tutorial 2 drawing text, adding shapes, and creating symbols

42
Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols

Upload: cory-parsons

Post on 29-Dec-2015

232 views

Category:

Documents


0 download

TRANSCRIPT

Tutorial 2

Drawing Text, Adding Shapes, and Creating Symbols

Objectives

• Draw lines, curves, ovals, and rectangles• Apply stroke and fill colors• Modify strokes and fills• Transform graphic objects• Import a bitmap graphic• Change a bitmap graphic’s properties

New Perspectives on Adobe Flash Professional CS6 2

New Perspectives on Adobe Flash Professional CS6 3

Objectives

• Create text blocks• Create symbols and instances of symbols• Organize symbols in the Library panel• Apply filters to symbol instances and text• Apply and transform a gradient

New Perspectives on Adobe Flash Professional CS6 4

Drawing Lines and Shapes

• With Flash, graphics images are often created from scratch– Enclosed areas of shapes can be filled with a color– Ovals, rectangles, and polygons can include strokes, fills, or

both strokes and fills• Using the Oval, Rectangle, and PolyStar Tools– Used to draw simple shapes– All tools work in the same manner

New Perspectives on Adobe Flash Professional CS6 5

Drawing Lines and Shapes

– PolyStar tool is used to draw a polygon or star• Can indicate number of sides the shape will have• Can specify the value of the star point size

– The Oval tool can be used to draw a perfect circle– The Rectangle tool can draw a perfect square

• Using the Pencil Tool– Used to draw free-form shapes– Can select a color, height, and style for the lines drawn– Can control the way lines appear as they are drawn by

using the Pencil modifier buttons in the Tools panel

New Perspectives on Adobe Flash Professional CS6 6

Drawing Lines and Shapes

New Perspectives on Adobe Flash Professional CS6 7

Drawing Lines and Shapes

• Using the Pencil Tool– Used to draw free-form lines and shapes– Can select a color, height, and style for the lines drawn – Can control the way lines appear with the Pencil Mode

modifier in the Tools panel

New Perspectives on Adobe Flash Professional CS6 8

Drawing Lines and Shapes

New Perspectives on Adobe Flash Professional CS6 9

Changing Strokes and Fills

• After you draw an object, you can:– Change the stroke color, height, or style– Change the fill color– Add a fill or a stroke to an object

• Using the Paint Bucket Tool– Changes the color of an existing fill or adds a fill to an

enclosed area that does not have a fill– Fill color selected from the Fill Color control– Gap Size modifiers • Determine how tool will paint partially enclosed areas

New Perspectives on Adobe Flash Professional CS6 10

Changing Strokes and Fills

New Perspectives on Adobe Flash Professional CS6 11

Changing Strokes and Fills

• Using the Eyedropper Tool– Copies properties of a fill or stroke from one object and

applies them to the fill or stroke of another object– Can also be used to copy properties of a text block and

apply them to another text block

New Perspectives on Adobe Flash Professional CS6 12

Changing Strokes and Fills

• Using the Free Transform Tool– Can transform an entire object or a particular stroke or fill

New Perspectives on Adobe Flash Professional CS6 13

Changing Strokes and Fills

New Perspectives on Adobe Flash Professional CS6 14

Changing Strokes and Fills

New Perspectives on Adobe Flash Professional CS6 15

Working with Bitmaps

• A photograph is a bitmap graphic• Stored as a row-by-row list of every pixel in the graphic along

with each pixel’s color• Different from vector graphics which are stored as

mathematical instructions• Bitmap files sizes are larger and do not resize well• Using them in a Flash movie increases movie’s download time• Most common bitmap files for the Web are JPEG and GIF

New Perspectives on Adobe Flash Professional CS6 16

Working with Bitmaps

• Import bitmap graphics into Flash• Store them in the document’s library• Library panel lists all objects in the Library for a document– Also includes information about each item such as

whether is it s shared document and how many times it is used in the document

• Setting Bitmap Properties– Change its name– Update the bitmap file if modified– Change its compression settings

New Perspectives on Adobe Flash Professional CS6 17

Working with Bitmpas

– Lossy Compression• Used by JPEG formats

– Format is better for photographs• Removes some of the original data in the image to reduce

the file size– Lossless Compression

• Used by GIF formats– Format is better for images with solid areas of color,

such as logos and drawn shapes– PNG is a new alternative to GIF formats

• Retains all original data• Limited to 256 colors

New Perspectives on Adobe Flash Professional CS6 18

Working with Bitmaps

New Perspectives on Adobe Flash Professional CS6 19

Working with Bitmaps

New Perspectives on Adobe Flash Professional CS6 20

Adding Text• Text Layout Framework (TLF) Engine used to create text – Provides extensive formatting options• Colors• Font families• Fonts

