trip hawkins presentation

29
Social Games We’re Just Getting Start Trip Hawkins Founder and CEO, Digital Chocolate

Upload: mediabistro

Post on 15-Nov-2014

1.215 views

Category:

Documents


1 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Trip Hawkins Presentation

Social Games – We’re Just Getting Started Trip HawkinsFounder and CEO, Digital Chocolate

Page 2: Trip Hawkins Presentation

Digital Chocolate

The Next Big ThingIn Video Games

Page 3: Trip Hawkins Presentation

OutlineDC SnapshotDigital Disruption GaloreThe Next Big ThingWhy2011 Predictions

3Confidential

Page 4: Trip Hawkins Presentation

DC SnapshotThe Pixar of MobileNearing 100 million App downloadsFastest Growing on Facebook5 Studios on 3 Continents

4Confidential

Page 5: Trip Hawkins Presentation

Millionaire City

5

Page 6: Trip Hawkins Presentation
Page 7: Trip Hawkins Presentation
Page 8: Trip Hawkins Presentation
Page 9: Trip Hawkins Presentation
Page 10: Trip Hawkins Presentation
Page 11: Trip Hawkins Presentation

Virtual Goods on Facebook

30 Day MAU Number of Number ofCompany DAU(M) 2010 Trend

VG Games Games Growing

Digital Chocolate 4 +6 116

Zynga 43 -1811 1

EA 7 -3 8 1

Playdom 4 -513 1

Crowdstar 4 -86 1

-34

(source: AppData.com, 11/21/2010)

11Confidential

Page 12: Trip Hawkins Presentation

Disruption GaloreThen NowHardcore guy Everyone$50 Free

with Virtual GoodsWal-Mart DigitalPlayStation Anything with a

screenPlay with yourself Play with

everyone100M devices Billions of

devicesU.S.A. WorldSony, EA Up for

grabs

12Confidential

Page 13: Trip Hawkins Presentation

New Market Explosion Total PC browser users trending towards 2 billion Facebook trending from 600M members to 1 billion Tipping point as 2 billion Western mobile phones “Get

Smart” within 2-3 years How long before 1 billion tablets? The browser begins to invade 2 billion color TVs $7 billion in Virtual Goods in China in 2009 DeNA and Gree both doing over $1 billion in Japan Nexon just did $570 million in Korea Zynga close to topping $1 billion

13Confidential

Page 14: Trip Hawkins Presentation

The Next Big Thing Has 7 Parts1.Social Games2.Virtual Goods3.Free to Play4.Cross-Platform5.Interoperable6.Cloud-Based7.Cross-Region

14Confidential

Page 15: Trip Hawkins Presentation

Why Social Games? Beyond subsistence, our biggest needs are social Social capital has declined so we’re very needy (Bowling Alone) Historically, social media monetize 10x better than other media Games are “conversation starters” that enable social play We all have an inner gamer (sports, Vegas, cards, trivia, play) Everyone now has access to a “game platform” Everyone has a mobile, “social computer” Everyone is joining social networks or using a network browser Even hardcore console gamers have gone social (Guitar Hero, Wii) Social games are completely disrupting games and media sectors Billions of people will be playing social games

15Confidential

Page 16: Trip Hawkins Presentation

Why Virtual Goods? By far the most efficient business model for monetization Allows perfect capture of spending appetite from $1 to $10,000 Stronger potential for emotional meaning and retention “Investment” principles encourage unparalleled spending Works on any platform and with any payment system Was already $7 billion in China in 2009 Proven now in exery country in the world Like SMS texting, has global potential greater than $100 billion

16Confidential

Page 17: Trip Hawkins Presentation

Why Free to Play? Everyone is easily able to try it Players want to introduce their friends to the “free benefit” Viral funnel becomes enormous Competition for social status spurs engagement Free players convert and spend money to progress faster Whales get to impress their friends Everyone can keep playing and the cycle continues

17Confidential

Page 18: Trip Hawkins Presentation

Why Cross-Platform? Social games are growing everywhere, but on different platforms

• Japan is mobile• China requires a PC “heavy client” install• Korea is PC/mobile hybrid• U.S. is inside Facebook.com on PC• Germany is browser-based male vertical• Kids browser-based vertical came from Canada (Club Penguin)

Platforms are proliferating “Point platform” hegemony is dying Device populations are burgeoning Everyone can play anywhere, anytime

18Confidential

Page 19: Trip Hawkins Presentation

Why Interoperable? Everyone can play together Everyone can find friends to play with Because a single player now roams across multiple devices Everyone knows how because it is uniform and consistent Everyone can help their friends learn and succeed All social media have exploded in size once they became

interoperable Fantasy Sports is mass market “existence proof”

19Confidential

Page 20: Trip Hawkins Presentation

Why Cloud-Based? Because the browser is going to win Cost-efficient and elegant Easy to update versions Customers can play from machines they don’t own Customers can always get to their stuff

20Confidential

Page 21: Trip Hawkins Presentation

Why Cross-Region? Global industry and marketplace Global rollouts of platforms like Facebook, Apple, Android Scale cost advantages Major regional competitors are ready to cross regions Customers enjoy playing and meeting global players

21Confidential

Page 22: Trip Hawkins Presentation

Predictions for 2011 Facebook becomes a game platform Growth returns to Facebook game ecosystem Rival social game platforms emerge Bazillions of social devices are sold Mobile struggles to become a social network Interoperable games become relevant NanoStars demonstrate an even better form of virtual

goods monetization

22Confidential

Page 23: Trip Hawkins Presentation

The NanoStars Platform

23Confidential

Page 24: Trip Hawkins Presentation

24

NerdBurger /Brotherhood

+4 to all your cards that are 8 or less.

136Tech (Black) | Human-Male

Page 25: Trip Hawkins Presentation
Page 26: Trip Hawkins Presentation

26

Robin Hood /Foreign Trade

Swap one of your cards with one opponent face-up card.

Wild (Green) | Human-Male 96

Page 27: Trip Hawkins Presentation

27

Octomaid /Crazy Eights

All cards become Eights.Knock restricted.

Tech (Black) | Female 61

✔ ✔

Page 28: Trip Hawkins Presentation

28

Jim/Cult

Kill all your own cards.

Spirit (White) | Male 28

Page 29: Trip Hawkins Presentation

The Next Big Thing is:1.Social Games2.Virtual Goods3.Free to Play4.Cross-Platform5.Interoperable6.Cloud-Based7.Cross-Region

29Confidential