towers espionage gge

Download TOWERs EsPIONAGE GGE

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  • farming rbc /tower /fortress download to excel, use filter to select your rbc, tower to hit in each kingdom

    1st time to find a new rbc ( new in level and new in victory) , it must espionage to ensure it comply2nd, apart from killing target enemy, sufficient army should be provided to bring resource and coins back

    Foodmajority come from farming tower in FP and BSfarming tower in EW will maintain self-supportedfarming rbc in GE hardly to support hugh armyin GE, use 8food outpost to support food with farming rbc

    hunter to exchange food with coins ( 2 days 1 hours)

    use decoration to increase supply of food

    farmhouse amount , e.g 8food, then use 8 (food)+ 9 = 17 , total 17 farmhouse , excess farmhouse is not helpful, use space to build decoration is super better

    coins collect tax is ultimate, must provided if u cannot collect coins from tower /rbc/ fortress due to no army (clear by enemy), but only provided a few only

    99% coins come from framing rbc /tower/ fortress

    use coins to get hiunter to get food as above

    use coins to buy ladder / ram / wooden mantle, they a helpful when farming rbc /tower /fortress < set workshop to produce mantle as they take many coins to buy mantle >

    use of ruby to cap new rv in EW, BS and FP

    heavy seigh and defense tools (like mach, arrow slit, heavy ram, boulder, wall sheiled), the bigger , the more helpful, it save army and may even turn a losing battle to winning battle

    Bermond Game To win berimond, u must bring tons of ruby game, ruby up large tents, Fields Kitchen, ruby defense line, everything need to be super fast b4 enemy can set up, it is a time racing gameTo cheat, open a forum thread, pretend u do care, attrack player to report Berimond status, join the side when it reach 70% or more in your world, good luckBerimond Bear capital at 1537-60, Lion capital at 1060-61

    Resource village stable raise to level 3do not bring tools50% Melee and 50% range in both left and right flank, use fastest melee and rangeResource village in also racing game, u need to use super faster army by fastest soldier, no tools, fastest stable ruby movementalways watch whether new rv pop upBS and FP's rv is hardest to get becos player entitlted to have 10 of each, so the supply is too lownew rv pop up are 11 food rv, 5 wood rv and 5 stone rv

    When defense machicolation, arrow slit, fire moat and portcullis is the ultimate 1 to be usedu have to adjust wall defense based on enemy attacking pattern,, like 50-0-50 or 100-0-0 or 0-0-100 or 0-100-0 defense wall layout, even % of Melee and range is also need to be adjustedu need to guess how enemy send his army in each waves

    When attack best : find out enemy best timemust use boulders, belfry, shield wall, heavy ram to attack, they increase your chance of winning but do not gurantee u can winalways set to concentrate on food, if enemy open gate, get most food out so his army may desert < this is the only way to hit open gate player, ask ally member to hit with shadow army to rob out more food >

    Capture wave can only be detected with watch tower level 2 around 10:30 hours earlier

    Guardhouse Normally, super big enemy espionage youhe just need to check your defense tools and amount of your defender only, and amount of soldierhe wish to get glory point from you and maintain his title "The terrible", he do not need to get 100% accuarcyno matter how many guardhouse u have, he is able to get a rough report from u, which is sufficient for him to hit upersonally, a few guardhouse (2 to 4 nos) is enoughguardhouse is only used to protect u from espionage , sabatoge and plaque. big enemy will not do plague and sabotage . And u cannot prevent them to get a rough report from them.

    Empire_RBC-4 - notes

  • 2 to 4 guradhouse , I assume, is sufficient to prevent those non-big enemy to do sabotage and plague

    Amount of resource building e.g. you have 8food and 2wood outpost (similar for others)8 food means u can have 8 farmhouse at 100% production and u can have more farmhouse2 wood mean u can have 2 woodcutter at 100% production and u can have more woodcutterHow many extra farmhouse /wood-cutters ? Each extra is only 75% of preceding farmhouse. Like 8 food, 8 farmhouse at 100% production, 9th farmhouse is 75% of 8th farmhouse. 10th farmhouse is 75% of 9th farmhouse.I normally 8-9 extra farmhouse and 8-9 wood-cutters, extra farmhouse /wood-cutter is not useful at all. Like 8food, the 16th farmhouse is only 10% production and 17th farmhouse is 8% production only.As mentioned in food ( above), extra farmhouse is not useful. Each extra farmhouse only add a few % production.But adding a decoration is quite difference, it increase 16 to 17 farmhouse production. Like the 1st 8 farmhouse which is 100% production. It become more than 100% production.Moreover, even the 17th farmhouse (8%) also increase in productionUnfortunely, decoration is not directly proportion to production, it is square -root ( some 1 say that), more decoration will also adding few increase from previous one.but, anyway, decoration is increasing production of all farmhouse instead of a single farmhouse.I do not have time to work out ( minimum area, max-no. of decoration, max-no of farmhouse) to determin the optimue no. of decoration and optimue no. of farmhouse

