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Inforum Library, Faculty of Information, University of Toronto (September 2018) 1 http://uoft.me/inforum-bibliographies
User engagement & aesthetics
Anderson, S. P. (2011). Seductive interaction design: Creating playful, fun,
and effective user experiences. Berkeley, CA: New Riders. TK5105.888
.A5284 2011
Drawing on psychology, neuroscience and numerous design case-
studies, Anderson’s Seductive Interaction Design offers a
comprehensive catalogue of strategies on how to design digital systems
and interfaces so as to keep users entertained and engaged.
Anderson’s guiding metaphor is to approach user experience through
the sexual-social dynamics of a date night. Employing this lens,
Anderson unpacks several key angles of temptation, with major sections
of the work focusing on Aesthetics, Playfulness, Subtlety, and
Gamification. —BH
Crumlish, C., & Malone, E. (2009). Designing social interfaces. Beijing:
O'Reilly Media. HM742 .C78 2009
Crumlish and Malone examine an enormous variety of digitally
mediated and digitally constituted social interactions that make up “the
social web”. Looking at many well known (and lesser known) sites, with
a focus on Yahoo’s numerous services during the late 2000s, Malone
and Crumlish draw out the why and how of designing truly social spaces
on the internet. While the focus of this book is largely on desktop-based
website interaction, many of the characteristics outlined could map onto
features of the mobile internet and app paradigm. —BH
Inforum Library, Faculty of Information, University of Toronto (September 2018) 2 http://uoft.me/inforum-bibliographies
Geisler, C. (2014). Designing for user engagement on the web: 10 basic
principles. New York, NA: Routledge. TK5105.888 .G445 2014 |Also
available online.
Designing for User Engagement guides readers through an
overarching framework of interface design centered on engaging end-
users. Each of the ten principles are examined in their own chapter,
and can be used to evaluate existing designs or guide the
development of a new project. The principles include psychological,
graphic design, and interaction design techniques to improve end-
user engagement. Geisler demonstrates wayfinding, place making,
interest building, and loyalty creation through visual examples
pertaining to each principle. In the second half of the text, Geisler
presents case studies in which interfaces are evaluated through
these ten principles of engagement. -JC
Garrett, J. J. (2011). The elements of user experience: User-centered design
for the Web and beyond. Berkeley, CA: New Riders. QA76.9 .S88 G37 2011
Garret’s diagram-laden text offers a systematic breakdown of numerous
important dimensions to consider in user-centered design. Garret’s
approach is highly structured, and discusses design principles that can
be applied to interaction design and user experience in a variety of
contexts. The highly visual nature of this text breaks down the
vocabulary and experience of user-experience systems in an easy-to-
parse fashion. —BH
Inforum Library, Faculty of Information, University of Toronto (September 2018) 3 http://uoft.me/inforum-bibliographies
Hayes, C. & Miller, C. (2011). Human-computer etiquette: Cultural
expectations and the design implications they place on computers and
technology. Boca Raton, FL: CRC Press. QA76.9 .C66 H823 2011
Interaction designers are introduced to the concept of how computer
etiquette impacts user experience, trust, acceptance, and overall
relationship with the end-users in this informative text by Hayes and
Miller. The authors present a theory of ‘cultural fault lines’, in which
obstacles to collaboration may occur due to the diverse cultures of end-
user groups, and the use of culture-free etiquette can fit propensities of
cultural norms. Models of human-machine etiquette, such as the Brown
and Levinson model are introduce to the reader as tools to predict
compliance and reaction as a function of politeness in interactions.
Hayes and Miller also discuss the impact of etiquette on long-term
human-machine relationships, trust, and expectations. They conclude
the text with considerations for the future of machine etiquette,
including examining etiquette in anthropomorphic and social robots. -JC
Sierra, K. (2015). Badass: Making users awesome. Beijing: O'Reilly Media.
