user interface (1)
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Contents
Introduction
Usability
Some examples
Types of User Interfaces
Graphic Screen Design
A Very Brief Case Study- Metro Userinterface
References
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What is user interface??
The user interface is the space whereinteraction between humans andmachines occurs
Goal??
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Introduction
The user interface includes hardware(physical) and software (logical)components. User interfaces exist for
various systems, and provide ameans of:
Input, allowing the users tomanipulate a system
Output, allowing the system toindicate the effects of the users'manipulation
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What is usability?
Usability is a measure of the
effectiveness, efficiency and
satisfaction with which specified
users can achieve specified
goals in a particular
environment.
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USABILITY
EffortMinimum effort
Design
It describes how well a product can beused for its intended purpose by its
target users with efficiency,effectiveness, and satisfaction
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Why is usability important?
poor usability results in anger and frustration
decreased productivity in the workplace
higher error rates physical and emotional injury
equipment damage
loss of customer loyalty
costs money
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USER INTERFACE
The User Interface today is often one of the mostcritical factors regarding the success or failure of acomputer system
Good UI design: Increases efficiency Improves productivity Reduces errors Reduces training Improves acceptance
Approach: The UI is the system Design with the UI in mind
Things to consider Technical issues in creating the UI Users mental model Conceptual model
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Examples(1)
Modern telephone systems
standard number pad
two additional buttons * and #
Problem many hidden functions
operations and outcome completely invisible
*72+number = call forward
can I remember that combination? if I enter it, how do I know it caught?
how can I remember if my phone is still forwarded?
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Only activepalette itemsvisible
Depressedbuttonindicatescurrentmapped
item
Cursor re-enforces
selection of currentitem
Microsoft Paint
(2) Mapping of Selected Mode
to Icon
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(3)Entering a Date
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(4)Mouse or Keyboard?
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Types Of User Interfaces
1. Direct manipulation interface
Direct manipulation interface is thename of a general class of user
interfaces that allow users tomanipulate objects presented to them,using actions that correspond at leastloosely to the physical world.
An example of direct-manipulation isresizing a graphical shape, such as arectangle, by dragging its corners oredges with a mouse.
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Types Of User Interfaces
2. Graphical userinterfacesGraphical userinterfaces (GUI)accept input via
devices such ascomputerkeyboard andmouse andprovidearticulatedgraphical outputon the computermonitor.
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Types Of User Interfaces
3.Touchscreens
Touchscreens are displays thataccept input by touch of fingers or
a stylus. Used in a growing amountof mobile devices and many typesof point of sale, industrial processes
and machines, self-service machinesetc.
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Types Of User Interfaces
4. Command line interfaces Command line interfaces, where the user
provides the input by typing a commandstring with the computer keyboard and
the system provides output by printing texton the computer monitor. Used byprogrammers and system administrators, inengineering and scientific environments,and by technically advanced personal
computer users.
And lots and lots more
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Which is the bestrepresentation?
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Graphical Screen Design
Contrast make different things different brings out dominant elements mutes lesser elements creates dynamism
Repetition repeat design throughout the interface consistency creates unity
Alignment
visually connects elements creates a visual flow
Proximity groups related elements separates unrelated ones
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Ways to make a goodRepresentation
1 Simple and natural dialogue
use the users conceptual model
match the users task sequence
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2.Speak the users Language
Terminology based on users language for task
e.g. withdrawing money from a bank machine
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3. Minimize the Usersmemory load Computers good at
remembering, peopleare not!
Promote recognition
over recall menus, icons, choice
dialog boxes vs.commands, field formats
relies on visibility of
objects to the user (butless is more!)
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3. Minimize users memoryload
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This is Better !!!
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4. Provide Feedback
Continuously inform the user about
what it is doing
how it is interpreting the users input
user should always be aware of what is going on
>Working..Whats itdoing?
> Working.This will take5 minutes...
Time forcoffee.
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Provide feedback
Dealing with long delays
Cursors
for short transactions
Percent done dialogs time left
estimated time
Random
for unknown times
cancel
Contacting host (10-60 seconds)
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Provide feedback
Drawing Board LT
Multiple files being copied,but feedback is file by file.
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Errors..
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HELP!!!!
Reference manuals
used mostly for detailed lookup by experts
rarely introduces concepts
thematically arranged
on-line hypertext
search / find
table of contents
index
cross-index
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The Metro User Interface
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The Metro User Interface
The Windows Phone 7 Series User Interface (UI)is based off a Windows Phone design systeminternally codenamed Metro. The Metrodesign principles center on a look that uses typeto echo the visual language of airport and
metro system signage. The goal is to clearlydirect end users to the content they want. Metrointerfaces are supposed to embodyharmonious, functional, and attractive visualelements. Ideally, good UI design shouldencourage playful exploration when interacting
with the application and people should feel asense of wonder and excitement.
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Principles of design
Typography: Type is beautiful. Notonly is it attractive to the eye, but itcan also be functional.
Motion is what brings the interface tolife. Transitions are just as importantas graphical design.
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Principles of design
Content not Chrome is one of themore unique principles of Metro. Byremoving all notions of extra chrome
in the UI, the content becomes themain focus.
Honesty. Design explicitly for the formfactor of a hand held device using
touch, a high resolution screen andsimplified and expedited forms ofinteraction.
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Conclusion: Summary
We would like to conclude by sayingthat designing a User interface is ofutmost importance otherwise it wouldrender all the other applications useless
because the user would be alldisinterested.
The new user interfaces that havecome up recently(Natural userinterface, Multi touch interface)haveactually made our using of thecomputers more easy and practical.
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References
http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspx
http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/
http://www.howstuffworks.com/search.php?terms=user+interface
http://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20Interface
http://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdf
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http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.howstuffworks.com/search.php?terms=user+interfacehttp://www.howstuffworks.com/search.php?terms=user+interfacehttp://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20Interfacehttp://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20Interfacehttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://www.wseas.us/e-library/conferences/2010/Faro/DNCOCO/DNCOCO-25.pdfhttp://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20Interfacehttp://nitpicker.pbworks.com/w/page/12451253/The%20Humane%20Interfacehttp://www.howstuffworks.com/search.php?terms=user+interfacehttp://www.howstuffworks.com/search.php?terms=user+interfacehttp://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://www.microsoft.com/design/toolbox/tutorials/windows-phone-7/metro/http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspxhttp://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/03/18/windows-phone-7-series-ui-design-amp-interaction-guide.aspx -
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THANK YOU