topic 4 multimedia
TRANSCRIPT
-
8/7/2019 Topic 4 Multimedia
1/15
-
8/7/2019 Topic 4 Multimedia
2/15
4.1.3.1
Differentiate between linear andnon-linear multimedia interactivity
P01
P02P05
P06
Define, State ,What,Give
Define, State ,What,
GiveCategorise, Match
Differentiate, Match
Differentiate between linear and non-liner multimedia interactivity
Linear Non-linearthe user interacts with the multimediaapplication without controlling theprogress of the content.
allows the user to interact with thecontent according to what the userwants from the content, it is a two-waycommunication
content is usually arranged insequence.
Content arranged in selection concept
the user has no control over thesequence of events
That user can control the progress andsequence of the multimedia content byusing buttons or links .
Define what is Linear multimedia interactivity.
the user interacts with the multimedia application without
controlling the progress of the content. user is a passive receiver of the multimedia content most
of the time.
content is usually arranged in sequence.
An example of the multimedia linear content is a movie.
Define what is non-linear multimedia interactivity.
allows the user to interact with the content according towhat the user wants from the content.
it is a two-way communication.
The user can control the progress and sequence of themultimedia content by using buttons or links.
Non-linear interactivity uses tools like hypertext toconnect a word or a phrase to another screen.
Eg lectronic book with links to another screen isconsidered as havin a non-linear multimedia content.
Eg hypermedia is also used in non-linear interactivity.This tool is similar to hypertext. However, it connects todifferent media elements such as audio and video.
-
8/7/2019 Topic 4 Multimedia
3/15
Virtual Reality is the best example of multimedia
technology which uses non-linear interactivity
State the Web-based multimedia
Web-based multimedia is a combination of multimedia technology andInternet technology
State the Cd-based multimedia
CDs like CD-ROM (Compact Disc Read Only Memory) have been usedto store and deliver multimedia content
Give differentiate between Web-based and CD-based.
Contoh soalan
As a Project Manager of a multimedia program for your school you are askedto use both types of multimedia medium of delivery.Name the two types of multimedia delivery and give their advantages
Two types of multimedia delivery arei)CD Base or Web base
Ii) If student choose CD Base
Can store high end multimedia element such as video
Can be permanently store and are not changeable
4.1.4.1
Explain briefly the medium ofdelivery for multimediaapplications
P01
P02
P05
What, State, List, Name,Give
What, Explain, State,List, Give
Match, Classify,Identify, Determine
Web-based CD-based
-
8/7/2019 Topic 4 Multimedia
4/15
ii) If student choose Web Base
Can be update easily and cheaper
No need to bring the resource because it is upload at the server
Can access at anywhere , any time and any place
4.2.2.1
Identify editing software that canbe used to produce multimediaproducts.
P01
P02
P05
What, Give, List, Label
What, Identify, Name,LabelMatch, Classify,Identify, Choose
Text editor Graphic and image editor Audio editor Video and animation editor
4.1.5.1
Identify the multimedia elements(text, audio, video, graphics,animation) and their standard fileformat
P01
P02
Identify, What, List,GiveState, Name, Match,Label.
4.2.1
.1
Identify hardware that can be used
to produce multimedia products
P01
P02
P05
What, Give, List, Label
What, Identify, Name,LabelMatch, Classify,Identify, Choose
Scanner Video camera Camera Audio devices Audio capture devices
-
8/7/2019 Topic 4 Multimedia
5/15
-
8/7/2019 Topic 4 Multimedia
6/15
4.2.4.1
Describe and give examples of webeditor
P01
P02P05
Define, What, Give, List.
What, Identify, Name,Explain, Describe
Match, Classify,Identify, Choose
Text based WYSIWYG
Define what is WYSIWUG ?
WYSIWYG web editors provide an editing interface that shows how thepages will be displayed in a web browser.
Using a WYSIWYG editor does not require any HTML knowledge.
It is easier for an average computer user.