HF5438.8 .P75 S49 2015
Using an easy-to-follow and whimsical style, Sierra shows how to design
services and interfaces that empower users. Sierra works from the
belief that in order to elicit positive responses and sustained interest in
an application, users should both feel skillful and be able to produce
the results they want from the get go. —BH
Sutcliffe, A. (2010) Designing for user engagement: aesthetic and attractive
user interfaces. San Rafael: Morgan & Claypool. QA76.9 .U83 S873 2010 |
Also available online.
Sutcliffe offers a concise guide to UX design focused on user
engagement through the lens of cognitive psychology. Sutcliffe
describes how to design a website to generate specific emotions by
combining design principles and psychology, offering examples from
real websites such as Nike and BBC News. Sutcliffe’s work also
provides a flow chart of how to maintain user interest over time.
Sutcliffe aims to help readers create a website that is not just utilitarian,
but fun and exciting. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 4 http://uoft.me/inforum-bibliographies
Practical resources & how-to guides
Barnum, C. M. (2011). Usability testing essentials: Ready, set… test!
Burlington, MA: Morgan Kaufmann. QA76.9 .U83 B37 2011 | Also available
online.
Barnum offers a step-by-step guide to planning and conducting a
usability test down to every last detail, such as how to format a session
log and a complete set of product reaction cards. Barnum also provides
strategies for implementing your findings for those who are short on
time or finances. Unique features include methods of international,
multi-cultural, and inter-generational testing. —KK
Baxter, K., Courage, C., & Caine, K. (2015). Understanding your users: A
practical guide to user research methods (2nd ed.). San Francisco, CA:
Morgan Kaufmann. QA76.9 .H85 C69 2015 | Also available online.
This colour-coded book serves as a companion to UX novices and
professionals alike, providing checklists, case studies, and answers to
unexpected questions such as what to do when your subject refuses to
be recorded. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 5 http://uoft.me/inforum-bibliographies
Bill, A., Tullis, T., & Tedesco, D. (2010). Beyond the usability lab: Conducting
large-scale online user experience studies. Burlington, MA: Morgan
Kaufmann. QA76.9 .H85 A53 2010 | Also available online.
Researchers hesitant to launch large scale online studies on user
experience can learn how to efficiently collect valid data with this text.
Beyond the Usability Lab addresses each part of the research process
and provides the best practices in research design, pilot studies,
recruitment, data collection preparation, data analysis, and result
interpretation for large scale studies. A multitude of case studies for
other longitudinal and latitudinal research are available for reference
and example. The text concludes with specific keys for success in
designing large scale online research studies. -JC
Cato, J. (2001). User-centered web design. Harlow, England: Addison-Wesley.
QA76.9 .U83 C38 2001
Cato describes how to incorporate user-centered design into websites
and mobile devices, encouraging creativity over traditional design. The
author engages readers with practical and humorous language, such as
suggesting to make a button look “buttony.” For practical application of
these skills, this concise book offers diagrams, case studies, and to-do
lists. —KK
Krug, S. (2014). Don't make me think, revisited: A common sense approach
to web usability (3rd ed.). Berkeley, CA: New Riders. TK5105.888 .K78 2014
Considered essential reading by experts, this is an updated version of
the book that has maintained popularity since its original publication in
2000. This book is designed for people who need to perform a usability
test but are not in the position to hire a consultant. This book’s
popularity is sustained in part by his no-nonsense and often humorous
writing. Krug’s usability methods place an emphasis on common sense
and the reality of user behaviour, rather than the intended ideal use of
your website. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 6 http://uoft.me/inforum-bibliographies
Nielsen, J. & Budiu, R. (2013). Mobile usability. Berkeley, CA: New Riders.
QA76.59 .N54 2013
Nielsen and Budiu provide an inventory of principles, strategies, and
theories for mobile interface designers, arranged by key topics. The
authors challenge designers to think of information architecture,
affordances/constraints, and interdependency of mobile interfaces
with desktop or app interfaces. Specific techniques in mobile
interface are discussed and are illustrated with useful examples.
