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    fULL MOON R Wand Other Tales

    y Greg Farshtey Nigel indley James Long Lou Prosperi and Stewart Wieck

    ventures in the ix ealms

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    Roleplaying the Possibility Wars

    ull Moon rawand Other Tales

    Introduction

    Full Moon raw

    Stone Cold ead 5 ivine Wind

    The a than Treasure 5Fire Over Khartoum

    Breaking New Ground

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    Grtg fU'lhtey. NiSe.I Findley, Jame Long. Lou Prosperi.Stewart Wieck

    Design

    Crrg FushteyDe..dopment and Editing

    Calhln HunlerGraphics

    Davrd EnglishCover IIll.lstTRlion

    Sal Trapamlntenor lllu '>tTations

    Published by

    R D 3 Box 2345Honesdale, PA 18431

    558

    Angar UtMrlon. Aysk>, Barok Kaah. Core Earth, Cosm. Cvsmv

    ybnpepKyn r l n ~

    Dl Vkl . Or Movlu IN Gaunt Man, CJlearl of tM Coyote, I I ~ hlArd.,lnfuu\-L>fS( , ~ n l w the 1.lVlnRMildstmm, ~ a t ~ l i l l l mBndl\e, NlJe Emplrt. Orrorsh 'i lla ArPossll>ihty Raiders, PosblbilJty Storm, PO&:Ilbillty Wan, RaStOrtnftS. Storm KnilShUl. TorlS .n d lhlt Torg logo_I tndemillrks oEn d G.un . _ , an d C l ~ West En d Count's. All RIghI.5 Rcwf

    Publisher Oolniel Scott l i n ASSOCI;\le Publisher Richa.rd H a w n n Assistant Pubhsher. De.nise O. PolUer-Associ.. t Echtor-: Greg Gorden Editor. Creg Farshley Art Director: Stephen Crolnl Cri'phi(' ArhS3 C.th.lel n HunterAllen Nunis Production Manager: SIe.ve Porpon Sale;, M i l n a ~ r :Fitzroy 8onle..JT1I 5.11ev AS6lstllnL: Maria Kolmmeie

    Special Prot'-->ct:sManag(>r Ron S e i d ~ n Wl'lr\'house Manager: Ed Hill Treasurer: J .ne t Riio

    T\4. and l9 'H West. E Gillmc, All Rights Rnerved.

    3

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    Torg: Full Moon DTaw

    ntrodu tion

    heBeastg]ancedupatthemoon. He wa s hWlgry,b ut t he re would be timeenough to feed Inter. Thestreets of Singapore were

    teemmgwith people, all potential prey,and he looked forward to the taste oftheir warm sweet blood. Still, therewere o ther matt e rs tha t commandedhis attention at present.

    He reached a clawed hand outandpicked up his deck. He heard thecardscall to him, promising the answers toalJ his questions i he would merelyexpose their pasteboard faces. Theireyes could see in to other realms, an dhe would soon know the progress ofthe war in every corner of this aecursed cosmo

    Hetumed the first c a r d - the HighPriest, miter on his head s tar r in hishand rove-eyeand an an n filled withwires an d circuit boards. Th e Beastco uld see that the High Priest hadbeen troubled of late, bu t now feltcertain that wrongs done to hi m wouldsoon be made right. TIle Beast sawblood. an d death and a town in flames,an d bared his fangs in a ghastlymockery of a grin.

    The Beast turned the second cardan d beheld the :Hermit. He sat in aplush office high in a g lass tower, thespider in the ccnterof a web, aware ofthe movement of every gossa me rstrand.The Hemlit soughtdominationover the mind and through that, thebody, and rebelled at being laid nextto the High Priest, for the spiri t mattered to hi m not at alL His plans wereprogressing, the Beast noted with interest.

    The third card was the Sun, not the

    oneCore EartherscalJed 501, but theartifidal construct made Dr. Mobius. The message wa s difficult to de cipher, but the Beast found theanswerin the heavens. The planets an d starsthe Nile fools att ached such importance to were coming into alignment,allowing their power to be us byanyone with sufficient daring.

    The Beastemitted a low growl as herevealed the fourth face, the FooL He

    4

    di d not recognize the face of the ma npictured there, bu t his clothes markedhim as a den izen of Ardinay s realm.He was walking with eyes wide openalong a ledge, a kil ling drop to eitherside, t rying to main tain his balanceWhile dragging a chest of gold behindhim. The Beast paused intrigued, andthen moved on.

    The fifth card in his spread was notunexpectedl y, theTower. A greatcastleof stone and mortar aflame and crumbling, the jungle encroaching from allsides, strange beasts in every shadow.The Beast recognized thesignsofBaruk.Kaah the dead things of this worldwould fall before the m igh t of hisedeinos legiOns chaos would be replaced by the order of Lanala and RecPakken.

    The Beast s feral eyes gleamed heslipped the final card from the deck. Itwas Death, b ut n ot the skeletal formwith a scy th e the humans feared, oreven the Gaunt Man, whose imagehad inexplicably faded from the decksome months ago. No, the image wasthat of a wolf who walked like a man,the full moon suspended behind him,his brethrenassembled,froth dripping

    from their jaws.The Beast ran the tips of his claws

    across the spread weU satisfied withthe outcome. The forces at work herewere certainly well beyond the capacity of Storm Knights to ha nd l eindeed, any who tried to stem this tideof blood would be fortunate toescapewith his immortal soul intact.

    In the distance, the Beast could heara woman singing, no doubt to keepher spirits up a s s he walked throughone of the city s many dark places. t

    \ Ias an ethereal sound seeming tofloat in the air above the creature shead. He crouched in t he window ofhistowerand watched herhurry downthe road, think ing all the while thatwhen he was done with her, he wouldsing his ow n song to the bone-whitemoon above.

    The Luck of the DrawFull O O Draw is a supplement

    Torg: Ro eplayillg fhe Possibilily WYou must ha ve the Torg Rlllebooktothe adventures contained in this boo

    Each entry consists of a mini-venture, including gamemaster infmation, descriptions an d statisticsvillains an d other major nonplaycharacters, an d a detailed map ocrucial site i n the adventure.

    Each of the Torg realms - OrrorsNippon the Nile Empire, the Cybpapacy, the Living Land an d Ay s lis represented by an adventure in tcollection. These adventures canrun by themselves, oreasily integratedinto an existing campaign.

    In addition, the adventures inbook can be used w it h o th er fantroleplaying systems.

    Important NoteThematerial in thisbook isintended

    to be read b y the garnemaster only.a player reads this book, he will ruithe fun for himself and everyone e

    in the group.The gamemaster should read

    adven ture tho rough ly beforetempting to run it. This will allowgamemasterto fa miliarize herselfwitsites, foes, an d major encounters tmay take place, and better prepareto handle an y unexpected behavjorthe players. Theentries in this booknot have to be played in the orderwhich they appear.

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    Full Moon

    ull oo raw

    Prologue

    Anna di d her b es t to comfor t th ecrying child, all t he whi le t ry ing toshut out the howls of th e wolves. Shehad never heard such a dreadfulsound, as if aU the devils in Hell hadbeen loosed upon the earth.

    Hush, child, sh e whispered tothe babe. 1 t s o nl y th e wolves, an dthey'll not hurt us. They never leavetheir mountains, an d Fatherhas takenhis gt l and gone with the men tomake 'Sure all is wei .

    Sh e wished that Ethan would ~

    turn. The incessant cries of the wolvesreminded her too much ofthe bansheessh e had hea rd of in he r youth, whosecall always meant death. Her mindtold h er tha t th e beasts were on ly reacting to the presence of prey, but herhea r t longed for the reassuring r s ~ence of her husband.

    T ha t w as w he n s he heard the gunshots, and men shout ing, and theng ro wls a nd screams intermingled inwhat would be Altsh ire' s d irge . Instinctively, she- tightenPd her holc l nnhe r child an d reached for the pistolEthan had left for her. t was alreadyloaded, he had said, she had merely topoint it and shoot i f anyone oranything - tried to b reak i nt o thehouse.

    She put the squalling baby down inits cradle, then stood facing th e door,the gun shaking in her outstretchedhand. Soon she heard scratching andsnarling on all sides of the house, an dt he n th e shut ter s on the window exp lo ded. Sh e pulled the trigger andheard an arumaI yelp in pain even asthe recoil s lamm ed her i nt o the wall.Her last sights in this life were ableeding gray wolf ql.ljvering in itsdeath throes, an d a huge, man-likebeastwhose claws reached ou t for her .. .

    The Major Bea

    FuJ] MoonDraw

    is a one-actventure set in the horrific reali tyOrrorsh. Thisisa realm of dark hoan d great corruption, where nonsafe from the dev ices of the tecdemon Thratchen. Full Moon Dcan b e played as either a stand-aladventure or as a part of an ongOrrorsh campaign.

    The Storm Knights af e restinga particularly strenUOU5 missionVictorian inn on the island of BoTherethey meet all aged gypsy na

    Kerirn Bey, wh o offers to readfortune in his Tarot deck. Whatreveals is startling - a great estalking the area, an d it poses athreat to nearby villages an d thesouls oftheStorm Knights themselThe only way to avert t rag ed ysays, is for the Knights to challean d defea t the creahl re, a werewnamed Valniar.

    The Knights se t ou t on the hcoming to a village that ha sdevl11

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    Torg: Full Moon Draw

    AdventureBackground

    Within both th e realm and cosm ofOrrorsh, there are manydifferent typesof monstersthai stalk the laJld insearchof human prey. These dreadful creatures ar e th e tools of powerful demonic

    entities known as Nightmares. Theyuse their ghoulish slaves to terrorizeand kill, allowing th e OrrorshanDarkness Device to drain possibilityenergy from th e victims.

    But this flow of possibilities de -pendsona balance being kept belvveenthose slain by th e monsters an d thoseleft alive, bu t m error. Whenacreatureis overcome by bloodlust an d beginstoslay so many people that the flow islessened, the Nightmare responsiblemust destroy his slave.

    On e such renegade is Valniar, awerewolf with occult knowledge thatallows h im to summon wolves to dohis bi dding. His master, Toral, hasdispatChed th e vampyre Kenm Bey tostop him, an d Bey plans to use StormKnights to do the bloody deed.

    Valniar has on e weakness: du e to acurse placed on him by one of hisvictims, his actions are governed bythe cardsof th e Tarotdeck. This makesit possible to predict ho w he wiJI enactthe r it ua l n ee de d to call his wolfbrethren,and provides Kerim Bey witha means of indirectly p rovi di ng t heKnights with information.

    SCENE ONE:The Future is Now

    The Situation

    Standard. The Storm Knights ar etaking a well-deserved rest in the village of Semitau ( renamed Wor thshire by lhe Victorians) at th e foot ofth e Muller Mountains in Borneo. Asthe adventure begins, the Knights ar ein a smoke-filled tavern planning theirnext journey.

    Read aloud 01 paraphrase:

    6

    Your travels have brought yo u tothe town of Worthshire, a small village conquered and remodeled bythe Victorians in th e image of theirnative cities. Thepeopleare friendly,if a bi t arrogant when the subjectturns to th e Asians they are savingby being here.

