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TRANSCRIPT
University of Huddersfield Repository
Unver, Ertu and Taylor, Andrew
Virtual Stonehenge Reconstruction
Original Citation
Unver, Ertu and Taylor, Andrew (2012) Virtual Stonehenge Reconstruction. In: 4th International EuroMediterranean Conference (EuroMed 2012), Cyprus, 29 October 3 November 2012. (Submitted)
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VIRTUAL STONEHENGE RECONSTRUCTION
Project paper
Dr. Ertu Unver & Andrew Taylor
University of Huddersfield, School of Art, Design & Architecture, Huddersfield, UK.
International Conference on Cultural Heritage. EUROMED 2012. CYPRUS.
PROJECT RESEARCH: Introduction Artists & Designers in Cultural Heritage
Jeremy Deller, 'Sacrilege', 2012. at Glasgow International 2012
Photo: Marc Cairns.
Jeremy Deller, 'Sacrilege', at London 2012 ,Canary Wharfe.
Source: Peter Macdiarmid/Getty Images Europe)
c.1340. Scala Mundi chronicle of the world c.1440. Artist Unkown c.1575. Lucas De Herre
c.1625. Inigo Jones c.1665. John Aubrey c.1700. William Stukeley c.1790. JW Turner
c.2010. Heritage Key c.2011. Stonehenge in Second Life c.2012. Greenhatch grp & English Heritage
Process phases of 3D artwork & introduction to the journey…..
PROJECT RESEARCH: Stone Circle site visit & English Heritage Archives
Taylor, A ( August 2009) Images recorded inside the Stone Circle at Stonehenge at Sunrise. Stone Circle access granted by permission of English Heritage
Heel Stone. Digital recording of the stone: shape, surface/ textures and effects of daylight environment
Taylor, A (2009) Sourced at Stonehenge. August.
Taylor, A (2009) Recorded inside Stone Circle at Stonehenge
Taylor, A (2009) Recorded at Stonehenge English Heritage Guidebook (2005) Stonehenge.
Stonehenge Survey engraving c.1740 Source: English Heritage National Monument Record Archive 2009
Diagram of Stonehenge 1550 bce Source: Britannica.com & English Heritage
PROJECT RESEARCH: Point cloud data processing
Single Stone data. Point cloud data processing and stages of surface generation for each individual stone
Image of completed stone surface mesh
PROJECT RESEARCH: Use of LIDAR data
Use of Google map for position of site, location of stones & LIDAR for accurate land surface
Scaling and Positioning: Google Earth & LIDAR
PROJECT RESEARCH: Modelling
Mesh view of untextured 3D model of Stonehenge during modelling.
Initial renderings of 3D CG model of Stonehenge
3D model of Stonehenge with a rigged human character imported to test realistic scale
PROJECT RESEARCH: Texturing & Rendering
Digital photographic surface texture images for 3D texture mapping
Experimental materials and texturing processes
Mental Ray renderings using daylight system
PROJECT RESEARCH: Product design developments
Product Design application: Stonehenge Megalithic Puzzle game
Product design applications: Solid modeling, Vector drawing & Rapid prototyping
1. NURBS mesh for product analysis
2. FEA (Finite element analysis)
3. Laser cut maps for puzzle game
4. 3D printed stones and characters
Digital illustrations & Product graphics
PROJECT RESEARCH: Visual effects & Game applications
Visual physics & Environment al effects (VFX): fire, smoke, rain and water
3D game environments & Interactive heritage applications
Conclusion