typical person :^)

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Fall 2002 CS/PSY 6750 1 Typical Person :^)

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Typical Person :^). Information Processing. Three major systems of human information processing: Perceptual (read-scan) Cognitive (think) Motor system (respond). 1. Perceptual. Memory structures - PowerPoint PPT Presentation

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Page 1: Typical Person :^)

Fall 2002 CS/PSY 6750 1

Typical Person :^)

Page 2: Typical Person :^)

Fall 2002 CS/PSY 6750 2

Information Processing

• Three major systems of human information processing: Perceptual (read-scan) Cognitive (think) Motor system (respond)

Page 3: Typical Person :^)

Fall 2002 CS/PSY 6750 3

1. Perceptual

• Memory structures Sensory buffer - Holds fixed image of outside

world long enough for some analysis(will come back to this)

• Processes - Info goes to brain for more processing e.g. Pattern recognition Uses context & knowledge

Page 4: Typical Person :^)

Fall 2002 CS/PSY 6750 4

2. Cognitive

• Cognitive model

How does it work?

Page 5: Typical Person :^)

Fall 2002 CS/PSY 6750 5

Memory

• Four “types” Perceptual “buffers”

Brief impressions Short-term memory

Conscious thought, calculations Intermediate

Storing intermediate results, future plans Long-term

Permanent, remember everything ever happened to us

Chess

Page 6: Typical Person :^)

Fall 2002 CS/PSY 6750 6

Perceptual Store

• Visual and auditory impressions visuospatial sketchpad, phonological loop

• Very brief, but veridical representation of what was perceived Details decay quickly (~.5 sec) Rehearsal prevents decay Another task prevents rehearsal

Page 7: Typical Person :^)

Fall 2002 CS/PSY 6750 7

Short-term memory

• Use “chunks”: 4-5 units• Display format should match memory

system used to perform task• New info can interfere with old info• Exercises

My name is John, I like … Numbers

Page 8: Typical Person :^)

Fall 2002 CS/PSY 6750 8

Long-term Memory

• Seemingly permanent & unlimited

• Access is harder, slower -> Activity helps (we have a cache)

File system full

Page 9: Typical Person :^)

Fall 2002 CS/PSY 6750 9

LT Memory Structure

• Episodic memory Events & experiences in serial form

Helps us recall what occurred

• Semantic memory Structured record of facts, concepts & skills

One theory says it’s like a networkAnother uses frames & scripts (like record

structs)

Page 10: Typical Person :^)

Fall 2002 CS/PSY 6750 10

Memory Characteristics

• Things move from STM to LTM by rehearsal & practice and by use in context

• We “forget” things due to decay and interference

Unclear if we everreally forget something Lack of use

Similar gets inway of old

Exercise

Page 11: Typical Person :^)

Fall 2002 CS/PSY 6750 11

Processes

• Four main processes of cognitive system: Selective Attention Learning Problem Solving Language

Page 12: Typical Person :^)

Fall 2002 CS/PSY 6750 12

Selective Attention

• We can focus on one particular thing Cocktail party chit-chat

• Salient visual cues can facilitate s.a. Examples? Boldface, blinking and beeping

Page 13: Typical Person :^)

Fall 2002 CS/PSY 6750 13

Learning

• Two types: Procedural – How to do something Declarative – Facts about something

• Involves Understanding concepts & rules Memorization Acquiring motor skills Automotization

-> Tennis

Page 14: Typical Person :^)

Fall 2002 CS/PSY 6750 14

Learning

• Facilitated By analogy By structure & organization If presented in incremental units Repetition

• -> Use user’s previous knowledge in interface

Page 15: Typical Person :^)

Fall 2002 CS/PSY 6750 15

Observations

• Users focus on getting job done, not learning to effectively use system

• Users apply analogy even when it doesn’t apply

Page 16: Typical Person :^)

Fall 2002 CS/PSY 6750 16

Problem Solving

• Storage in LTM, then application• Reasoning

Deductive-

Inductive-

Abductive-

If A, then B

Generalizing from previouscases to learn about new ones

Reasons from a fact to theaction or state that caused it

Page 17: Typical Person :^)

Fall 2002 CS/PSY 6750 17

Observations

• People are more heuristic than algorithmic Try a few quick shots rather than plan

Resources simply not available

• People often choose suboptimal strategies for low priority problems

• People learn better strategies with practice

Page 18: Typical Person :^)

Fall 2002 CS/PSY 6750 18

Implications

• Allow flexible shortcuts Forcing plans will bore user

• Have active rather than passive help Recognize waste

Page 19: Typical Person :^)

Fall 2002 CS/PSY 6750 19

Language

• Rule-based How do you make plurals?

• Productive We make up sentences

• Key-word and positional Patterns

• Should systems have natural language interfaces?

Page 20: Typical Person :^)

Fall 2002 CS/PSY 6750 20

3. Motor System

• React• Discussed last time

Page 21: Typical Person :^)

Fall 2002 CS/PSY 6750 21

Computer Capabilities

• Important for HCI too

• Intentional omission (time & scope) (Take a CS course)

Page 22: Typical Person :^)

Fall 2002 CS/PSY 6750 22

People

• Good Infinite capacity

LTM LTM duration &

complexity High-learning

capability Powerful attention

mechanism Powerful pattern

recognition

• Bad Limited capacity

STM Limited duration

STM Unreliable access to

LTM Error-prone

processing Slow processing