Differentiate between text based and WUSIWYG web editor.
Text based WYSIWYGLess user friendly More user friendly
No junk HTML Has junk HTML
Requires HTML knowledge No HTML knowledge needed
Difficult to insert a specific tag Easy to insert a specific tag
Cannot visualize the design Easy to visualize the design
-
8/7/2019 Topic 4 Multimedia
7/15
Describe the interface principle
1. Consistency the interface design is in harmony and the same applies to
all screen in a software program
2. Clarity
clearness of labels on all icons to make the system easy tounderstand.
use relevant icons or graphics to indicate the information.
3. Context
every part of a lesson should be relevant to a particular title.
Ideas presented need to relate to the title
4. Navigation
users can move around the menus.5. Search
enables users to search keywords or glossary.
6. Learnability
provides support information and help files to make thesystem easy to understand
7. Flexibitlity
user has the authority to navigate through all the sectionswithout any limitations.
8. Personalisation
users can make their own personal or individual learning.
4.3.2.1
State the role of member indevelopment team (examples :project manager, subject matterexpert, designer, script writer,graphic artist, audio-video
technician, instructional designer,programmer)
P02 State, Identify, List,Give,
Match, Complete
4.3.2.2
Form a development team A00 Follow, Form,
THE PROJECT MANAGER'S ROLES
to define the scope of the project and discuss with the client.
search for financial resources, equipment and facilities.
4.3.1.1
State the interface principles P02 Identify, What, List,Give, State.
-
8/7/2019 Topic 4 Multimedia
8/15
to coordinate the production team.
THE SUBJECT MATTER EXPERT'S ROLE
to do research on the content of a multimedia program.
to provide content for the multimedia program.
THE GRAPHIC ARTIST'S ROLE
to develop the graphic elements of the program such as backgrounds,buttons, photo collages, 3D objects, logos and animation.
THE AUDIO-VIDEO TECHNICIAN'S ROL
responsible for recording the voice.
edits the sound effects.
records and edits music.
capturing, editing and digitizing the video.
THE INSTRUCTIONAL DESIGNER'S ROLES
to decide on the best educational strategies and practices to presentthe information.
THE PROGRAMMER'S ROLE
to write the program code lines or scripts using the authoring tool.
combines the multimedia elements into a multimedia program.
4.3.3.1
Describe the phases in multimediamaterial development
P01 List, State
-
8/7/2019 Topic 4 Multimedia
9/15
P02P04
Identify, Name,State,MatchExplain,Describe,Arrange,Complete
Analysis
Design Implementation Testing Evaluation Publishing
ANALYSIS PHASE
Enable multimedia developers to set the focus of the project.
Five main focus are to identify use Problem Analysis Formo project title,
o project problem,
o project objectives,
o project possible solution and
o project target users.
Interview the clients and the ends user to find out their needs .
three types of analysiso Focus Group Analysis,
to find the needs of target users.
Form use - Questionnaireo Content Analysis
choose the contents for the multimedia program
Form use - Content Analysis Form.o Goal Analysis.
to set up the focus or goal of the project.
Form use - Goal Analysis Form
Lastly write the Problem Statement and a Proposal of the project.
Question 1
-
8/7/2019 Topic 4 Multimedia
10/15
Being in the Reporters Club, you need to produce a multimedia program forthe club. This program will promote the club and you will be able to recruitnew members. The program based on the Problem Analysis Form below
ITEMS RESPONSESProject Title Reports ClubProblem -Not enough promotion given on the Reporters Clubs
-lack knowledge in selecting suitable co-curruculum
activitiesObjectives -Promote Reporters Club
-Give relevant and good knowledge about co-curiculumactivities to club members-To recruit new members
Possible solution -Multimedia project containing text,audio,vedio,animation and graphic
Target users Students
i ) . As a Project Manager write your proposal for your multimedia programthat will be produced by your group
ii ). Draw a flow chart for your multimedia program
ans
i). Program about promotion of ReportersClubStudents will be informed of the activities of Reporters ClubBenefit of joining reporters club will be mentioned to recruit new
members
Ii).
