uncharted seas background and chronology

9
AN INTRODUCTION To The UncharTed SeaS The islands and oceans of The Uncharted Seas are about to boil and burn with strife and war, as the Human, Orc, Dwarf and Elf adventurers from the Old World collide with the Ancient Rulers of the Land, the Dragon Lords. A dwarf sea captain named Crooked Rollo sailed into the Uncharted Seas in 2706 by the Old World calendar (4357 as the Dragon Lords record time). Rollo landed on the south coast of Armidia to make repairs to his iron ship, the Leather Head, and returned to Kulloria to give a full report to his liege, King Ringvald the Stout of Kulloria, of the lands and people. King Ringvald realised the potential that the Uncharted Seas presented for expanding the power and inuence of the dwarves of Kulloria, and assembled a eet of ships to sail west from the Old World, and settle on its islands. His eet landed at Aron-delf and Gelf on Karneia in 2708 (4359), and quickly followed by building settlements on Helg (2715), Demaros (2716) and Lamorna (2718). The dwarves were the rst of the Old World races to fully explore the Uncharted Seas, but their example was repeated by the Humans in Armidia, the Orcs in The Darnak Cluster and the Elves on Trelang. These adventurers have come to the Uncharted Seas for various different reasons, like the Iron Dwarves who have come to create new townships, while the Imperial Humans has come to escape the strict rule of the Imperial Overlord in the Imperial City. The Orc Raiders have come for plunder with the Goblins of Morcas and the Gnomes of Ungnir chasing in the wake of their raiding ships, and the Thaniras Elves have come in search of new sorceries to enhance their power. During the 10 years that followed the accidental rediscovery of the Uncharted Seas by Crooked Rollo, these rival factions had little contact. They have begun to call the region the Broad Blue like the locals, because it is so expansive and the horizon almost endless. For a while, the Broad Blue was big enough to contain the Old World adventurers without conict, but now they are ghting like rats in a barrel, and their eets are engaged in great battles throughout the region. The waters of The Karneian Sea, The Boiling Seas and the Strait of Cerac now provide the setting for devastating broadsides, brutal boarding actions and narrow escapes from certain death. Copyr ight Spartan Games (C) 2009

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Page 1: Uncharted Seas Background and Chronology

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AN INTRODUCTIONTo The UncharTed SeaS

The islands and oceans of The Uncharted Seas areabout to boil and burn with strife and war, as theHuman, Orc, Dwarf and Elf adventurers from the OldWorld collide with the Ancient Rulers of the Land, theDragon Lords.

A dwarf sea captain named Crooked Rollo sailedinto the Uncharted Seas in 2706 by the Old Worldcalendar (4357 as the Dragon Lords record time).Rollo landed on the south coast of Armidia to makerepairs to his iron ship, the Leather Head, and

returned to Kulloria to give a full report to his liege,King Ringvald the Stout of Kulloria, of the lands andpeople.

King Ringvald realised the potential that the Uncharted Seas presented for expanding thepower and inuence of the dwarves of Kulloria, andassembled a eet of ships to sail west from the OldWorld, and settle on its islands. His eet landed atAron-delf and Gelf on Karneia in 2708 (4359), andquickly followed by building settlements on Helg(2715), Demaros (2716) and Lamorna (2718). The

dwarves were the rst of the Old World races to fullyexplore the Uncharted Seas, but their example wasrepeated by the Humans in Armidia, the Orcs in TheDarnak Cluster and the Elves on Trelang.

These adventurers have come to the UnchartedSeas for various different reasons, like the IronDwarves who have come to create new townships,while the Imperial Humans has come to escape thestrict rule of the Imperial Overlord in the ImperialCity. The Orc Raiders have come for plunder withthe Goblins of Morcas and the Gnomes of Ungnir chasing in the wake of their raiding ships, and theThaniras Elves have come in search of new sorceriesto enhance their power.

During the 10 years that followed the accidentalrediscovery of the Uncharted Seas by CrookedRollo, these rival factions had little contact. Theyhave begun to call the region the Broad Blue like thelocals, because it is so expansive and the horizonalmost endless.

For a while, the Broad Blue was big enough tocontain the Old World adventurers without conict,but now they are ghting like rats in a barrel, and their eets are engaged in great battles throughout theregion. The waters of The Karneian Sea, The Boiling

Seas and the Strait of Cerac now provide the settingfor devastating broadsides, brutal boarding actionsand narrow escapes from certain death.