    You si t nursing a mugof ale, trying

    to d rive f ro m your m ind the s ig ht syo u have seen since a rri vi ng inOrrorsh. The very fabric of reality inthi s r ea lm see ms to be imbued withhorrors more vivid than anyyou havecome across before in your travels.Monsters roam thenight , and itseemsas this realm sHigh Lord, th e GauntMan,and hi s regent, Thratchen,thriveon the terror of innocents.

    Tonight, the tavern is alive withrumors - l l contact ha s been lostwith th e nearby town of Altshire,

    an d parties sent to investigate havenever returned. The fear is that th evillage ma y have fallen, meaningWorthshi re could be next. Th e milit ary is doing what it can to prepare,but au thor i ties re fuse to send anymore m en to Altshire to determineth e t ruth about th e situation there.

    The ActionThe village of Altshire was recently

    devastated by VaJniar an d the wolfpack he sum mo ne d thr ou gh ritualmagic. Should any of th e StormKnights inquire, Al tshire is not fa rfromWorthshire, about sixty miles to th esouthwest. No on e has any solid information about what has happenedthere, bu t theycan provide th e Knightswith various wild guesses (lhe entiretown is populated by theundead, etc.)

    Once the Knights haveasked a fewquestions about Altshire, an agedgypsyat a corner table rises and comes

    over to them. Read aloud or paraphrase:

    The man approaching yo u couldbe 60 or 600, but desp i te his obviousage, he moves with th e grace of ayouth. Hisskin is pale,asi fhespendsa great deal o f t im e indoors, a nd h isvoice is soft as he speaks to you.

    u oo sin, I am a humble practitionerof th e ar t of th e Tarot . , can see:

    yo u have many quest ions- perhthe cards m y provide th e answe

    He i.ntrod uces himself asKeriman d t ~ a seat by the Knigh ts .will refuse to accept a drink, explaiing that his min must be clear toreading. Any Knight wh o performdetect magic spell or miracle will

    up traces of t he ess ence Deaththough they will be faint, th e Nmare hAvlng taken steps to maskservant s nature.

    Kerim Be yDEXTERITY 11Acrobatics 19, dodge 17, maneu16, running 16, stealth 19, unarmcombat 195TRENGTH16Climbing 18TOUGHNESS 18

    PERCEPTION 11Alteration magic 17, divinatmagic 16, find 15, languagescholar (occult lore) 17, trick 1MIND 15Test 22, willpower 2SCHARISMA 15Chaml 27, persuasion 24SPIRIT 10Faith 12, intimidation 18 realitPossibilities: Arcane Knowledges: entity Spells: polymorphis1/1 baf iVo f

    Natural Tools: fangs, damvalueSTR 1/17 or Spiritual dam17Note: Vampyres are res is tan

    physical attack, taking only shdamage fTom non-magicalattacks.Texception to this is a wooden splunged through th e creature s he- this does normal damage, an dWOlllld is inflicted, it wiU continucause a wO lIId a round untilvampyre turns to ash.

    For f ur th er i nf orm at io n

    vampyres, see pages 18-19 of theWorld Book or page 63 of The ForCity

    Description: Tall, palewizened, Kerim Beyisanelderlygypfortune teller who was madvampyre by a jealous rival for poin th e cosm of Orrorsh . For the pposes of Ihis mission, he wearsteeth to hide his fangs an d wigreat pains not to reveal thai heundead.

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    illl MOOt

    The Reading

    Kmm Bey bids the K ni gh ts t o beuiet. and then lays ou t five cards in aemi-arcular p.1ttem. Alleri' few m

    mcnts,hesays, .ryes. ye ;, thedarlr..ness5 very ~ J fear th..11 none of II ar eaft ,

    Dunng the course of the readIng,Bty will provide the Knights with theollch'lnS mfonnabon:

    .. . Albhire is no more. I sec muchluod . , men omen children

    v.isted and tom. ' something foulI\d unnatural has done thIS:'

    I see eyes, a hundred e y ~ glow.K re fangs g ~ m i n gin th e moonght They havela led n.sh, an d willo again

    1 seeane\'11,part man part beast.e b t\l/lce-cursed, an d hUed WIthlge, He exists only to kill - his markt\'crywhere n AI15hlre .... 1 \c the Taro t thei r images

    mmgled With thai o f t he Beast He ised 10 the cards an d they ar e tied to

    him, fo r his sorcery depends uponthem ....

    . He is no t sated He will strikeag.-plain to t h ~ Knigh ts that thecards show only shadows of whatmight be. Now thai they know f theexistence o f th e e ~ tlhey can surelydestroy him before hp dOf O tht>m Heka s lef t his traces In Altshire, an d it isto there they must go to learn ~ ofhim,

    Bey will no t provide any ~ in fannation, no matter ho w much t h ~Krught . It is nol thai h ~ has nomore togive, but h ~ d o e snot wish theKnights to suspect ho w involved he i5with Valniar or Jus r asons for wa.ntIOghtmdestroyed 1 Ie wHlad viselhemto leave immediatel a n d tell themthilt he will meet them n Altshire, ~ l

    hecan read th e Beast/ssigns with eaan d i l l be able 10 ensure they do n

    foUow the w rang path.

    FlagsIf a SUJpiClOII card is played, o ne

    the Knights d()e { nOI trust Bey at aan d will be relueta.nllo take his counseor a tlow tum on Ihe JOumey to Altshi.reThis Knight wil l be Violently againlh e idea ofaiding Bey nd Toral in tclimactic scene.

    Ua RomQnctcard is pl.lyed, wbe attracted to a female Stoen KrughHe wiIJ ac t to protect her wheneve?OS ible d u n n g the adventure planm ng t o d ra in her blood a nd m ak e hon e of the undead after ValniM isslai

    Variables the Krughts refuse to let ley t

    their fortunes, he will asl again pIitely lf they still refuse, he Will war

    ~ 7

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    Torg: Full Moon Draw

    them that they ar e placing themselvesin dire peril by ignoring him. Finally,he will tell them that someone dear tothem (a loved one, an al ly from a previous adventure, etc.) is about to fallvictim to thesame force thatdestroyedAltshire. This is a lie, of course, bu tshould pique the Knights interest.

    the Knights balk at the idea of Bey

    meeting them i n Alt sh ir e, he willseemingly agree with them, bu t willgo t he re anyway an d be present forScene Two.

    If the Knights should attack Bey, hewill flee from them, an d once ou t oftheirsight, turn to mist an d disa ppeaTHe will contrive to get his warningto t hem s om e o ther way, possibly byslipping a note under their door orsome such device.

    Cu t to Scene Two: Mark of the

    Wolf.

    SCENE TWO:Mark of the Wolf

    The SituationStandard . The Knights arrive at

    the devastated village of Altshire.Amidst the ruins. they discover cluesabout the identity of their foe an d hisfuture plans, an d ar e attacked by theghost of one his victims.

    Read aloud or paraphrase:

    You ha ve he ar d and seen manyfrightening things in your time inOrrorsh, but nothing could haveprepared you for th e sight that meetsyour eyes in Altshire. What wa s oncea thriving village i s n ow devastatedruins and piles of corpses.

    Theairreeksof death. On thestreetb efore you l ie t he bodies of t he Victorian soldi er s sen t to investigateAltshire, ha vi ng a pp are nt ly b ee nfrightened to death. There is no signof their horses. Dried blood s ta inst he wa lls of all the bu ild ings in theVillage square, wherethe bodycountseems to be the highest. Even th echurch wa s victim. its s t i n e d ~ g s swindows shattered into t h o u s l ~ d sof worthless shards, its doors splin-

    8

    tered into kindling. As yo u view thishellish scene, yo u realize that thegypsy was right - the be ing that di dth is could wel l s lay you all.

    The ActionAltshire was destroyed by Valniar

    an d his wolfpackalmosta month ago,on the date of the last fun moon. On a erception total of8, the Knights noticepa w prints allover the village streets,resembling those of a dog or wolf. Ona uperior or pectacular success, theKnights notice a second set of prints,shaped roughly like a human foot, ye twith markings that suggest claws.

    the Storm Knights examine anyof the bodies, a medicine total of 1 reveals that the wounds on the 1:Kxiieswere caused by teeth an d claws, withsome of them having apparently beenmade by an animal a great deal largerthan the rest.

    If the Knights search the village forclues, a fill total of9 revea Is a journallying beside a man sbody. The corpseis sprawled across the church steps,an d thereare s trands of long, grayishh ai r clut ched in his h an d. The nam eembossed in gold on th e cover is Victoria Wells. The last few entriesread as follows:

    April An intriguinggentlemanarrived in the village today. Hi s nameis Vincent Norton, and do believe heis the most attractive, mysterious ma n have ever seen.

    April 7 - Vincent asked to call onme today, and though Uncle was reluctant, persuaded hi m to give hisconsent. Vincent seems like such apowerful man, yet he acts as if he isafraid of something.larn sure he harbors some secret, and pray he willconfide in me soon.

    pril 1 I believe that Vincenthas sincere feelings for me, bu t thereisa side ofhim that almost fear. He toldme he had to spend the afternoon inthe mountains. and when asked himi f I could accompany him, he grewvery agitated. thought fo r a momenthe would strike me. When he returned.that night, I saw that he had beeng

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    PERCEPTION 11Find 20, tracking 13, trick 13MlNDIOTest 11CHARISMA 1STaunt 16SPIRIT 15Intimidation 23, reality 17Possibilities: 2De:scription: ThE spirit form of ayoung woman, dad in a nowinggown. Sincethemannerof herdeathwas responsible for her inability topass from this plane, he r ghost bearsthe wounds of he r body Her throathas been ripped open, an d onearmhas bcenalmost completeJy torn of fher body

    Victoria will use he r intimidation andt unt skiJIs to t ry an d frighten theKnights into fleeing the village. The

    Knights havetwo options, destroy her

    or attempt to persuade her t ha t t he yshare a common enemy an d a re h ereto help.

    f they do the fonner, cu t to Variables. If they do the latter, Victoria sghost confirms that she was killed byVincent, who was actuallya werewolfnamed Valniar. Before he slew her, hedescribed himself as t\vice-rorsed,and explained that a werewolf mustalways kill those he loves. He di d notidentify thesecond curse. On thethird

    night of thefu

    U moon, the da y of he rfuneral, she saw him bury th e blueand yellow blossoms he had collectedand shortlyafter tha t a pack ofwolvesdescended frolll the mountains an djoined him in ravaging the town.

    She will also tell the Knigh ts thatshe believes Valniar will kill again intwo days. She will lead them to a spotnear the southern border of the townand advisethem to lookfor dues there,then she will disappear.

    The Curse of ValniarLeft alone by the ghost, have the

    Knights generate fin totals. On a 9they spot four torn Tarot cards , awedding invitation an d a bundle ofblue an d yellow blossoms like thosedescribed by Victoria in he r puma .

    On a Perception or scholar botanytotal of1 0 theKnights can identify theflowers as wolfsbane. Th e bundlesare

    bound with catgut. Ascholar realmloretotal of 9 will reveal that wolfsbane isassociated in legend with werewolves,primarily because it blooms only inthe moonlight. werewolf who hasbeen made so by th e bite of anothercan onl y b ecu red by ingesting wolfsbane blossoms. In addition, if wolfsbane is bUI ied in a place wi th th e blosso ms p oi nt ed toward the moon,wolves c an be summoned to that spotfrom the surrounding area.

    ote that , to everyone bu t awerewolf, wolfsbane is poisonous.Ingesting th e blossoms or inhalingtheir scent does damage value 7.

