twilight struggle cheatsheet.pdf
TRANSCRIPT
Scoring Summary
Country Control - You control a country if:Your influence is >= Enemy influence + Stability Number
Region Presence =Control of at least one country
Region Domination =Control of more total countriesand more battleground countriesand control at least one of each kind
Region Control =Control of more total countriesand all battleground countries
+1 VP per controlled battleground country
+1 VP per controlled country adjacent to opposing Superpower
Remove the South-East Asia Scoring Card from play after itis used. (Other Scoring Cards are discarded to the “recycle”pile.) Note special scoring rules as shown on card.
DEFCON Status
Level 5: No restrictions.
Level 4: No coup attempts or realignments in:Europe.
Level 3: No coup attempts or realignments in:Europe or Asia.
Level 2: No coup attempts or realignments in:Europe, Asia, or Middle East.
End of Turn: Lose points equal to current DEFCON levelminus your Military Ops level, if the difference is greater thanzero.
Spreading Influence
Add Influence to countries you already influence, and/or tocountries adjacent to those you influence.
Each cube added to an enemy-controlled country costs 2 OpsPoints. Otherwise each cube costs 1 Ops Point.
Cost may drop during placement due to loss of control.
Targets may be scattered, but must be legal at start of action.
Note: All Ops Point must be used for influence, or none.
Coup Attempt
You may make only one attempt per card.
Check DEFCON level for forbidden regions.
Choose target country, which must contain enemy influence.
Increase your Military Ops level on your track on the boardby the number of Ops Points on the card.
If target is a battleground country, degrade DEFCON by onelevel.
Roll Die: (Result + Ops Points) – (2 x Stability) = Difference
If Difference is zero or less, nothing else happens.
Otherwise adjust the target’s influence in your favour by theDifference amount. First remove enemy influence, then ifnecessary add your own.
The phasing player cannot lose influence even if the coup fails.
Win Conditions
You win as soon as you:
Have +20 or -20 VP after any card is fully resolved; or
Control Europe when Europe is scored (even if this occursduring final scoring after Round 10); or
Have the Most VPs after the final scoring following Round 10(in which all regions are scored); or
DEFCON 1 Occurs while your opponent is Phasing Player(even if you cause DEFCON 1 while resolving an Event).
Card Usage - Headlines
Use Event only unless Event specifies also using Ops Points.
Higher Ops card goes first; Scoring Cards go last; US playergoes first if tied.
China Card may not be played as a Headline.
Card Usage – Action Rounds
Friendly and Neutral Events: Choose to use the Ops Pointsor the Event (not both).
Enemy Events: You play the Ops Points. Your opponent playsthe Event. You choose which happens first.
Scoring Cards may not be held over for any reason.
Card Usage – Ops Points
Ops Points may be used for one of (your choice):
• Spreading Influence
• Coup Attempt
• Realignment Rolls
• Space Race
Realignment Rolls
One roll per Ops Point, in different or same target countries.
Check DEFCON level for forbidden regions.
Choose target country, which must contain enemy influence.
Each player rolls one die, then adjusts his result:
+1 for each adjacent country controlled by the player.
+1 if the player has more influence in the target country thanthe opposing player.
+1 if the player’s Superpower is adjacent to the target country.
High roller reduces opponent’s influence by the difference in(adjusted) die rolls. Phasing player can lose influence!
No influence may be added even if the difference is greaterthan the loser’s influence.
Note: All Ops Points must be used for realignment, or none.
Space Race
Once per turn (normally) you may use a card for the SpaceRace. (If you have reached the last slot, you may not use anymore cards in the Space Race.)
You may not use a Scoring Card for the Space Race.
The card’s Event is not played even if it is the enemy’s Event.
The card’s Ops Points must equal or exceed the yellow-highlighted number on the next Space Race slot.
The card is always discarded to the recycle pile. (Exception:the China Card goes to your opponent as usual.)
Slots marked X/Y award X VP to the first player to reach thatslot, and Y VP to the second player.
Special privileges apply only to the first player to reach thatslot, and are cancelled when the second player reaches that slot.