Copyright Spartan Games (C) 2009

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In the Old World, the Humans, Orcs and Dwarvesare at war with the Elves, whose kingdom has grownat the expense of its neighbours. In the islands of the Uncharted Seas the Elves are at a disadvantagebecause their rivals have been in the Broad Blue for longer, and have committed more of their forces tosettling in the region. The enmities of the Old World have little sway here, as the Dwarves are neutral tothe presence of the Orcs, and the Orcs are in tacit

alliance with the Humans. It is only the Elves whoremain hated by everyone, and hate them backequally.

The naval battles continue though, because the OldWorld adventurers are ghting over control of theislands of the Broad Blue, regardless of changes in

their opinion of each other. This bickering is a fatalweakness, as the Dragon Lords have noticed their intrusion into the lands that pay the Dragon Lordstribute. If the four Great Houses of the Dragon Lordswere to unite against these interlopers they wouldcrush them, but the Great Houses are suspiciousof each other, and the vassal nations of the DragonLord Empire are at risk of throwing off their ancientyoke of slavery.

GOING NATIVE

The Dragon Lords call their vassal races Subasha,and include among their number the reptilian races of the Old Kreel and the Helganth Warriors, as well as

the Vyrdam Humans. These three are all slave races,though many Kreel and Helganth live free of DragonLord interference among the Thousand Bandits.The Shroud Mages of Mysonnia are also Subasha,though they enjoy many freedoms under the rule of the Dragon Lords, so long as they swear fealty.

The Old Kreel live all across the islands of the BroadBlue except for in The Voskian Wastes, they providemanual labour for the Dragon Lords and march intheir armies, but the Kreel that are free of slaveryght the Dragon Lords at every opportunity. TheKreel are in cautious dialogue with the Iron Dwarvesin Karneia, they are engaged in a guerrilla war against the Imperial Humans in Armidia, and ght for the Thousand Bandits in some of their raiding eets.

The Helganth Warriors have spread across the Uncharted Seas since they abandoned their homeland and their capital Dracinia. Some of themhave settled in the forests of Traal and Sorylia under the rule of the Dragon Lords, but many more have  joined the Thousand Bandits, or live a continuousexistence on the sea. They trade with the IronDwarves, and ght at any opportunity against theBone Griffons, Vyrdam Humans, Northern Vosk and

Shroud Mages when they meet them.

The Vyrdam Humans have fought for the DragonLords in campaigns against the Northern Vosk andthe Helganth Warriors. They have a large trading eetand a prosperous citizenry that has come into conictwith the Iron Dwarves and Imperial Humans who

have settled on Vyrdam. Since the arrival of theseintruders the Vyrdam nobility has begun to consider ghting against the Dragon Lords, and buildingVyrdam into a strong independent nation.

The Shroud Mages settled in Mysonnia over twohundred years ago, after sailing from the Old World as passengers on the rst iron ships. They havealmost a free hand to do as they wish, so long asthey defend the south east waters of Dragon Lordterritory against the Thousand Bandits and the BoneGriffons. The Shroud Mages are cunning diplomatsand powerful mages who use bribes to divide their rivals, and elemental magic to confuse their enemies.

HIDDEN PERILSThe Uncharted Seas are home to dangerous factionsthat owe no fealty to the Dragon Lords, they areweaker than the Dragon Lords but powerful enoughto maintain their freedom. The adventurers of theOld World have yet to encounter them in strength,and are foolish if they choose to underestimate them.These factions include the undead Bone Griffons,the Thousand Bandits, the Northern Vosk and themercenary Sky Pirates.

The Bone Griffons were enemies of the Dragon Lordsthousands of years ago, but they were defeatedin battle and cursed by Dragon Lord mages. Their homeland Sancerac was swallowed by the sea and

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became The Shifting Shores. The Bone Griffonsdisappeared for centuries, but now they have returnedto reap vengeance on the Dragon Lords.

The Northern Vosk spend their winters secluded in

their settlements in the cold wastes of the tundra. Inthe spring and summer they are the scourge of theBroad Blue, as they raid across the coastlines of its many islands. In the autumn they sail home withplunder and slaves, to the safety of their homes.

