Using Games to Engage and Learn about Legal Services

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Get Your Game On!: Using Games to Engage and Learn about Legal Services. Anyone using social media knows how popular, addicting and engaging mobile video games can be. Can games be used to teach? Can games create better engagement to connect the public to legal services? This session highlighted two projects to develop games that empower lower-income people with civil legal knowledge on estate planning and mortgage foreclosure. These games go beyond the typical web-based examples of the past that have focused on courtroom simulations, civil procedure, or text-based games. These are cross-platform, mobile video games built to balance fun with legal education to create more effective engagement.

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<ul><li> Get Your Game On!: Using Games to Engage and Learn about Legal Services Presented by: Stephanie Kimbro, Co-Director, The Center for Law Practice Technology Teri Ross, Program Director, Illinois Legal Aid Online LSC TIG, January 2014 Copyright 2014 (c) Stephanie Kimbro </li> <li> % of Americans who play 58 % 39 % 47 % Copyright 2014 (c) Stephanie Kimbro </li> <li> % of female game players 15 % 30 % 45 % Copyright 2014 (c) Stephanie Kimbro </li> <li> Gamers by age group 32% 32% 36% Copyright 2014 (c) Stephanie Kimbro Under 18 18-35 36+ </li> <li> Average age of game purchaser 17 25 35 Copyright 2014 (c) Stephanie Kimbro </li> <li> Consumer Spend on Games 2012 $20.77 Copyright 2014 (c) Stephanie Kimbro Thousand Million Billion </li> <li> Why Games? Positive ENGAGEMENT 2014 LSC Report of the Summit on the Use of Technology to Expand Access to Justice Kimbros International Report for Ark Publishing Copyright 2014 (c) Stephanie Kimbro </li> <li> Games vs. Gamification The Difference Design goal Game mechanics Why it matters Copyright 2014 (c) Stephanie Kimbro </li> <li> Flow the satisfying, exhilarating feeling of creative accomplishment and heightened functioning Csikszentmihalyi His TED talk Copyright 2014 (c) Stephanie Kimbro </li> <li> Fiero Primal craving for challenge, to explore, and to conquer and succeed A neuro chemical high Designing failure so that it rewards Copyright 2014 (c) Stephanie Kimbro </li> <li> Games for Social Good Free Rice Half the Sky Data Dealer Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Existing Legal Games Focus on civics education Distribution to teachers/schools Legal education Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Hey, we got funding, lets do a game! Copyright 2014 (c) Stephanie Kimbro Trending Learning Engaging </li> <li> Draft Menu Copyright 2014 (c) Stephanie Kimbro </li> <li> Draft 3D Office Concept Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro Illinois Game </li> <li> A Rose By Any Other Name Copyright 2014 (c) Stephanie Kimbro 1.Video 2.Simulation 3.Game </li> <li> Estate Quest Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Copyright 2014 (c) Stephanie Kimbro </li> <li> Early Decisions Who plays? Objective Dimensions Platform(s) Game play Timeline Budget Team Copyright 2014 (c) Stephanie Kimbro </li> <li> Building the Team Game Designer Programmer Artist Coordinator Copyright 2014 (c) Stephanie Kimbro </li> <li> Contract Considerations Communication Milestones, payments IP protection Independent contractor Royalties Copyright 2014 (c) Stephanie Kimbro </li> <li> Ways to Cut Costs Free items animations stock art assets Fonts Menu, GUI buttons Music on a loop Playtesting Copyright 2014 (c) Stephanie Kimbro </li> <li> Development Game Design Document (GDD) GameFlow Chart Art Asset List Sound Playtesting and Iterations Marketing Strategy Project Management Continued Maintenance/Support Copyright 2014 (c) Stephanie Kimbro </li> <li> Funding Bootstrapping Crowdfunding Kickstarter RocketHub Grants Copyright 2014 (c) Stephanie Kimbro </li> <li> Legal Game Design Dont kill the fun Use humor Play the bad guy Reward systems Disclaimers IP protection Social/Sharing Cross-platform marketing Copyright 2014 (c) Stephanie Kimbro </li> <li> GamesforChange.org XEO Design &amp; Nicole Lazzaro, http://www.xeodesign.com/ The Four Keys to Engagement: The Psychology of Fun Reality is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Tracy Fullerton Level Up!: The Guide to Great Video Game Design, Scott Rogers Game Development Essentials, 3rd Ed., Jeannie Novak The Benefits of Playing Video Games, Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels, American Psychological Association, http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf About Gamification (not games): For the Win: How Game Thinking Can Revolutionize Your Business, Kevin Werbach and Dan Hunter Copyright 2014 (c) Stephanie Kimbro </li> <li> Contact Us Stephanie Kimbro stephaniekimbro@gmail.com @StephKimbro virtuallawpractice.org Teri Ross tross@illinoislegalaid.org Copyright 2014 (c) Stephanie Kimbro </li> </ul>