unit 2 assignmentgorskicompsci.ca/ics2o/unit2/unit2assignment.pdf · 2019. 10. 4. · unit 2...
TRANSCRIPT
![Page 1: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/1.jpg)
Unit 2 AssignmentRoom Escape
![Page 2: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/2.jpg)
Create an app which has a theme and end goal.
To reach the goal, the user must complete a series of puzzles and challenges. There should be at least 3 challenges.
Higher mark games will have a colour scheme, games you have developed yourself.
![Page 3: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/3.jpg)
Example #1
![Page 4: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/4.jpg)
![Page 5: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/5.jpg)
You are travelling across Europe. It’s late and you decide to check into a hotel. You see a nice one ahead and check in. The room seems nice and you go to sleep.
A loud noise wakes you up. You run to the door – it is locked. But there is a note that slides under your door. It says “You have 1 hour to escape.”
![Page 6: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/6.jpg)
Door Keypad Code: __ __ __ __ __
![Page 7: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/7.jpg)
Door Keypad Code: __ __ __ __ __
![Page 8: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/8.jpg)
Hey, there’s a tablet on the shelf. It’s got a Whack-A-Mole game.
Play it Return
![Page 9: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/9.jpg)
Good Job, you whacked 5 moles!One of the digits (in an appropriate position) on the door lock is 6.
Return
![Page 10: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/10.jpg)
Door Keypad Code: __ __ __ __ __
![Page 11: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/11.jpg)
Digit #1
On the paper, a math problem is listed. Is it 1 or is it 9?
Return
![Page 12: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/12.jpg)
Door Keypad Code: __ __ __ __ __
![Page 13: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/13.jpg)
Animal #1:
You look at the picture, it’s strange. What two animals appear?
Animal #2:
Submit
![Page 14: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/14.jpg)
Example #2
![Page 15: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/15.jpg)
![Page 16: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/16.jpg)
![Page 17: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/17.jpg)
Example #3
![Page 18: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/18.jpg)
![Page 19: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/19.jpg)
Example #4
![Page 20: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,](https://reader035.vdocuments.mx/reader035/viewer/2022071401/60ea8c3a70950c2ef949053f/html5/thumbnails/20.jpg)