    Empire_RBC-4 - notes

  • 1-1 1 3 mace2-1 1 2 mace 2 mace 2 mace3-1 1 5 heavy 13 heavy 5 heavy4-1 1 4 mace 4 mace5-2 1 7 mace any 7 mace5-1 1 any 5 heavy any6-2 1 3 heavy 3 heavy6-1 1 5 heavy 5 heavy7-3 1 5 heavy 5 heavy7-2 1 5 heavy 5 heavy7-1 1 5 heavy 5 heavy8-3 1 6 heavy 6 heavy8-2 1 10 heavy 10 heavy8-1 1 10 2hand 10 heavy9-3 1 11 2hand 31 2hand 11 2hand9-2 1 11 2hand 31 heavy 11 heavy9-1 1 11 heavy 31 heavy 11 heavy9-1 29-1 1 11 vetmace 31 vetmace 11 vetmace

    10-3 1 12 heavy 34 heavy 12 heavy10-3 210-2 1 12 heavy 12 2hand 1 heavy10-1 1 12 heavy 34 heavy 12 heavy no no10-1 211-4 1 1 Mace 1 mace 1 Mace 1Mace 1Mace11-4 2 13 heavy 37 heavy 13 heavy 1 heavy11-4 311-4 1 1 Mace 1 Mace 1Mace 1Mace11-4 2 11 2hand 11 heavy 1 2hand 1 heavy time saving11-4 3 11 2hand 11 heavy11-3 1 1 Mace 1 Mace 1Mace 1Mace11-3 2 11 2hand 37 2hand 11 2hand11-2 1 11 heavy 11 heavy 1 heavy11-1 1 11 2hand 11 2hand11-1 2 11 2hand 11 2hand 1 2hand even send 3 wave, result a same12-4 1 1 Mace any 1 Mace 1Mace 1Mace12-4 2 12 2hand 4 ladder any 12 heavy 4 ladder 1 2hand 1 heavy12-3 1 1 Mace 1 Mace 1Mace 1Mace12-3 2 12 2hand 4 ladder 36 2hand 4 ladder +3 ram12-3 3 12 heavy 36 heavy12-2 1 1 Mace 1 Mace 1 Mace 1Mace 1Mace 1Mace12-2 2 12 heavy 1 ladder 36 heavy 4 ladder+ 1 ram 12 heavy 1 ladder 1 Heavy12-1 1 1 Mace 1Mace12-1 2 12 2hand 2 ladder 36 2hand 3 ladder+ 4 ram 12 2hand 4 ladder 1 2hand 2 2hand 1 2hand 1 2hand12-1 3 12 heavy 36 heavy 12 heavy13-4 1 13 2hand 13 2hand13-4 2 13 2hand 13 2hand13-4 3 13 2hand 13 2hand 1 2hand13-3 1 1 Mace 1 Mace13-3 2 6 2hand +7 heavy 4 ladder 20 2hand +19 heavy 4 ladder + 4 ram13-3 3 6 2hand +7 heavy 20 2hand +19 heavy13-2 1 1 Mace any 1 Mace 1Mace 1Mace 1Mace13-2 2 13 2hand 5 ladder any 13 heavy 5 ladder 1 Heavy13-1 1 1 Mace 1 Mace 1 Mace 1Mace 1Mace 1Mace13-1 2 13 2hand 3 ladder 36 2 hand 3 ladder+ 1 ram 13 2hand 3 ladder14-5 1 46 heavy 16 heavy14-5 2 46 heavy 2 heavy14-4 1 46 2hand 1 Mace 1Mace14-4 2 30 2hand 16 2hand 1 ladder 2 2hand14-3 1 16 2hand 46 2hand 16 2hand 1 2hand 1 2hand 1 2hand14-2 1 1 Mace 1 Mace 1Mace 1Mace14-2 2 16 2hand 4 ladder 16 2hand 4 ladder 1 2hand 1 2hand 1 2hand14-2 3 16 2hand 16 2hand14-1 1 1 Mace 1 Mace 1Mace 1Mace14-1 2 16 2hand 2 ladder 16 2hand 2 ladder 1 2hand 1 2hand14-1 3 16 2hand 16 2hand 1 2hand15-5 1 1 Mace 1 Mace 1Mace 1Mace15-5 2 17 heavy 4 ladder 49 heavy 4 ladder 1 heavy 1 heavy15-4 1 1 Mace 1 Mace 1Mace 1Mace15-4 2 17 heavy 2 ladder 17 heavy 2 ladder 1 heavy 1 heavy15-4 3 17 heavy 17 heavy 2 heavy15-3 1 1 Mace 1Mace15-3 2 45 heavy 4 ladder+ 4 ram 15 heavy cross 1 heavy15-3 3 45 heavy 15 heavy if possible 1 heavy15-2 1 1 Mace 1Mace