Case studies are presented to users in which principles are applied to
real-world examples to help readers see and contrast the
improvements suggested by the authors. A unique value of this text is
that it also provides best practices on copywriting and gestures for
mobile interfaces as well. The text concludes with predictions on the
future state of mobile usability. -JC
Kuniavsky, M. (2003). Observing the user experience: A practitioner's guide
to user research. San Francisco, CA: Morgan Kaufmann. QA76.9 .H85 K86
2003 | Also available online.
This complete guide to usability research encourages novices to dive
right in with a micro-usability test. The subsequent chapters instruct
readers to evaluate the definition of success from the perspective of all
stakeholders before providing comprehensive instructions for a variety
of research methods. Kuniavsky states that the goal of this book is to
learn to understand people and their problems, not solve them.
However, a proper understanding can sometimes direct you toward the
right solution. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 7 http://uoft.me/inforum-bibliographies
Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-
computer interaction (4th ed). Chichester, United Kingdom: Wiley.
QA76.9 .H85 P72 2015
The process of interaction design is deconstructed into its constituent
sequences and steps in Interaction Design. Readers can begin by
working through the concepts and goals of interaction design, focusing
on the cognitive, emotional, and social motivations and dimensions of
interaction design. Examples of various types of interaction design
across different media are provided for inspiration. The text proceeds to
more concrete guidance of tasks in the interaction design process.
Readers are given an introduction in establishing requirements, data
gathering, prototyping with iterations in increasing fidelity, and
evaluation of the effectiveness of a design. -JC
Resmini, A., & Rosati, L. (2011). Pervasive information architecture:
Designing cross-channel user experiences. Burlington, MA: Morgan
Kaufmann. QA76.5915 .R47 2011 | Also available online.
Resmini and Rosati’s book focuses on the UX design of information
systems linking the digital and physical world. The authors redefine
space, place, and time in order to explain how to build a sense of place
in a digital, psychological space. The author illustrates these abstract
concepts with storytelling, using examples such as a traditional Indian
story “The Elephant and the Blind Men,” the Quentin Tarantino film Pulp
Fiction, and the story of how the cholera outbreak in mid-19th century
London was solved. —KK
Tidal, J. (2015). Usability and the mobile web: A LITA guide. Berkeley, CA: ALA
TechSource. Z680.5 .T53 2015
Tidal explores usability within the context of mobile library software
interfaces. This text serves as an introductory primer to front-end web
design for the novice usability developer. The capabilities of mobile
devices are overviewed in the beginning, and readers are introduced to
responsive design and the JQuery and Bootstrap libraries to modify
front-end web elements. The considerations and cyclical process of
user-centered design is explained to the user, with an emphasis on the
problems that usability aims to solve. The text concludes with
instructions on conducting usability testing, data gathering, and results
analysis. -JC
Inforum Library, Faculty of Information, University of Toronto (September 2018) 8 http://uoft.me/inforum-bibliographies
Tidwell, J. (2005). Designing interfaces. Beijing: O'Reilly. QA76.9 .U83 T53
2006
This text presents solutions to UI design problems as a set of templates
paired with examples of how to use them and warnings for when not to
use them. More than a technical explanation, these solutions delve into
software history, cognitive science, and visual arts techniques. Tidwell
encourages combining and remixing these templates for your specific
project. —KK
Library & public institution-focused UX
Imler, B. & Eichelberger, M. (2017). Optimizing discovery systems to Improve
user experience: The innovative librarian’s guide. Santa Barbara, CA:
Libraries Unlimited. Z699.35 .C38 I48 2017
This text focuses on the improvement of library search systems in the
context of user experience. Considerations to a discovery system’s
content is examined not only in its quality, but its ease of access as
well. Readers can learn user interface principles that improve the
display of search results, find the link to access resources, or help
patrons submit queries. Optimizing Discovery Systems also provides
best practices for libraries to instruct patrons on using the discovery
systems effectively. Readers can also learn to validate their existing and
newly developed discovery systems through user testing and analysis of
discovery goal performance. However, the text does not provide visual
examples of good interface principles. -JC
Inforum Library, Faculty of Information, University of Toronto (September 2018) 9 http://uoft.me/inforum-bibliographies
Priestner, A., & Borg, M. (2016). User experience in libraries: applying
ethnography and human-centered design. New York: Routledge. Z711 .U84
2016 | Also available online.