    The invitat ion relates to the w edding of Richard Tudor an d JulietMeadows, to held in the village ofKent in ho days. t wa s taken byValniar from on e of his Altshire victims.

    WhentheTarotcardsareexamined,they ar e seen to bethe Fiveof Rods, th eTower, the Lovers an d the Queen ofSwords. Read the following or paraphrase:

    Suddenly, Kerim Bey is at yourside. You di d no t hea.r hi m approach,an d he apologizes for startling you.He looks at the c ar ds y ou h ol d an dshakes hi s head.

    This is th e cu.rse of VaJniac, hesays. T he cards determine hi s fate,

    an d thus th e fate of many others. Youhave before yo u all th e informationyo u need to stop him before myprophecy comes true, good friends.

    Kerim Bey will prOVide the following informatiort to the Knights:

    Months ago, VaJniar was cursedby a gypsy soothsayer - from thenon, hisability to summon the pack, th eduration and violence of his killingsprees, even his transfonnations fromwolf to man, were governed by the

    cards. The aged man showed Valniara card, the Ten of Pentacles - but thewerewolf scoffed and killed the gypsy .

    Yet when he arr ived at th e nexttown h e wis hed to destroy, VaIniardiscovered that he could not summonthe pack. Enraged, he attacked th etown, bu t felt compelled to flee afterslaying ten people. Then, with themoon still high, he inexplicablytumedback into a man. Suddenly, he knewthat the gypsy had been right, an d his

    Full Moon D

    fate was no longer his ow n to detmine.

    The four c ar ds i n the ritualnify the following: how many bundlof wolfsbane Valniar must burydraw th e wolves to a par ticu lar sithow many victims he can claim in aone attack; who must becorruptedthe ritual towork,and in what mann

    Have the Knights generate fevi ell eonofysis totalsforthecards wa difficulty number of 9. Success wreveal that th e Five o f Rods meaValniar must bury five bundleswolfsbane at thesite of his next attactheTower means ruin and destructifor all, meaning that Valniar an dpack will slay an entire village; a pof Lovers must be corrupted to ensuthe success ofthe ritual; and the Queof Swords means it will be the womawh o be the targetofthe werewol

    efforts.This information should gi ve tKnights a good starting point for thinvestigation in Kent (which the weding invitation indicates is the mlikely target of Valniar s next assaulKerim Bey will advise that they prceed to Kent immediately,as they wbeable to reach it by mid-afternoonofthe da y before the wedding , if thhurry

    After running th e Event belocu t to 5c f neThree: Till Death Us

    Part.

    Variables. f the Storm Knights bat tled an

    destroyed the ghost of Victoria WelKerim Bey wiJI mysteriously appeabeside them, claiming to have founsomething that may be important. Hwill lead them to the cards, invitatioan d wolfsbane, an d tell them the taof Valniar.

    Event

    While journeying from Altshire toKent, the Knights are attacked by ninmembers of Valniar's wol( pack. Thwolves h av e be en d ri ve n m ad by tsmell of blood an d death tha t hangs inthe air, an d will fight until slain.

    Th e wolves automatically ge t thinitiative in the first round of comba

    - - - - - - - - - - - - - - - - - - - - - - 9 - - - -

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    Torg: Full Moon Draw

    Mountain Wolves 9)DEXTERITY 11Dodge 13, long jumping 12, maneuver 12, running 12, stealth 13,unarmed combat 14STRENGTH 9Climbing 10TOUGHNESS 9PERCEPTION 8Tracking 10, Tick 2 )MIND 6Test 9CHARISMA 5Charm 20), persuasion 28), taunt 9)SPIRIT 5Intimidation 10Possibilities; noneNatural Too ls : c la ws , damagevalue STR+2/11; teeth, damagevalue STR+3/12

    The wolves will attack y leaping atthe Knightsfrom thejungle. f they arerepulsed, theywi form a circlearolUldthe Knights an d take turns attacking.Maddened, they w l not flee no mat-

    10

    te r ho w many of their number ar ekilled.

    Once the Knights have slain all ofthe wolves, an eviden e n lysis total of9 will reveal th at t he w olv es f urmatches the strands of h ai r f ou ndclu tched in the hands o f th e Altshirevictim. These wolves ar e quite prob- ly f rom the pack that destroyed thetown.

    SCENE THREE:Till Death Us

    Do Part

    The Situa tionStandard. TheStorm Knjghtsarrive

    in the village of Kent on the eve of theTudor-Meadows wedding, to findthemselves faced with the twin mysteries of Valniar s human identity an dthe s trange behavior of the bride.

    Read aloud or paraphrase:

    Despite t he hor ro rs on it s dstep, Kent seems to be a prospetown. T he p eo ple are uniformlylite to you, a lthough they dohard stares to th e members ofparty w ho l ook more unusual) .erywhere you go, th e talk is a bouupcoming wedding, whichserves to remind you of the Loversthe Tarot card you sa w in AltshirBey was telling th e truth aboutritual, the bride-la-be is in gdanger.

    The Action f the Knights wish to speak

    mediately with Juliet Meadows, aon e they meet in the village wihappy to give them directions. Wthey arrive at he r home, the butlerrefuse to let them enter.

    On a p rsu sion total of 10, theler will tell t hem t ha t Juliet haslocked inside her room all d ay a n

    1. Valniar s .House2. House3. Tudor s House4. O Leary s House5. Poor Dwell ings6. Church7. Meadows House8 HOspltal avern

    10. Apothecary Shop11. Gunsmith s Shop12. In n

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    efusing to see any visitors. H er parnts are dismiss ing thi s as standardre-wedding nerves, but the butler isonvinced there is more to it than that.he has been sneaking ou t ofthe housen theevening lor the past few weeks,nd though he hesitates to ~ v e nthink, he fears she ma y be involved withnother man. As for he r parents, theyre too involved in preparations forhe ceremony to seea nyone a t presen t.

    The Knights will have slightly beter luck at the groom s home. Richard

    Tudor is a generally affable youngma n who will e very interested inhe story of the AJtshire killings. Heas ofcourse, heard rumors, an d willgree that precautionsshould betakeno ensure that th e same thing does no tappen in Kent.

    He will refuse, however, to enterain any suggestions that his beloved

    uliet could be involved in a blackmagic ritual, and if the possibility thathe is involved Witll a no th er m anhould be brought up, he will growngry and orderthe Knights ou t of hisome.

    f the Knights visit a local in n oravern, the talk will be divided be\ een the wedding and the strangeoings at Nagle s farm th e eveningefore. Inquiries will reveal that sevral sheep were found dead, to m toieces asif by a largewolf. As thenight

    hey \\lere killed was the first night ofhe full moon, there is naturally someear that there are werewolves about.

    There are only tw o strangers inown, according to the locals, both of

    whom arrived in the last month. One,onathan O Leary, purchased th e

    manor house next to the Tudors, bu tems uninterested in takingcareofit.

    n fact, no one can recall ever seeingm since he moved to the viIJage.Thesecond,Herny Reed,isa young..

    ctivemanwhoalsopurchased a homeKent recently. He seems to love the

    utdoors and spends a great deal ofme hiking in the mountains. He , too,eeps to h imseH and is probably then y person in town who ha s no t beenvited to the Tudor wedding.

    Kerim Bey Returns y the time the Knights have gath

    ed all this information, it will be

    early evening, the second night of thefull moon. U th e Knights have failed tosee th e paHern up to this point, KerimBey will appear to remind them of thefollowing:

    - According to Victoria Wells journal, the werewolf will have plantedthe wolfsbane on th e first night of thefull moon, and will slay s he w hom hehas corrupted on this night. f he canbe prevented from killing her, the ritualcannot proceed as planned.

    -Valniar will h av e p la nt ed fivebundles of wolfsbane somewhere inKent, in a semi-ci,rcular pattern facingthe moon. f all five bundles are uprooted and burned, th e werewoU willnot succeed in summoning the pack.

    -The only way to kill a werewolf isby piercing its heart with a weaponmade of silver.

    Racing the MoonTh e Knights no w have three op

    tions: they can unearth the wolfsba ne,tr y to save Juliet Meadows, or tr y tohunt down Valniar. You will find theresults of each action below.

    When the Wolfsbane Blooms

    Th e bundles of wolfsbane are bur-ied all over town, with the apex of th e

    semi-circle in th e village square. i dtotals of 11, or successful detect magicspells, will reveal where th e wolfsbane is hidden - note that it willprobably be impossible for the Knightsto di g the plants up in the morning,because the town will he roused du eto lheevents that will occu rthis night). t will only t akea few minutes of digging to uncover them, as they are notburied very deeply,

    Once the Knights have found hv oor three bundles, cu t to The Bride in

    Black.

    The Bride in Black

    Ifthe Knightsgo to Juliet Meadowshome to attempt to warn her of he rperil , the butler will inform them thatshe is not in her room, and th e familyisfrantic with worry. On a track; tg totalof9, the Knights can fol low her footprints in th e soft earth all the wa y tothe jungle on th e outskir ts of the vil -

    f uU o on I

    lage. As they reach the edge ofjungle, he r scream pierces th e air.

    Sh e is only a few yards away fthem, but the jungle growth is th Toughnessof8 . [ the Knights takelong to reach her, they will finddead, an d see Valniar hovering ovher, blood dripping from his clawsthe sight of the Knights, he wil ru ninto the jungle.

    f th e Knigh ts ge t t he re b ef oValniar has killed her, he willJuliet will be in a state of shock frhaVing witnessed th e werewolftransformation, and will be unahIetell them th e werewolf s human idtity.

    Tracking the Beast

    f the Storm .Knights choose to trtrack down the werewoU, they

    tr avel to thehomes of t he t wo p ri m

    suspects, O Leary and Reed, or tca n start by visiting Nagle s field.fore they do this, however, they hbest be sure fhey possess the s ilvweapon (orbuJlets) needed toslaycreature. These can be obtained eithethrough trade al t he inn or at th e logunsmith s shop.

    Thesheepstililie where they fellthe farmer s land, savagely mutilatThe prints around the bodies ar emistakably those of a werewolf, an

    tracking total oflOwill allow theStorKnights to follow them. They lead tothe g ro un ds of the O leary estawhere they disappear.

    .11 the Knigh ts choose to investigthe manor, they will see i t appeadark an d abandoned. The doors awindows ar e locked lock picking dfiOllty of 8). When the Knightsinside, read or paraphrase th elowing:

    The manor house looks as i f it hn ot b ee n lived in for years. Cobwebhang everywhere, dust coats th e fniture, and th e only sound is tskittering of rats.

    On evidence analysis totals of 9 tKnights willllotice that the candlesthe main parlor were lit not more tha week ago. Allow them tosearch tbuilding as much as they wish toth e only things to be found ar e somoccult books in the upstairs bedroom.

