towards a global electronic literature collection
TRANSCRIPT
Towards a Global Electronic Literature
CollectionLeonardo Flores, PhD
Professor of English @ UPR: MayagüezTreasurer @ Electronic Literature Organization
Twitter: @leonardo_UPRM
The Electronic Literature Collection, Vol. 3
http://collection.eliterature.org/3
Questions raised by ELC3
• What is the mission of the Electronic Literature Collections, in general, and specifically Vol. 3?
• How far can the ELO’s network reach when making a call for the Electronic Literature Collection?
• Are there universal standards to assess the quality and/or importance of the submissions?
• How do we strike a balance between inclusiveness and standards in our selection?
MissionWhat is the mission of the ELC3?
• Assemble valuable works and resources for its audience.
• Snapshot of the field:• platforms• internationalization• historically important
works
• emergent genres
ReachHow far can the ELO’s network reach when making a call for the Electronic Literature Collection?• Facebook Group• E-mail, mailing lists• International Consultants• Communities
Result: 500+ submissions
StandardsAre there universal
standards to assess the quality and/or importance of the submissions?
• Quality standards vary by community.
• ELO Community:• Engagement with
media• Innovation• Significance
SelectionHow do we strike a balance
between inclusiveness and standards in our selection?
1. Initial quality assessment
2. Prioritize new voices
3. Revisit quality works from underrepresented:• countries• languages• platforms
The ELC3 at a glance• Total Number of Works:
114
• Main: 73
• Taroko Remixes: 16
• Renderings: 14
• Bots: 11
• Countries Represented: 26
• Languages: 13
The Electronic Literature Collection, Vol. 3
http://collection.eliterature.org/3
Electronic Literature Collection, Vol. 1 (2006)
Multilingual or Non-English: 7 (11%)Authors living outside North America: 16
Electronic Literature Collection, Vol. 3 (2016)
Works not in English: 42 (37%)Authors living outside the US: 77 (58%)
Future ELCs• More e-lit created as new generations become
increasingly “digitally native.”• More e-lit communities around the world result in
more international submissions to ELCs.• Digital divides across countries, languages,
ethnic, gender, and socioeconomic classes erode.• New platforms emerge, existing ones mature (and
fade).• Obsolescence continues, as do preservation
efforts.
Points of Entry forElectronic Literature
• Media: visual, audio, video, digital• Programming: code literacy, platform
literacy• Platforms: software, devices, interfaces• Videogames: play, cheating, hacking,
creation• Networks: net art, social media, mobile
Improving Conditions forElectronic Literature
• Advanced Literacy: digital, code, platform• Audience: scenes, dissemination• Community: collectives, organizations• Scholarship: history, discourse, analysis• Publication: publishers, market, profit
Thank you!Leonardo Flores, PhD
• blog: leonardoflores.net• e-mail:
• Twitter: @leonardo_UPRM
• Project: iloveepoetry.com