trainer notes session 6 sounds wonderland.docx

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  • 7/27/2019 Trainer Notes Session 6 Sounds Wonderland.docx

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    Trainer Notes Session 6 1

    TRAINER NOTES

    Session No. Session 6

    Session Title Sounds Wonderland

    DescriptionThis session is designed to create awarenessand revisit the 44 sounds in phonics. It is also toenable course participants (CPs) to familiarize themselves with the sounds through the varioushands-on activities which are fun and practical for remedial teaching.

    Training outcomes The course participants will be able to:1. confidently identify the sounds/phonemes2. participate actively through the various activities with the targeted

    sounds

    Time 2 hours

    Resources Poster sheets Coloured papers

    Marker Pens

    Powerpoint slides

    LCD

    Laptops

    Phonics cards refer to Appendix 1

    Phonics Flip Chart

    Colour pencils

    Session outline Activity 1: Phonics Song (10 minutes)

    Activity 2: Modeling of the 44 sounds (50 minutes)Activity 3: Lets Try It Out (30 minutes)Activity 4: Exploring Possibilities (40 minutes)

    Activity 1 Phonics Song (10 mins)Procedure 1. Play the phonics song

    2. Get CPs to sing along.3. Repeat the song twice.

    SuggestedInstructionalLanguage

    Note:

    This activity enables CPs to experience the sounds of letters A-Z in a fun

    and non-threatening manner. It is an example of a creative drill.Activity 2 Modeling of 44 sounds (50 mins)Procedure Associating the sounds with the phonetic symbols:

    1. Distribute Appendix 1 and get CPs to be ready with 3 colouredpencils: example: red, green and purple.

    2. Go through the vowel sounds first (both short and long vowels), thenthe diphthongs and the consonants (both voiced and voiceless).

    3. Get CPs to take out two coloured pencils (red and green).

    4. Say aloud the 1st sound /I/ and gets CPs to repeat after you (twice).

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    Trainer Notes Session 6 2

    5. Ask CPs if it is a short or long vowel.6. Tell CPs to colour the symbol red if it is a short vowel, and colour the

    symbol green if it is a long vowel.**Trainer has to ensure that CPs colour the symbol and NOT thepicture.

    7. Repeat steps 4-6 for all the short and long vowels (Sound no. 1 12).

    8. Say aloud the 13th sound /eI/ and gets CPs to repeat (twice).9. Tell CPs that this category of sound (a combination of two vowels

    sound is called the diphthong. Get CPs to use the third colouredpencil purple to colour all the dipthongs.

    10. Repeat steps 8 and 9 for all other diphthongs (Sound no. 13 20).11. Say aloud the 1st sound again /I/ and give example ofthe word fish to

    show the short vowel sound. Get CPs to practice.12. Repeat step 11 for sound no. 2 20.13. Get CPs to take out two colour pencils again (red and green).14. Say aloud the 21st sound /p/ and gets CPs to repeat (twice).

    Explain to CPs that:- Voiced consonants use the voice. An easy test is by putting your

    finger on your throat. If you feel a vibration the consonant isvoiced.

    - Voiceless consonants do not use the voice. Once again, you cantest if a consonant is voiceless by putting your finger on yourthroat. You will feel no vibration in your throat, just a shortexplosion of air as you pronounce.(adapted fromhttp://esl.about.com/od/speakingenglish/a/voiced.htm).

    15. Get CPs to colour the symbol red for a voiced consonant, and colourthe symbol green if it is a voiceless consonant.

    16. Repeat steps 14 and 15 for all the voiced and voiceless consonant(Sound no. 21 - 36).

    17. Say aloud the 37th sound /l/ and gets CPs to repeat (twice) andcontinue with sounds no. 38 44.

    18. Say aloud the 21st sound again /p/ and give example of the word

    parrot to show the voiceless vowel sound. Get CPs to practice.19. Repeat step 18 for sound no. 22 44.

    SuggestedInstructionalLanguage

    This activity enables CPs to explore the sounds that underpin phonics.

    1. //

    Short vowel

    Fish

    2. /i/

    Long vowel

    Tree

    3. //

    Short vowel

    Cat

    4. //

    Long vowel

    Car

    5. //

    Short vowel

    Clock

    6. //

    Long vowel

    Horse

    7. //

    Short vowel

    Bull

    8. /u/

    Long vowel

    Boot

    9. //

    Short vowel

    Computer

    10. //

    Long vowel

    Bird

    11. /e/

    Short vowel

    Egg

    12. //

    Short vowel

    Up

    13. /e/

    Diphthong

    Train

    14. //

    Diphthong.