    ~ _

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    u oo n

    le to complete t ritual, the packill arrive 1 rounds aCler combat he-

    ns and ~ attacking thp tmvn iople. He requires five rounds tomplete the ritual.lfhe is interruptedfore he can finish, or it docs notork due to prior int( JVcntion by thenights, the pack will remain in lheountains.If Valniar is aware that tht> ritualll fail due 10 the act ions of th enights, he will track them down,anning to kill them before he startsS rampage in the town.The Knights will more than likely

    want toget to the- square before moon-rise to prepare a trap for the wt >rewolf

    no nnt allow thf m to noach th('ce morethan a few minutes before VnLniarperhaps a mobor vilL lgers chases them,or Victorian soldiers stop them forquestioning In the Meadows incident.

    When they reach the squMe. it wiUbe empty. Whether events have 10the Storm Knights r em ai ni ng t hehunters or bL COming th e hunted, reador paraphrasc the following:

    Asthe moon ~ g i n si is slow ascentin the sky, an rerie fog rol ls in from

    llu: jungle, cloaking the rituaJ sitethe distance, the baying of wocan be heard. Everyshadowseem.stohave a life of it s own, dancing ac.abre waltz in the alleys of the to

    Have the Knights generate PertiOIl totals. On an 11, they hear arustle in the- grass behind them,Vdlniar ~ in t h ~ r m i c t if they failrol l. the werewolf automatically hinitiativein th e first round of comb

    Read aloud or paraphrase:

    Suddenly. the Beast is before yeyes glellming red. sa.liVii drippifrom hi s jaws . claws raking th eHe emits a guttural growl in ydirection,and then says harshly, 'Yarc too laic, Stonncrs. Thi:oi villagmine

    Valni, . (wolf form)DEXTERITY 10Dodge 12, lon g Jumping 11,ncuvcr 12. running It . stealthu nned combat 12STRENGTH 14Climbing ISTOUGHNESS 15PERCEPTION 10Find 11, tracking IIMIN 8Survival 9. test 10 H RISM 8

    Chann 9. pen;uasion 9, taunt 9SPIRIT 10Intimidation 12. reality 11, shashift 13P05sibililie :twoperStorm KniArcane Knowledges: folk 4 11l7foSpells: madllt: S summOIl u.lolvt sNatural TooJs: c la ws , d ll ma gvalue STR+-2/16; teeth. damavaJue SfR+3/17Nole: resistant to physical t t

    takes shock damage only from nmttskal. non-silver weapons.

    Descri pti on:Valniar wa s a cl 1r.Itof Toral, a Nightmare demon, andhas h ighe r Mwd ilnd CJwrisFnatri but es v al ues Ihan t he s ta nd arwerewolf. He served TOral faithfuun n Ithe gypsy scurse wa s levied uphim, at which point he lost contoverhow many lives heclaimed in hrampages. Eventually, the increasinghigh body countattracted lhedemonattentiOn.

    n

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    Torg: Full Moon Draw

    Valniar is a determined foe. whowill fight with utter rage and despera-tion when he realizes Kerim Bey isbehind the Knights actions. theKnightshavea silver weapon, Valniarwill t ry to s tr ik e on th e ru n an d stayout of range as much as possible.

    The Lesser EvilAfter the first round of combat,

    Kerim Bey will appear to ei theraid theKnights or taunt Valniar, dependingon wh o has taken damage. Readaloudor paraphrase:

    Th.e chill mist begins to congealinto th e form of a man, an d withhorror, yo u rea lize it i s K er im BeyTh e sharp fangs you see in hi s m O l l thleave no doubt t ha t h e is a vampyre,but judging from the cruel smile he isdirecting at your opponen t, no friendof th e werewolf.

    So, Valniar, we meet at last, Beysays. The Nightmare demonwe bothserve demands your death. You haveclaimed more than your share vic-tims, an d the Darkness Device is no tpleased. But I chose not to soil myhands on an . .. a ni ma l l ik e you. En-l ist ing these fools was an excellentidea, was it not?

    G o ahead, Storme.rs. Slay this

    beast who kills for the pure pleasureof it, save this village, and know thatb y d oing so, you aid the Gaunt Ma nin his quest to become Torg.

    Valniar s gaze locks with that ofthe vampyre , h is eyes blaz.i.ng withhatred. D o your worst, gypsy/, hesnarls. Neither yo u no r these pitifulweaklings can keep me from feastingtonighH

    14

    Th e Knights essentially have fouropt ions: they can fight Valniar, figh tKerirn Bey, fight both, or fight neither.The advantages and disadvantages ofeach course of action ar e as follows:

    Fight Valniar. The werewolf is theimmediate threat to Kent, an d thoughhis death would please a Nightmaredemon, that cannot be helped. II theKnights continue to battle Valniar,Kerim Bey will stand aside an d watch.Once the batt le is over, the vampyrewill comment on w hat fine undeadthe Knights would make, then turn tomist an d vanish. He ma y reappear infuture Orrorsh adventures.

    Fight Kerim Bey:Ifthe Knights fightth e vampyreand ignore th e werewolf,Valniar will t ake advantage of tlUsand escape to begin wreaking havocinthe village. Even if the Knights downthe vampyre, i t will be to o late to stop

    Valniar's killing spree.Fight Both: The Knights ma y findthemselves outclassed they attemptto challenge both monsters. f theywin, all is well, bu t if they lose, theoutcome wUl be roughly the same aslisted under Fight Neither.

    F ight Nei ther : U th e Knights rebelat being used and refuse to fight, Beyan d Valniar will start to battle. A duelbetween tw o such powerful creatureswill doubtless result in a great loss oflife among t he c it iz en ry of Kent,

    something theKnights were supposedto prevent. n add it ion, the Knigh tswill ge t branded cowards by an y sur-vivors.

    Note that , if Valn iar has been ab letosuccessfully complete his ritual, thewolf pack will also have to be dealtwith (40 wolves who will spread rap-idly throughout the town an d attackanything that moves). Killing Valniar,

    however, would break the spellthe wolveswould wander back tomountain home.

    Aftermath f th e Knight s aresuccessfuLin sl

    ing Valniar n thus preventingfrom killing the townspeople, theyshow his beastly form to the Kenlagers a nd p ro ve he wa s the methey faced. (Du e to the gypsy cValniarwill no t changeto humanwhen killed.)

    f the Knights are unable toprevinnocents from beingslain, but doValniar, they will be thanked bu t ato leave, as some will bel ieve tbrought the trouble with them.

    rf t he K nig hts c an no t s to pwerewolf(and are stiLl aHve), theybe blamed for the deaths and forcflee th e village. Their standingthe Victorian authorities will declin

    Awards f the Knights stop Valniar an

    ritual without any innocentlives blost, they receive 4 Possibilitiest he y s ho ul d stop Kerim Beyaward them 16 Possibilities,)

    the Knights stop the werewbut not before hi s wolf pack kills sovillagers, they receive 10 Possibil

    f the Knights ar e unable toValniar, but drive himoff an d savyillage, they receive six Possibiliti

    f the Knights do notsave the vil(either by failing to defeat Valniarrefusing to fight him), they receivePossibilities.

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    tone old e d

    PrologueMaureen O Heaney walked

    qUickly t hr ou gh the chill spring rain,seeth ir \g with a.nger.It hn d been abadweek. what with Home Guardsmenstraggling into town looking beatenanddcjeCloo,and .hen Colin sdealh

    She did not tr y to suppress theshudder that rose in her. In he r yearsas 4) police officer, s he h ad seen morethan a w corpses. but never on e likethat of her o ld friend an d superior.T he b od y h ad been placed the basement - somehow it didn t seem a fitcandidate for themorgul, .and a masonwould be needed (ortheautopsy.Andhis face sh e shut he r eyes tightly,trying toblock ou t Iheimage, bu t failed.

    Andnowlheylell metoforgetaboutucceeding him, sh e thought bitterly.

    You re a lovely g ir l, Maureen, youngand alive, and one day you ll O\oJ eafine wife and mother But ye cannotexpect ~ x p e r i e n e dmen to foUow th elikeso( ye not with the troublesCahi,.is (acing ...

    That was what sh e h ad been lold,over an d o ve r until sh e thought shewould scream, But O Heaneysdid 11 tgive up so easily - Colin ~ discoveredsomething,maybcsomcthingthatwould explain the strange tales thathad been flying through the village oflate. An d lfhedied because leamedth e truth., by God, s he wou ld learn itto o and avenge him.

    11\'lt was when sh e heard the noise.A slight rustle, that s nil it was, like thelimbs of a tree scraping against a window on a windy night. t was coming

    from th e alley up ahead, and withevery muscle tensed, Maureen drewhergun and adva.nced..

    As s he tu rned th e corner, shethought she heard somethmg movingin the darkness, bu t could see not hinE;_Sh e c.,lled Ollt, but no one answered.so sh e steeled herself llnd thrust he rlantern forward.

    [n the morning, they would findMauree.n, lantern burnt out, gllnunfired. a scream of horror frozen on

    her lips. Nowshewould bcyoung.anlovely forever ... but al ive? No,could never again called that.

    The Major BeatThe Stann Knights arrive in Cah

    meeting M.ayor McDermott al thecal pub. the Black l. iO _ There he brithem en the string ofmysterious murders in the town, and they can qution other Villagers about t he bizaevents, McDermott suggests thatg orgo ns m ay b e livmg in tunnelsneath the village. an d the Knights m

    search to find Ule entrance toc r a tu re s domal nOnce they find a wa y into the tu

    ne:ls, they must nght theIr wa y togorgons an d slay th e three h rridte:rs After defeating the gorgons.lhefind chcsts of gold - but before tca n escape with t treasure. anpl05ion traps them in the tunnels.

    Freeing themselves from the tomthey track down their would-be kilMayor McDermott. He unleasheshuge giant an d attacks with hi S osorcerous skills in a n a tt em pt tostroy the Storm Knights.

    AdventureBackground

    Th e village of Cahir, in Ireland Colden Vale, wasonce known ofor the friendliness of its people ath e beauty of i ts scen ery But no w, ith e wake of the Possibility Wars, it hM

    become a place of unimaginable tror. High officials, Includingmayor stopaide, have been murderetheir bodies turned to Slone, theirfa

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    Torg Full Moon L>nw

    SCENE ONE:The Black Lioll

    The SituationStandard.The Kni13hl5amveat Ihe

    hKk UOtl pu b to meet with Mavor

    Tom McDermott a nd o th er villagers,and altcmpt to ascertain the nature oftheir foe.

    Read aloud or paraphrase:

    The l c k Lion is a charming rust i c- looking inn. a silhoudte of th eking of beasls adorning it s sign. It iseasy to p i c t u r ~crowds of peoplesinging rousing songs over mugi5 o(ho t al e in this place, but it seemst h o ~times are gone for good.

    The atmospherr w i is grimen an d women, Core Earth nativf:$

    and Ayslish immigrants. sit side byside, drink ing in silence. An ai r ofmourning hangs o ve r t he pi act , invasion beg,}n Most o( Ihe Aysle natlvC':S in lIwvillagehf'velx'en ben volent 1Ill'klture,

    -McDermott is convincf. d thatgorgons, like t ~ ones U1 mythology,ar e te5fJQrutlble forU,ed>atm_ HeatSobelieves that the gorgons mJght behtding t n t he town itself. A m.>twork o(tunnebexists In the sandstont- benea thth e town, c.arw'

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    cerned IhatshemaybcthenCd victim.lie wUl be reluctant to leave he r unprotected..

