turbocad pro v17.2 architectural presentation - textual creations

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Donald B. Cheke www.textualcreations.ca 1 TurboCAD Pro V17.2 - Architectural Presentation From 2D Drawing to 3D Model Donald B. Cheke

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Page 1: TurboCAD Pro V17.2 Architectural Presentation - Textual Creations

Donald B. Cheke www.textualcreations.ca

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TurboCAD Pro V17.2 - Architectural Presentation

From 2D Drawing to 3D Model

Donald B. Cheke

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Copyright © 2010 Donald B. Cheke TurboCAD is a registered trademark of IMSI/Design

Published by: Donald B. Cheke Saskatoon, SK Canada Visit: www.textualcreations.ca

All rights reserved No part of this document may be reproduced, copied, stored on a retrieval system or transmitted in any form without written permission from the author. The purchaser may, however, print one copy of the document to paper and may make one backup copy of the downloaded material for personal safe keeping. Limitation of Liability While every effort has been taken in the preparation and the writing of this document the author assumes no responsibility for errors and/or omissions nor for the uses of the material and the decisions based on such use. No warranties are made, express or implied with regard to either the contents of the document, its merchant ability or fitness for a particular purpose. The author should not be liable for direct, indirect, special, incidental or consequential damages arising out of the use or inability to use the contents of this document. Special Note All of the work presented within this tutorial is based on TurboCAD Pro V17.2. Although users of previous versions are welcome to try the tutorial it cannot be stated what results will be achieved. Many changes, some subtle and others not so subtle, are made with each program revision. Although many steps and directions would be generic some may not be. The same can be said for tools between versions. Older versions may not have the same tools as Pro V17.2 and if the same tools are available the tools themselves may have been revised and hence, work in a different manner than they previously did.

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Table of Contents Table of Contents ......................................................................................................................................................... 3 Introduction .................................................................................................................................................................. 4 Files ................................................................................................................................................................................ 5 Setup .............................................................................................................................................................................. 9 Marion Plan Insertion ................................................................................................................................................ 24 Wall Detail .................................................................................................................................................................. 27 Preparing for 3D ........................................................................................................................................................ 41 Exterior Walls.............................................................................................................................................................. 46 Interior Walls .............................................................................................................................................................. 70 Floor and Ceiling ........................................................................................................................................................ 94 Door Openings ......................................................................................................................................................... 103 Window Openings ................................................................................................................................................... 115 Door Construction ................................................................................................................................................... 120 Door Insertion with Door Tool ............................................................................................................................... 156 Window Insertion with Window Tool .................................................................................................................... 184 Roof ........................................................................................................................................................................... 210 Materials Application – Session 1 ....................................................................................................................... 262 Named View ............................................................................................................................................................. 273 Render Scene Environment .................................................................................................................................. 276 Render Scene Luminance ..................................................................................................................................... 278 Exterior Enhancements .......................................................................................................................................... 283 Saving the First Rendered Image ......................................................................................................................... 311 Interior Presentation - Named View ..................................................................................................................... 313 Render Scene Environment and Luminance – Interior View ........................................................................... 314 Materials Application – Session 2 ....................................................................................................................... 321 Furnishings – Session 1 ......................................................................................................................................... 324 Adding People – An Alternative Method ............................................................................................................. 340 Saving the Second Rendered Image ................................................................................................................... 345 Garage Stairs and Railings .................................................................................................................................... 348 Sky View Presentation ........................................................................................................................................... 361 Furnishings – Session 2 ......................................................................................................................................... 365 Preparing for Sky View ........................................................................................................................................... 394 Named View – Session 2 ....................................................................................................................................... 396 Saving the Third Rendered Image ........................................................................................................................ 399 Paper Space Setup ................................................................................................................................................. 400 Page 1 ...................................................................................................................................................................... 403 Printing ..................................................................................................................................................................... 407 Additional Note ....................................................................................................................................................... 409 Appendix – An Important Note about TurboCAD Materials ............................................................................. 410

