unit 3: research - introduction

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Irashimasu いいいいいいいい [Ura-shi-masu] Japanese Word of the Week (7) can also say Yo Koso (which is where ‘yo’ comes from)

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Introduction to the module and the workload. Brief overview of all materials

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Page 1: Unit 3: Research - Introduction

Irashimasuいらっしゃいます

[Ura-shi-masu]

Japanese Word of the Week (7)

You can also say Yo Koso (which is where ‘yo’ comes from)

Page 2: Unit 3: Research - Introduction

Aims:Introduction to the units, presentation on the types of initial research and pre-production used in games development

Objectives:All students will be able to ask 1 question about gameplayMost students will be able to establish evidence of preference through gameplaySome students will be able to explain why initial pre-production and research is carried out

Aims & Objectives

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Research and Pre-Production

w/c 10th January 2011

Unit 3 Research Techniques for Media IndustriesUnit 1 Pre-Production for Media Industries

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Research Techniques

1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.

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Pre-Production Techniques

1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.

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I Play What I Like!

2007Enchanted Arms

OblivionGRAW

GRAW 2Rainbow 6: Las Vegas

2009GTA4

Gears of WarCOD 4: Modern Warfare

Modern Warfare 2Bioshock

2011????????????

Take some time to think about the games you have played over the last 3 years

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Why is Documenting Gameplay Important?

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Why is Documenting Gameplay Important?

Focus testingDevelopment techniques

Localisation Review

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Focus Testing

Focus groups are key to this term. By the end of term you will be able to:

• Document group preferences (on video)• See the impact of focus testing on newly released games• Explore your gameplay and record findings

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Development Techniques

By playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to:

• Break down game designs in detail• Read about and understand development blogs• Begin a blueprint for your final game design

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Localisation

Understanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to:

• Highlight possible custom issues in existing games• Explore the world of gaming through someone else‘s eyes• Suggest effective localisation opportunities in your proposed game design

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ReviewThink you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to:• Give an overview of a chosen genre citing key evidence of played games• Explore how journalists influence the making of world-beating games• Compare and contrast genre and games within genre to express preferences

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Activity

Discuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.

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4 Ws and H

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WWWWH

hathenherehyow

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Why here now?

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Task 1

Using a game of your choice, go home, play it and blog the pros and cons of playing your chosen game.

Psst! Use the simple research techniques listedTimescale: 1 week please

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Storing Information

Storing info is key to how games are made.This term you will learn about:

• Gamelogs• Gamecast

O RLY?

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Intro to Glogs

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Task 2

Go to the Gamelogs site and read about gamelogs (there are literally thousands). Then see how your task 1 results compare?

Timescale: 2 weeks please

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Next Week!

More research techniques – the DL of answersGamecasting and why we do it…

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Gamecast

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Overview – What Have We Learned?

• The beginning of research techniques• Trying things out for yourself• Types of research• Pre-production starting point

Have we met our outcomes?