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User Interaction: The Human Asst. Professor Donald J. Patterson INF 133 Fall 2011 1 Friday, September 30, 11

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User Interaction:The Human

Asst. Professor Donald J. PattersonINF 133 Fall 2011

1Friday, September 30, 11

• long term – sex, physical and intellectual abilities

• short term – effect of stress or fatigue

• changing – age

• Ask yourself:will design decision exclude section of user population?

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The Human HCI:Dix,et.al

Individuals vary in their abilities

Friday, September 30, 11

3

The Human HCI:Dix,et.al

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4

The Human HCI:Dix,et.al

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5

• “Plasticity”

• Adapting to different environments

easily.

• What environments?

Addressing different skills and environments

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Emotion influences human capabilities

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• Various theories of how emotion works

• James-Lange: emotion is our interpretation of a physiological response to a stimuli

• Cannon: emotion is a psychological response to a stimuli

• Schacter-Singer: emotion is the result of our evaluation of our physiological responses, in the light of the whole situation we are in

• Emotion clearly involves both cognitive and physical responses to stimuli

7

The Human HCI:Dix,et.al

Emotion

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• The biological response to physical stimuli is called affect

• Affect influences how we respond to situations

• positive → creative problem solving

• negative → narrow thinking

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The Human HCI:Dix,et.al

Emotion

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“Negative affect can make it harder to do even easy tasks;

positive affect can make it easier to do difficult tasks.”

D.A. Norman, 2002

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• “Aesthetic-Usability Effect” is a phenomenon

• aesthetic designs

• are perceived as more usable

• are more likely to be used

•make people more tolerant of problems

• unaesthetic designs

•may be more usable, but don’t get used

Aesthetic-Usability Effect UPoD:Lidwell et.al.

http://www.apple.com/ipodnano/#adFriday, September 30, 11

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Challenges

Skills

Anxiety

Boredom

Flow

From “Flow: Psychology of Optimal Experience” by Csikszentmihalyi

The Human: Designing for people

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The Human HCI:Dix,et.al

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• 3 Models of Humans

•Model Human Processor

• Theoretical

• Fitt’s Law

• Empirical [a+b logs(d/s +1) ]

• Flow

• Design Concept

• Humans are heavily biased by expectations

• From our biology to our cognitive response

• Think about design in terms of your actual real users

•What are their capabilities?

•What do they expect?

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“Most Advanced, Yet Acceptable”

Leverage existing {physical, cognitive, motor, aesthetic}

expectations to introduce new and better interactions, to

create a better world.

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Discussion

Form groups of 2 or 3

Pick a paper and discuss how the results relate to our

biological abilities and/or the model human processor

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The Human HCI:Dix,et.al

Long-Term Memory

Working Memory

Visual Image Store

Auditory Image Store

PerceptualProcessor

Motor Processor

Cognitive Processor

Ears Eyes Muscles

Card, Moran, Newell (1983)

The Model Human Processor

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Friday, September 30, 11