urban explorations for language learning: a gamified approach to teaching italian in a university...
TRANSCRIPT
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Urban Explorations for language
learning: a gamified approach to
teaching Italian in a university context
Koula Charitonos
@koula_ch
EUROCALL 2016
24-27 August, Limassol, Cyprus
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http://dmll.org.uk/
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Lecturers
@Languages
Centre
Team
Tiziana Cervi-WilsonSen. Lecturer in Italian
Billy Brick Languages Centre Manager
Students
@CovUni
Tyrone Bellamy-Wood Games Technology BSc student
Gaetan van LeeuwenCreative Writing BA Student
Researchers
@DMLL
Sylvester Arnab Reader in Games Science
Research Assistants
Luca Morini Koula Charitonos
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Motivation
Development
Pilot Study
Reflection
What’s next?
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beyond the language classroom…
Source: http://www.coventry.ac.uk/Global/06%20Life%20on%20Campus%20section%20assets/Business%20School/swupl/classroom-286.jpg
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Source: Holy Trinity parish church (left) and the tower and spire of St Michael's Cathedral (right) in central Coventry, England by G-Man / CC BY 2.0
cities and built environment provide
opportunities for language learning
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situated experiences
observation skills
tailored-content
cultural encounters
interactions
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Mobile learning
devices learnerlearning
experience
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1. How can a pervasive approach to learning
using a location-based game support Italian
learners?
2. How can the use of a pervasive approach to
learning fit within the context of formal language
teaching and learning?
Research Questions
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Arnab, S. et al. (2015). Towards the Blending of Digital and Physical Learning Contexts with a Gamified and
Pervasive Approach. Proceedings of Games and Learning Alliance (GALA) Conference, Rome, October 2015
Holistic and Modular Model
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Motivation
Development
Pilot Study
Reflection
What’s next?
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location-based game app
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Intro to Tale Blazer
https://www.youtube.com/watch?v=wGiIlaGWAag
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Characters
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Location-based
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Content
Italian Beginners add+vantage module (Level
A1)
Topics: yourself and others; work and family;
routines, free time, leisure activities; food and
drinks; Italian culture
Aspects of the language-in-focus are
introduced gradually e.g. Part 1 in English,
Part 2 in English with translation in Italian
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Motivation
Development
Pilot Study
Reflection
What’s next?
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Play-Test session
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Participant Observation
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Motivation
Development
Pilot Study
Reflection
What’s next?
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Opportunities
“really interesting to learn this way rather
than being in classroom”
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“I haven’t seen something like this
before, usually is only dictionaries…
This is more interactive instead of
sitting on a desk with a book”[engineering student]
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“Interesting for beginners… an icebreaking activity, especially in the beginning of the academic year/studies when you know no one and you don’t talk to anyone in the class for the first 3-4 weeks”
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“I didn’t know anything about the
[“Whitefriars Pub] and also the little
alley behind the cathedral”
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“I like the history part, I don’t know much about history
of Coventry other than the cathedral being blown up”
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P2: Is it just that? Is it just pronunciation of the letters?”
P1: They missed J and K.
P2: Does it exist in Italian? I don’t know. I don’t
remember… (she refers to an example: llunga)
P1: Unless this is the point of the alphabet to tell you that
these are not used!
[observation notes, 2 participants)
Challenges
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Challenges
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‘heads-down’ (Hsi, 2003)
Hsi, S. (2003) ‘A study of user experiences mediated by nomadic web content in a museum’, Journal of Computer Assisted Learning, 19, 3, 308–319
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prior-experiences
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assessment
“I wouldn’t feel comfortable to sit an Italian exam just
by doing the app”
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Feedback for app development
• Map
• Audio: Listening Italian music
• Video content: “more pics”
• Social aspects: “More opportunities for interactions”
• Content:
• “Instead of food right in the beginning of the
app, better to include some greetings “Hello,
how are you…?”
• Text:
• “Text is in English at all times”; “less reading”
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Motivation
Development
Pilot Study
Reflection
What’s next?
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Blind-test session
Induction week
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@koula_ch
Tiziana Cervi-WilsonSen. Lecturer in Italian
Billy Brick Languages Centre Manager
Tyrone Bellamy-Wood Games Technology BSc student
Gaetan van LeeuwenCreative Writing BA Student
Sylvester Arnab Reader in Games Science
Research Assistants
Luca Morini Koula Charitonos
Get in touch with us…
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#languagesmatter