trendslation2008 personal & corporate branding. part 2
TRANSCRIPT
TRENDSLATION2008TRENDSLATION2008
PERSONAL PERSONAL & & CORPORATE BRANDING CORPORATE BRANDING
PART 1PART 1
www.trotstrut.nl
RONALD RONALD VAN VAN DEN DEN HOFFHOFF
agile development animoto authenthic avatar bewust ondernemen
bloggen blogosphere blue ocean branding city marketing co-creation coach coaching collective intelligence covergence communication conflictbemiddeling contactmoment corporate citizenship
corporate storytelling creative class crowdforcing cyberdigma
delicious digg event-driven communication eye opener free music
gadgets hotellerie hotello hospitality human potential idea infotainment
inspiration internet leadership lovemark MVO meeting masters mindz.com network no-frills ontology ontmoeten ontwikkeling overheid
people personal & corporate brandingpersonal & corporate branding planet plezier in je werk profit reality game rdf rfid Ryan Air scalability scim seats2meet
second life sellaband semantic web social capital social networking social media stakeholders stories story telling tag tagopshere
talent toerisme transumer trends trendslation trendslator trend watcher trend watching trust ubiquitous computing user-generated
content vergaderen vertrouwen Web2.0 wiki you zara zelfontplooiing
zzp
“…IS A WAY OF THINKING HOW A COMPANY ORGANIZES ITSELF TO MATCH ITS GOALS AND CAPABILITIES WITH STAKEHOLDER EXPECTATIONS”
“…IS EEN COLLECTIE VAN VERWACHTINGEN IN DE GEDACHTE VAN EEN CONSUMENT”
“…BY IDENTIFYING AND AUTHENTICATING A PRODUCT OR SERVICE IT DELIVERS A PLEDGE OF SATISFACTION AND QUALITY”
BRANDING*“RANGE OF ACTIVITIES AROUND THE PERSONAL & CORPORATE STORIES TO CREATE, TO FACILITATE, TO MANAGE AND TO EVALUATE COMMUNICATION & CONTACT OPPORTUNITIES WITH STAKEHOLDERS, RESULTING IN UNIQUE AND CONSISTENT STAKEHOLDER EXPERIENCES, THUS OPTIMIZING THE PROCES OF DIALOQUE IN SOCIAL NETWORKS”.* Ronald van den Hoff 2007
BRANDING
PERSOONLIJKE & CORPORATE VERHALEN
CONTACT-MOMENT KANSEN
DIALOOG
SOCIALE NETWERKEN
GEVOEL/BELEVING STAKEHOLDERS
DIALOOGDIALOOG
GEEN GEEN CONTROLECONTROLE
VIRTUELE SOCIALE NETWERKEN:WEBTRIBES…ANOMIE*
SOCIAL : HYVESBUSINESS: XINGGAME : WORLD OF WARCRAFT(MMORPG: Massively Multiplayer Online Role
Playing Game)
HYBRIDE : SECOND LIFE
*DURKHEIM 1893
AUTHENTIAUTHENTICC