DESIGN PHASE
refers to the planning of the design of the multimedia program to bedeveloped.
design a Flow Chart and Storyboard Based on the needs of target use.
-
8/7/2019 Topic 4 Multimedia
11/15
two popular tools used,o Flow Chart
o Storyboard
Flow Charts help multimedia developers to lay out the flow of amultimedia program.
The storyboard lays out how the multimedia elements are to beput in a multimedia program.
In screen design, CASPER principles are used to make sure that themultimedia program is user-friendly.
o Contrast,
the usage of different types of multimedia elementst tomake it more attractive.
o Alignment,
the arrangement of multimedia elements on the screen.o Simplicity,
simple and easy way of presenting the multimediao Proximity,
the concept of grouping a similar or related element.
o Emphasis creating the focus point on the screen.
o Repetition).
concept of repeating the same texture, colour, size of fontand style in the multimedia
IMPLEMENTATION PHASE
refers to the process of converting the design plan into a multimediaprogram.
-
8/7/2019 Topic 4 Multimedia
12/15
the phase where the multimedia program is produced.
Example of authoring tool used,o Toolbook Assistant
o Micromedia Flash
o Pinaccle Studio
Six elements that will be apply in the Implementation Phase,o creating texts
o inserting Graphicso inserting animations
o inserting audio
o inserting vedio
o inserting hyperlink( in non-liner multimedia )
Each page can be linked through objects or text in thepresentation area.
let the user use multimedia program according to theirneeds.
Copyright isues during the pdoduction of multimedia programo the materials used must be legal and does not go against
copyright laws.o you have to pay to use other peoples material.
o Use royalty free audio, video, animation and graphic
downloaded from Web sites.
TESTING PHASE
The purpose of testing phase is to ensure that the programruns correctly without errors.
use a Checklist to test the multimedia program.
Checklist aspects arecontent, interface and navigation.o Content - refers to the goals of the multimedia program,
o interface - how the multimedia program displayed on the
computer screen.CASPER principles are usedo Navigation - the navigation aids and consistency are tested.
Alpha testing - tested by developer at the developer's site.
Beta testing tested by users on users computers.
EVALUATION PHASE
-
8/7/2019 Topic 4 Multimedia
13/15
focus on overall presentation and effectiveness of the multimediaprogram
users use an Evaluation Form to try out the program and givefeedback.
2 aspects evaluated:
Contento all key ideas have been included.
A suitable introduction, A suitable reason,
A suitable effect,
A suitable Prevention
A suitable conclusion
user interface.o A good user interface will have
consistency,
clarity,
context,
navigation
flexibility of the multimedia program.
PUBLISHING PHASE
Aspects of delivering completed multimedia program to users(publishing).
Two types of publishing
CD-based type use CD as medium
Web- based type delivered through web pages
-
8/7/2019 Topic 4 Multimedia
14/15
Analysis Phase
Design Phase
Implementation Phase
Testing Phase
Evaluation Phase
Publishing Phase
4.3.3.2
Apply all the phases to produce aninteractive educational multimediaproject
A00 Follow, Apply
-
8/7/2019 Topic 4 Multimedia
15/15
4.4.1.1
Identify an example of animmersive multimedia applicationthat is related to any field
P01
P02
Define, State ,What,Give
State ,What, Give ,Identify
Give two examples of immersive multimedia
Education
Medical students today can perform surgical operations on virtualpatients
Business
Virtual tours give you a 360 degree view of physical space. These toursprovide customers with a detailed viewing experience
Entertainment
Video games like the Star Wars, Ages of Empire brings its players todifferent roles and live in different environments and lifestyles
EXTENSION : VRML
VRML, also pronounced as ver mul, is the term for Virtual RealityModeling Language.
VRML is a programming language used to create 3D interactivegraphics or environments for use on the Internet, such as virtualgalleries and virtual gaming.