Priestner and Borg’s collection of case studies explores the use of
ethnography and human centered design in a library setting. These case
studies provide insight into specific techniques, highlighting the
potential benefits and pitfalls to help librarians focus their efforts and
best serve their patrons. Topics include evaluation of study spaces and
accessibility barriers. —KK
Reidsma, M. (2016). Customizing vendor systems for better user experience:
The innovative librarian’s guide. Santa Barbara, CA: Libraries Unlimited.
Z678.9 .R376 2016
Customizing Vendor Systems is a text directed for library web
developers to modify software procured from a vendor for custom
purposes. This text focuses on front-end web development in JavaScript,
and emphasizes the use of the jQuery library. A basic overview of
JavaScript is included for novices, but the advanced techniques
explained later in the text requires a modest understanding of web
development in JavaScript to fully appreciate. Readers can learn to use
scripts, animations, transitions, and loops to modify the software
provided by vendors for a system that fits their library’s unique needs.
-JC
Schaffer, E., & Lahiri, A. (2014). Institutionalization of UX : a step-by-step
guide to a user experience (2nd ed.). Upper Saddle River, Addison-Wesley.
QA76.9 .H85 S36 2014
Institutionalization of UX is a step-by-step guide to implementing best
practices for user experience design on an institutional level. Going
beyond basic UX techniques, Schaffer and Lahiri provide advice
particularly for large corporations, including topics such as facilitating
company-wide changes and managing cultural differences for
international clientele. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 10 http://uoft.me/inforum-bibliographies
Schmidt, A., & Etches, A. (2012). User experience (UX) design for libraries.
Chicago: ALA TechSource. Z674.75 .W67 S43 2012
Schmidt and Etches provide a hands-on guide for librarians to evaluate
their library’s web presence and online patron engagement. The text
guides librarians through orchestrating a usability test from creating
personas to developing a content strategy. —KK
Schmidt, A., & Etches, A. (2014) Useful, usable, desirable: applying user
experience design to your library. Chicago: ALA Editions. Z678 .S36 2014
Based on the concept that the qualities Useful, Useable, and Desirable
are the three legs of a metaphorical stool that must remain balanced,
Schmidt and Etches provide a checklist of 19 factors that can offset the
balance of a library. Librarians can fill out a scorecard in order to
evaluate current issues in their library in terms of physical space,
signage, customer service, online presence, and policies. For each
factor, they provide practical examples of how to remedy them,
including how much time, effort, and skill will be required to restore
equilibrium. —KK
Business-focused UX
Anderson, J., McRee, J., & Wilson, R. (2010). Effective UI. Beijing: O'Reilly.
QA76.9 .U83 A53 2010
Anderson, McRee, and Wilson provide project management tools and
techniques for product managers to address the disparity between the
demand for better UX and successful implementation. With a focus on
effective collaboration among employees, Effective UI is designed to
help managers create the right company culture from the start of the
project in order to create the best final product. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 11 http://uoft.me/inforum-bibliographies
Gothelf, J., & Seiden, J. (2016). Lean UX: Designing great products with agile
teams (2nd ed.). Sebastopol, California: O’Reilly Media. QA76.9 .H85 G68
2016
The process described in Lean UX emphasizes fast turnaround time by
going through multiple iterations of a design instead of waiting for
perfect deliverables. Gothelf and Seiden suggest that a traditional multi-
department business model can cause slow innovation, suggesting
instead to build an agile team that collaborates every step of the way.