The Sky Pirates command ships that y in the sky,held aloft by balloons lled with arcane energies.There are several splinter groups within the SkyPirates who ght amongst themselves when they arenot hiring themselves as mercenaries to the eets of the Broad Blue. The Sky Pirates take the money of 

the Dragon Lords, Shroud Mages, Vyrdam Humans,Iron Dwarves, Orc Raiders and Imperial Humans,but treat the Northern Vosk, Thaniras Elves andThousand Bandits as sworn enemies.

The Thousand Bandits comprise many differentcommunities living in The Thousand Islands. Theyare led by independent captains who owe nominalallegiance to the Bandit King, Drak the Toothless.They include Dragon Lord outcasts and Helganthexiles, as well as fugitive Kreel and mutinous Orcs.The Thousand Bandits have some dealings withthe Shroud Mages, but are at constant war with the

Orc Raiders, Imperial Humans, Bone Griffons, IronDwarves and Dragon Lords.

THE DRAGON LORD’S CHRONOLOGYOF THE UNCHARTED SEAS

0 – The year that is recognised among Dragon LordScholars as the rst year in the reign of the GreatAncient Lord Anas Imor, founder of the kingdom of Principia, and the rst of the Great Lords to tame theFire Dragons.

401 – The Ancients conquer all the lands of Shenerac(now called The Thousand Islands and The Darnak Cluster ). The rst, and most venerated ruler of their great empire, is King Shen Shen.

670 – The Helganth found the city of Dracinia andsettle the region now called the Shrouded Isles),their scholars travel far and wide to collect knowledge

from other cultures.

994 to 2494 – A period that is called The Long War bythe scholars of Dracinia, they recorded almost everymajor siege, battle and assassination and palacecoup that occurred among the Dragon Lords and theAncients. They were almost constantly at each othersthroats, and during the fteen hundred years of TheLong War the Helganth knew relative peace, beforethe two Great Rivals dragged them into the violenceand sowed the seeds of their downfall.

2871 – A heavily armed merchant eet from the Old

World builds a settlement on Armidia and trades withthe Helganth. They defeat a Dragon Lord scoutingforce, and supported by additional warships make

Copyright Spartan Games (C) 2009

 All the ships in this document have been

 painted by Roger Dixon, one of our forum

members, who we would like to thank for 

letting us use the images. Roger is a big 

fan of the Uncharted Seas and collects

 just about everything we make! 

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raids on Dragon Lord garrisons on Karneia during thefollowing years.

2897 – The Ancients defeat the Old World settlerson Armidia and destroy their warships, but spare thesurvivors and assemble a great war eet.

2899 – The Ancients war eet sails east with thesurvivors of the defeat on Armidia, it then sails along

the coast of the Old World displaying its weapons,banners and troops to all those that it passes. Duringits journey, the survivors are released and Ancientsenvoys speak with the rulers of the Imperial Navy andIron Dwarves. The envoys decree that the westernseas are forbidden to them, and that any sea captainsthat sail to the Forbidden Isles will be slain.

3580 – The War of the Wyrm, the Ancients land onPrincipia supported by their allies the Vyrcerac andSancerac, they defeat House Melkharn on land andHouse Traal at sea, while House Kalath and HouseMorgloth march or sail towards their enemies.

3581 – The Griffons of Sancerac slaughter theAncestor Dragons, assisted by the greatest mages of the Ancients. In revenge the Dragon Lord high magessummon the Auspicious Withering , and smite their enemies with sickness, disease and plague.

3583 – The Vyrcerac armies return to their homeland,the Dragon Lords follow them and conquer the land.They declare that the Vyrcerac have no kingdom, andare nothing more than Subasha, a vassal people,and rename their territories as Vyrdam.

3584 – The Curse of the Sands is laid on the Griffonterritory of Sancerac, whose wizards succeed inhalting their deaths due to the Withering, but theycontinue to exist as the undead. Their kingdom sinksbelow the seas and their cities are often smothered insand. This region is now called The Shifting Shores.

3588 – The beginning of The Exodus of the Ancientsfrom the Uncharted Seas, they seek to escape thewrath of the Dragon Lords, already weakened asthey are by the deaths caused by the Withering.

3590 – The Ancients homeland is ooded andruined by its own sorcerers, to deny its rich valleys

and fertile plains to their enemy the Dragon Lords.Thus Shenerac becomes what is now known as theThousand Islands and the Darnak Cluster .