    VariablesIf thcSlvnn KruSh chaos< nullo get

    mvoh oo in the mvestigation, McDer-mott will ilet e (tte:mel y disappoin tedHave Ihe gorgons attack the Knightsbefore they ca n leave town - thisshould sufficiently anger them thaithC ywlliagree tostay and investigate.

    Ifthe Knights wish to view the bodies ufthc victims, let them. The bodiesaIt being kept m the basement o f t hepoHcestation with sheets draped overthem All four victims have expres~ i o n sof ..hock an d fear on their faces- Cll5ey had raJSCd his hands as i f toward oft an attack. They appear toh.1vebcen turned into granite statues.Any attempts to detect magic in connection with th e bodies will revea.ltraces of th e t l rc m l td kindrt>d

    knowledge, a resulteflhe fKlwerusedto transform the bodies.

    On a successfuJ Ptrnptioll or v drnu allQfysis total o f 10, on e of theKnights notices i l sm a piece of w rutedothc.:,ught in the fingers of Maurl. Cn0 1 f ~ n yThe doth is white an dcoarse.

    I f it Storm Knight has tile Kl laT Ayslt rcnl/f/lort sklll and generates alotal of 8. h e k no ws the foJlewlng mformation about gorgons. I f none ofthe Knights have that skill, they can gotothelocal library an d find these facts:

    Gorgonsarefemalecreatureswithlheabll ity to turn their vidimsloslonemerely by looking into their eyes.Gorgons commonly travel in threes,congregating in dark places an d prefcmng toavoid bod iesofwater (shouldthey see thcirown reflection,lhey suffer the s. me fate as thelT victuns).

    The telltale characteristics of agorgon ar e red eyes , a greenish t inge1 the skin. an d a nest ot writhings ~in plaC eofhair. Theyare physi-

    51Me Coki

    cally powerful but their prefermethod of attack is wilh their gaz

    According to legend i f a goris slain (by beheading it or somehrenectmg its gaze back at it t avictims will be returned to flesh.the worse for wear.

    CUi to Scene Two: The Searchgins.

    SCENE TWO:The Search Begins

    The SituationStmdard.lllCStorm Knights sea

    for tJ,c hidden entrance to the tunnthe lair of the gorgons. After uncovi n ~ a n um be r o f clues 10 the tabout Cahir s

    ordeal, theyar e dra

    back to the Blade u, by the barmaiscream.

    17

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    Tors Full Moon Dnw

    The ActionThough Cahit i s n o t a large lown, it

    is still too big for th e Knights to sl iU Chevery basement. Th e Knights must finda wa y t o narrow down th e area to beinvestigated.

    Map of Murder

    If th e Knights check the townrecords they will lind no chart detadlng the structure of the tunnels. Theycan, however, view a mapofthe town.On il Prrupt lOti or n.lid f1u a r l a l y s i ~total of 9, Ihc Knights n lice that all ofth e attacks took pia in a four-bloclarea. Included in that area are O tyH. l1l. the mayor s residence, the BlackLion and the local branch of the Bankof Ireland An y o n e of these mighthidE th e entrance h ~ YSl. ek.

    House to House

    There ar a number of ways th eKnights can go about finding th e tunnel e n t r a n c e ~

    A Knight wh o hi ls somet rngl-nrmg or th e N iJe tnginri g skill ca nat tempt togcncratea skill total of 12.lfhe succeeds, he noticcs that th e B llckliD,. pubappearstoha vcsunkena fewinches into the earth on i ts right sIde,as if it s foundation had in some WilY

    been undermined If the Knigh t attempts to discover this using a 5 tTaightMind roll, i nc re as e t he diff icuhynumber to 14.

    If th e Knights found th e piece ofwhite cloth clutched by MaureenO Hea.ney. an d oncof them possessesd Vlrlut em magic, th ey can attempt a rrldrr 5pCJI to find the entrance. Usuccessfully cast. thC sfKill will leadthem to tht> basement of th e Blild Lion.

    They can conduct a house -tohouse search of th e a rea, In whichca.seMayor McDennott will provide themwilh a letter of mtroduction to th etownsfo lk ask ing for the ir cooperation in the investigation. Most of th epeople are fear-stncken by the s t r n ~e ~ n t s()( ( Umng to CaJur, a nd t heywill be \ \ . ary of strangers. Their attitudes t oward the Knights W1.l1 be lIos-tilt. If the Knights show themthe letterfrom the MayOT lhcir attitudes willbecome {rlfttdly in most cases, ntljtral

    in a f w others (gamemaster s lion).

    There ar e (our ke y buddmgs In thearea toscarch. HerelSwhatthe Knightswill find in each:

    A- City Hall. There is no sign o ftUMcl entrance in th e basement, butJames Townsend s office holds an mtert Shngdue, On a find total of9, theKnights spot hi s date book. and discover that th e page dealing with theda y he died ha s oc en to m out, an d isnowhere to be found. No other persona I effects ca n be found - if Iheyask McDennott, he will explain thatTownsend s possessions were all sentback. to relatives in London.

    B Th e Bankof Ireland. Th e Knightsagam find no entrance t o t he tunnels10 the bank s bast. 1llcnt, bu t the) candJscovcr interesting ;1rt. .. in the: account books . A Perceptloll or n jdtllcfcmalysi > total of I0 revealsto the Kmghbtha t the bank wa s in financial trouble.Casey had apparen tly been embez.zhng funds, an d his chedung accountshowed a number o f large paymmlsloanunid tified party. Thelaslchcckwas written a month before th ebanker s death.

    C. The Black Lion.lEthc Knight 3goto search the basement of th b build1 0 9 , they hear the barmaid scream Justas they m v ~

    Cu t to Scene1hree: A BloodyEnd.D. The Mayor s House. McDermott

    willtelJ the Knights that they are welcome to search h is h ome , bu t assurethem they wiU find nOlhmg there Ifthe Knights sti ll desire to search thehouse, McDermott will not attempt tostop t h e m bu t before they canenter,a woman s scream will n n ~out fromthe directlon o f t h e DIad Wn.

    Cullo S

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    om OUI, ~ n dhe r mouth is frozen ints final scnam. A stack of c r ~ t ehasJ1le.n to the ground. exposing the

    n t r ~ n c eto ... dark tunnel , ~ n drouched in the doorway is th e girl s

    killer: a ma n l l c o ~

    If one of the Knights ha s generatedschoSar realm loreHotal of 8, he knowshe following about manUcorcs:

    1m:> creature is a hybrid h

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    Torg: Full Moon Draw

    Stolle old ead The Tunnels

    o IZ~ I l . J

    i a O iil-,.--a GI

    t he tun ne ls the creatures could use;an d c) destroying the entrance wouldm ea n w re ck in g the pub overhead,50mething the toWIl as a whole wouldfrown upon.

    If the Knights attempt tv turn backon ce in the tunnels, the gorgoN willattack them, and the running battlecan travel back to their rovern.

    Looks Could Kill ...The gorgons h.1ve made their home

    Inside a huge cavern hewn out of the lndstone There a re three of them,

    sitting on the stone floor gnawing onthe bone5 of a small Draconis Terra ,an d they ar e not expecting an attack(Knights automatiCilUy ge t the initiill ive in the first round O( combat),

    Once ttack('d, the gorgol1s wUltry10 use their gaze attack agJinst theKnights, rather than p.'1rtidp.1ting inhand-to-hand combat TheIr most effective maneuver is to stand bac.k toback, fanning a sort of triangle, whichmakes it impossible for anyone to at

    20

    I ~ d Wi Iluemenl2SI ;Iin 1 ru b3. nlran .... to Tunnds4. CAw o Choul

    S ~ J n ll

    6. The StolltlwDtSllPI l IlB

    lilCk one of them from any directionwithout risking coming under thegazeof another

    Above all, the Knights must avoidthe stare of the gorgons, which canmake combat difficult, f attemptingto make a melee u. oopcms, miss le WMPons, orftrtcombat attack on thegorgonswhile averting one's eyes from them,the Knight suffers a 3 penalty to therelevantskill, as it is far mOredifficultto hit ullderthosedn.'umstanccs.l1lCreare two possible ways 10 kill th egorgon..o; - reflect their gaze bad: atthem, turning them to s tone, or de-capitate them, Altempmg to cut or r agorgon' s head while the creature ISstill conscious requires l. ll ;/QI bf w attack,

    GorgonsDEXTERn-v 8Dodge9,stealth 9, unarmed combat9STRENGTH 12TOUGHNESS 11PERCEPTION 12Languages 13. trick 15

    1. T h e h ~ l d3. Ca,'(' of GorJ;cnslJ EntranC l to

    MelA mloll'sBasemt'nl

    MIND 11Tbl14, willpower 15CHARISMA 7

    Charm 11, pcrsu.1sion (12),(9)SPIRIT 5Intimidation 12Possibililies: noneNatural Tools: the gorgon's auses its wi lIpower asthH(fectva]with a dif(iculty nun,ber otarget's Pr:rceptiml. l h ~ targactivelya voiding the gorgon'sit must geta setback or a p lael. ltl fCSult on a trick to ma keattack. The att

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    will havenoadditionaJeffecton thetarget. f the t..lrgel takes less thanthree wounds from the gorgon sattack, his DEX will return to normill in 4 hours.

    Oncethe Knights have defeated on ethe three gorgons, iI~ h o uId beeasierkill the-other two. The ~ o r g o n swill

    ght On until destroyed. U the Knightsehaving tooeasy a Iime of it, perhapse manticore i ppears 10 defend its

    wners.

    Variables f the Knights do not attack imme

    ately, they can gain information bytening to the gorgons conversation.

    hey are impatient to get back to theirun;' btlt the h um an w ho ha s beenling them whom 10 k i l l ha,S beeniet of late. Still, his gold is r ~ d lan d

    hema.kes them wail too much longe.r,rhaps they'll kill him.If Ihe Knights want 10 fotlow the

    rgOT\5 10 a rendezvous with theirysterious ally, have the creaturestice them and attack.

    Gold of the GorgonsOnce the batUe is over, th e Knights

    take stock of the cavern. A narrownnel extends oul of th e cavern an do another section of Ute maze. l ing the b.,ck wall of th e cave ar e fourests, all lockl'Cl., an d all obviouslyl of something_ The locks can be

    mmied open lock ickillgdif#iculty oforshot off.ln.sidethechestsare bars

    gold, 100 in each box. This wa sven to the gorgons as p.lyment (o re de.:sths in Cahir, a lt ho ug h t henights will no t know t his unless theyvesdropped on the gorgOn5.

    The only other thing of note is thate robe of one of lhe gorgons ha s ace torn from ii, lhe piece of cloth

    at was found clutched 1 0 MaureenHeancy's hands.

    at e Utat ifnil three gorgons haveen killed, their Victims in the villageould retum to normal in 24 hours.The Knights can, i f they wish , a t

    mpt to haul some of Ihe gold out oftunnels. But before they get half

    y back 10 Ihe basement of the Black

    UOll they hear peals of insane laughter echoing through th e tunnels, an d afew moments later, n tremendous roarThe tunnels shake viOlently, and eachKnjghtwill h.Jve logeneratea De rtl Titytotal of9to kee.p his feet. Dustand rockfalls from the ceiling aU around, andthe darkness up ahead seems thickerilian ever.