– Creates Read Only, Selectable, or Editable text blocks• Text in a Read Only text block cannot be selected or

changed• Text in a Selectable text block can be selected but not

changed• Text in an Editable text block can be selected and changed

New Perspectives on Adobe Flash Professional CS6 21

Adding Text

• The Classic Text Engine, which creates static, dynamic, or input text blocks, is an alternative to the TLF engine– A static text block is a text object that does not change

after the document is published– A dynamic text field is a text object that can be altered

after document is published • A field is a unit of data

– An input text field allows the user to enter text in forms or surveys

New Perspectives on Adobe Flash Professional CS6 22

Adding Texts

• Using the Text Tool– Creates text blocks for your documents– Fixed-width text block doesn’t change as you type– Single-line text block extends as you type– Move a text block using the Selection tool– Resize, rotate, and skew the text block using the Free

Transform tool– Modify the font, font size, text fill color, text styles,

alignment, and other text properties in the Property inspector

New Perspectives on Adobe Flash Professional CS6 23

Adding Text

New Perspectives on Adobe Flash Professional CS6 24

Checking the Spelling of Text

• Check Spelling command verifies spelling in each text block– Can also check spelling of text in other parts of document

such as layer names and symbol names– Features of the Spelling Setup dialog box • Document options• Built-in dictionaries• Personal dictionary• Checking options

New Perspectives on Adobe Flash Professional CS6 25

Checking the Spelling of Text

New Perspectives on Adobe Flash Professional CS6 26

Working with Symbols

• A symbol is an element that can be used multiple times in a document

• Comparing Symbol Behavior Types– Movie clip

• Operates independently of the movie in which it appears– Graphic symbol

• Operates in sync with the Timeline of the movie in which it appears

– Button symbol• Has its own four-frame Timeline so interactive buttons

can be created

New Perspectives on Adobe Flash Professional CS6 27

Working with Symbols

• Creating Symbols– Convert an existing graphic• Specify its registration point, which can be used to

control the symbol’s animation– Create a new symbol– Specify name and type with each symbol created

New Perspectives on Adobe Flash Professional CS6 28

Working with Symbols

• Exploring Symbols in the Library– Use Library panel to view, organize, and edit symbols

stored in the Library• Assign name• Set/modify properties– Properties stored with the symbol in the Library

– Symbols created within a document are saved with that document• Symbols can be shared by making them part of a

shared library

New Perspectives on Adobe Flash Professional CS6 29

Working with Symbols

New Perspectives on Adobe Flash Professional CS6 30

Working with Symbols

• Editing a Symbol– Use symbol-editing mode to modify a symbol– Can be edited by itself or in place with other graphic on

the Stage dimmed– Flash documents can be divided into multiple scenes• Every document as at least one scene

New Perspectives on Adobe Flash Professional CS6 31

Working with Symbols

New Perspectives on Adobe Flash Professional CS6 32

Working with Symbols

• Creating and Editing Instances of Symbols– New symbols are automatically stored in the library– Use symbols in your document by creating instances– Create an instance by dragging a symbol onto Stage from

the Library panel– Instances may be modified without altering the original

symbol in the Library• Changes you make to one instance do not affect the

other instances • Changes to the symbol change all instances of that

symbol

New Perspectives on Adobe Flash Professional CS6 33

Working with Symbols

New Perspectives on Adobe Flash Professional CS6 34

Applying Filters

• A filter is a special graphic effect that can be applied to movie clips, buttons, and text– Applied using the Filters section of the Property inspector– Preset filters include:

• Drop shadow• Blur• Glow• Bevel

– Multiple filters can be applied to one object– Filters have properties you can set to adjust the filter’s

effect on the object

New Perspectives on Adobe Flash Professional CS6 35

Applying Filters

New Perspectives on Adobe Flash Professional CS6 36

Using Gradients

• A Gradient is a gradual blend or transition from one color to another– Used to create special effects– Adds a professional touch to documents– Linear gradient• Blends colors from one point to

another in a straight line– Radial gradient• Blends colors from one point outward

in a circular pattern

New Perspectives on Adobe Flash Professional CS6 37

Using Gradients

• Applying a Gradient Fill– Can be applied to shapes as well as text• Select desired gradient fill color before drawing the

shape• Use Paint Bucket tool to apply gradient to an existing

shape

New Perspectives on Adobe Flash Professional CS6 38

Using Gradients

– Lock Fill Modifier• Paints one gradient across several objects on the stage

rather than one gradient for each object

New Perspectives on Adobe Flash Professional CS6 39

Using Gradients

New Perspectives on Adobe Flash Professional CS6 40

Using Gradients

• Transforming Gradient Fills– Gradient Transform tool • Modifies gradient fill in an object–Move a gradient’s center– Change its size/direction

New Perspectives on Adobe Flash Professional CS6 41

Using Gradients

New Perspectives on Adobe Flash Professional CS6 42

Using Gradients