3604 – The city of Dracinia dies as the Helganthnobility are killed by the Withering , and their peopleee across the seas in all directions in search of aland that is safe from the Winds of Death that bringthe Withering with it. Their priests engage ritual to

make the lands of the Helganth safe from invasion,bringing supernatural mist and fog to the region, sothat it is called The Shrouded Isles.

3736 – The rise of the Thousand Bandits, a periodin which Ancients stragglers band together withDragon Lord outcasts and Helganth exiles in order toraid merchant vessels in the Strait of Cerac.

3877 – The Vosk appear in the northern wastes, andbuild several settlements.

4083 – Return of the undead warriors of Sancerac,

as their lands rise again from the seas, they now ythe banner of the Bone Griffons, and seek revengeon the Dragon Lords, both for the shame of their defeat during the War of the Wyrm and their longexile beneath the waves.

4154 – The Shroud Mages slowly gain the trust of the Dragon Lords after several campaigns in theThousand Islands, and receive Mysonnia as a tokenof their patronage in return for their fealty against allenemies of the Dragon Lords.

4357 – The Uncharted Seas are rediscovered bya dwarf sea captain called Crooked Rollo, after heblunders through The Boiling Seas in a foul storm.

4370 – A Tepes expeditionary eet encounters aDragon Lord scout eet led by Jester Scormas of theMelkharn, it is the rst time that the Dragon Lordshave been seen. The Tepes eet is all but destroyed,and its commander Ousmanri Tepes is captured. Heis a valuable prisoner for the Dragon Lords as heis the second son of the head of the Tepes family,Faisal Tepes.

Copyright Spartan Games (C) 2009

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Names and Locations

The Old World and the Uncharted Seas are made

up of many kingdoms and empires, all with their 

own languages and terminology. Some even have

more than one name for the same thing, whether it

is an individual, a faction, or a place or region on a

map. They often have a common prex or sufx so

that several names sound might very similar, often

making it confusing if those names refer to completely

different subject matter.

All information provided here is taken from either the

libraries of the Imperial City, the halls of the Great

Houses, or the catacombs of Dracinia. Therefore

many of the terms that are given here conict with

each other, but are also self-referential. The charts

and tomes used as resource material often mention

places and factions only briey, and provide no clues

as their origin or content.

This glossary is compiled not only from the invaluable

resources present in these locations, but thepersonal notes of many travellers of the Old World 

and Uncharted Seas. Their input is vital in regards

to dialect and colloquialisms, and has been greatly

enhanced by cooperation with the Idsith scholars of 

the Kreel.

The Kreel have settlements throughout the Uncharted

Seas, and have at one time or another been both

vassals and slaves of the Dragon Lords. Their 

spoken tradition of story telling is much like that of 

the Svanurgast, and is a deep well of history.

It was not an intention to provide a comprehensive list

of place names in this scroll, only locations that have

two or more names, or have a peculiar quirk to their 

nature. There are only a few mentions of particular 

individuals, as there are many hundreds of notable

personalities alive and dead in both the Old World 

and the Uncharted Seas, all of which deserve more

detailed reference in longer scrolls.

GLOSSARY OF TERMSAncients

A term used to refer to the people of Shenerac, who

left the Uncharted Seas.

Arkos

One of the families of the Imperial State, their most

senior noble is Duke Vir Dequene.

Armouries

The individual ofces and cabinets of the dwarf 

kings.

Arthris

One of the city factions of Vyrdam, they are led by

Ren Hordras.

Aslauga

One of the orc tribes of The Great East Spur, they

are led by Chief Grudoc Grum.

Bekel

A term used to refer to the people of Bekel in the

Old World.

Bone Griffons

Originally the loyal vassals of the Ancients, theDragon Lords infected them with a plague which

turned them into undead. They are neutral to the

Vyrdam Humans, Northern Vosk, Imperial Navy,

Iron Dwarves and Old Kreel, but are at war with the

Dragon Lords, Thaniras Elves, Thousand Bandits,

Shroud Mages and Orc Raiders.

Bransgar (Brans-gar)

A term used to refer to the burly humanoids of 

Svanurgast.

Cabals

Political factions within the Dragon Lord hierarchy.

Cadres

The senior families of the Dragon Lords.