This book combines case studies and practical advice for better
collaboration and faster implementation to ultimately create a better
product. —KK
McKay, N.E. (2013). UI is communication: How to design intuitive, user
centered interfaces by focusing on effective communication. Boston:
Elsevier. QA76.9 .U83 M443 2013 | Also available online.
McKay describes the user interface as a tool that facilitates a
conversation between a human and the technology they are using. This
guide to UI focuses on creating an emotional connection with the user.
The author aims to provide a set of simple principles to get novices
started making design decisions with confidence. Includes examples of
real projects that were redesigned using these principles. —KK
Nudelman, G. (2011). Designing search: UX strategies for ecommerce
success. Indianapolis: Wiley. QA76.9 .U83 N83 2011
Nudelman offers insightful and actionable advice for designing and
optimizing ecommerce search results for maximum profit. Learn how to
create a successful search strategy by developing an intuitive and
exciting experience for customers through proven techniques in ad
placement, image optimization, filter design, and device compatibility.
With this guide, a “no results” search can still lead to a sale. —KK
Inforum Library, Faculty of Information, University of Toronto (September 2018) 12 http://uoft.me/inforum-bibliographies
Nunnally, B., & Farkas, D. (2017). UX research: Practical techniques for
designing better products. Sebastopol, CA: O’Reilly Media. QA76.9 .H85 N66
2017
This guide to research in product design emphasizes that anyone at any
skill level can conduct effective UX research if equipped with the right
tools and terminology. After first discussing the logistics of planning a
research session, Nunnally and Farkas advise new researchers to learn
soft skills in order to better connect with research participants and
thereby conduct more effective interviews. Later chapters offer methods
to uncover meaning in data beyond the initial hypothesis and how to
communicate findings. Templates, sample tools, and exercises are
offered at the end of each chapter. –KK
Careers & professional development
Lebson, C. (2016). The UX careers handbook. Boca Raton, FL: CRC Press.
QA76.9 .H85 L45 2016
This straightforward textbook outlines the necessary skills and practices
for promoting yourself and seeking employment as a UX professional.
Lebson approaches UX as a diverse field and offers advice and
guidance for both newcomers to UX, as well as those with considerable
experience seeking to hone and refine their professional knowledge. To
make the lessons stick, The UX Careers Handbook features a number of
worksheets and quizzes to fill out in order for readers to help gauge
their own strength and weaknesses as they prepare for the next stages
of their UX career. —BH
Inforum Library, Faculty of Information, University of Toronto (September 2018) 13 http://uoft.me/inforum-bibliographies
Unger, R., & Chandler, C. (2012). A project guide to UX design: For user
experience designers in the field or in the making (2nd ed.). Berkeley, CA:
New Riders. HD9696.82 .U54 2012
Replete with expert and opinions and real-world examples, A Project
Guide to UX Design covers both the theoretical and the social aspects of
taking part in a UX project. Unger and Chandler lay out the larger
business context in which UX operates through a thorough breakdown
of the steps within the development and implantation of UX projects.
While examining the finer points of social interactions with employers
and stake-holders, Unger and Chandler’s text also details all the basic
tools and techniques of UX practices such as wire-framing,
storyboarding, and persona construction. —BH
How to borrow
The Inforum is open to members of the University of Toronto community, as well as the
general public. For more information, please see our borrowing page at
http://uoft.me/inforum-borrowing.
To find more online & print books on this topic
There are many other books on this topic in digital and print formats in the University of
Toronto Libraries (UTL) system. Try a subject search in the UTL catalogue at
http://search.library.utoronto.ca with these suggested subject headings:
Human-computer interaction.
User centered system design
User interfaces (Computer systems)
User interfaces (Computer systems)—Design.
User interfaces (Computer systems)—Testing.
Web sites—Design.
Web-based user interfaces—Testing.
Compiled and annotated by Inforum student assistants:
Jason Cheung (MI), Ben Harvey (MI), and Katy Klein (MI)
With input from Eden Rusnell, Inforum Public Services Librarian
Available on the Inforum website at http://uoft.me/inforum-bibliographies