tsr 9048 dungeon geomorphs

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DUNGEON GEOMORPHS A I Set One t o Three: Basic Dungeons Caves & Caverns, Lower Dungeons This new booklet is comb inati on o f t he orig ina l thr ee s ts of Dungeon Geomorp hs released by TSR The Game W a rds : Ba sic Du ng eo n, Cams & Cams, and Lower Dungeons. It contains 30 square ge omorphic pieces an d 5 rect angula r semi-geomorphic pieces tha t are ready to cut out an d use. With only 4 of the 45 unit s conta ine d in this product, Dun geon Mast ers can orm hundre ds oft hou san ds o f ma ps in mere second s No onger will a Dungeon Master be orced to spen d hours upon hours draw ing a dungeon l v l that plays through in one ses sio n-wi th these geomorph s DUNGEONS DRAGONS Fantasy Adventure Game players can look fo rward to inf inite variety even though they may pl y more ofen. When used with DUNGEONS DRAGONS Monster a nd Treasure Ass ortment, complete dungeons can e quickly created andfilled wit hfeo rso me monsters or sl ayi ng an d glor ious treasurefor the t aki ng- and al l in less time tha n it used to t ake to comp lete one small leuel Distributed to th e book trade i n the United States by Random House, Inc. and in Canada by Random House o f Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. DUNGEONS & DRAGONS@ and D & D @ are regi.tered tradeomrke owned by TSR Hobbies, lac. 01976 1977 1980 1981 by TSR Hobbies, lac. All Rights Reserved I TSR Games POB 756 LAKE GENEVA, WI 53147 PRINlED I N U.S.A. . 9048

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DUNGEONGEOMORPHS

A

I

Set Oneto

Three:Basic Dungeons Caves & Caverns, Lower Dungeons

This new booklet is combination of the original three s ts of Dungeon Geomorphs released by TSR The Game Wards: Basic Dungeon

Cams & C a m s , and Lower Dungeons. It contains 30 square geomorphic pieces and 5 rectangular semi-geomorphic pieces that ar

ready to cut out and use. With only 4 of the45 units contained in this product, Dungeon Masters can orm hundreds ofthousands of maps imere seconds No onger will a Dungeon Master be orced to spend hours upon hours drawing a dungeon l v l that plays through in oneses

sion-with these geomorphs DUNGEONS DRAGONS Fantasy Adventure Game players can look forward to infinite variety eve

though they may pl y more ofen.

When used with DUNGEONS DRAGONS Monster and Treasure Assortment, complete dungeons can e quickly created andfille

withfeorsome monsters or slaying and glorious treasurefor the taking-and all in less time than it used to take to complete one small leue

Distributed to th e book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd.

Distributed to the toy and hobby trade by regionaldistributors.

DUNGEONS& DRAGONS@and D & D@ are regi.tered tradeomrke owned by TSR H o bbie s , lac.

01976 1977 1980 1981 by TSR H o b b i e s , lac. All Rights Reserved

I

TSR GamesPOB 756LAKE GENEVA, WI 53147

PRINlEDIN U.S.A.

.

9048

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of DUNGEON GEOMORPHS has been carefully designed toh a re ady- ma de set of interlocking dunge on sec-

thr map sections - woand one rectangular - which may be cut out and used in any of

of possible combinations.

is identified by a letter (from A to 0), nd numeralsom to IV) are placed along each ed ge. By selecting a m ap sectiond indicating its north side by th e num eral, a piece ma y be u sed in any

Each m ap section has a t least two entry points on e achng tha t the m ap sections will connect properly however theyof GEOMORPHS alone, the DM may

kly and easily create du ngeo n levels of all sizes and shap es - nd

icult) dung eons , the more complex LOW ER DUNGEON g eo-s booklet should be used. The CA VES AND CAV ERNS

of the dungeon, or may be used

of a dun geo n level has been completed by assemblingthe DM may either trace the m ap o n a separate

of pa per (ensuring the long life of the GEOM ORPHS and keepingsections available for re-use on other levels) or m ay p reserve th e

c (a cetate) sheets, or by fastening theof paper, making changes and notes (as

bed below), and covering the finished dungeon with transparenter, thus making the level perm anen t. Of course, the latter

ead to the purchase of several sets of GEOMORPHS.