Canthus (Kan-thuss)

One of the elf clans, they are led by Morwyn

Ormyre.

Celos (Kel-loss)

One of the elf clans, they are led by Ketarine

Erithmis.

Corvus/Corvinus (Kor-veen-uss)

One of the families of the Imperial State, their most

GLOSSARYa QUick GUide To Who iS Who in The 

UncharTed SeaS

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senior noble is Duke Emin Kostic.

Dark Ones

A term used by the Dragon Lords to refer to the

Shroud Mages.

Dawn City

One of the city factions of Vyrdam, they are led by

Keros Tellemion, but the city is commanded by RynDrantre, a Kindrake commander.

Dead City/Dracinia (Drat-sinnia)

A millennia old acropolis on Wyron, it spans fty

miles of the coastline, and has several layers of 

deep catacombs.

Delfdran

One of the three dwarf kingdoms, it is ruled by King

Ingvar Wyrmson.

Disciples

The warrior caste of the Dragon Lords.

Dragon Lords

The ancient race that rules the Uncharted Seas,

commanding their vassals, the Kindrake, Subasha

and Saahdas. It is at war with the Iron Dwarves, Orc

Raiders, Imperial Navy, Thaniras Elves, Northern

Vosk, Old Kreel, Thousand Bandits and the Bone

Griffons, but has the Vyrdam Humans and Shroud

Mages as their allies.

Dragutin (Drag-ootin)

One of the families of the Imperial State, their most

senior noble is Oleg Thematz.

Great Divide

A term used to describe the separation of Delfdran

from Venvalder and Kulloria in 2569.

Great East Spur/The Spur 

The south eastern continent of the Old World.

Great Houses

The four ruling factions of the Dragon Lords.

Great Lord

The ruling individual of each Dragon Lord faction.

Grennam

One of the city factions of Vyrdam, they are led by

Sorith Kiades.

Grotheperga (Groth-perga)A term used to refer to a period in Old World history.

Groth/Grothgarda (Groth-garda)

The most powerful and advanced orc tribe of The

Great East Spur in the Old World.

Guild/Guildhouse/Guilder 

The foundation of dwarf society, an organisation of 

workers with common interests that can range in

size from a small collective to an extensive network

of communities.

Hamatcha (Ham-at-cha)This is the name of a race of lizardmen in the Old

World, it is also name of a swamp.

Helganth

Helganth was the weakest of three kingdoms that

ruled over The Uncharted Seas in ancient times.

It is now a term used to refer to the descendents of 

the Helganth, who live among the Dragon Lords and

the Old World invaders.

Hilmegga

One of the orc tribes of The Great East Spur, they

are led by Chief Aurolfa the Eagle.

House Moriarnus (Mori-arn-uss)

The most respected faction of the Shroud Mages.

Idsith (Id-zith)

The scholars and story tellers of the Kreel.

Imperials

An abbreviation used to refer to citizens of the

Imperial State.

Imperial Council

The kingdom of the Imperial Overlord.

Imperial Legislature

The laws and bureaucracy of the Imperial State.

Imperial Navy

The representative military force of the Imperial

State within the Uncharted Seas. They are at war 

with the Dragon Lords, Shroud Mages, ThanirasElves, Old Kreel and Vyrdam Humans, while they

have an uneasy alliance with the Iron Dwarves.

Their ships frequently ght with Orc Raider vessels,

but avoid conict with the ships of The Kingdom, the

most powerful faction within the Orc Raider eets.

Imperial Overlord

The supreme ruler of the Imperial State.

Imperial State

The collective of the Overlord, Council andLegislature.

Iron Dwarves

The common name given to the dwarves of Kulloria

Copyright Spartan Games (C) 2009

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in the Old World, the same term is used to refer to

the Venvalder and Delfdran dwarves. They have

an uneasy alliance with the Imperial Navy, and

have occasional dealings with the Orc Raiders

and Old Kreel, but they are at war with the Shroud

Mages, Thaniras Elves, Thousand Bandits, Vyrdam

Humans, Northern Vosk and Dragon Lords.

KalathOne of the Great Houses of the Dragon Lords, it is

ruled by Great Lord Mesmar Grukarren

Kasmyr/Kasmyrians (Kaz-meer-rienz)

A term used to refer to the people of Kasmyria in the

Old World.

