user experience wm2011 share

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USER EXPERIENCE [email protected]

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Page 2: User experience wm2011 share

1957. Advanced Reseach Projects Agency (ARPA)

1969. ARPANET: linking four nodes: UCLA, SRI at Stanford, UC Santa Barbara and University of Utah.

1972. First e-mail program created by Ray Tomlinson.

1973. Development of the TCP/IP protocol began.

1974. First use of the term Internet.

1983. Domain Name System launched (DNS).

1990. Tim Berners-Lee and CERN in Geneva implements a hypertext system.

1992. WWW, World WIde Web introduced by CERN.

1993. Mosaic, the first graphical web browser.

1994. Netscape Navigator launched 15 december. Pizza Hut offers pizza ordering on it’s web page. First Virtual, the first cyberbank opens.

1996. Internet (ISP) is commercialised...

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1957-1995

Engineers

1996-1998

Visionaries

1998-2000

Gold Diggers

2000

IT Crash

2001-2006

Pragmatics

2007-

Mobile

Ray Tomlinson Pierre & Pam Omidyar Leander & Malmsten Mark Zuckerberg Steve Jobs

Flash

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THE LATEST SHIT

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MOBILE SHOPPING

LOCATION BASED SERVICESOfferings and discounts based on positioning services in mobile devices. Shop finding apps.

QR/BAR CODE SCANNINGServices (like red laser) that enables users to scan a barcode and receive information about the product and competitor prices.

APP WEBSHOPSBrands (like Net-a-porter) that integrated their webshop through an app or a mobile web page.

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MOBILE INNOVATION

NFCNEAR FIELD COMMUNICATIONExchange data, information, money or connections in close range.

WIRELESS UNIVERSEMobile devices controlling other mobile devices

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SOCIAL SHOPPING

GROUP BUYINGServices (like Goupon) that offers daily deals that requires a specific amount of buyers to be unlocked.

REAL TIME/BIDDINGServices (like Woot) that provides discounted products available during limited time and until the inventory runs out.

FACEBOOK SHOPSBrands (like Levis) that connects Facebook’s social features to it’s webshop and brands (like Asos) that puts their webshop on the Facebook platform.

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SOCIAL SHOPPING

THE MERGE BETWEEN DIGITAL AND REAL WORLDAugmented reality and barcode scanning

USER AGGREGATIONSites that base their content on what their members find on the internet and how they rate their findings.

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Video sales persons

SOCIAL SHOPPING

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TECHNOLOGY DEVELOPMENT

Oscar Pistorius in the World Championship after controversy.

2011

1800Wooden leg with hidden pistol.

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HUMAN DEVELOPMENT

lazyegotisticalemotional

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HUMAN NEEDS

I want to feel improvedI want to be appreciatedI want to belongI want to feel safeI want it to work

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THE EXPERIENCE ECONOMY

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Cork. monday. $0.05 Cork. tuesday. $0.1

Restaurant ”Barceloneta”. friday. $10

Fruitmarket Barcelona. thursday. $0.5

Cork–Barcelona. wednesday. $0.2

Traditional

Value Chain

experience economy

”The Experience Fee”

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1 2 3

which car is :

chevrolet transporter

toyota previa

kia carnival

which car costs:

291.900 SEK

295.900 SEK

246.300 SEK

which car is most fuel efficient?

1 2 3

X

X

X

X

X

X

X

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50 %50 %

50% demand answers to online questions within 4 hours (40% 2006)

90 %

10 %

90% demand answers to online questions within 24 hours (80% 2006)

47 %53 %

47% of the Chinese demand answers to online questions within 1 hours (60% 2006)

If their time limit is passed 44% vill change retailer and 12% will change car brand.

44 %56 %70 %

30 %

70% have changed car retailer since last purchase (2006)

60 %

40 %

60% in the U.S. say that having the web features they consider important will make them more likely to buy from that manufacturer.

Source: Cap Gemini 2008-2009

1998: 1% thought Internet could in"uence their choice of next car.

2006: 80% used the internet to decide which car to buy.