    Phone

    15. /a/

    Diphthong

    Bike

    16. /a/

    Diphthong

    Owl

    http://esl.about.com/od/speakingenglish%20/a/voiced.htmhttp://esl.about.com/od/speakingenglish%20/a/voiced.htmhttp://esl.about.com/od/speakingenglish%20/a/voiced.htmhttp://esl.about.com/od/speakingenglish%20/a/voiced.htmhttp://esl.about.com/od/speakingenglish%20/a/voiced.htmhttp://esl.about.com/od/speakingenglish%20/a/voiced.htm
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    Trainer Notes Session 6 3

    17. //

    Diphthong

    Boy

    18. //

    Diphthong

    Ear

    19. /e/

    Diphthong

    Chair

    20. //

    Diphthong

    Tourist

    21. /p/

    Voiceless

    Parrot

    22. /b/

    Voiced

    Bag

    23. /k/

    Voiceless

    Key

    24. /g/

    Voiced

    Girl25. /f/

    Voiceless

    Flower

    26. /v/

    Voiced

    Vase

    27. /t/

    Voiceless

    Tie

    28. /d/

    Voiced

    Dog

    29. /s/

    Voiceless

    Snake

    30. /z/

    Voiced

    Zebra

    31. //

    Voiceless

    Shower

    32. //

    Voiced

    Television

    33. //

    Voiceless

    Thumb

    34. //

    Voiced

    Mother

    35. /t/

    Voiceless

    Chess

    36. /d/

    Voiced

    Jazz

    37. /l/

    Leg

    38. /r/

    Right

    39. /w/

    Witch

    40. /j/

    Yacht

    41. /m/

    Monkey

    42. /n/

    Nose43. //

    Sing

    44. /h/

    House

    Activity 3 Lets Try It Out (30 mins)Procedure Game 1:Sound Bingo

    1. Distribute the Sound Bingo card as illustrated below:

    s, a, t, p, i, n, m, d, k, l, j, g, y, e, z, w

    2. Asks CPs to write the 16 letters in the boxes in RANDOM order.3. Say aloud each sound (at random) and CPs will cross the letter which

    matches the sound.4. The CP who crosses out four boxes in a row horizontally, vertically

    or diagonally is the winner.

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    Trainer Notes Session 6 4

    Game 2: Whats My Number?1. Ask CPs to work in pairs2. Display the chart below:

    :

    0 bit beat 1

    2 fit feat 3

    4 sit seat 5

    6 knit neat 7

    8 pit peat 9

    3. Inform CPs that each minimal pair sounds represent a number. Forexample:

    bit, beat, fit = 012

    4. Give CPs your house number based on the chart above.5. CPs give the correct answer.6. CPs practise the activity with their partner.7. Allow ample time for CPs to try out the game.8. The game can be carried out as a competition by changing the theme

    e.g. house number, birth date, mobile phone number etc.

    SuggestedInstructionalLanguage

    If possible prepare some sweets for the winners for Game 1.

    Activity 4 Exploring Possibilities (30 mins)Procedure 1. Ask CPs to reflect on the modelling and activities that took place.

    2. Display thinking questions on power point and ask CPs to discuss in

    groups (refer Suggested Instructional Language).3. Provide poster sheets to each group and requests CPs to answer the

    questions posed.4. Ask CPs to display their poster sheets and share their responses.5. Sum up the important details.6. Sum up the session by stating that in remedial teaching, these spects

    are important:a) choice of activitiesb) group dynamicsc) repetition

    Suggested

    InstructionalLanguage

    - How did the trainer conduct the activity? List the steps/procedures

    involved.- How did you feel going through the activities? Were the activities

    interesting and enjoyable?- How would you do it differently?- Would you use the activities in this session in your remedial class?- How would you modify the activities?- What are your concerns when similar activities are carried out in your

    remedial class?

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    Trainer Notes Session 6 5

    Note: Elicit CPs answers and probe for reasons to their answers

    Some possible responses:

    How did the trainer conduct the activity? List the steps/proceduresinvolved.

    Get CPs to retell the steps in sequence and link it to simple activitieswhich can be done.

    Activity 1 - The phonics song : introduction to soundsActivity 2 Modelling of 44 sounds: content - modelling of sounds,

    imitating & practiceActivity 3 Practise/Revision

    How did you feel going through the activities? Were the activitiesinteresting and enjoyable?Fun learningCreative drills and repetition

    Avoid boredom through variety of activities.Young learners learn best through games, songs and rhymes.