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Introduction Without a doubt, one of the larger fields where CAD software is employed regularly is within the architectural industry and its myriad faces. As such, any means to make the process of architectural presentation quicker and easier is most certainly welcome. With such thinking driving the development of TurboCAD, this awesome program continues to evolve and provide users a formidable way to achieve pleasing and functional plans and renderings in a very timely and professional manner. TurboCAD Pro V17.2 - Architectural Presentation is a fully illustrated tutorial that leads the beginner through every keystroke necessary to transform IMSI/Design's 2D Marion floor plan into the fully detailed 3D model presented on the cover of this tutorial. The furnishings are not created during the tutorial, but they are supplied and inserted into the house during the tutorial. This tutorial was originally written for TurboCAD version 11 and then revised for version 15 and due to its popularity it has now been fully revised for version 17.2, integrating new program processes and some new design ideas. Also within the tutorial, the reader will learn how to set up their drawing, how to insert standard lighting and how utilize render scene luminance. The reader will learn how to establish a render scene environment and the reader will learn how to render their drawing and save it in a high resolution image format. Three different views will be established and one paper space page will be created. This tutorial is in no way intended to teach house design or construction but rather it is intended to teach the use of some of the tools that TurboCAD has to offer and to introduce the new user to a drawing methodology. The author feels confident that the techniques outlined within the tutorial can help lay the foundation for future successful TurboCAD drawing and illustration for even the newest user. As with any technically advanced software, the user is generally faced with a steep learning curve. It is the hope of the author that the money and time spent working through a Textual Creations tutorial will help ease the learning and allow the reader to come away feeling confident that they made a wise decision. This tutorial will assume that the reader has the Platinum edition of TurboCAD Pro V17.2 with its extra architectural and mechanical tools. Although no mechanical specific tools will be used during the tutorial many architectural features will be. Although the basic edition of TurboCAD does come with some architectural tools there are others available within the platinum edition that will be used within the tutorial. There are many ways to approach a project and it is likely that each person using the program would proceed in very different ways, so be open to alternative methods as experience builds. What is important is that the user becomes familiar with the objects that they wish to model and begin to look at them in a different way than they might otherwise do. What primitive shapes make up the whole? What will be required of these primitive shapes early in the drawing and how will this affect needs further along? What component or components should be started with? Many questions can only be answered through experience, but hopefully some of them will be answered by the time the beginner has worked through this tutorial. There is a great deal covered in this tutorial and the author urges the beginner to be patient, to read very carefully and to take the time necessary to do a good job. Try to enjoy the process as much as you will enjoy the final results. This tutorial assumes that the beginner has studied the desktop to some degree and can locate most of the tools. Since there are endless desktop configurations that can be set up in TurboCAD the author has opted to illustrate the required tools with the Office 2000 user interface, and the default toolbars in their undocked format (Office 2000 theme).

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Please remember that any supplied images and files are for use within the tutorial only and may not be shared or sold to others. The supplied furnishings may be used in future personal or commercial rendered projects (including printed works). Files Please create a new file on the C drive of your computer called Marion Tutorial V17 and place all the supplied files in the new folder, as indicated in the pictures below. By placing the files in the new folder the user should not need to redefine the file locations for the image wrapped materials that are already assigned to the Marion Tutorial Furnishing files. All supplied .tcw furnishing files have materials applied and are assigned to layers. Some furnishings contain blocks (pulls, dining room chairs) and these too will transfer to the main tutorial file when inserted as symbols.

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That Marion Furnishings V17 folder, which is also placed in the Marion Tutorial V17 folder, contains the items indicated in the picture below.

About the files and usage rights. File Name Courtesy of: Usage: 024tissu Choc.jpg http://www.lemog.fr/lemog_textures/index.php Free texture from web DBC_IMG_2829_1500.jpg Photo by Don Cheke Personal or commercial

use in renders only Dee IMG_0701 DBC MASK_1200.jpg

Photo by Don Cheke Personal or commercial use in renders only

Dee IMG_0701 DBC_1200.jpg

Photo by Don Cheke Personal or commercial use in renders only

shin10[1].JPG The author found this image on a free texture web site but did not make a note of which web site at the time.

Free texture from web

siding3_b The author found this image on a free texture web site but did not make a note of which web site at the time.

Free texture from web

stucco_a3_bump[1].JPG The author found this image on a free texture web site but did not make a note of which web site at the time.

Free texture from web

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If need be, zoom in with the mouse wheel so the grid is visible on screen. Switch to World Plan view.

Marion Plan Insertion From the File menu at the top of the TurboCAD desktop select Open. Locate the Marion floorplan.tcw file. This is a file that has long been included as one of the program samples. Its default location is C:\Program Files\IMSIDesign\TCWP17\Architectural\. It has also been included as part of the tutorial download. Select the file name and click Open.

Press Ctrl + A to select the entire drawing. Select Copy at the top of the TurboCAD desktop.

Close the Marion floor plan drawing.

With the Architectural Presentation Tutorial file on screen select Paste at the top of the TurboCAD desktop.

With everything still selected, Tab into the Inspector Bar and enter 0 in the X and Y Position fields. Press Enter to move the plan into place.

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Note the ceiling detail in the Family Room, Dining Room and Master Bedroom. These special ceilings will not be addressed in this tutorial. A straight ceiling at a height of eight feet will be used throughout the house. This will keep the tutorial a bit simpler for beginners.

Wall Detail To get a feel for how the 3D model will be constructed a 2D wall detail will be now be constructed – working towards the image below.

Select Zoom Extents. Grab the lower scroll bar and move it to the left until the house plan is almost out of sight. Select the Rectangle tool from the Line toolbar.