Door

Door, one way

Door, false

Door, removed

Door, secret

Trapdoor, floor

Trapdoor, ceiling

Stairs up

Stairs down

Pit

Pit, covered

(s> I Trapdoor,secret

of the areas on the maps cannot be entered by doors; the DMeither insert a d oor or leave th e a rea as ‘solid’. Conversely, doors

maps m ay be removed or altered - he final decision in

levels), and “filling in” parts of corridors to make them 5’widesuming that each square eq uals lo’, though this also is up to the.

is often useful when indicating a dungeon’s features. Slopinges, special do ors (wizard-locked, talking, etc.), gas-filled areas,

s or colored pencils are recom me nded for this procedure.

as needed) should be numbered, and those numbers used inof paper. Roughly one-

of the rooms should remain empty. One-third should containsters with or without treasure (possibly selected random ly using the

& Dragons@ MONSTER & TREASURE ASSORT-one-sixth traps and/or tricks, and the remaining one-sixthspecially designed area s with monsters an d treasures selected

by the DM (rather than rand omly de termin ed). Slides, teleport area sand sloping passages should be a dded sparingly. S ee the sample ENCOUN TER KEY for examples.

SAMPLE MAP SECTION ASSEMBLY

SAMPLE ENCOUNTER KEY

1. This is a sparsely furnished room with an old holy man (Lawfuwho has sworn a vow of silence. He has 2 hp, and will nofight if attacked. There is a ceramic flask in one corner whic

contains his drinking water; a small container near his pallholds all of his food (greens); h ere a re som e rags hanging oone wall, and a wooden begging bowl sits on a rough tabnear the door. The bowl contains 3 cp and 1 sp. f he impolitely treated or if the room is searched, he will not reacbut will not help the party. f even a single copper piecedropped in his bowl, he will make a holy sign which wipermanently add 1hp to ea ch party member f he does thihe will disappear after the party leaves, to be replaced by 1

(below).

1A. T his is an insane fiend who a ppea rs identical to 1 (above). Hwill not spe ak, but will attack a party after they ha ve e nte redusing two hidden daggers. He ha s 12 hp, AC 5 (due to higdexterity), and has n o treasure.

2. This seemingly empty room contains an invisible gold tube wort250 gp. Inside the tube is a ma p to stairway #16, indicatinthat it leads down to the 3rd level. f the room is searchethere is a 2% chance per person (cumulative) per turn th atwill be fo und .

3. Empty room.

4. 2 G iant Black Widow S piders (AC 6, MV 60’ (lo’) r 120 ( 2 0 )web, HD 3’ hp 12,9,#AT 1,D 2-12 plus poison, ML 6, SavF 2) often lurk above the entrance, and have a 50 chancof surprising anyone entering. Only the larger has normapoison; a person bitten by the other gains 2 on their savinthrow versus poison. f the room is searched, heavy cobweb

will be seen in the corners. In the eastern corner, the webconce al a pit, in which is a ske leton, a rusty suit of plate m ail,lantern, 2 flasks of oil, 2 vials of holy water, a dagger, a sworand a mace. There are 167 sp in a rotting leather bag undeneath all of the oth er items.

5.

6 .

Step s down to level 2 (E 111, central area - ee map)

False door: this, when op en ed , fires a m agical ( +1)arrow (needs‘ o hit AC 2). f it misses, it will be us able by t he party. A ftthe first (m agic) arrow, th e ‘door’ will o nly fire non-m agarrow s, which will break if they miss.

7. Empty room.

8. Empty room.

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f the many popular playing aids for DUNGEONS& DRAGONSO Fantasy Adventure Game produced by TSR Hob

Other playing aids for the D&DO game system currently include:

& DRAGONSO Basic Set (contains everything DMs and players need to get started, detailing character creation, spells, an

1-3

& DRAGONSO Expert Set (designed to be used with the Basic Set he Expert Set covers higher-level characters, deep

els, and adventures in wilderness areas)

e B1 (In Search of the Unknown)

p on the Borderlands)

X1 (The Isle of Dread)

Assortment, Sets One to Three: Levels Through Nine (makes the job of stocking dungeon levels easy)

(allows the DM to create thousands of different dungeon levels by arranging the geomorphs in different combination

yer Character Record Sheets (allows players to record all important information about their characters in an easy-to-use form

r releases of additional items relating to the D&Dm game system ar e planned for the future. TSR Hobbies publishesa complete line

s, playing aids, and gaming accessories available from better hobby, game, and department stores nationwide. If you desire a com

756,Lake Geneva, WI 53147.