added at the end of each to give a particular

    receiver or set of receivers a route changebased on defensive schemes, i.e. 962 Razor