Kindrake

The elite warriors and sailors of the Dragon Lords,

they are not Dragon Lords themselves, but hold high

rank among their masters.

Kulloria (Kull-or-ria)

One of the three dwarf kingdoms, it is ruled by King

Ringvald the Stout.

Lamorna

One of the city factions of Vyrdam, they are led by

Glaumus Kethre.

Laushema (Low-shema)

One of the city factions of Vyrdam, they are led by

Hanni Orthrus.

League

A term that is used to refer to a collective of guilds.

Lethrenn

One of the elf clans, they are led by Arias Hedren.

Magus/Council of Elders

A term used to refer to the most respected artisans

and elders of the dwarves, the Forgemasters,

Smithsons and Anvilelders, who left the Old World in2410 shortly before the fall of Shandelfan.

Mashosh (Mash-osh)

A liquid that is made from Shadow Coil, and used on

Dragon Lord ships.

Melkharn (Mel-karn)

One of the Great Houses of the Dragon Lords, it is

ruled by Great Lord Senan san Garran.

MorcasA term used to refer to the goblins of the city of 

Morcas in the Old World, they are led by King

Dretch the Reaver.

Morgloth (Mor-gloth)

One of the Great Houses of the Dragon Lords, it is

ruled by Great Lord Thulen Hallur.

Northern Vosk

They are the hunters and warriors of the Voskian

Wastes, who raid and plunder the coasts of the

lands in the Uncharted Sea. They are at war with

the Dragon Lords, Vyrdam Humans, Thaniras Elvesand Iron Dwarves, but have little contact with the

other factions.

Old Kreel

The name of the lizardmen that live throughout the

Uncharted Seas, some of whom are slaves, some

are vassals and some live free. They are allied

to the Thousand Bandits, neutral to the Northern

Vosk, Bone Griffons and Iron Dwarves, but are at

war with the Dragon Lords, Orc Raiders, Imperial

Navy, Thaniras Elves, Shroud Mages and Vyrdam

Humans.

Orc Raiders

The orcs are a mixed bag of different tribes,

including the Aslauga, Hilmegga and Wechtas,

who are nominally commanded by the Grothgarda

orcs of The Kingdom. They have dealings with the

Imperial Navy, and have some contact with the Iron

Dwarves, but they are at war with the Dragon Lords,

Shroud Mages, Thaniras Elves, Thousand Bandits,

Bone Griffons, Old Kreel and the Vyrdam Humans.

Reithanir (Rei-than-ear)

A term used to refer to the elves of the White Plains,

and the elves of the Kingdom of Thaniras.

Rhyss/Rhyssinicans (Riss-ini-cans)

A term used to refer to the people of Rhyssinica in

the Old World.

Saahdas (Sar-dass)

A term used by the Dragon Lords to refer to the

citizens of their vassal states.

Salath (Sal-lath)

A powerful composite bow used by the Dragon

Lords.

Sancerac (San-ker-rac)

This is the original name for the land that is now The

Shifting Shores, it is also used to refer to the people

of Sancerac, and is occasionally used to refer to the

Bone Griffons.

Scathawes (Scath-ors)

A term used to refer to the treelike woodland

creatures of the Uncharted Seas, from which the

Dragon Lords harvest the timber to use for the

Copyright Spartan Games (C) 2009

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masts of their magical dragon hide sails.

Sea Haven

The original name of the Imperial City.

Selethian (Sel-ee-thian)

One of the elf clans, they are led by Frea Yaldoran,

who is also Queen of the Thaniras Kingdom.

Shadow Coil

A liquid derived from Mashosh, used on the timber 

of Dragon Lord ships.

Shandelfan

A term used to refer to a period in Old World history,

also the name of a collection of dwarf kingdoms.

Sharack Rock

A mountain that rose up into the sky as a side effect

of the sorcery cast by the Ancients in 3590 that

ooded the lands of Shenerac, it is the home of the

Skyborn Pirates, who sail ying ships.

Shenerac (Shen-er-rac)

This was the name of the empire of the Ancients,

and is the original name for the land that is now The

Thousand Islands and The Darnak Cluster.

Shroud Mages

These dwarves were once citizens of the

Shandelfan Kingdoms in the Old World, and

settled in Mysonnia centuries ago. They are alliedto the Dragon Lords and Vyrdam Humans, they

also have dealings with the Thousand Bandits and

Orc Raiders, but are at war with the Iron Dwarves,

Imperial Navy, Bone Griffons, Old Kreel and

Thaniras Elves.

