using games to engage and learn about legal services
DESCRIPTION
Get Your Game On!: Using Games to Engage and Learn about Legal Services. Anyone using social media knows how popular, addicting and engaging mobile video games can be. Can games be used to teach? Can games create better engagement to connect the public to legal services? This session highlighted two projects to develop games that empower lower-income people with civil legal knowledge on estate planning and mortgage foreclosure. These games go beyond the typical web-based examples of the past that have focused on courtroom simulations, civil procedure, or text-based games. These are cross-platform, mobile video games built to balance fun with legal education to create more effective engagement.TRANSCRIPT
Copyright 2014 (c) Stephanie Kimbro
Get Your Game On!:Using Games to Engage and Learn
about Legal Services
Presented by:
Stephanie Kimbro, Co-Director, The Center for Law Practice Technology
Teri Ross, Program Director, Illinois Legal Aid Online
LSC TIG, January 2014
Copyright 2014 (c) Stephanie Kimbro
% of Americans who play
58 %39 %47 %
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% of female game players
15 %30 %45 %
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Gamers by age group
32%32%36%
Under 1818-3536+
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Average age of game purchaser
172535
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Consumer Spend on Games 2012
$20.77Thousand
MillionBillion
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Why Games?
• Positive ENGAGEMENT
• 2014 LSC Report of the Summit on the Use of Technology to Expand Access to Justice
• Kimbro’s International Report for Ark Publishing
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Games vs. Gamification
• The Difference
– Design goal
– Game mechanics
• Why it matters
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Flow
“the satisfying, exhilarating feeling of creative accomplishment and
heightened functioning”
–CsikszentmihalyiHis TED talk
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Fiero• Primal craving for challenge, to explore, and to
conquer and succeed
• A neuro chemical high
• Designing failure so that it rewards
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Games for Social Good
• Free Rice
• Half the Sky
• Data Dealer
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Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Existing Legal Games
• Focus on civics education
• Distribution to teachers/schools
• Legal education
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Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
“Hey, we got funding, let’s do a game!”
TrendingLearningEngaging
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Draft Menu
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Draft 3D Office Concept
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Illinois Game
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A Rose By Any Other Name…
1.Video
2.Simulation
3.Game
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Estate Quest
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Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Early Decisions
• Who plays?• Objective• Dimensions• Platform(s)• Game play• Timeline• Budget• Team
Copyright 2014 (c) Stephanie Kimbro
Copyright 2014 (c) Stephanie Kimbro
Building the Team
• Game Designer
• Programmer
• Artist
• Coordinator
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Contract Considerations
• Communication
• Milestones, payments
• IP protection
• Independent contractor
• Royalties
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Ways to Cut Costs
• Free items– animations
– stock art assets
– Fonts
– Menu, GUI buttons
– Music on a loop
• Playtesting
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Development
• Game Design Document (GDD)• GameFlow Chart• Art Asset List• Sound• Playtesting and Iterations • Marketing Strategy• Project Management• Continued Maintenance/Support
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Funding
• Bootstrapping
• Crowdfunding– Kickstarter
– RocketHub
• Grants
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Legal Game Design• Don’t kill the fun
• Use humor
• Play the “bad guy”
• Reward systems
• Disclaimers
• IP protection
• Social/Sharing
• Cross-platform marketing
Copyright 2014 (c) Stephanie Kimbro
• GamesforChange.org• XEO Design & Nicole Lazzaro, http://www.xeodesign.com/
– The Four Keys to Engagement: The Psychology of Fun
• Reality is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal
• Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Tracy Fullerton
• Level Up!: The Guide to Great Video Game Design, Scott Rogers• Game Development Essentials, 3rd Ed., Jeannie Novak• “The Benefits of Playing Video Games”, Isabela Granic, Adam Lobel, and Rutger C. M.
E. Engels, American Psychological Association, http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
• About Gamification (not games):– For the Win: How Game Thinking Can Revolutionize Your Business, Kevin Werbach and Dan
Hunter
Copyright 2014 (c) Stephanie Kimbro
Contact Us
• Stephanie Kimbro– [email protected]– @StephKimbro– virtuallawpractice.org
• Teri Ross– [email protected]