83% believe any information found on web sites they regularly visit is reliable and accurate (Future Report 2008, USC)

car buyers

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THE USER DICTATORSHIP

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Target Groups are typically defined through demographic variables such as age, gender, income, education etc.

factory “film star soap”

tg1

tg2

tg3 outd

mag

TV

industrialism

product brand

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individual

permission to act

product individual individual individual

individual individual individual individual

individual individual individual individual

individual individual individual individual

interactivity

brand

the user is the media

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everything successful will be copied

the true differentiatior will be the user experience – and the relation it creates

product offering price model

technologydesignconcept

the early online lesson

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relations are unique

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“NEW” BEHAVIOURS

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media habits

Music177

Internet177

Tv134

Film65

Books30

Games16

Newspapers13

Radio13

Source: Resumé. Respondents are 50 media students from Gävle, Skövde och Älvsbyn in Sweden 2008.

Music Internet TvFilm Books GamesNewspapers Radio

Music177

Internet175

Tv133

Film73

Books6

Games141

Newspapers11

Radio22

Music Internet TvFilm Books GamesNewspapers Radio

Swedish teenage female media students time spending

Swedish teenage male media students time spending

Digital Future Study: World average Internet usage 131 minutes per day

738 minutes=12.3 hours/day625 minutes=10.4 hours/day

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page view success

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Alexa Top 50.

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ENTERTAINMENT

TOOLS/UTILITIES

NETWORK/COMMUNITY

NEWS

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Awareness of one own’s value

Accepts marketing if it is rewarding.

identity as currency

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Integrity issues?identity as currency

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free choice?identity as currency

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the scrutinyidentity as currency

Apologetic, Facebook Changes Ad Program

By LOUISE STORYPublished: December 6, 2007

Mark Zuckerberg, founder and chief executive of the social networking site Facebook, apologized to the site’s users yesterday about the way it introduced a controversial new advertising feature last month.

Facebook also introduced a way for members to avoid the feature, known as Beacon, which tracks the actions of its members when they use other sites around the Internet.

Mr. Zuckerberg’s apology — in the form of a blog post on Facebook — followed weeks of criticism from members, privacy groups and advertisers.

“I’m not proud of the way we’ve handled this situation, and I know we can do better,” Mr. Zuckerberg wrote.

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meet kapten krook

Fifty-five percent of online community members said they feel as strongly about their online communities as they feel about their real-world communities -- an increase from 43 percent in 2006

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lean forward on demand

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usage is king

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video generation

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1 second attention span

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mobile generation

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the interactive audienceOnline news – new & old sourcesOn-demand television & filmsStreamed not downloaded

Video generationMobile generation

Local communityGlobal communityIRL friends/mobile

No official authoritiesMeritocracy

Always availableLean forward media

1 second attention spanIdentity as currencyAvatar schizophrenia

Adbusters

No watch

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the post-advertising era

Back in the nineteen hundreds:

Co-ordinated campaigns

Identity Manual

Headquarter Strategies

Interruption

Messages

Promises

Now and in the future:

Relationship and dialogue focus

Transparent content and user spreading

Dynamic and living content

Tracking, stats, targeting, data collection, conversion rate...

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the user experience communication

User experienceRelationship focusDynamic and living contentConstant iterationsConstant dialogue

HARD WORK

+

=

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EXERCISE

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http://youtu.be/4Ust9YBlEfY

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exercise

Owned Channels:

Homepage, Newsletter, Shops, Customer Service, Blog...

Social Media:

Facebook, Twitter, Linked-In...

Search:

Search Engine Marketing, Search Engine Optimisation.

Bought Channels & PR:

Banners, Product Placement, Bloggers, Forums...

Page 46: User experience wm2011 share

exercise

Same brand as last time

Create a User Experience kit.

GilletteLouis VuittonCiscoHonda MotorcyclesMerrill LynchPepsiNescafeDellSonyBudweiserHSBCOracleFordUPSCanonPfizer

Page 47: User experience wm2011 share

exercise

Owned Channels:

One perfect Blog with one perfect blogger for the brand on your homepage.

Social Media:

Your answer to the comment ”You suck!” on your Facebook newsfeed.

Social media:

Your next Tweet.

Search:

Three keywords that are perfect, one that’s creative.

Bought Channels & PR:

An announcement that will be noticed.