    Someone has se t off an explosionupahead,and the Knightsaretrappedin th e tunnels

    Cut to Scene Five: Out From Under.

    SCENE FIVEOut From Under

    The Situation.Standard. Trapped In the tunnels

    benei:lth Cahir,lheStonn Knights mustfind a way to escape before their ai rruns out. O nce they ar e free of theirsandstone tomb, they learn the i.dentity of the gorgons myste.riou5 master, the driving force behind the Cahir allings.

    The Action

    n,e KnlghLs should uot h av e b u f ~fered an y physical damage from th eexplosion, but ma y be a bi t confused.espcciaJJy if they missed the earlierclues and thought the gorgons werethe only mcn.llCC. Read aloud or parap r ~

    The air is fWed wilh dust, an dyour ears are ringing from the soundof the explosion. Th e wa y ahead isclogged with rubble. and you realizewith horrorthl1ta blast that powerfulmust have utterly destroyed th e lackLion

    You n o w know that you c n n o t goback the wa y you c a n u ~Your onlyhope (or salvation lie ahead.

    The Knights have no w ay of knowmg how much air they have left(roughly 36 hours worlh). They havethree options that Coln be pursued as ame is, however, a strawon the Ooor of the basement thawell over seven feet in IcngH;, whpurpose is not immediately appareIf the Storm Knights wish tostayin Icellar an d wait for McDermott 10turn, hnve them hear cn 'S for hcoming from the site of th e explosan d let them go help the rescue worers. Wh en the S to rm Knights gointo the streets orCahir, read thelowing aloud:

    A pall of smoke and grit hangsover the viUage squue. Ambulancean d fire eng ines , s ome motorizsome horsedrawn, ar e gathe.r.. round the pile or splinte.rs that Wonce the lack Lion Th e last f

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    Tors FuU Moon Or ...

    blazes h ~ v ebeen pu t out, .and rescueworkers arc combing lh e ru.bble fo rsurvivors.

    If the Storm Knights question oneof the firemen, he will teU them thatthebuildmgjust went up without an ywarnlng. Thecause hasn t been deter-mined yet, bu t I t didn t have thE' look

    of a boiler explosion, more l ike a dynamite blast survh-ors have beenfound, but the Home Guardsman andMayor McDermott ha d both left thebuilding just moml nts prior to theexplosion

    Th e Home GwrdslT\i.ln is easy tofind, being a m on g t he crowd surveying the disaster. He sa ys h e had leftbecause he was du e to go back on dutyin a fewhours,and needed to get somerest alter the manticore'.s attack. Then e d thing he knew. he hdtJ

    kn ked nat byt ~

    pu b~ p l o d i n g

    ~ t e r e n n o t thad told hu n that theKmghts must have been ~ i I I e din theblast. an d he wa s going to collect thebodies of the gorgons vtduns andgive them a decent bunal

    Th e Guardf.man will al50 mentiontha t there s only one place to obtaindynamite in Cahir. an d that s in thetroll-ope.ratcd quarry on th e edge ofthe villdge.

    If the Knights go to the qUolrry they\ \ i l l Rnd it closed. J they go to thepolice s ta ti on , t he y wi '1 find th. ltMcDermott brot them then > an d ha sl h ~stone b o d l l ~ nd had stated hwas; retunting home. When the Knightsgo toMcDcfmolt's hou')C,cut to ''SceneSIX: Th e Fin,, ConnicL

    SCE E SIX:The Final Confl ict

    The SituationOroiUlliitic.TheSlorm Knights battle

    Mayo,. McDermott an d hiS glllnthenchman 10 prevent hi m fromsmashing the t.,tues of the gorgons'Victims, an d le.ilm lhetruth behmd theattacks in Cahlf

    22

    The ActionWhen th e Storm Knight reach

    McDermott s home, they will ipot hiS I T and the tarpswith which hecovered

    the statues on his wav back from thepolice station Believing the Knightstobedead, he ha s not bothered 10 posthis giant ally as a Fjuard

    The house itself is empty, bu t lh edoor to th e basement is open. Th(.Jfe IS~ torch bummg do n in 1m-cell,,. ,andvoices echoing 10 the disL.,nce. I f the

    torm Knights di d not alrt.'ad) kno

    then~

    an entrance to the tunnelsMc[)ermoU'oos;emcnt. thcvwilllearnit now.

    The secret door to the tunnelsopen. an d McDermott can be hE ~ p c a k m g t o s o m e o n eWhen thcyreacthe dl.1.mbe,. of th e gorgons. readparaphrase the f o l l o w l n g ~

    In onecomerof th t milSsivec.avemth e o d i ~of th e gorgons h.1ve bHunceremoniously d u m ~ dAgilin

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    natomy of a CorruptionWhen Tom McDermott wa s

    fiTstelceted mayor of Cahir,long~ f o r eth e outbre.ak of th Pos-sibility Wars. he 5C\. 't lled as if he

    truly Wlshed the best for th evillage. He w orked hard al l u ~post. attended 311 th e .appropriate O \ i c functions, an d was ext remely popu la r among thepeople.

    What no one n Cahir knewwas that McDennott had a deepan d abiding interest in the blackarts, He longed to learn sorceryian d ga m wealth and mflucncethrough magical means. HIS inability todosoled him todespl5ehislik in Carnr

    When the the ~ l eaxiomswept over much of Ireland.

    McDermott discovt 'red that hisdreamrouJdcometrue. Hedeveloped the abihty to create magicaleffects, nnd began m.lking gran plans for how he wouJd usehis powers to benefit hillbelf Buthis control of mystical energy wasshaky

    ill best, ilndhiS mind

    tooundisciplined to cast OIny strongsp lls li e needed training. andthat rertal'l((' obothsides in th e war Agents o(Uthorion bribed McDermott, offer-ing to t ~ hhim how to use hismagicalskUlsand pay him mgoldto act as their sp y He readilyagreed, an d p.rOl-ed an apt pupilan d an excellent informer. TIleDo.rk 1 0...... We n pleased, and he\0, lold thai he wouJd be givenmntrol of aU of southern Irelandwhrrl the har was over.

    But then dlSaSler truck. W1uk

    romposmg a messageonenight tohis contact in Uthorion sanny, hewas interrupted by his assIStant,JimTOWll5 10 the gorgonshad begun todram McDermott'sI.reasury. and lh e creatures We ngrowing reslless. He needed anewsourceof cash,and so bega nblackmailing Scan Casey, wh ohe knew was embezzling fromthe bank. Finally, Casey refuse,lomakeanymorepayments,andMcDcnnott had him slain.

    The gorgon were beginning10 b o me a hindrance now,andpeople were talkmg abcnJllen'ing lh villa.ge. McDermott hilon the idea ofsummoningStonnKnighlsand h,lving them kiU thegorgons. then murdenng theKnights himself an d taking backall th e gold he hild paid out.

    While the Knights W C f

    searchiug for the tunnel entrance,he used the passages to trnvellothe 8Iack Lionand upset thcocratts.drawing the manticore there an dk admg the- Knights to the they needed. IIe shadowoo themthrough the passages,aidingthemwhen necessary, an d wht-n theyreached the gorgons' G1vern, hebusied himself with rigging thecxplosiW 'i to trap them inside thetunnE ll-Ie planned 10 return later

    an d get tis gold. and destroy thestatues of the erNlures ' victims0 an d for aU. Then he rouldretum to bus;nessas usual Ul Cahu- lh a polential tllr mts to himcliuunakd an d the o . k f 'mn5none the wiser.

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    Full M o l l Drol lW

    th e far w ~ l IMe t he s ta tu e s of th eCahirreside.nlswhohad been lumedto tone.and leaning beside them is IIsledgehammer.

    In thecenterof the room, with theltbacks to th e Knights, ar e McDL-rmottan d a giant, both inspecting the rontentso thcche:.bof gold. the Knights

    had managed to drag th e c.hests intothe tunnels prior to th e cliploslon, th egiant , Maduk, ha brought them bad.inlo th e gorgons chambt.'t'.

    M.1le. mrptoon mil for \1cDermottagainstadifficulty numberol the loweststmlt l or md alue of the assembledStann Kmghts. On oo success orbetter, McDermott sen their p r c s ~ence and th ey lose t he c le me nt ofsurprise.

    If McDermott spots them, he willt lt.pn. ) ..hc x k lhat they are lOti J .. h v ~an d relate to them the information U\the ~ i d c b a r .- A1\4Itomy at a Corruption: II combat begins Immediatelyan d McDermott 15 sLam. th e StormKnights can d i ~ w rthat mfonnahon a joumalm McDermott' ~ office orsomewhere m h' home ~ I o r etheyleave Cahlr

    \1cDermott will rely on hiS ~ r c e r yan d his giant'S battle skills to hold theK n l ~ h t sat bay. I I th e Siorm K n j g h ~are defeating the gIant an d defying h i ~blilcl art>. M Dermott will g nb th e

    sJedgt'h'l.mmer and lhreaten 10 smashIhe statues If thl Storm Knights do no tSUmndl f

    24

    Th e giant, Maduk, will bmr Ihebrunt t he ba tt l e at th e l;tart. If theStorm Knights defeat McDermott before th e gianl. Maduk will attempt 10nee

    Maduk the CiantDEXTERITY 9Maneuver 10. melee wt. .. poru. 12.

    unarmed combat STRENGTH 18 (l3)LIfting 19TOUGHNESS 15 (11)PERCEPTIO 9Divinllhon magiC 10. find 10, mc),.10MI D8Survival 9, lest 9CHARISMA 8

    harm 9, pcrSU.l.Slon SPIRJT8Corruption q, realtty

    P05sibiliti6:twoperSlorm Knightn:ane Knowle.dges: o1lr:.\Equipment: giant armor. TOU-419; giant war-dub, damage valueSfR>4/22

    VariablesEither Ihe Kmght-; or McDermott

    ca n attempt to use the heads of tMgorgons to tu m cnenues mt o ~ t o n > .since th e gaze attad-. is thU I f(ectivee\:t n

    after th e e t u ~

    ar e deadIf thl'Stonn Knights arcdefeated or

    surrender, McDermott will aUcmpuse his sorcery to disabl them.then de-troy the statues an)way. th e K n i S h ~can stop him.

    AftermathIf the Storm Knights def

    McDermott andth e giant an d. latues are not sma hed, the VIc

    will return t o normal in onedav.RratefuJ villager.; of C.,hlr will'iillth e Kntghtstotakethegold that wath e g o ~ o n scavern 1 paymenttheir services.

    If the Storm Knight arc VictoriObu.t the ~ t a t u e sar e de troyed,people will not offer them the gArdinay will agree, however, 10 sJ fresh uni t of Home Gu..1rdo:.:memake It more secure.

    AwardsIflhe tann KllIghb5a\ ethegorgo

    vi... tuns and ddeat M c D e r m t .aweach d'klraeter 12 Possibihti

    If t h ~ Storm K n i h t ~sloppMcDermott but djd no t 'Savegorgon.,,' Victims, award each C'haleT six PO'isiblhbes

    I i th e Knights ar e unabll to accopllShc1lhCTfeat. theyrecel no PbiJihes for t h ~ad ..-enturt'.