When proceeding, zoom in and out with the mouse wheel and move around the drawing as necessary.

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Move the cursor along the wall lines indicated in the picture below, and V SEKE snap the last point of the wall. The wall selfbelow.

Select Zoom Extents for an overall view so far.

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lines to the opposite inside corner vertex by the door to the laundryand V SEKE snap the last point of the wall. The wall self

Select Zoom Extents for an overall view so far.

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corner vertex by the door to the laundry, as and V SEKE snap the last point of the wall. The wall self-heals. In progress

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Walls will now be placed along the hallway. The first point of the next wall is not in the hallway, but it wraps around into the hall. Move the cursor to the inside corner vertex at the foyer area, as indicated in the picture below, and V SEKE snap to define the first point of the new wall.

Move the cursor to the outside corner vertex at the entrance to the hall, as indicated in the picture below, and V SEKE snap to define the next point of the new wall. In progress below.

After the snap it can be seen that the first segment will need to have Autocleanup turned off. That will be done after the run is complete. Move the cursor down the hall to the outside corner vertex of the WH closet, as indicated in the picture below, and V SEKE snap to define the next point of the new wall. In progress below.

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Press the Space Bar to exit the tool. Switch to Isometric SE view. Select the Quality Rendering tool on the Render toolbar.

Turn off the Exterior Walls 3D layer and allow the screen to rerender. To select all the visible walls, press Ctrl + K to open the Select by Colors dialogue. Select Navy Blue and click OK. Select Create a new layer called Interior Walls 3D.

Assign the selection to the new layer. Select Black from the color dropdown menu on the Property toolbar.

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Select the foundation as the object to subtract from and then the smaller box as the object to subtract. In progress below.

Press the Space Bar to exit the tool.

The patio doors require a material change.

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Open the Style Manager palette and expand Door Styles if need be. Select Marion Patio so it is the active door. Expand Materials. Left mouse click in the box to the right of Panel material. Select Glass from the Category dropdown menu and Marion Window Glass from the Material dropdown menu. Click OK.

Turn off the grid. Select Zoom Extents. Select the Quality Rendering tool on the Render toolbar for a look so far.

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Add the name 1-2 and adjust the Muntins Block settings to reflect those in the image below.

Click OK to exit the Muntins Block dialogue and OK to exit the Muntins dialogue. Move the cursor to the master bath toilet area and using a left mouse click, place the window. In progress below.

Press the Space Bar to exit the tool.

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Switch to Isometric SE view. Turn off the grid. Turn on the Main Floor 3D layer. Select the Quality Rendering tool from the Render toolbar for a look so far.

Select the Wireframe tool from the Render toolbar to end the render. All the double windows need some alignment so that there two inside edges meet. Zoom in on the master bath windows. Select the Assemble by 3 Points tool from the 3D Modify toolbar. Select the left window as the object to relocate. V SEKE snap the lower right forward corner to define the source point. Move the cursor to the corresponding vertex on the right window and V SEKE snap to define the destination point. Select Finish on the Inspector Bar or from the local menu to complete the move. In progress below.

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Select Plane by Active View from the Workplane toolbar. Select the Polyline tool from the Line toolbar. Using five V SEKE snaps, trace around the first gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select C

In the same fashion, using five V SEKE snaps trace around the next gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select Close from the menu.

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tive View from the Workplane toolbar.

Select the Polyline tool from the Line toolbar.

trace around the first gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select Close from the local menu

In the same fashion, using five V SEKE snaps trace around the next gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select Close from the

Remember to snap on outside of wall sheet components.

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trace around the first gable end wall as indicated in the picture below. In local menu.

In the same fashion, using five V SEKE snaps trace around the next gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select Close from the local

Remember to snap on outside of wall sheet components.

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In the same fashion, using five V SEKE snaps, trace around the next gable end wall as indicated in the picture below. In progress below. After the fifth snap right mouse click and select Close from the local menu.

Press the Space Bar to exit the tool. Switch to Isometric SE view. Select the Top Wall Modifier tool from the Architecture toolbar.

Select the wall at the breakfast area as the wall to modify and then select the smaller blue profile on the left side of the house as the modifier graphic. In progress below.

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Select the new box roof section below the last slice as the object to slice. Using two V SEKE snaps define the slice line along the fascia as indicated in the picture below. In progress below.

Press the Space Bar to exit the tool. Select and delete the two cut offs. Switch to Isometric SW view. Select the new roof section and assign it to the Roof 3D layer. Press Esc to deselect the selection. Turn on the layers, as indicated in the picture below.

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Switch to Isometric SE view. Select the Quality Rendering tool from the Render toolbar.