    15-2 2 15 2hand 45 heavy 3 ladder+ 3 ram 15 2hand1 Mace 2

    heavy15-1 1 1 Mace15-1 2 45 2hand 15 2hand 6 ladder

    RBC Wave left army left tool Fronter army Fronter tools Right army Right Tools Courtyard Loss-> left Fronter Right Courtyard

    Empire_RBC-4 - Great Empire

  • 16-5 1 1 Mace 1 Mace16-5 2 16 heavy 4 ladder 48 heavy 4 ladder+ 4 ram16-5 3 24 heavy16-4 1 1 Mace 1 Mace 1 Mace 1 Mace16-4 2 48 heavy 16 heavy 1 heavy 1 heavy16-4 3 24 2hand 16 2hand 1 heavy 1 2hand16-3 1 1 Mace 1 Mace 1 Mace 1 Mace

    16-3 2 24 heavy + 24 2hand 2 ladder+ 2 ram 16 heavy 3 ladder1 heavy + 1

    2hand 1 heavy 1 heavy16-2 1 1 Mace 1 Mace 1 Mace 1 Mace 1 Mace 1 Mace16-2 2 16 2hand 4 ladder 48 heavy 4 ladder+ 4 ram 16 heavy 1 ladder 1 2hand 2 heavy 1 heavy 1 heavy16-1 1 1 Mace 1 Mace16-1 2 48 2hand 3 ladder+ 4 ram 16 heavy 2 2hand 1 heavy16-1 3 48 heavy 16 heavy17-5 1 1 Mace 17 heavy 1 Mace17-5 2 17 2hand 4 ladder 17 heavy 1 2hand17-5 3 9 2hand + 8 heavy 17 heavy 1 2hand + 2 heavy17-4 1 1 Mace 1 Mace 1 Mace 1 Mace17-4 2 51 2hands 2 ladder + 4 ram 17 2hands 2 ladder 1 2hand 1 2hand17-4 3 some 2hand /heavy some heavy no loss17-3 1 1 Mace 1 Mace 1 Mace 1 Mace 1 Mace17-3 2 10 2 hand + 7 heavy 3 ladder 26 2hand + 25 heavy 2 ladder 10 2 hand + 7 heavy 2 ladder 1 2hand 1 2hand17-2 1 1 Mace 1 Mace 1 Mace 1 Mace

    17-2 2 17 heavy 5 ladder 8 2hand 9 heavy 3 ladder 1 heavy1 2hand 1

    heavy17-2 3 17 2 hand 17 heavy 1 2hand 1 heavy17-1 1 1 Mace 1 Mace 1 Mace 1 Mace

    17-1 2 7 2hand 10 heavy 4 ladder 10 2hand 7 heavy 4 ladder 1 heavy1 2hand 1

    heavy17-1 3 17 heavy 17 2hands 1 2hand18-6 1 1 Mace 1 Mace 1 Mace 1 Mace18-6 2 17 heavy 3 ladder 18heavy 3 ladder 1 heavy 1 heavy18-6 3 17 heavy 18heavy 2 heavy18-5 1 1 Mace 1 Mace18-5 2 54 2hand 3 ladder + 1 ram 18 2hand 4 ladder 1 2hand 2 2hand 1 2hand18-4 1 1 Mace 1 Mace 1 Mace 1 Mace18-4 2 9 2hand + 9 heavy 3 ladder 27 2hand + 27 heavy 3 ladder +