university of northampton taster day computing slides

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University Taster Day - Computing University of Northampton

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A sample collection of some of the activities are students do, and also some student project work. Presented 9th July 2014

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  • 1. University of Northampton

2. Greenfoot Exercises Edge follower 3. Greenfoot Exercise Line follower 4. Interactive TV James Smith A prototype system to enable the creation of synchronised interactive events linked to a YouTube video. The purpose of the system is to create a generic platform providing a method to improve viewer engagement in the subject matter of a given YouTube video. The paper researches the platform requirements, builds the prototype system, and evaluates its success by means of user experience testing. 5. Chatbot Poonam Bhatia The task of examining the hypothesis Chat bot can be an innovative approach towards learning and teaching process in todays education system is the main purpose of this dissertation. For system evaluation, the framework of the system was based on JAVA concepts where system acts as a JAVA tutor with a view to teach JAVA concepts to students. 6. learning foreign languages via the use of games Andy Matt-Mbuku Project explore the currenta thoughts about the role of games in educations which supports childrens learning inside and outside schools, and also highlighting the critical areas of research such as the rising interest in pleasurable learning and the learning by doing that many games seems to offer. 7. investigation into emerging Web development technologies Simon Patis Using a comparative analysis of various software examples built in current web standards from the knowledge gained over the previous 3 years and emerging HTML5 techniques the results will illuminate possible reasons why HTML5 will inevitably be considered as the next evolution of web standard. 8. Cricket AI - Artificial Intelligence in a Framework Samuel Gibbs The task that has been undertaken in this project is that of determining what type of artificial intelligence is the best one to be used in a cricket game. 9. Investigating Artificial Intelligence Within the Social Networking Paradigm -Nicolas Everritt This work focuses on the design and implementation of a tool that can intelligently match strangers together based on common interest. This was carried out by developing a series of social network user profiles and developing a Java program to mine user data from them. Also implementing computational linguistics by looking for words indicative of positive or negative emotion within the user status posts. 10. Meet some of our Graduates