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    ivin in

    Prologue

    The woman 10 the wrut lab cootsmiled as sh e ran a h.1rp fingernaildown the side of her patient s face....It's t ime for your medicine. Bp hepurred.

    Theman on thcbcd ~ t r i l l c dagainsthis bonds and -.creamoo as the , ,-omanr e c a ~t h ~c o n t e n ~of her hypodermic mt o his arm. In a moment. hisbreathing h.. \d become shallow, hiseyes glassy, itnd the part of his mindthat urgEd him to ~ a p c from thisplace rm Krughts escapeo;cathed

    With a little I 1. SeiIrch, the StoKnip;hts learn that this 15 not an Ilated inddent, severnl other iuch kmikaze attacks have occurred,though this is the firstdirectt d againsthe Rauru Block. itself Furtherreseardigs up an interesting 'colncidence~ of the suicide bombers have hdealings with;) company call

    25

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    rg. ou oo n raw

    r.mag

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    i n , r ivuofblood is pouring frome slilge to collect i n p u dd le s on U1eoor. In th e (ront of the room,ounded executivestlrecovcred wilhe remains of those unfortunateough to be seated in front of them.

    J(anyoftheStormKnigh havethelfm killor th uutmg mirade,thevnattempttotreat the wounded until'Ue orkel'9a.rrive. See therelevanttries in th e Tor RuldJcok to detcr-

    mnedifficulty numbers for the treat1 .

    Once th e Knights havtl tht situ-on unot r l:ontrol, cu t to Scen ewo; Q A.

    Variables

    t the Stonn K n i g h t ~attempted top the bomberorshouted a warning

    any point prior to the expl

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    Drg: hIli Moon LJI'iIW

    Kmghts questions about the man.The foUo ing sut>-.scctions contain

    he infonnatior\ that ~ a nbe providedy th e survivors. Eadl sub.section he-ins with the name or identity of th eerson who provides the information.

    Kita is a very useful gamemasterharacter in that he ca n guide th e

    Knights through the: invcstig.Hi n ifhey having a tough time of it. fh e Storm Knightsare totally al sea, hean suggest a newansle,orget them inontllet with a character who can tellhem whallhey need 1 know.

    Kita YamaguchiDEXTERITY 9Dodge 10STRENGTH 9TOUGHNESS 9PERCI'.PTION 10Fmd 11 , language 11,schol.ar (highfinance) 12. trick 11M l N D UBusiness 14, test 12, willpower 12CHARISMA 10Chann 11, persuasion II , taunt 11SPIRITSIntimidation 9, re..,lity 9Possibilltie.s: IDescription: YO\lng an d e.lger, Kita

    is a dedicated I1ruri,mlll corporaleemployee), dressed in a standardbusiness suit slightly too expensivetor his 5.1Iary,

    Yamaguchi Co }nprovidethe f(' lowing mfoTmabon;

    fuji Morita wa s one of Kira's bestfr iends in the- 81ock. They had metthrough business, when both workcy Ciln'l recall, had phand gotten her this position.

    If the Knights wtSh to obtain Itn.1tion on Toranaga Chemical,can contact the RauT1J Block or vIibri'lry an d in sp ect t he microrecordi of Tc yO Sl blm a r t lther W,lV, they learn the followin

    .ToranagJ Chcl1\Ical was recpurchased by H.iYilt:su Raw M t lwhich is in turn Clwned by Om itronics. If researching in a librajimf total of 10 reveals that Oowned by th e Kanawa Corporatio

    Toranaga makes chemica lsindustry, and ha s also begun lning n Ihe hydroponiCS field of l

    Toranaga s biggest coup w.hmnS of Dr Toshikazu Yoshi aago to head their Saitama Sp

    .......... . . . . . . . . - - - - - - - - - - - - - - - - - - - - 28

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    The train station is crowded,filled with the aromas ofboxrd mesold on th e pliltforms fo r hungcommule.rs. Uniformed me n weing white gloves st.and besidetrains, pushi.ng th e last fe w passegers into th e p ~ k e dcan. Up meyo u se e th e s inklln nl e x p r ~twil l t ak e yo u to Sa..itama.

    Have each Knight generate a epti ll total against a difficulty nuber of 10. On a Miruwal to ood s

    SCENE THREE:Deadly Reception

    The SituationStandard. Th e Storm n i g h ~ar

    nvp ~ l M t

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    Torg Full Moon Dr..w

    ess, the Krught nabces t hree m en inar lsul ts movmg through the crowdn the general direction of hi s party.

    On a uptrior or SptetaculJlr result, helso nolin'S that on e f th e me n hasattooed hands. 1 he does nolice this,

    an d generates a t>dlOlaT rtYl m lorr) toal of 9 h e recoglUzes th@ de ign ashat worn by Yakuza soldiers in thelari.'lgawa family.

    Thegangsters havebccn IllStrudedo tzske th e Knights without drawing

    undue attention to themsel es (nogunplay in th crowd, etc.) But 1f Itappears as if the Knights a re g o mg toesci'1pe. th e gangsters will open f ireand tr y to bring them down, Tlus wiuleave the Storm Knights with thedouble problems of keeping themloelves safe an d protecting mnocentsfrom th e gunfire.

    The Yaku..l.a ass..'lssinsa.rededicaled

    p r o f ~ s i o l \ d l s ,and If they are beingbeaten, they will grab hostages fromlhecrowdand tr y and forcethe Knightsout m to the open. Th e Knights bestav( nu of escape is to fight the ir wayOVC f' to th e train, which Wi l t leave onschedule. The Yakuza wiU no t pursuethe Knights on to the train, sinceevenif t h ~murdl J'S were sucres fu lI y completed, 1t would be virtually imposible t o escape from lh e crowd inside

    th e can:.UoneoftheYakuza u\.'tshould

    be c.ptured by the Storm Knights, hewill reveal the foUowing inform;.tion; Th e Yakuza were tipped 10 the

    time of the Knights departure by aninfonna.nl planted within the RauruBlock, whose idenLity he does notlnow

    Th e staff at the Specs.al P r l l ~sLab ha'\. e not wamed of theKnights' intention to v c , l l It was feltthat lh e Ya kuza could hand Ie the rna tter, an d it 'was no t necessary forthelabwor to be interrupted

    As fa r a.. hf> knnwlt, tM1C were nopl;ms 10 hav(> .lS >o.lSSUlS planted at theSaitama station. His II\structions werethat no undue ollenlion Wi\S to bedrawn to the town or the Toranagaf a d ~ t y .

    Once the KNghts have dispost.'ti ofthe YalUl.6 gangsters, they can safelyboard lhetramand proeE OOtoSintama

    30

    Cut to Scen e Four: UnwelcomeGuests.

    Yakuza AsS.1ssins 3DEXTERITY 10Dodge II , hrerombat 13. maneuver1 1 ~ -lealth 11 unarmed combat STRENGTH 9TOUGHNESS 10PERCEPTION 10Find II , tracking I I, m ck 11MIND 9Teuecec;...them, the difficulty number is 7.)

    If theStorm Knight fails to tapthe system. he wilf activate a sysI'll00rm, alerting the g u a r J ~Lnsldbuilding an d turning on the vcumera. giVing the gua rd a goodat whoever s trying to break 1010Lab,FivcguardswiUimmediatelyroto investigatc_ while theathers wn-ady for trouble. If the Knightceed .... the gate cnvings o pe n a ndheroes . l re free to a p p r oa d l th e buIng

    If the Kmght'l come up withning plan for getting over, undethrough th e fence_ lellhem tr y remember he genre appropria te

    ippon. SWilShbudling..JtlduttUIstuff isn't appropriate here, Anshould lali; ,tcad, the Knights hbe thinking m tenns of espion.1ge1t.-'('hno-IhriiJers, Wlth s o m ~nadventuri m thrown in lor goodsure .

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    Knights wh o knOW.l httle bit aboutoranaga and wh o understand W( l1ow ippon corporations work mighty to bluff the guards by contacting

    hem through th e Ie-muna) at thegatt-,nd then convincing them thaI the

    Knights are actul Il1y corporate offials on a scheduled visit (which fueuards are a ppa rent 1v too inoompeten t

    know about ..,) This is totally apropriate to th e genre, so you should\E the Knights a g oo d c ha nc e ofethnRa av wlth It . bu t o y if theyolepLJy it nght

    Otonaga Guards (8)()EXTERITY 11()ojge 12. f1recamoot 14, maneuver12, melee weapons 12/ unarmedcomba.12ST U GTHIOTOUGHNESS 10

    PERCEPTlO 9nn d 10 tneX 10MIND 9Test 10CHARISMA 9Curm 10, persuasion 10, taunll0

    SPIRIT 8Inhmidabon 10. reality 9Possibilities: IEquipment: Kyoto Police RKD, armorvalue TOU+7/17;SC Kyogo L 44SMG, damage value 18, ammo 15,range 3-15/40/150Personality: Loyal to Toran.:lga, willtakcsignificant risk.- todischa rge their

    dl,ty,butarowilikelyto5aaificetheirown lives

    Into the LabBoth the front door and rear load

    ing door ar e secun. d with electroNclocks. These Jocks ar e controlled bythe same video-eqwppcd tc:.'rtntnal asthe gate. The chances of defeatingthese locks and the consequences offauure ar e asdetililed in the preceding

    section. Again. ~ r h a th e best wa yfor th e Knights to galn entry IS todupeth e guards.

    Apart from the lab itself, the insideof th e buildmg resembles any corporalc office complex. The waUs ar e in-

    Ilibtutional off-white, the hardwearcarpet an uninspired grey. All roomand corridors are bnghl1l tit by AurescenlluDes. Unless othcrwtse specf l e d d o o ~ a r e i l l ldosed bu t unlockeThe wallsand doors are largely modular, meaning they are made of velight material AwaJlordoorprovide5only ;oft Ol er - - _ _ L _ _

    @1 @= @

    I J I < >~ -

    @ @J

    ( )

    ICMm-hnlro Fence

    '\ t ~ l I n c ~) , ideo U m r n4 Enlr..nce5. ReaoptlDn ArMfl Guard Room7. Stonge RoomII Curporalr Of(JCe8\l L u u n g ~

    I D W- t . . OffICII:II .... hl'. O f f l ~12 I Okilns 0..,13 Pnnler Room14. 5m d StmIg 15 thrwm

    1u Conu. . ld.IE n I J a n c ~17 Y o ~ h i ~LAbIII L.1bSlorilige

    R , , ,

    I ~ t o dmt; &loyEntral lOr

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    l guards h av e b ee n alerted someow, they arefuUy armed an d armorednd wai ting for trouble.

    orporate Office s: These SI X roomse typical cubbyholes for mid-level

    managers. Each hasil desk, chair andinicomputer. The computers ::Ire all

    onnected 10 a net\'I.'ork, but ar e limed in their access to mconsequcl1ti.alnancial figures, etc.

    ma Knight has

    ppropriate skills such as scholarcomputers) or scJe lu he Gin browsehrough these flies. A skill total o f 7 iseqUJTed to hack through the intnlon rountem,easures, bu t it won't beorth his time. For a character with

    yberdech operutiml and the approprite interface hardware, the difficultyrops t04

    Or. Yoshi's OHice: The nameplilteonhe d o or r ea ds Dr. 1 oshikazu Yoshi.ro;ect Head Thedoori locked withsimple electronic lock. Ihe ottice

    ooks .u: though a grenade w ent offnside It: papers everywhere,coveringhe d(..'Sk nd th e computcr tcrmin..'ll.hese p p ~are Dr. Yoshi'slab not(..os,escrlbmg hiS eleetro-chemical bram

    washing technique, an d discussing .hengOing suceesse, of Project Divine

    Wind (the entire brainwJshing proram). None of the papers ma-ke

    m en ti on o f t he sUidde bomber fieldests' (Yoshldoesn'tknowaboullhem;

    hey were hand ledsecretly by MasakoWadaJYoshi's computer allows access to

    most of th e proJl-'Cf files. duplimtingVasht's scnbbloo. noteS. Pene.tratinghe intrusion counterm( ilsureson thisomputer i5 the s am e as for those he corpora Ie offices, discussed above.