Shrouded Isles

This region is mostly unsettled and almost

impossible to navigate safely. There is an almost

constant mist, there are eerie noises day and night,

ships sink without explanation and their crews diesuddenly.

Subasha (Soo-basha)

A term used by the Dragon Lords to refer to the

warriors of their vassal states.

Subiran (Soo-bi-ran)

A term used to refer to the clans of the elves.

Svanurgast (Svan-er-gast)

A term used to refer to the people of Svanurgast, aregion in the Old World.

Tepes (Tep-ech)

One of the families of the Imperial State, their most

senior noble is Faisal Tepes.

Thaniras (Than-ear-rass)

One of the elf clans, they are led by Irna Sonnekhet.

It is also a term used to refer collectively to the elves

of the Old World in the Uncharted Seas, which is a

misnomer given that the Thaniras Subiran does not

have a presence in that region. They are at war with

all of the factions of the Uncharted Seas, thoughthey rarely encounter those of the southern lands.

Thaniras Kingdom

A term used to refer to a period in Old World 

history, it is also the collective name for the united

Subiran of the elves under one monarch.

The Auspicious Withering/The Withering

A term used to describe an event brought about by

the sorcery of the Dragon Lords in 3581, in which

a plague was spread across the Uncharted Seas,

killing hundreds of thousands.

The Broad Blue

A term used by sailors to describe the seas and

oceans of the Uncharted Seas.

The Cabal

The Shroud Mage council that rules over Mysonnia.

The Cluster 

An abbreviation used to refer to The Darnak Cluster.

The Curse of the Sands/The Curse

A term used to refer to an event brought about by

the sorcery of the Dragon Lords in 3584, in which

the region of Sancerac was sunk below the sea and

smothered with sand.

The Exodus

A term used to describe an event when the Ancients

left the Uncharted Seas in 3588.

The Forbidden IslesA term used by the Imperial State and the Kullorians

for the Uncharted Seas.

The Kingdom

The empire of the Grothgarda orcs in the Old World,

it is ruled by King Lothar.

The Thousand Bandits

A term used to refer to the different factions of 

Dragon Lord outcasts, Ancients stragglers, Helganth

exiles and Kreel that live in The Thousand Isles, andprey on ships that pass near their hideouts. They

have some dealings with the Shroud Mages and Old

Kreel, but are at war with the Orc Raiders, Imperial

Navy, Bone Griffons, Iron Dwarves, Vyrdam Humans

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and Dragon Lords.

Traal (Tra-al)

One of the Great Houses of the Dragon Lords, it is

ruled by Great Lord Vannos san Nar.

Travellers/Travelers

A term used to refer to adventurous Imperial

scholars.

Ungnir (Ung-near)

A term used to refer to the gnomes of the Ungnir 

Mountains, they are led by King Bran Rhew.

Vaka

One of the families of the Imperial State, their most

senior noble is Anthonas Vaka.

Venvalder 

One of the three dwarf kingdoms, it is ruled by King

Bold Bruin.

Verdam

One of the city factions of Vyrdam, they are led by

Byrel Paniskles.

Vianden (Vee-and-en)

One of the clans of the elves, they are led by

Gormlaitha Began.

Volgothra

A monstrous creature that grows from a composite

of several sunken Dragon Lord ships.

Vosk/Voskians

A term used to refer to a barbarous faction of 

warriors and hunters.

Vyrcerac (Vear-ke-rak)

This is the original name for Vyrdam, it is also

used to refer to the people of Vyrcerac, and is

occasionally used to refer to the people of Vyrdam.

Vyrdam Humans (Vear-dam)

The inhabitants of Vyrdam, they are a nation of 

peoples who are subservient to the Dragon Lords,

and are referred to as Subasha as an insult to

their rank (or lack thereof). They are allied with the

Shroud Mages and Dragon Lords, but are at war 

with the Iron Dwarves, Imperial Navy, Thaniras

Elves, Northern Vosk, Old Kreel, Thousand Bandits

and Orc Raiders.

Wechtas (Vek-tass)

One of the orc tribes of The Great East Spur, it is led

by Chief Red Thori.

C i h S G (C) 2009