Before continuing with additional modeling, a view, an environment and luminance lighting will be addressed. This will give the reader a preview of what the outside rendered scene will look like when the modeling is finished. An inside render will eventually be made but that is going to be made with a file saved under a new name since the lighting, render scene environment and other things will be changed to better suit that type of presentation. Named View Select the Draft Rendering tool from the Render toolbar. Before a view can be named the drawing must be maneuvered into a desirable view. This is done with the Walk Through tools but before this is done the camera perspective must be engaged. Right mouse click on a render icon to open the Camera Properties. Under the Camera tab check Perspective View and slide the View Angle to 51.566.

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The picture will be moved after the sofa and end table are placed. **Select the Arm Chair thumbnail on the Library palette and drag it into the drawing. With the arm chair still selected, press D SEKE and relocate (M SEKE) the reference point to the lower line of the leg, as indicated in the picture below.

Left mouse click on the reference point of the selection to pick it up. Move the cursor to the corner of the floor, as indicated in the picture below, and V SEKE snap it in place. In progress below.

**See supplied video (Furnishing Orthogonal Move.mp4) for a look at moving the furnishings orthogonally for placement. Armchair is placed in the video.

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Switch to World Plan view. Place the cursor over the line that leads to the X rotation handle and left mouse click to pick it up. Move the cursor to the left so that the arm chair is near the living room, as indicated in the picture below.

Place the cursor over the line that leads to the Y rotation handle and left mouse click to pick it up. Move the cursor downward so that the arm chair is in the living room, as indicated in the picture below.

Left mouse click on the green X rotation handle and rotate the arm chair so that it faces into the living room on the diagonal. A user can Tab into the Inspector Bar and enter 315 in the Z Rotation field, if desired.

By moving the selection orthogonally, as was done to move the arm chair into position, make any movement tweaks deemed necessary.

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Right mouse click on one of the Standard view icons to open the Named View dialogue. Select Interior ISO in the Name field and click Go to. Click Close. Select the Walk tool from the Walkthrough toolbar. Left mouse click in the drawing and hold the mouse button down. Move the cursor down and then to the right to move the arm chair and the fireplace into view. Right mouse click and select Straighten from the local menu.

Press the Space Bar to exit the tool. Right mouse click on one of the Standard view icons to open the Named View dialogue. Select Interior ISO in the Name field and click Modify. Click Close.

Before rendering and saving, a person (the author's wife, Denise) will be placed in the scene as a wrapped/masked object.

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Turn off the Plant_01 and Stairs layer. Left mouse click on the reference point of the selection to pick it up. Move the cursor to the back right corner of the garage floor and V SEKE snap the selection in place. In progress below.

With the stairs still selected, Tab into the Inspector Bar and enter -24' 6 in the X Position field. Press Enter to move it to the laundry room door.

Press Esc to deselect the selection. Select the Railing tool from the Architecture toolbar.

Select the stairs that were just created to place a Standard railing.

Open the Styles Manager palette and expand Rail Styles. Select Standard and select Create New Style.

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Enter Garage Stair Railing and click OK.

Back in the drawing, press the Space Bar to exit the tool. Double click on the railing to open the Properties dialogue. Under the General Tab, select Garage Stair Railing from the Rail Styles dropdown menu. Click OK.

Back on the Style Manage palette, drag the columns wider, if need be, and expand the various categories. The image below should help the user get a better idea of what the fields relate to as the fields are changed. The image below shows more components than will be used.

Establish the sizes as indicated in the pictures below (Guardrail and Bottomrail and Dynamic Posts will not be used).

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Select the overhead and walk-in doors of the garage.

Assign the selection to the Garage Doors layer. Turn off the Doors by Door Tool layer. Press Esc to deselect the selection. Select Refresh at the top of the Design Director palette to deselect the Garage Door layer name. Turn layers on as needed to match what is indicated in the picture below.

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Named View – Session 2 Right mouse click on one of the Standard View icons to open the Named View dialogue. Select Outside ISO (isometric) in the Named View dialogue and click Go to. Click Close. Switch to Isometric SE view. Select the Examine tool on the Walkthrough toolbar. Select Look To Drawing Center from the View / Camera menu at the top of the TurboCAD desktop.

Left mouse click in the drawing and hold the mouse button down. Move the cursor downward to turn the model to a similar view, as indicated in the picture below.

Select the Walk tool on the Walkthrough toolbar. Left mouse click in the drawing and hold the mouse button down. Move the cursor downward to move in on the model.

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Select the Page 1 tab. Select the Insert Viewport tool from the Named View toolbar.

Using two G SEKE snaps place a viewport, as indicated in the picture below. Top left to lower right placement. In progress below. Split image below.

Select Floor Plan from the Named View dialogue that opens. Click Go to. Click Close.

Press the Space Bar to exit the tool. Double click on the viewport to open the Properties dialogue. Check Hidden Line. Nothing else is checked.