    Masako Wada', Oence: Th e n am eplate on the door re.lds 'AaScl ko Wada,L.1b Assistant. Although labassist.1nts a l' ,lther lowly title, th e office is asarge as Yoshi's.1l isscrupulously nedt,

    with no papers anywhere. Th e computer i I it full access terminal. withmuch m or e ser io us Intrusion counermeasures (difficulty 13, 10 for aharacter with cyllfrl/rckoptmtioltand

    Appropriate h.,rdwMe)Wada's personal files contain th e

    real dirt that the Knights ar e after:descriptions of the: field tebts ofProject DivineWind,and cvidenccthat

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    Wada is actually an employee of theKantlwa Corporntion, Sl.. 'ConJcd toTOl' anaga for this proJl Ct

    Printer Room: 11lis room contfllnsthn.-e highspeed laser printers th.atar c connected to the network.. StormKnights who have penetrated t h ~computer intrusion rountenneasurescan print ou t an y fill'S tll which theyhave gamed access.Office Suppl ies Storage Room:Shelves around thewallscontain ~ t a n -dard office supplies: pads, pens. staplers, diskettes, etc.Lab S o r a g ~Room: Shelves contain.,wid(' variety of high-te

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    Masako WadaDEXTERITY 9Dodge 10, unarmed combat]OSTRENGTH 8TOUGHNESS 8PERCEPTION 10Find 11,scholar(chemistry) 11, trick11MIND 11Medicine 12, science 12, test 12CHARISMA 12Charm 15, persuasion 13, taunt 13SPIRIT 8Intimidation 10, reality 9Possibilities: hvoperStormKnightEquipment: ZIIP77z pistol, damagevalue 16, ammo 12, range 3-10/25/40; spring-loaded stiletto, damagevalue STR+6/14; remote controlunit see above).Description: In her early 30s, Wada

    s a very attractive woman with long,ark hair, an d wears a white lab coat.he wears thick glasses, bu t these ar e

    merely a disguise: the lenses are plainlass. Sheis very shrewdand cunning,n d will pretend to be a techno-nerd,otally naive about the world outsidee r lab, an d will pretend an incapaciating fear of weapons. She is veryifficult to can or frighten.

    Enslaved Guards (4)DEXTERITY 11Dodge 12, firecombat 14, maneuver

    12, melee weapons 12, unarmedcombat STRENGTH 10TOUGHNESS 10PERCEPTION 6Find 8, tracking 8, trick (11)MIND 6 es t 14CHARISMASCharm (20), persuasion (20), taunt 20SPIRIT 7Intimidation (9 ) , reality 9

    Possibilities: 1Equipment: None

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    Description: Will obey a ny o rd erg iven by Wada. Unless under orders,they return to comatose state.

    Note: The above statistics refer toth e guards in their brainwashed state. f they ar e cured, their statistics revertto those presented for the Toranagaguards above.

    Second-Planting Gospog (4)DEXTERITY 8Energy weapons 9, fire combat 9,melee weapons 9, missile weapons9, unarmed combat 9STRENGTH 8Climbing 9TOUGHNESS BPERCEPTION 8Find 11, tracking 9MIND 8Willpower 11CHARISMA 7SPIRIT 7Equipment: Kyotoarmor, TOU+715; shimsi swo rd , d am ag e valueSTR+S/13; SC Kyago 144, damagevalue 18, ammo 15, range 3-15/40/150, on e mounted on each arm.

    MtermathAs the Knights will probablyguess,

    theiT activities in the lab complex willeventually attract un wanted attention.

    Fifteen minutes after the first shot wa sfired, five Toranaga cars (speed value160/100/13, passengers 4, oughness16 will arrive, each containing fourToranaga guards. t would definitelybe the Knights best interests to beout of he facility before they arrive.

    The latest victim of Wada s experiment is no t too far gone, having onlybeen in her tender care for a d ay o r so.A rst id total of 8 will b ring heraround, an d he r father will no doubtbe very happy to have he r back, which

    should facilitate getting cooperation

    in the future from those Diet memberwhoremain wtinfluenced by Kanaw

    As the heroes mighthavecondudedfrom their researcb on Dr. Yoshi,was once a staunch opponentKanawa, but was seduced bypower an d moneyof 3327. Persuadhim to return to the side of thoseposing Kanawa would be a great bo

    The equipmentarou.nd the labtoo large an d cumbersome to mo

    However, Yoshi s lab notes an d priouts of Wada s files will be all thatKnights need to Jearn aboutthe electchemical brainwashing technique,that Rauru Block scientists can woron means to counter an y fuhrre oerationsof thissort. But without YoWada an d the notes , it is doubtToranaga will be able to duplicate tprocess.

    Uthe Knights consider using Yosh

    technology themselves, point ou tt hem t ha t using drugs and electshockto turn someone intoa mindlepuppet is about as far from heroibehavior as on e can get.

    Awards

    H the Storm Knights ar e able tostYoshi and Wada; convince Yoshiaid the Raunl Block.; save the test suject; an d destroy all remnants of

    experiment, award them 12 Possibties.ff the Knigh ts are able to do al

    the above, except bring Yoshi backthe side ofKana wa sopponents, a wthem 10 Possibilities.

    f Yoshi or Wada escape, orKnigh ts a re u na ble to save the Dmember s daughter, award them..Possibilities.

    If Yoshi or Wada escape with thenotes on the experiment, the Knighreceive no Possibilities.

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    The Cathari Treasure

    PrologueAs the final Church a ull wa s

    launched, a single young Cathan sol i ~turned away from th e battlementand ran to the courtyard where htsrelJgious leadersawai tcd him. Hehadbroken his sword repelling th e lastattack an d hi s leathcr.nnor ha d beenreduced to little morr than stainedstrips o( hide over the past weeks offighhng. He clutched his last rerrwnU1g weapon. a bloodied woodsl1\iln'a and prepared to dell\ cr Ius reporttolhest.rangelyserencCathanlcadCT .He couJd not wail to return to thefighting and kill moreofthedlabolicaJheretics.

    ' here i no need to report.Christophe. Theend 15 neilr, wccanal l so plainly see. For yuu, however.tins IS only the beguuung.

    Christophe looked Into the watl'T)'eyesofhispne5t. A90 ld le r' d ea th , h ethought without remorse. II wasallhehad v wanted, bul there ere sonl.lny things he Mill wanted to do,Si)(teen S( Cmed like too few years to

    ao:omplishalJ thcthingsGod required. Ta.ke thlS packet It contains th etrellSUTE'of the Cathan, Ihe sum of nilour beliefs. Protect it with your lifean d see it safely 10 a nl?\' land whereourpeoplecangrowstrongagain, Wear c finished for now, bu t ou r time willcome again,

    Christophe was confuse.j and Itclearly showed o n h is young face. Theax fell from hts numb fingers. Ho wcan you choose me , Father? J have notreceived th e consolat ion I have ~

    sen a soldier's life let me die here inthis citadel with you. Surely. there isanother m or e wor th y tha n I

    . 'Per1'klps that is true. young ~ dter, bu t none remain with your killsan d your passion. God ha lold meyou irE the one.

    Ae e thE fortress. ChrisIOphe. an ddimbdown the mountain-AcrossPererem.

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    The door swung open to reveal thestark white interior of the jackpriest ssanctorum. The smiling priest steppedaside to allow the man enuance.Bishop Allain awaits your presencen the crypt, your Grace, he said. Ifth e pr ie st was nervous aboul theBishop s unexpected presence, he didnot show it.

    Fifty-three paces and a handful ofturns later, t he In qu isi to r a ga inknocked on a door. It swungopen onhis first forceful blow an d continuedto open with the next three strikes.

    Enter, Christian. have been expecting you.

    t was cool and damp inside thecrypt. Theoverhead lighting had beendialed down to its lowest level, forcing the Inquisi to r s rove-eye to sp inwildly to gather information on theroom and its single occupant. BishopAllain was seated on a pile of bones,calmly tapping on theancient skull ofa monk with a browned femur. Asusual, thebishop seemed moreat homewith the dead than with the living.

    Your servant, your Grace, theInquisitor said.

    God be with you, my son. I require you special talen ts for a shor tassignment, Christian. Something youshould enjoy qujte a bit.

    Cod is my life, your Grace:God and theCyberpope, my son.Of course, your Crace.We recently crushed a rebeUion n

    the town of Albi, as you well know.Although all evidence indicates tha.tthe heretics have been suppressed, Iwant to be sure. You are to go to Albiand make sure for me. Do you understand, Christian? Absolutely sure.

    I understand, your Grace.Good, Christ ian. We have heard

    reports that there are Stormers carrying blasphemous papers to the villageand hoping to encourage resistance toCyberpope Malraux. You will, ofcourse,deal with any heretics you discover in the appropriate manner.

    Yes, your Grace. I will deal withany heretics I discover. For the firsttime in a long while, Christian Del Riosmiled - an d the bishop knew therebellion, it did still exist, wouldsoon be li tt le more than a fadingmemoT) o

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    The Major BeatThe athar Treasure is a one-act ad

    venture set in theCyberpapacy. Th eStorm Knights are hired to make contact with rebels n th e village of Albian d deliver a package of papers relating to the original Cathan heresy. Thedocuments ar e intended to e a rallyingpointfor those still fighting againstMalraux s rule in that small village.

    The Knights are t ranspo rted to adeserted beach on t he coast of France,where they make contact with theirguide, Solange Ducos, who is n real ty a Nile spy. But before they canbegin the journey to Albi, they areattacked by the firstof theCyberpope sguardians, a cygoylc named Jaquier.

    Aware no w that the Inquisitionknows of their mission, the party hurries to make t to the village in time.

    The Inqu isi tion is wai ting for them,however, and they walk into an ambush. Grand Inquisitor Christian DelRio, who has been assigned to x t ~minate any remaining rebels in Albi,is determined to claim the Catharidocuments for himself, as well as ~joy the pleasure of capturing Ducosand torturing infonnation about he rcompatriots out o f her.

    With or without the docu ments, DelRio has discovered enough about theheretics to be able to plan an assault

    against them. TheStorm Knights musts top the Inquisit ion and del iver thedocuments to keep the rebellion nAlbi alive.

    AdventureBackground

    The story of the Cathari Treasureactually begins more than six centuries ago. The Cathari were a religioussect in France who believed Ihat ev

    erything todowith theworld of matterwas evil, an d everything to do withthe world of thespirit was good. Theydid not believe in the sanctity of theChurch, feeling